Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 72 Metascore
    • 60 Critic Score
    The game does have a whimsical charm, however, and the majority of play control is touch-activated and intuitive. [May 2007, p.86]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    It's a bland platformer filled with repetitive tasks. [Nov 2012, p.76]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    Still, Freedom Wings has its fun moments, and it's just quirky enough to keep you wondering what lies around the next bend. [Sep 2006, p.84]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The drawbacks are that the gameplay is basic button-mashing, and you can get past most enemies (in Medium difficulty) with standard attacks. [Aug 2005, p.81]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    The downside of Pop Cutie! is that all of these duties are hard to accomplish due to an unbearably clunky interface that makes simple tasks difficult. [Oct 2008, p.90]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    The card-based combat system is still fun and requires some good strategy to build a powerful deck, but the 3-D nature of the battle screen limits Mega Man's movement, which makes the fights less exciting. [Aug 2009, p.90]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Its blocky character models, chronic frame-rate issues, and N64-quality cityscape left my Spidey sense tingling--this game wasn't quite ready to scale the Empire State Building. [July 2007, p.95]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Fans and magnets add elements of danger. [Feb 2003, p.163]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    Gameplay is tuned for gamers of all skill levels. [Oct 2004, p.124]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    I would have enjoyed the game even more, however, were it not so brutally difficult. [Dec 2008, p.96]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    The card-based combat system is still fun and requires some good strategy to build a powerful deck, but the 3-D nature of the battle screen limits Mega Man's movement, which makes the fights less exciting. [Aug 2009, p.90]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    A solid play, but not an advancement for Turtlekind. [Dec 2005, p.112]
    • Nintendo Power
    • 40 Metascore
    • 60 Critic Score
    The gamplay is simple but well-executed and just as much fun as it was in the eraly '80s. [June 2004, p.121]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Althought the concept held up through Tecmo Super Bowl on the Super NES in 1993, 15 years later it just feels archaic. [Dec 2008, p.96]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    Unless you have a real Pac-fixation, I'd advise you leave it. [Nov 2005, p.112]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Although it's the fifth Harvest Moon title for the DS system, not much has changed in Harvest Moon: Grand Bazaar. [Sept 2010, p.89]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    From their porch at the River City retirement home, we're sure Crash and the boys would approve. [Sept 2010, p.89]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Despite a few high points, you can safely file this game under "not bad, but entirely skippable." [July 2011, p.88]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    A lot of these puzzles are downright cruel. [May 2009, p.89]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    We recommend a catch-and-release approach to Reel Fishing Paradise 3D; it probably isn't destined for your trophy wall. [July 2011, p.89]
    • Nintendo Power
    • 33 Metascore
    • 60 Critic Score
    Considering that "Sonic Mega Collection" for GCN already boasts a perfect version of the original Sonic, this game is a bit of a tough sell, but at least the inclusion of the 'hogs trademark Spin Dash adds some appeal. [Jan. 2007, p.112]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    A fighting game with RPG-style character building. [Sept 2002, p.164]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Surprisingly entertaining. [Holiday 2008, p.87]
    • Nintendo Power
    • 45 Metascore
    • 60 Critic Score
    A loony bin full of variety, and it's a platformer that's worth going grazy over. [July 2002, p.150]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Although the games have not been graphically updated, they still look great and play smoothly. [May 2003, p.141]
    • Nintendo Power
    • 71 Metascore
    • 60 Critic Score
    There's just not too much to do, and what activities there are become incredibly tedious after a short time. [July 2006, p.94]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Point Blank is supposed to be a virtual shooting gallery, and without a gun in your hand, you're missing that tacticle feeling that's so crucial to the experience. [Aug 2006, p.85]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    Experienced gamers will probably look for more than what Touch Detective has to offer--both in story and gameplay--but Touch Detective will be a nice diversion for the younger set. [Dec. 2006, p.109]
    • Nintendo Power
    • 34 Metascore
    • 60 Critic Score
    Game play isnot quite up to speed with EA's "FIFA Soccer 2003." [Feb 2003, p.159]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Pacing and unlockables are top-notch. [May 2005, p.92]
    • Nintendo Power

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