Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 83 Metascore
    • 80 Critic Score
    With well-rendered graphics, impressive lighting effects and top-notch voice talent, the game's production values are as high as its fun factor. [Dec 2003, p.144]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    It's incredible that a game about farming could be so enthralling. [Jan 2004, p.157]
    • Nintendo Power
    • 73 Metascore
    • 84 Critic Score
    Has all of the supercharged elements that you'd expect in a James Bond game, and they're tightly packed into a nine-mission story. [Jan 2004, p.161]
    • Nintendo Power
    • 90 Metascore
    • 94 Critic Score
    Impressive graphics, innovative gameplay and a lengthy quest, but what makes it really special is its snese of humor. The game is genuinely funny. It made me laugh out loud. [Jan 2004, p.156]
    • Nintendo Power
    • 70 Metascore
    • 86 Critic Score
    Hard-core RPG fans will enjoy the game's nonlinear depth and detail. [Nov 2003, p.152]
    • Nintendo Power
    • 80 Metascore
    • 78 Critic Score
    The art has a cartoonish look, but the action is intense and challenging. [Feb 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    Very young players will enjoy the game's graphics and easy play. [Feb 2004, p.153]
    • Nintendo Power
    • 87 Metascore
    • 100 Critic Score
    The tracks are big, bold, colorful and widely varied...The graphics are 3-D perfection and the controls and game mechanics rival those of any GCN racing game. [Jan 2004, p.154]
    • Nintendo Power
    • 95 Metascore
    • 96 Critic Score
    A great introduction to one of the most successful and innovative game franchises of all time. [Jan 2004, p.159]
    • Nintendo Power
    • 83 Metascore
    • 82 Critic Score
    The nighttime setting makes visibility difficult at times, but that's part of the challenge. [Mar 2004, p.119]
    • Nintendo Power
    • tbd Metascore
    • 48 Critic Score
    As with the GCN version, tricks are limited to twists and flips. [Feb 2004, p.153]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Although the original version of SimCity 2000 was built for point-and-click control, it translates well to the GBA control configuration. [Feb 2004, p.154]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    A graphic makeover, new superfast enemies and twice as many missions as the NES version make Double Dragon Advance for the GBA a must-have for old-school fighter fans. [Jan 2004, p.160]
    • Nintendo Power
    • 43 Metascore
    • 58 Critic Score
    The characters are big and bold and the pace is quick, but the characters' actions are limited to running, jumping and punching, even though they should be capable of much more. [Jan 2004, p.161]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Reluctant hero Bilbo Baggins is slow to swing his walking stick, making battles more difficult than they should be, but the overall game play and control are very solid. [Dec 2003, p.150]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]
    • Nintendo Power
    • 47 Metascore
    • 44 Critic Score
    The puzzles are also frustratingly nonintuitive. [Feb 2004, p.154]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]
    • Nintendo Power
    • 63 Metascore
    • 62 Critic Score
    Although it doesn't quite deliver the adrenaline rush and out-of-control speed of the GCN version, SSX 3 for the GBA is a smoooth-grooving snowboarder. [Feb 2004, p.154]
    • Nintendo Power
    • 77 Metascore
    • 66 Critic Score
    Although Crash Nitro Kart doesn't bring anything new to the kart-racing genre, it's a fast and amusing play that Crash Bandicoot fans will enjoy. [Feb 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    The cars look great and you can unlock even nicer-looking Corvette shots in the game's gallery. [Sept 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Sunningly powerful. [Feb 2004, p.148]
    • Nintendo Power
    • 66 Metascore
    • 68 Critic Score
    The karts are fast and the power-ups are creative. [Feb 2004, p.148]
    • Nintendo Power
    • 63 Metascore
    • 68 Critic Score
    Gameplay is not deep, but it's fast and exciting. [Jan 2004, p.158]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    The board game rules are confusing, but the minigames are consistently fun and the cut scenes are hilarious. [Mar 2004, p.118]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    The graphics are clear and the control system is intuitive. [Sept 2003, p.140]
    • Nintendo Power
    • 79 Metascore
    • 78 Critic Score
    Clever puzzles, a compelling story, great camera work and a wide variety of actions. [Feb 2004, p.151]
    • Nintendo Power
    • 69 Metascore
    • 84 Critic Score
    Doesn't do anything to revolutionize the franchise, but it's still one of the most enjoyable multiplayer experiences around. [Jan 2004, p.155]
    • Nintendo Power
    • 39 Metascore
    • 60 Critic Score
    It doesn't break new ground, but the game is a zany hoot. [Feb 2004, p.152]
    • Nintendo Power
    • 40 Metascore
    • 46 Critic Score
    The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]
    • Nintendo Power

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