Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 70 Metascore
    • 70 Critic Score
    The three main protagonists have a friend list that is almost as extensive as that of a 15 year old girl on facebook wearing a push up bra. Meaning you have to be a pretty determined collector to unlock them all. [May 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    A giraffe is hungry and it's up to you to do something about it. By stuffing yourself with food your neck will grow and move toward the top of the screen. A simple, but fun mechanism that has already proven itself on tablets and smartphones. [March 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 80 Critic Score
    Even when nothing happens at all, you're still on the edge of your seat. And that's what makes Silent Hill brilliant. The game pushes you towards the edge, never giving you a moment of peace. It drags you up slowly like a rollercoaster, dropping you when you're never really ready for it. [May 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 75 Critic Score
    The former Xbox 360-exclusive finally comes to PS3 and the good news is that the game is a lot better than it used to be. The game received numerous patches on the Xbox 360, which are all integrated in the PS3-version. The biggest attraction are the water effects. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 77 Critic Score
    Rainbow Moon looks like an old school Japanese RPG, but it is actually made by Germans. It is a decent homage to JRPG's, but also made us long for the real classics. The combat system is great, but the excessive grinding sort of spoils the fun. [September 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 75 Critic Score
    This is a pretty good platformer, but we are appalled about how shamelessly Disney rips of LittleBigPlanet. The characters you play with look exactly like Sackboys. A nice touch: you can dress them up with all kinds of costumes from the Disney-universe. [December 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Pid
    In this puzzle/platformer you step into the shoes of Kurt, a small boy stranded on an alien planet with just one desire: getting home. Easier said than done, because Pid can be a very tough nut to crack at times. [December 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 71 Critic Score
    Despite Capcom's bandaging these games do show their age. Luckily the gameplay is truly timeless. These rail shooters are inspired by The House of the Dead, an arcade classic which was also remade recently for the PlayStation Move. [September 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    There is not much to be found here in terms of upgrades, story, character development or even new enemies or environments. Jetstream was made for hardcore fans who really just want more of the same. [May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 70 Critic Score
    Just like Teenage Mutant Ninja Turtles, The Simpsons Arcade Game is only for the most hardcore fans and nostalgic players who used to spent as much money on playing this game in the arcade as Homer does on donuts. [March 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    Our favourite from the first game, table tennis, has been replaced by good old regular tennis and while it plays well (the game accurately represents your wrist turning and twisting), the avatars all move like they've got a stick up their asses. [December 2012, p.66]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 72 Critic Score
    A fun game which makes great use of the PlayStation Vita's touch screen to slice zombies in half. Logical, since the game made its debut on mobile devices. Less logical is the price of the game. Which is three times of what you would pay for the mobile version. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 76 Critic Score
    Not the most original title for a game, but do not let that fool you. This boxing game already appeared on iOS devices with a cheaper price tag, but the Vita version looks much sharper. Too bad the touch screen controls are a bit of a letdown. [October 2013 p.94]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    The Bureau is a though game to get into, not because of the difficulty but because of the unreliable Battle Focus, which you use to issue commands to your two companions. Another problem are the seemingly unending waves of enemies bearing down on you. [September p.50]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 74 Critic Score
    The game feels right at home on the PlayStation Vita, with its short levels that only last a few minutes and intuitive combination of the classic controls and the touchpad which you use to expand or shrink your rolling ball of mayhem. [March 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 80 Critic Score
    We've always been huge fans of the Burnout-series and we were hoping for a new installment. This isn't it, but nonetheless it is a masterfully crafted spin-off. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    During the more than 60 levels, you'll often be drawing the same things, but the game is so cute and lighthearted that you don't really expect more depth. [Nov 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 59 Critic Score
    You can build a house. And put stuff in it. That's about it. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 82 Critic Score
    Aftermath takes place during the aftermath (duh!) of an earthquake and it shows. The four new maps are all fine, but our absolute favorite has to be Epicenter. Even the new Scavenge Mode is pretty good. [January 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 65 Critic Score
    A third person shooter that appeared what seems a lifetime ago on the XBOX 360 and is now available on Sony's hand-held console. The shooting gets boring fast and the graphics are a little bit sickening. [February 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 72 Critic Score
    A puzzle game whose gameplay is very reminiscent of that of Bust-A-Move, except that instead of shooting small pellets upwards, you have to shoot them downwards, trying to clear the screen of various germs. Pretty fun. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 61 Critic Score
    An exceptionally colourful platformer in which you control a groovy dead rabbit. The game often surprises you with its visual style and funny cut scenes, but drops the ball here and there when it comes to precise controls and navigation. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 70 Critic Score
    Aliens: Colonial Marines may not be what it should have been, but maybe you can still get some fun out of this 1991 Amiga-classic. Not that Alien Breed has anything to do with the Alien films or franchise. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 69 Critic Score
    Zombies. Twin-stick shooters. Shooting. That's a good description of the gameplay you can expect in this slaughter fest. Not a bad game, but if you want to kill off zombies, you are better off with the comparable, but much better Dead Nation. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 68 Critic Score
    Believe it or not, but Tony Hawk used to be hip. Recent failures in the franchise have forced the king of skating to step down, so Tony Hawk's Pro Skater HD takes you down memory lane to seven stages from a better time. [September 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 81 Critic Score
    So let`s summarize: zombies, a cheerleader and a horny beheaded boyfriend rotting in front of the school gates. And let`s not forget that the 18+ rating isn't just because of a few rampaging zombies. There's a reason why Juliet just turned 18 at the start of the game. [July p.72]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 69 Critic Score
    Switching to a different character named Ayane from time to time does not mend the game's repetitive nature. Ninja Gaiden3: Razor's Edge is about slaughtering hordes of different coloured ninja and very, very little else. [May 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 65 Critic Score
    One thing that won't drive you crazy any more is your flash light. In the original Doom 3 you had to choose. Do you want to shoot your gun? Or do you want to see where you are shooting. Sure, it added to the suspense, but in terms of gameplay it wasn't very practical. [December 2012, p.85]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 68 Critic Score
    Even though Tecmo Koei didn't make any technical sacrifices compared to previous outings in the series, they shun any form of innovation. The result is a very traditional hack & slash game in which the touch controls are only used in annoying mini games. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 60 Critic Score
    Yet another twin-stick shooter involving brainless, brain-eating monstrosities. All Zombies Must Die tries to change things up a bit by throwing in RPG-elements en co-op, which unfortunately you can only play locally. [February 2012, p.100]
    • Official PlayStation Magazine Benelux

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