Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 74 Metascore
    • 80 Critic Score
    If Capcom doesn't start treating this franchise with the respect it deserves, we fear the worst. Just like with Resident Evil 4, it's time for some drastic changes to bring the series back to the top of the bill. That is if Capcom still has the necessary talent. [October 2012, p.105]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 61 Critic Score
    Lemmings is the big stinker in this collection. This puzzle classic will always be a good game in its own right, but trying to control the suicidal Lemmings with a PlayStation Move actually makes you want to kill yourself out of pure and utter frustration. [December 2011, p.87]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 80 Critic Score
    Resident Evil: Revelations' Story is split up into episodes. Alan Wake has already taught us that this is a very effective way of making sure your game has breakneck pace. Maybe we watched too much Lost, but you have to be one cold dude not wanting to now what is going to happen next in this game. [June 2013, p.72]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 75 Critic Score
    Payday 2 plays differently each time you boot it up. Nothing ever goes the way you planned, but that does not mean it does not feel the same each and every time. Despite its repetitive ways, this second payday feels more streamlined and fun than the first one. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 76 Critic Score
    Dante's walk is an awkwardness that constantly reminds you these are old games. Nevertheless: the atmosphere, the great voice acting and the cool battles are reason enough to add this collection to your... collection. Well, part 1 and 3, anyways. Just think of part 2 as a bonus. [May 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 77 Critic Score
    Team17 has finally abandoned 3D technology and returns to the good old 2D landscape. Or at least partially. The gameplay is back in its original 2D form, but the graphics are still in 3D, giving the game a nice visual touch. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 78 Critic Score
    Both Mercury-games were released during the early years of the PSP. The games still play as they did before and look pretty neat in their HD-iterations. [Nov 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 73 Critic Score
    Dead or Alive's biggest fault is its lack of innovation. If you turn off the Danger Zones (because a stupid (un)lucky hit can cause a hell of a lot of damage) you realize not much has changed since Dead or Alive 2. [November 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 80 Critic Score
    Ever played as a zebra roaming the post-apocalyptic streets of Tokyo? And if you have, did that zebra wear a hat? It did? Now you're just being a smartass. Tokyo Jungle might just be the most the original game of the year. And the most addictive. [November 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 68 Critic Score
    Although you kill loads of evil penguins along the way, the gameplay is mainly centered around rather basic environment puzzles that get boring quite quickly. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 76 Critic Score
    We're missing a bit of that Nintendo-magic when it comes to the environments. And the cast. While it is certainly representative of nearly twenty years of PlayStation, is missing the likes of Spyro and Crash Bandicoot. Or any character from Square Enix for that matter.[December 2012, p.70]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 81 Critic Score
    There were even times when we felt like drifting made us go slower, despite the boost you build up while doing it, and that's not what drifting should be like. Drifting gets even more infuriating when you get blown up after a beautiful long slide. [December 2012, p.60]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 76 Critic Score
    Newcomers need not worry, for MotoGP eases you into the whole experience of having the motorized equivalent of a raging bull between your legs. Real beginner can even opt for automated breaks and a visible guideline that will lead you into a perfect turn. [July 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 83 Critic Score
    Without a doubt the best and most expansive BlazBlue out there, but we still expected a little bit more content. If you already have dowloaded all the DLC for Blazblue's previous outing, there's only one extra character two new modes. [April 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 72 Critic Score
    Conquer, travel from comet to comet and rule the universe while destroying viruses. Quite original, but not enough depth to keep you entertained for days on end. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 68 Critic Score
    Anyone remember Marc Ecko's Getting Up or the ridiculous dance game B-Boy? Sideway: New York shares the same urban lifestyle-roots, and combines it with fairly original platforming action. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 71 Critic Score
    Underneath all the unforced errors there's some entertaining gameplay to discover. We battled out numerous exciting sets filled with well placed slices and top spins. It doesn't take much effort to dish out some impressive and varied moves. [March 2012, p.96]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 68 Critic Score
    Birds of Steel might be a little dull, but developer Gaijin Entertainment does deliver on the technical side of the game. Not that we are experienced pilots, but the rumbling engines sound believable and the cockpit view is incredibly immersive. [April 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 76 Critic Score
    In the second map pack of Battlefield 3, DICE clearly takes a cue from Call of Duty's signature gameplay by dumping the more open, sprawling battlefields the franchise is known for in favour of smaller, more intimate maps. [July 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 75 Critic Score
    It's the biggest project ever coming from indie-guru Nicklas Nygren (Nifflas) and it's a well-designed, riveting platformer with a ton of things to do, but unfortunately also with a not so riveting story. Which is kind of a bummer. [February 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 72 Critic Score
    Part two has miner Dingo Egret (best name ever!) stumbling upon Jehuty, the mobile suit of his predecessor, Leo. Everything is better this time around: better story, better graphics and most of all: better gameplay. [January 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 65 Critic Score
    This remake of the 1984 Karateka game revolves around a simple concept: block an enemy's karate chop and dish out some of your own. Looks fun and is fun, but also way too simple. Bummer. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 63 Critic Score
    Destroying stuff is the key element here. Unfortunately it isn't always clear if that one concrete pillar will break or bend. The destructible buildings are indicated with big, inviting signs, but only when you're boosting. [May 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 80 Critic Score
    Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    With Marvel vs. Capcom: Origins you get two games for the price of one: Marvel Super Heroes and Marvel vs. Capcom: Clash of the Super Heroes. Both great arcade classics with a great cast and now with some great online features. [November 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    When Vikings Attack! takes place in England in the groovy seventies (actually anything from the sixties until the nineties could be considered "groovy") where peaceful life is brutally interrupted by wild cartoon vikings. As if there is any other kind. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    Aside from a new environment and some fresh weapons, this is mainly the same game. The developers added some cool details for fans of the original version, but those are not sufficient to buy the game a second time, even at a budget price. [Nov 2011, p.88]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 72 Critic Score
    Despite the game's age and thanks to the graphical update, the colorful environments still look beautiful, just don't expect any miracles from a game that's almost ten years old. The only thing that gets in the way of the fun you're having is the sometimes jittery camera. [May 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 67 Critic Score
    The weapon selection is varied, but only has a few standouts, like an explosive catapult or an tranquilizing boomerang. Most of the rifles seem to have been lifted straight from some generic shooter and feel a bit soulless. [March 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 80 Critic Score
    SmackDown vs. Raw 2011 was an ugly bastard. The graphical engine behind WWE '12 is much more evolved. The highly detailed wrestlers are a sight for sore eyes. There are some problems with clipping however. Arms that move through heads for example. [January 2012, p.80]
    • Official PlayStation Magazine Benelux

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