Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Play control and graphics are on par wth those of previous Tony Hawk games. [Jan 2004, p.160]- Nintendo Power
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- Critic Score
The side-scrolling fight formula isn't new by any means, but the sumos give it their own fun spin. [Dec 2003, p.151]- Nintendo Power
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- Critic Score
It's the best-selling game of all-time for a reason, and it stands the test of time remarkably well. [Dec 2003, p.142]- Nintendo Power
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- Critic Score
The game's 10 snowboarders are over the top, and the action is crazy fun. [Jan 2004, p.158]- Nintendo Power
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- Critic Score
The difficulty is too high for novices, but experienced platformer fans will enjoy the challenge. [Jan 2004, p.159]- Nintendo Power
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- Critic Score
The first Sims title that gives you direct control over your character. [Feb 2004, p.151]- Nintendo Power
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- Critic Score
A perfectly competent platformer with some great voice acting, but it doesn't really bring anyting new to the table. [Dec 2003, p.138]- Nintendo Power
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- Critic Score
The flying missions are fantastic, but the on-foot portions need some work. The camera doesn't work very well and you don't have any control over it. [Dec 2003, p.140]- Nintendo Power
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- Critic Score
The game's complexity makes it difficult to plug in and play. [Jan 2004, p.159]- Nintendo Power
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- Critic Score
The play control, graphics and enemy design are top-notch, but the over-the-top difficulty may hinder your enjoyment unless you're an elite player. [Nov 2003, p.154]- Nintendo Power
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- Critic Score
Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]- Nintendo Power
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- Critic Score
Some tasks may be a little too tricky for young players. [Dec 2003, p.146]- Nintendo Power
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- Critic Score
You'll spend a lot of time checking the mansion's 15 rooms for ghosts, which can get tedious, but many of the game's puzzles are quite clever. [Dec 2003, p.144]- Nintendo Power
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- Critic Score
Kirby has surprising depth and greater challenge than you might think. [Dec 2003, p.139]- Nintendo Power
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- Critic Score
Although the characters are small, the graphics are clear and detailed and the game play is fast and fun. [May 2003, p.140]- Nintendo Power
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- Critic Score
The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
Brilliantly innovative and packed with action. VJ may seem bizarre at first glance, but if you give it a chance, you will be amazed and delighted. The graphics are wild, the action is varied and fun and the game even has a sense of humor. [Nov 2003, p.149]- Nintendo Power
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- Critic Score
It's not Pokemon, but it covers similar territory. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
Gameplay is solid, but camera control is severely lacking. [Jan 2004, p.159]- Nintendo Power
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- Critic Score
Intuitive play control and simple level design make the game appropriate for players of all skill levels. [Dec 2003, p.148]- Nintendo Power
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- Critic Score
Casual racing gamers might find the controls touchy, but others will appreciate the added challenge. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
Generic techno music replaces the familiar hum and clatter of slot cars, and the vehicles hop grooves unrealistically. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
Although the fighting controls are complicated, the rest of the controls are simple and intuitive. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
Poor hit detection and sluggish controls make the game's challenges more frustrating than fun. [Dec 2003, p.150]- Nintendo Power
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- Critic Score
The action is intense but, ultimately, not very informative. [Dec 2003, p.150]- Nintendo Power
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- Critic Score
The game isn't deep, but it will satisfy a Digimon fan's thirst for action. [Nov 2003, p.154]- Nintendo Power
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- Critic Score
The protagonists can't jump and attack at the same time, which makes some tasks difficult, but the overall control is intuitive and the graphics are suitably dark and detailed. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
Gamers who like platformers served sunny-side up will be utterly won over by Billy's upbeat energy and infectious music. [Nov 2003, p.150]- Nintendo Power
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- Critic Score
Midbattle controls are limited to steering your bey and summoning beasts. [Dec 2003, p.144]- Nintendo Power
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- Nintendo Power