Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
-
57% higher than the average critic
-
5% same as the average critic
-
38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
-
Positive: 873 out of 2179
-
Mixed: 1,099 out of 2179
-
Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Rough hit detection, nonintuitive puzzles and small characters make the game difficult to play at times, but the payoff is a fun story and beautiful film stills that make up the cut scenes. [Mar 2004, p.120]- Nintendo Power
-
- Critic Score
Despite a hokey story and marginally offensive characters, Monster 4X4 is a powerfully satisfying monster truck stunt game with 27 tracks. [Feb 2004, p.150]- Nintendo Power
-
- Critic Score
Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]- Nintendo Power
-
- Critic Score
Extends parts of the original story (a training session in Ollivanders Wand Shop) and skips over others (the Sorting Hat ceremony). [Feb 2004, p.149]- Nintendo Power
-
- Critic Score
Taking a more realistic approach to driving than some adrenaline-pumping racers, Evolution may seem slow at first, but the challenge increases as the game continues. [Feb 2004, p.148]- Nintendo Power
-
- Critic Score
The controls are tight, the gameplay is varied and the whole experience feels polished. [Feb 2004, p.147]- Nintendo Power
-
- Critic Score
The camera has much more movement than it did in earlier games in the series, but the stiff, character-relative control remains. [Feb 2004, p.150]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
Rough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]- Nintendo Power
-
- Critic Score
A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]- Nintendo Power
-
- Critic Score
Others will feel that the game plays like a watered-down "Madden." [Feb 2004, p.150]- Nintendo Power
-
- Critic Score
The game is complete with commentary from another classic character - Mario! [Feb 2004, p.148]- Nintendo Power
-
- Critic Score
Stakes its claim as one of the best free-roaming action adventures of the year...Deep and compelling. It lives up to its legacy. [Jan 2004, p.157]- Nintendo Power
-
- Critic Score
As revolutionary as "SSX" was, now 1080: Avalanche is the one that hits the slopes with style and innovation. The extreme-survival angle puts the edge back in snowboarding. [Jan 2004, p.155]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
Stilted action that makes the game play more like a puzzler than a platformer. [Feb 2004, p.149]- Nintendo Power
-
- Critic Score
The button assignments are nonintuitive, making for hand-twisting play control, and there is little variety in the 10 large environments, but pure action fans will enjoy the game's quick pace. [Mar 2004, p.118]- Nintendo Power
-
- Critic Score
Anime-style cut scenes with simple animation and written text help give Gekido a dramatic edge over other street fighters in the "Final Fight" vein. [Dec 2003, p.150]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]- Nintendo Power
-
- Critic Score
The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]- Nintendo Power
-
- Critic Score
Although play control and character actions are well-tuned, some platforms are frustratingly difficult to reach. [Mar 2004, p.118]- Nintendo Power
-
- Critic Score
The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]- Nintendo Power
-
- Critic Score
The play control is solid, though aiming can be difficult at times. [Mar 2004, p.121]- Nintendo Power
-
- Critic Score
It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]- Nintendo Power
-
- Critic Score
Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]- Nintendo Power
-
- Critic Score
Re-creates the show's fun art style but offers little in the way of engaging gameplay. [Feb 2004, p.154]- Nintendo Power
-
- Nintendo Power
-
- Nintendo Power
-
- Critic Score
You're going to need a sling to keep your jaw from dropping to the floor. The graphics are gorgeous, the puzzles are clever and the soundtrack is beyond reproach. [Feb 2004, p.147]- Nintendo Power