Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 78 Metascore
    • 79 Critic Score
    Thanks to the hit series True Blood and the Twilight-movies vampires are hotter than ever and the people from Sucker Punch have just delivered their own festival of blood. This is a nice extension to the main game, even if it only lasts for about four hours. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    This rhythm game isn't played with a plastic guitar, but rather with a regular controller. Since Blitz is all about hi-scores it is more akin to the PS2 game Amplitude or Rock Band Unplugged on the PSP. The number of available songs is a bit on the low side. [October 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    Two years after his successful debut, Joe Danger returns to expand his film career. Which means that you'll no longer be riding just a bike, but also strap on some skis or hop into a mine cart or ride a unicycle. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 85 Critic Score
    MotorStorm Artic Edge was a decent PSP game, but failed to capture the awe inspiring violence the franchise is known for. So making MotorStorm RC a top-down racer was an incredibly smart move. Especially since everything else still feels like MotorStorm: the music, the menus, ... [April 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 75 Critic Score
    You could see 400 Days as a great dessert after an exquisite meal. Or maybe as an appetizer for a second course, because we were left wanting much more, even though this DLC does not quite reach the same heights as the original series. [September p.90]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    We had our doubts about the real time combat which, in the first few hour, is not much more involving than pressing the X-button. Luckily this changes when you can link your attacks to those of others, creating spectacular combos. [September p.62]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 77 Critic Score
    We won't lie, we often cursed the day A Clone in the Dark was created. It is brutally unfair at times. So unfair, we considered buying a protective case for our poor PlayStation Vita, just to prevent us form smashing it to pieces after 100th or so unfair death scene. [September p.87]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 88 Critic Score
    If there is one thing clear about Final Fantasy XIV: A Realm Reborn, it is that this MMORPG is here to stay. Squenix promises new content every two or three months and the story for the first expansion pack has already been written. It will be necessary to keep players interested. [October 2013 p.78]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 90 Critic Score
    After adjusting the sensitivity slightly, the controls were absolutely perfect. Both the sticks and the movements onscreen feel very natural, so we were passing out headshots in a matter of seconds. Not just because we could, but because every shot was rewarded with some sweet XP. [September p.44]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 77 Critic Score
    The director of Devil May Cry is at the helm here (or behind the buttons, if you like), which makes Dragon's Dogma feel like a purebred hack & slash from time to time. Complete with different fighting styles and easy to use skills. [June 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 79 Critic Score
    Those who have never heard of Retro/Grade will be surprised when the end credits roll a mere seconds after starting the game. You have to interpret the Retro in Retro/Grade quite literally. Thus the game start with you fighting the final boss. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 78 Critic Score
    We are usually a bit skeptical when it comes to this kind of DLC, but we also have to admit we had a good bit of fun playing the Dunwall City Trials. On top that, just like the main game, there's plenty of replay value to be found here. [February 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    A colourful puzzle platformer you should not miss out on if you have a co-op buddy to play it with, because it can get pretty frustrating on your own. It will deliver multiple “eureka!” moments that make puzzle games so great. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    A promising story mode gets smothered under a heap of weighty confrontations mired with incredibly melodramatic dialogues. DC Comics has always had a thing for brooding heroes, but some light at the end of the tunnel would have been fun. [May 2013, p.70]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 78 Critic Score
    We are still not that fond of the first Kingdom Hearts. It divided the gaming community back then between those who hated it and those who build a shrine to it in their bedrooms. There was no middle ground. And there still is none today. [October 2013 p.84]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 77 Critic Score
    We are afraid that a lot of newcomers will give up on Starhawk because of its sometimes overwhelming action. And they would be wrong, because once you fully grasp the Build & Battle concept, there's a very unique multiplayer experience waiting to be discovered. [June 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 81 Critic Score
    Just like the LEGO games, this is a great game to play with your kids. Especially if you're a gaming parent yourself, because it feels like you're sharing your passion with your offspring. Buying new dolls for the game, however, just feels like you're being ripped off. [December 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 80 Critic Score
    The beautiful and eerie locations give Crysis 3 a great atmosphere. Cowering in the tall grass, while being hunted by bloodthirsty aliens, reminded us of the terrifying raptor-scene from Jurassic Park. Blowing up a giant dam caused a spectacle big enough to make our inner vandal smile. [April 2013, p.80]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 80 Critic Score
    The 44 songs long list is blatantly commercial and includes monster hits like "Call Me Maybe", "Rock 'n Roll" and – the party wouldn't be a party without it – Gangnam Style from "everybody's favourite" South-Korean singer PSY. [December 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 67 Critic Score
    Anyone who has watched more than one episode of Naruto, Bleach or any of the Dragon Balls, knows that the pre-fight exposition/tea party can drag on for quite a while. So prepare to sit through some pretty lengthy and non-interactive cutscenes. [April 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 80 Critic Score
    Arkane Studios' biggest achievement is that it has created three exciting and fun to play chapters that would have fitted perfectly in the original game's campaign. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 86 Critic Score
    Not only does feel great just to hack away at your enemies with your knives, the finishers look absolutely fantastic. They look so good in fact that you'll want to try them out with every weapon and counter in the game. [March 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 83 Critic Score
    Good or evil doesn't really exist in The Line, most of the time you have to choose between doing something bad or doing something very bad. Just don't expect any branching story paths, because The Line is about as linear as it gets. [July 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 84 Critic Score
    The gameplay is smooth and every spell is designed to be both cool and useful. The environments are well crafted, ranging from icy plains mired with huge chains to forests filled with bizarre trees covered in throbbing blood veins. [June 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 70 Critic Score
    Aside from the flawed touch controls, there are a few forgettable minigames using the motion sensor. Virtua Tennis 4 may be a fun tennis game, but it is definitely not a great showcase for the PlayStation Vita's capabilities. [March 2012, p.61]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 86 Critic Score
    You've never player BlazBlue before? Then you are in for a shock. The action is fast and furious and the screen seems to contain more meters and gauges than a physics laboratory. Luckily, the game contains one of the best tutorials we've ever seen in a fighting game. [January 2012, p.83]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 69 Critic Score
    Anyone who has already played this tower defense game on the iPad will agree that it's one the most addicting downloadable games ever. The setup is simple: protect your home from vast hordes of zombies using all different kinds of veggies, plants and weeds plucked straight from your garden. [April 2012, p.101]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 70 Critic Score
    Tales of Graces F stands out from the crowd with its signature combat mechanic, called the Linear Motion Battle System, which has been around since the first game from 1995, but continues to evolve with each new chapter in the series. [September 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 83 Critic Score
    It's a pity that your enemies can't transform themselves and the game only gets going when it puts you behind the wheel (pun intended) of the sneaky Cliffjumper in a level that feels like a tribute to Uncharted. It even has the same voice actor. [October 2012, p.68]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 76 Critic Score
    Activision knows how to promote a product. There are ads running on every kids channel right now trying to convince them that Skylanders is the must-have game. Admittedly, the idea of the figurines is quite neat, but the game itself is nothing to get excited about. [December 2011, p.96]
    • Official PlayStation Magazine Benelux

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