Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 62 Critic Score
    Like "Pokemon Stadium," but the crafty combat is more interactive. [Oct 2002, p.196]
    • Nintendo Power
    • 77 Metascore
    • 82 Critic Score
    Three multiplayer party tables and a Chao Garden add to the mix. [July 2003, p.82]
    • Nintendo Power
    • 40 Metascore
    • 44 Critic Score
    The competitions are consistently fun in keeping with the zany sense of humor that made the Shrek movie so memorable. [June 2003, p.138]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Play control is tight and the graphics are detailed, with a great sci-fi style. [July 2003, p.147]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    It's not perfect by any means, but I find it hard to stop playing - always a good sign. [Sept 2003, p.136]
    • Nintendo Power
    • 57 Metascore
    • 58 Critic Score
    The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]
    • Nintendo Power
    • 71 Metascore
    • 84 Critic Score
    Simply smashing! The style has a Gamma-irradiated glow, the plotline is true to the comic series and the game play isn't overly cerebral. [Aug 2003, p.143]
    • Nintendo Power
    • 89 Metascore
    • 92 Critic Score
    So joyfully silly I can't help but burst into laughter every time I play. The minigames are all a riot and they just keep on coming![June 2003, p.135]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Although the games have not been graphically updated, they still look great and play smoothly. [May 2003, p.141]
    • Nintendo Power
    • 68 Metascore
    • 86 Critic Score
    Although it is easy to battle using sommoned monsters and attack cards, the system is somewhat limiting. [June 2003, p.137]
    • Nintendo Power
    • 49 Metascore
    • 62 Critic Score
    At times, the game seems to focus more on mundane wandering around than on interesting pirate activity, but the action picks up as the story progresses. [Sept 2003, p.137]
    • Nintendo Power
    • 63 Metascore
    • 82 Critic Score
    Its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for "Matrix" fans. [July 2003, p.142]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]
    • Nintendo Power
    • 62 Metascore
    • 78 Critic Score
    Excellent graphics, animation, voice acting and control make the GCN adaptation of Finding Nemo a pleasure to watch and play. [July 2003, p.145]
    • Nintendo Power
    • 91 Metascore
    • 100 Critic Score
    The graphics are unparalleled, the mosnters are original and challeng[ing] and the scope of the game is impressive. [June 2003, p.136]
    • Nintendo Power
    • 76 Metascore
    • 68 Critic Score
    Up to four players can play cooperative linked adventures. [May 2003, p.68]
    • Nintendo Power
    • 58 Metascore
    • 52 Critic Score
    A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]
    • Nintendo Power
    • 88 Metascore
    • 82 Critic Score
    Energy, action and street-ball style make NBA Street Vol. 2 every bit as exciting as the original game. [Apr 2003, p.134]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    The game has great graphics with terrific effects and smooth animation. [June 2003, p.140]
    • Nintendo Power
    • 82 Metascore
    • 80 Critic Score
    The control is very tight, and the moves are plentiful. [May 2003, p.140]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    Frustrating play control and awkward camera movement weaken the game. [June 2003, p.138]
    • Nintendo Power
    • 62 Metascore
    • 58 Critic Score
    Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    Unsheathe your claws and tear through eight levels of fast-paced action in Wolverine's first GBA adventure. [May 2003, p.140]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Quite possibly the greatest entry in one of gaming's oldest genres, Ikaruga is brilliantly innovative, visually stunning and one heck of a challenge. [May 2003, p.136]
    • Nintendo Power
    • 86 Metascore
    • 96 Critic Score
    Not only is this a fantastic RPG, but it's arguably better than the first game. Add to that the best graphics on the GBA, a gigantic sound track and a massive, twisting story line and you have a winner. [Apr 2003, p.133]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
    • Nintendo Power
    • 89 Metascore
    • 84 Critic Score
    The connectivity additions elevate Splinter Cell to a whole new level of cool. Tilt the GBA SP screen up next to your TV - it's like being equipped with real surveillance gear. [June 2003, p.134]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    Nine Crazy Box minigames add to the game play variety. [June 2003, p.139]
    • Nintendo Power
    • 89 Metascore
    • 90 Critic Score
    Perfectly calibrated controls, realistic graphics and an incredible sense of speed and danger make Burnout 2: Point of Impact the most satisfying driving experience on the GCN. [June 2003, p.137]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    The trading card game rules could be confusing for a Yu-Gi-Oh! novice, but the basic play control is intuitive. [May 2003, p.140]
    • Nintendo Power

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