Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
The graphics show the game's age (released in 1987), but the Legend of Zelda's gameplay stands the test of time, showing why the adventure that introduced Link continues to be a huge influence on game design. [July 2004, p.121]- Nintendo Power
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- Critic Score
The game partners well with "Pac-Man Vs." for the GCN, giving you single-player practice for the GCN game's frenetic multiplayer sessions. [July 2004, p.121]- Nintendo Power
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- Critic Score
I especially enjoy the three-character aspect, and the music is absolutely gorgeous. This game is a must-have for Potter fans. [Aug 2004, p.120]- Nintendo Power
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- Critic Score
A welcome tutorial teaches the basics, and a gradual ramping up of difficulty guarantees that you'll have t a chance to develop your skills before you take on tough challenges. [Aug 2004, p.123]- Nintendo Power
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- Critic Score
The GBA version retains all of the game's charm and style and offers slight improvements to the graphics and screen text. [July 2004, p.120]- Nintendo Power
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- Critic Score
Though the inventory and menu systems need polishing, this RPG is a dream come true for Harry Potter fans. [July 2004, p.119]- Nintendo Power
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- Critic Score
The difficulty curve is perfect, and the game is constantly introducing new concepts to keep things fresh. [July 2004, p.119]- Nintendo Power
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- Nintendo Power
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- Critic Score
With hundreds of parts to collect and diverse abilities to bestow on your robo, the customization elements are endless! The story starts out a little slow, but it really picks up. [June 2004, p.118]- Nintendo Power
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- Critic Score
Though not a bad concept, the story is terribly cliched and the aiming system may make some players nauseous. [June 2004, p.120]- Nintendo Power
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- Critic Score
Responsive play control and detailed graphics will make you want to venture deep into the story, but difficult battles against incidental enemies may keep you from your goal. [Aug 2004, p.123]- Nintendo Power
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- Critic Score
The puzzles are cleverly designed to use character-specific abilities to their fullest. [July 2004, p.120]- Nintendo Power
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- Critic Score
Since the camera stays back to keep track of all four heroes at once in most battles, the characters often appear very small. However, Hero Time sequences show single fighters close-up. [July 2004, p.120]- Nintendo Power
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- Critic Score
After you place the ball and set the aim, you must manipulate a power meter and a spin meter for unpredictable results - too many meters and not enough explanation. [Sept 2004, p.117]- Nintendo Power
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- Critic Score
You'll have a difficult time mounting an effective defense since opposing teams drive the ball with lightning speed. [Nov 2003, p.156]- Nintendo Power
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- Critic Score
Slow-to-roll-out dialogue bogs down the game at the beginning, but the pace quickens when the fighting begins. [Mar 2004, p.120]- Nintendo Power
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- Critic Score
The gamplay is simple but well-executed and just as much fun as it was in the eraly '80s. [June 2004, p.121]- Nintendo Power
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- Critic Score
Weapons and ammunition are abundant, and you'll need them; the enemies come at a quick clip and the touchy aiming controls guarantee that you'll miss a lot of shots. [May 2004, p.122]- Nintendo Power
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- Critic Score
A grown man in a diaper, a scary clown and an Elvis impersonator are among the 11 kooky playable characters. [May 2004, p.121]- Nintendo Power
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- Critic Score
Its simple, old-school game mechanics give the game a nostalgic feel, while the humor adds hilarious twists. [June 2004, p.119]- Nintendo Power
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- Critic Score
The difficulty may be a tad high for very young players, but most gamers will appreciate the challenge. [June 2004, p.122]- Nintendo Power
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- Nintendo Power
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- Critic Score
Flashy moves, stylized art and cool characters make Samurai Jack's GCN turn every bit as entertaining as his animated series. [May 2004, p.121]- Nintendo Power
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- Critic Score
Long levels immerse you in the adventure, though the non-intuitive puzzles can take you right out of it again. [June 2004, p.119]- Nintendo Power
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- Critic Score
A creative weapons system and great control make old-school space shooter R-Type III an action gamer's dream. [Apr 2004, p.122]- Nintendo Power
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- Critic Score
The graphics are big and bold, but the play control is slow to respond, making some situations difficult, bordering on frustrating. [June 2004, p.122]- Nintendo Power
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- Critic Score
It's easily the best-looking of all the HM games, but it's plagued with some unfortunate problems: somewhat spotty control, not enough characters and days that movie by just a little too quickly. [Apr 2004, p.84]- Nintendo Power
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- Critic Score
A fast and fun arcade-style racer with a strong graphics-display engine and minimal clipping. [Jan 2004, p.161]- Nintendo Power
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- Critic Score
Between fights, you'll purchase moves and info about opponents' weaknesses. [Feb 2004, p.155]- Nintendo Power
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- Critic Score
The game is every bit as charming and addictive as its predecessors. [May 2004, p.120]- Nintendo Power