Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 72 Metascore
    • 70 Critic Score
    The 16 computer-controlled opponents deliver endearing but repetitive quips while using a wide variety of techniques to keep you on your toes. [Aug 2004, p.122]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    If you hold on, though, the rewards are great animation, satisfying puzzles and a lot of fun Catwoman sass. [Oct 2004, p.124]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    The game's graphics have never looked better - especially the stadiums and close-ups of the fans who sport pained faces, funny hats and celebration animations in the name of team spirit. [Sept 2004, p.115]
    • Nintendo Power
    • 86 Metascore
    • 96 Critic Score
    Easily the finest RPG on the GCN, and one of the best that I've ever played. The game is deeper than the Marianas Trench, but somehow it never gets bogged down by its own complexity. [Sept 2004, p.115]
    • Nintendo Power
    • 40 Metascore
    • 48 Critic Score
    Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]
    • Nintendo Power
    • 35 Metascore
    • 44 Critic Score
    An exercise in difficult play control and low visibility. [May 2004, p.122]
    • Nintendo Power
    • 76 Metascore
    • 78 Critic Score
    A sharp action title with great control and lots of surprises. [Mar 2004, p.121]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 65 Metascore
    • 68 Critic Score
    The task may be mundane, but the gameplay is solid for the most part. [Aug 2004, p.122]
    • Nintendo Power
    • 61 Metascore
    • 52 Critic Score
    If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    If there's a complaint about the game, it's that the random heroic episodes and some of the story-based activities are similar, making web-slinging seem mundane at times. [Sept 2004, p.114]
    • Nintendo Power
    • 76 Metascore
    • 50 Critic Score
    The controls are unwieldy, requiring you to go through individual steps to select a target ball, choose a target pocket and aim the shot, but it becomes easier with practice. [June 2004, p.121]
    • Nintendo Power
    • 84 Metascore
    • 88 Critic Score
    It's "Golden Sun" with golf! I know that sounds odd, but the games have similar text bubbles, character designs and senses of humor. It's also a ton of fun. [Aug 2004, p.121]
    • Nintendo Power
    • 73 Metascore
    • 62 Critic Score
    A strong 2-D one-on-one fighter that even casual fighting fans will get a kick out of. [Aug 2004, p.122]
    • Nintendo Power
    • 81 Metascore
    • 80 Critic Score
    A retro gamer's dream. [Aug 2004, p.122]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    A slow, uninteresting first-person shooter with long load times, poor AI and a love of doors that borders on obsessive. This game should actually be called "Door Opening Simulator 4000." [Aug 2004, p.121]
    • Nintendo Power
    • 23 Metascore
    • 28 Critic Score
    Although the graphics issues add unintentional difficulty, most players will find the game very easy to beat. [Oct 2004, p.125]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    In the crowded field of high-quality GBA racers, XS Moto runs toward the back of the pack. [Sept 2004, p.117]
    • Nintendo Power
    • 75 Metascore
    • 82 Critic Score
    The graphics are lush, and the play control is excellent. [July 2004, p.120]
    • Nintendo Power
    • 77 Metascore
    • 88 Critic Score
    Fans of "Fire Emblem" and "Final Fantasy Tactics Advance" will jump right into Shining Force. [July 2004, p.120]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    Seriously silly. [Aug 2004, p.122]
    • Nintendo Power
    • 79 Metascore
    • 78 Critic Score
    As you explore the seven extensive worlds, you'll find hidden Chaos that you can maintain in the Chao Garden. [Aug 2004, p.122]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    If you're looking for an easy-to-understand falling-piece puzzle game, Majesco's "Bookworm" is a more reliable choice. [Sept 2004, p.117]
    • Nintendo Power
    • 86 Metascore
    • 96 Critic Score
    Innovative and absorbing for one or more players. It's a much deeper and more satisfying experience than "Four Swords" for the GBA. [July 2004, p.118]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    It presents a steady stream of minigames with tons of variety. [July 2004, p.122]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    The graphics and gameplay are a step up from those of Spyro's isometric-view adventures. [July 2004, p.122]
    • Nintendo Power
    • 66 Metascore
    • 56 Critic Score
    Gameplay offers little variety, but the level of difficulty is high in the late stages. [July 2004, p.122]
    • Nintendo Power
    • 66 Metascore
    • 58 Critic Score
    The track-design feature allows you to create your own racing environment. [July 2004, p.121]
    • Nintendo Power
    • 84 Metascore
    • 84 Critic Score
    Although the graphics are clearly from another era, the gameplay and play control are as solid and enjoyable as those of any recent platform adventure. [July 2004, p.121]
    • Nintendo Power

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