Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Like "Pokemon Stadium," but the crafty combat is more interactive. [Oct 2002, p.196]- Nintendo Power
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- Critic Score
Three multiplayer party tables and a Chao Garden add to the mix. [July 2003, p.82]- Nintendo Power
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- Critic Score
The competitions are consistently fun in keeping with the zany sense of humor that made the Shrek movie so memorable. [June 2003, p.138]- Nintendo Power
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- Critic Score
Play control is tight and the graphics are detailed, with a great sci-fi style. [July 2003, p.147]- Nintendo Power
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- Critic Score
It's not perfect by any means, but I find it hard to stop playing - always a good sign. [Sept 2003, p.136]- Nintendo Power
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- Critic Score
The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]- Nintendo Power
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- Critic Score
Simply smashing! The style has a Gamma-irradiated glow, the plotline is true to the comic series and the game play isn't overly cerebral. [Aug 2003, p.143]- Nintendo Power
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- Critic Score
So joyfully silly I can't help but burst into laughter every time I play. The minigames are all a riot and they just keep on coming![June 2003, p.135]- Nintendo Power
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- Critic Score
Although the games have not been graphically updated, they still look great and play smoothly. [May 2003, p.141]- Nintendo Power
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- Critic Score
Although it is easy to battle using sommoned monsters and attack cards, the system is somewhat limiting. [June 2003, p.137]- Nintendo Power
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- Critic Score
At times, the game seems to focus more on mundane wandering around than on interesting pirate activity, but the action picks up as the story progresses. [Sept 2003, p.137]- Nintendo Power
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- Critic Score
Its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for "Matrix" fans. [July 2003, p.142]- Nintendo Power
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- Critic Score
Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]- Nintendo Power
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- Critic Score
Excellent graphics, animation, voice acting and control make the GCN adaptation of Finding Nemo a pleasure to watch and play. [July 2003, p.145]- Nintendo Power
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- Critic Score
The graphics are unparalleled, the mosnters are original and challeng[ing] and the scope of the game is impressive. [June 2003, p.136]- Nintendo Power
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- Critic Score
Up to four players can play cooperative linked adventures. [May 2003, p.68]- Nintendo Power
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- Critic Score
A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]- Nintendo Power
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- Critic Score
Energy, action and street-ball style make NBA Street Vol. 2 every bit as exciting as the original game. [Apr 2003, p.134]- Nintendo Power
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- Critic Score
The game has great graphics with terrific effects and smooth animation. [June 2003, p.140]- Nintendo Power
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- Nintendo Power
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- Critic Score
Frustrating play control and awkward camera movement weaken the game. [June 2003, p.138]- Nintendo Power
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- Critic Score
Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]- Nintendo Power
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- Critic Score
Unsheathe your claws and tear through eight levels of fast-paced action in Wolverine's first GBA adventure. [May 2003, p.140]- Nintendo Power
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- Critic Score
Quite possibly the greatest entry in one of gaming's oldest genres, Ikaruga is brilliantly innovative, visually stunning and one heck of a challenge. [May 2003, p.136]- Nintendo Power
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- Critic Score
Not only is this a fantastic RPG, but it's arguably better than the first game. Add to that the best graphics on the GBA, a gigantic sound track and a massive, twisting story line and you have a winner. [Apr 2003, p.133]- Nintendo Power
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- Critic Score
WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]- Nintendo Power
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- Critic Score
The connectivity additions elevate Splinter Cell to a whole new level of cool. Tilt the GBA SP screen up next to your TV - it's like being equipped with real surveillance gear. [June 2003, p.134]- Nintendo Power
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- Critic Score
Nine Crazy Box minigames add to the game play variety. [June 2003, p.139]- Nintendo Power
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- Critic Score
Perfectly calibrated controls, realistic graphics and an incredible sense of speed and danger make Burnout 2: Point of Impact the most satisfying driving experience on the GCN. [June 2003, p.137]- Nintendo Power
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- Critic Score
The trading card game rules could be confusing for a Yu-Gi-Oh! novice, but the basic play control is intuitive. [May 2003, p.140]- Nintendo Power