Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Stealth, gymnastics and puzzle-solving play a role in the fast-paced fun. [Dec 2004, p.154]- Nintendo Power
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- Critic Score
Orbs and shrines will give you added strength and defensive power. [Feb 2003, p.162]- Nintendo Power
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- Critic Score
The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]- Nintendo Power
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- Critic Score
A game with good but not outstanding graphics and great play control. [Apr 2003, p.136]- Nintendo Power
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- Nintendo Power
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- Critic Score
The first-person perspective viewpoint can be disorienting, especially with no map or radar feature. [Nov 2002, p.220]- Nintendo Power
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- Critic Score
The action is antic and the game is easy to pick up and play, but it doesn't have the depth of other titles in the genre, such as the "Super Smash Bros." games. [Apr 2004, p.122]- Nintendo Power
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- Critic Score
A side-scroller that should be fun and challenging for young players. [Apr 2003, p.137]- Nintendo Power
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- Critic Score
The stylized art and creative characters that have made the Nickelodeon series a hit translate perfectly to the GBA. [Feb 2003, p.161]- Nintendo Power
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- Critic Score
The board game rules are confusing, but the minigames are consistently fun and the cut scenes are hilarious. [Mar 2004, p.118]- Nintendo Power
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- Critic Score
Fans of the old-school title will love the action and maze variety. [Nov 2004, p.133]- Nintendo Power
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- Critic Score
The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]- Nintendo Power
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- Critic Score
Mission objectives are not always clear, but the basic game play is straightforward. [Feb 2003, p.156]- Nintendo Power
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- Critic Score
After each match, you can undergo training and build your fighter's strength, stamina and endurance. [Feb 2003, p.162]- Nintendo Power
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- Critic Score
Players can go hand-to-hand or pick up weapons for the ultimate bruising battle. [Nov 2002, p.228]- Nintendo Power
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- Critic Score
Eight great racers, tons of ripping bikes and the rocking tunes, complete with vocal tracks, give the game a cool edge. [Sept 2003, p.138]- Nintendo Power
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- Critic Score
The courses are too small for the type of frenetic game play it offers. [Feb 2002, p.149]- Nintendo Power
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- Critic Score
The game could benefit from a multiplayer mode, but the solo action is pretty smashing. [July 2002, p.151]- Nintendo Power
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- Critic Score
The controls are touchy and the environments seem small when Superman is flying, but the overall experience is tons of fun. [May 2003, p.138]- Nintendo Power
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- Critic Score
The game partners well with "Pac-Man Vs." for the GCN, giving you single-player practice for the GCN game's frenetic multiplayer sessions. [July 2004, p.121]- Nintendo Power
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- Critic Score
Jumping across wide gaps can be difficult because of the angular shapes of the game's platforms. [Feb 2003, p.158]- Nintendo Power
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- Critic Score
The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]- Nintendo Power
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- Critic Score
Casual fighting game fans may find the aciton to be slow. [Feb 2003, p.161]- Nintendo Power
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- Nintendo Power
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- Critic Score
The dynamic cinema cam uses fast cuts for a movielike feel. [Jan 2003, p.173]- Nintendo Power
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- Critic Score
The game can hover into repetitive territory since the missions aren't incredibly varied. [June 2002, p.150]- Nintendo Power