Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 72 Metascore
    • 75 Critic Score
    Fortunately we can't say we have any experience whatsoever with having an alcoholic as a father, but we can imagine its burden you'll carry on shoulders for the rest of your life. Just ask director Vander Caballero who based this game on his childhood traumas. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 70 Critic Score
    Not only do the recognizable levels make a return, the evenly recognizable difficulty makes a comeback. This artificially lengthens an already short game, which makes it very difficult to recommend it to a modern audience. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 60 Critic Score
    After finishing Binary Domain we remember its great setting and atmosphere, but that's only because the overall story is the only thing worth remembering. No matter how exciting the setting may be, the characters populating it have the psychological depth of a goldfish. [March 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    You will have to finish the game three times if you want to see all seven themed levels. Which is not a problem on its own, except that you have to play through the same common levels and puzzles each time you start a new game. [March 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 73 Critic Score
    After Ninja Gaiden came Black, which had better camera controls. After Black came Sigma, in which you had the blonde queen Rachel as company. And now there is Ninja Gaiden Sigma Plus, with just as much blood and giant breasts as its PS3 counterpart, but with touch controls. [April 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 72 Critic Score
    Japan Studio succeeded in making the best Augmented Reality game for the PlayStation Vita, even though that is not much of an accomplishment seeing how little most games use this feature. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 79 Critic Score
    Even though my son is just three years old, as soon as the music started we had his attention. Or to be more exact: Wonderbook had his attention. Curious as he is, he joined the action and judged the game worthy of his attention. To see himself on the telly, how cool is that? [December 2012, p.74]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 74 Critic Score
    The thing we love most about Golden Eye is the split-screen multiplayer. You don't see this enough in shooters anymore. Luckily Eurocom can be counted on to deliver the goods: four people can fight it out on one screen at the same time in several exciting modes. [December 2011, p.64]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 70 Critic Score
    We would be surprised if you told us you've never heard of Brain Training on the Nintendo DS. Just like Brain Training, Smart As challenges the mind with clever puzzles and – judging by the title – puns. You could say it makes you more PUNctual. Muhahahahahahaha. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 74 Critic Score
    Anarchy Reigns is not a complex fighter like Bayonetta or the Devil May Cry-games. Dodging is pretty basic, the number of combos is limited and the ability to cancel an incoming attack and counter it with one of your own is absent. [January 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    The cutscenes consist of 2D-animations, a sign that Ninja Theory didn't put everything they had into this DLC. But to be fair: playing with Vergil feels like a completely new experience. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 68 Critic Score
    The basics of Choplifter haven't changed one bit since its debut in 1982. You still control a helicopter on a 2D plane, rescuing people. Unfortunately you don't always feel in control of the chopper you're flying, which can lead to some unnecessary deaths. [February 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    If you have ever played a Dynasty Warriors game, you know what to expect from Pirate Warriors 2. You start out with Luffy, but as you battle your way through hordes of enemies, you will unlock up to 26 more fighters. [October 2013 p.82]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 68 Critic Score
    As much as the developer values Spider-Man as a superhero, they seem to be an even bigger fan of a certain billionaire by day/vigilante at night called the Batman. It would certainly explain why this game is an almost exact copy of Arkham Asylum and Arkham City. [September 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    Look past the blurry graphics and what remains is the incredibly solid gameplay that defines the series. Every level, from the first one in Hitman 2: Silent Assassin until the last one in Hitman: Blood Money, is an amusement park filled with possibilities. [March 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 83 Critic Score
    Mad Riders' set-up is as old as the ATV itself, a throwback to the classic over-the-top racing, but succeeds in giving it all a refreshing new coat of paint. And the best part is that can get all of this fun for the price of a single pizza. [July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 79 Critic Score
    Someone who also will make you chuckle pretty often is Professor Nakayama, the antagonist this time around. He sort of sounds like Stewie from Family Guy, not that it matters, but still. Ow, and there's quest that's all about urine. We feel kind of dirty already. [February 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 80 Critic Score
    Those who do not care about the crazy Japanese aesthetics or the not so subtle references to popular anime, may ask them the question if the actual gameplay is any good at all. Well, it is. Sort of. [April 2012, p.66]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 69 Critic Score
    Two shoulder buttons to tilt the screen left and right are all you need to play Puddle. It looks neat, but Puddle is a little bit too much like a really hard alchemy exam. Too much trial and error for our taste. [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 80 Critic Score
    Unit 13 is the first proper shooter on a handheld console and, if we have anything to say about it, it certainly won't be the last one. If they are all as good as Zipper Interactive's latest outing on the PlayStation Vita, of course. [March 2012, p.50]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    Escape Plan's visual style is so well done, you will probably fall in love with it at first sight, just as we did. The game's opening has you waking up Lil by tapping the touch screen as he tries to push your finger away. He is absolutely adorable. [March 2012, p.56]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 77 Critic Score
    Joking about how players have to ride from point A to B all time, is not funny, it is bad game design. You can argue for ages about the quality of the jokes and gags, but lets not forget that this high-speed roller-coaster of parodies has some unique and interesting gameplay mechanics to offer. [February 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 71 Critic Score
    Deadly Premonition's saving grace is its main character York, who obviously has more than one screw loose and grants the game its unique and confusing sense of humour. He talks to an invisible friend, reads mysterious signs in his morning coffee and talks about people as if they aren't standing right next to him. [May 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    This three hour long conclusion to the King Washington-DLC does not manage to enthrall us as we would like it to do. But we do have to admit we had a great time transforming into a mighty bear, destroying all who were foolish enough to stand in our way. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    First you are confronted by regular police agents, then SWAT-teams and in the end even the FBI gets involved. To survive the constant stream of enemies teamwork is key. Even more so because you have a long list of objectives to fulfill. [December 2011, p.104]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Doesn't matter which persona you choose, enemies are defenseless. Never before in the history of Assassin's Creed were fights this easy. Countering is optional, not a necessity. Still, we had some fun. Aveline's armory is varied and fun to use. [December 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 80 Critic Score
    The amount of satisfaction you can get from this new Ratchet & Clank mainly depends on your expectations. This is not a direct sequel of the Future-series, but if you are looking for a cool party game with your favorite characters, you can't go wrong with this game. [Nov 2011, p.90]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 75 Critic Score
    All of this you control, unfortunately, with the classic Vita controls. The touch screen can be used to navigate the games menus, but is not used during actual gameplay. Neither are any of the other unique capabilities of the Vita. [November 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 81 Critic Score
    You can mix and match potions, which is very addictive, but also makes you look like a 5-year-old as you're using the Move controller like a spoon to stir. Luckily these potions are really helpful and sometimes even necessary, thanks to the pretty tough boss battles. [June 2012, p.90]
    • Official PlayStation Magazine Benelux

Top Trailers