Nintendo Life's Scores

  • Games
For 5,856 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mario & Luigi: Bowser's Inside Story
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5864 game reviews
    • 70 Metascore
    • 70 Critic Score
    Root Film builds off of what its predecessor did well while managing to feel very distinct and more grown-up than Root Letter. The Switch version’s portability makes it much easier to get those hours in than the PS4 version, but those who weren’t fans of Root Letter or who are on the fence might want to wait until a sale or pick up the digital version of the game. For fans of murder mysteries, there are plenty of cases to get stuck into and rich locations to explore. We think it is worth the full price but can’t blame people for being put off by the hefty price tag.
    • 79 Metascore
    • 80 Critic Score
    A strong showing for the Neo Geo Pocket Color, this is an eight-game compilation with seven avowed recommendations. That's a pretty high ratio, and that tantalising "Vol. 1" in the title makes us hope and pray that more SNK handheld goodness is to come. Now that Match of the Millennium has been accounted for, after all, there's surely no reason to hold out on us vis-a-vis Card Fighters Clash, the absolute best game on the system. Sonic Pocket Adventure would be ace, too. But that's all speculation – in the here and now, Neo Geo Pocket Color Selection Vol. 1 is a great little compilation and all the better if you didn't buy all the previous standalone releases. If you did, is it worth the money? To this writer, yes, but you can quietly seethe about the financial imposition.
    • 54 Metascore
    • 30 Critic Score
    If you already have a soft spot for Stubbs the Zombie, you’re going to have a perfectly fine experience here. But we wonder why on earth anyone would hold a candle for a game this obviously flawed. There’s some ambition here for sure, but something is always working against it. You can’t lose yourself in its mindlessness because your character is too weak. You can’t really formulate a decent strategy using your powers because you can only gain access to them through the rote melee combat. The jokes didn’t make us laugh. The premise is fun but the gameplay simply doesn’t do it justice. We’ll say it again – in order to make Stubbs the Zombie fun at all, you have to possess one of the firearm-wielding humans, thus transforming it from a load of baffling nothing to a pretty dull shooter. Please, no more resurrections for Stubbs. Let the man rest.
    • 71 Metascore
    • 60 Critic Score
    While not by any means the best Story of Seasons game on the market, Pioneers of Olive Town is promising and disappointing in equal measure. Perhaps future patches will iron out some of the issues with framerate and boring character dialogue, but for now, potential buyers should be aware that this game isn't quite in a state we can recommend.
    • 87 Metascore
    • 90 Critic Score
    Overcooked! All You Can Eat is an absolute must-buy for anybody looking for a fantastic party game to play with friends. The wacky visuals and chaotic gameplay make it an ideal game for local co-op, and there’s plenty of content to work through. Across the entire series so far, Team17 and Ghost Town Games have explored a lot of cool ideas via DLC content, and ensured that each expansion had unique theming and gameplay mechanics. Considering that all of this is offered in addition to the stellar base campaign in both games, Overcooked! All You Can Eat really stands as a no-brainer. Overcooked 2 alone is one of the very best local co-op games you can currently buy for the Switch, and if you’ve been looking for that next game to play when you have friends over, look no further than this. The only downside is that those who have already dipped into either title (or both) won't find a massive amount of new stuff here, outside of the exclusive "Peckish Rises" expansion.
    • 74 Metascore
    • 70 Critic Score
    Plants vs. Zombies: Battle For Neighborville Complete Edition more than lives up to its name. A huge amount of content, lots of replayability, and an overall charming aesthetic make this an easy recommendation for anybody looking for a solid new shooter for their Switch. That said, just bear in mind that it often runs into performance issues and that the single-player offering can prove to be a little repetitive in the long run. If you can get past those issues, this release will surely prove to be worth both your time and money.
    • tbd Metascore
    • 80 Critic Score
    It's a true joy to find a game that doesn't stretch out its stellar moments with long sections of padding. Every minute you spend in Later Alligator is time well-spent, with background details to look at, terrible puns to appreciate, and a noodly jazz soundtrack that's full of bops. It's worth the price, we say, because it has the highest laughs per second (LPS) of any game we've played.
    • 88 Metascore
    • 90 Critic Score
    New mechanics, monsters and a gorgeous setting make Monster Hunter Rise a new high-water mark for the franchise. The Wirebug, Switch Skills, Palamute and carefully thought-out monsters shake things up enough to make the game feel fresh for hunters who have previously spent thousands of hours with the series, and while the package could be slightly intimidating for newcomers, it's arguably the ideal place to get started if you're serious about getting into the franchise. And, with a peerless four-player multiplayer experience, the new Rampage quests are a blast. After spending some serious time with the game, it’s very easy to say that Monster Hunter Rise is one of the strongest entries into the franchise to date, and another stone-cold classic for the Nintendo Switch.
    • 69 Metascore
    • 60 Critic Score
    Despite a somewhat lacking narrative and a fairly short length – we saw the (beautiful) credits in less than four hours – Sea of Solitude is fun to play while it lasts. It looks superb and there's plenty of variety in the locales even in its brief running time. Sadly, though, it's not a standout – it wasn't on its original release and it still isn't here on the Switch. It's no walking simulator, but in trying to marry its story with somewhat rudimentary platforming gameplay, neither are entirely satisfactory. Of course, your mileage may vary in what the various heavier themes mean to you, but we found them pretty leaden and uninteresting takes on what are admittedly quite universal issues.
    • 67 Metascore
    • 70 Critic Score
    It’s hard to express how well a niche game fares with a numerical score. If train business minutiae are your niche, your heart will be all a-flutter; if not, you’ll be all a-bored. Setting the content on one side, there are significant balance, interface and performance issues – but they don’t derail the game entirely. While there are other options for management sims on Switch that are much more light-hearted and accessible, A-Train is something different that educated us and broadened our horizons in the genre. Fans, then, will be stoked to play the series on a new platform; for others with plenty of patience A-Train could be a sleeper hit. (We're really, really sorry about all the puns. Honest.)
    • tbd Metascore
    • 80 Critic Score
    Beach Buggy Racing 2 builds on the already decent first game to provide a genuinely entertaining karting title. It may come just short of competing with the Marios, Sonics and Crash Bandicoots of this world, but it's nevertheless a solid racer that runs smoothly, provides satisfying controls and has an enormous amount of things to do before you can consider it 100% complete. If you're looking for another karting game you should really give this one some consideration, despite the lack of recognisable branding.
    • 64 Metascore
    • 60 Critic Score
    The improved frame rate makes WRC 9 a better experience than WRC 8, but it still suffers from a number of issues through no fault of the developer, such as a lack of analogue triggers and a reduced rally count. However, the extremely distracting nature of the scenery, which is constantly drawing itself in right in front of you, makes it difficult to get properly immersed in the action. It's probably the best rally game on the Switch so far, but for fans of the sport, the wait continues for something truly brilliant on the system.
    • 79 Metascore
    • 90 Critic Score
    An absolute pleasure from start to finish, what Kaze and the Wild Masks lacks in originality it makes up for in the strength of its level design, responsive controls, kinetic move set and attractive visuals. Excellent, action-packed platforming through and through, with great gameplay variety and gimmicks that don’t compromise on what the game is best at – challenging, fast-paced obstacle courses and deviously-hidden secret areas. Easiest sell? Kaze and the Wild Masks is to Donkey Kong Country what Freedom Planet was to Sonic the Hedgehog. Don’t miss this one.
    • 72 Metascore
    • 60 Critic Score
    Kingdoms of Amalur: Re-Reckoning is a rather barebones revamp of a cult classic action RPG that's really beginning to show its age in many respects. The core combat here is still strong stuff, crunchy hack and slash action with plenty of flexibility and variety in how you go about decking out your character, but it's also surrounded by a world and story that are very much of their time. Fans of the original game will no doubt enjoy what is a mostly fine Switch port, but there so many other, more modern RPG experiences available at this point on Nintendo's console that everyone else should perhaps approach with a measure of caution.
    • 54 Metascore
    • 30 Critic Score
    If you're looking for the next Stardew Valley, this doesn't even come close. Harvest Moon: One World is a poor imitation of what the series once was, and it feels more like a rushed mobile game than a full-fledged Switch game. These games have always been about chores, but this one feels like a chore to play. In our opinion, your money is better spent on something that respects you as a fan of the genre.
    • tbd Metascore
    • 50 Critic Score
    Ultimately, while the game mostly succeeds as an engaging, fun multiplayer experience, there’s only so much you can squeeze from the four modes available. They all feel relatively similar to each other, and despite the individual tasks presented, the gameplay feels the same across all of them. It’s unlikely to be a game you’ll go back to after a couple of sessions, and take it from us, don’t even consider purchasing Can’t Drive This if you don’t intend on playing local or online multiplayer.
    • 81 Metascore
    • 90 Critic Score
    Everhood is one of the most memorable games we’ve played in recent years. Its utterly bonkers plot and weird cast of characters is reason enough to check it out, but the instantly accessible rhythmic combat will keep you hooked from the very first battle to the epic final boss encounter. Some may be put off by the minimal visual design and deliberately vague sequence of events, but for those after something a bit different, Everhood delivers originality and unique gameplay in spades and absolutely deserves a place in your Switch library.
    • 80 Metascore
    • 80 Critic Score
    The Switch version of Crash 4 is a perfectly passable port of a fantastic platformer that's absolutely rammed with things to do. It may have the lowest frame rate and resolution of all versions of the game, but if the Switch is your main console or you're looking to enjoy some bandicoot-bouncing on the go in handheld mode, it's still an excellent offering when judged on its own merits.
    • 54 Metascore
    • 50 Critic Score
    Apex Legends on Switch delivers the full-fat Battle Royale experience we know and love in a heavily compromised state. There's still fun to be had here if you can lower your expectations but, over time, the massive graphical downgrade and niggling framerate and performance issues begin to grate. If you've got no other choice but to play on Switch we'd recommend diving in and seeing how you fare before splashing any cash on paid versions or battle passes but, overall, this is a game that is best experienced on other platforms – at least until Panic Button can steady the ship somewhat with future updates.
    • 82 Metascore
    • 80 Critic Score
    Between the surprisingly deep plot for such a simple game, the clever narrative explanation of the mechanics, and enough chaos going on in the discussions to keep you guessing, we had a lot of fun with this one. Gnosia's simple game mechanics and deceptively deep story make it a must-have for visual novel and murder mystery fans; it's just a shame that the music is so poor. Even so, if you give it a chance it's highly likely that you'll fall in love with each member of its diverse cast – just in time for them to kill you.
    • 75 Metascore
    • 70 Critic Score
    As a birthday gift from Blizzard to itself, Blizzard Arcade Collection has been put together with some care. Sometimes good things come in smaller packages, though, and a lot of the content here is superfluous. Two of the Definitive Edition games are worse than the SNES titles also included, while Rock 'n Roll Racing’s is so successful that including the SNES and Mega Drive versions has only really added clutter. The result is a need to start every version of every game a few times to work out which one is actually worth playing, which somewhat spoils the party. But, for all those imperfections, there’s a lot to love: it may not be exactly what we’ve always wanted, but it’s the thought that counts.
    • 68 Metascore
    • 60 Critic Score
    While it's a compelling package, Citizens Unite!: Earth x Space doesn't excel as an RPG in either of its halves. There's fun to be had, but it's obfuscated to some extent by technical issues and a lack of balance to its gameplay. That said, a lot of love has obviously been poured into this title and if you like your games with a bit of a unique personality, that's very much in evidence here. If you've already played these RPGs before, there's not enough here to draw you back for a repeat play, but new players might find this worthy of their hard-earned cash – if they're willing to put up with some rough edges.
    • 52 Metascore
    • 30 Critic Score
    Skyforge is a properly mediocre MMORPG that could, perhaps, have been a reasonable enough little timesink for a bunch of friends or solo players who just want to mindlessly blow through its content without thinking too much. There's no shortage of content here, and the idea of having eighteen different classes to master is an attractive one. However, this Switch port is such a huge disappointment on a technical level; it's such a lazy, janky, stuttery, buggy, low-resolution mess that it's hard to see how anyone could be bothered to stick with it for long enough to properly engage with anything it's got to offer. If you're in need of an MMORPG to play on your Switch right now, we recommend you download and play just about anything else that's available because seriously, this ain't it.
    • 62 Metascore
    • 60 Critic Score
    The spiders themselves are wonderfully depicted, with their stop-and-start movements animated to near perfection. There are a decent number of the buggers hidden in each level, but never enough to feel overwhelming or unrealistic; you can easily imagine walking into your kitchen and finding two or three spiders skirting across the tiled floor. They come in different shapes and sizes, with some spawning smaller spiders upon death, and others exploding with impressive force. Catching them can be a hefty task at times, and you’ll often leave each level in utter disrepair as you desperately burn or destroy any object that might be hiding the eight-legged freaks.
    • tbd Metascore
    • 10 Critic Score
    Let's cut (ahem) to the chase – this is one of the worst games on the Switch. Its tracks are ugly and short, its vehicles are laughably unresponsive, its lack of any sort of progression system is an insult and the thing doesn't even have a title screen. Whether it's just a bad joke or a genuinely terrible game, our advice is the same: kick this one into the long grass and forget about it.
    • 81 Metascore
    • 80 Critic Score
    For people who loved the collect-craft-combat loop of Fantasy Life, this game might scratch that same itch, and it'll certainly take up a fair few hours – even if the "combat" part is missing. Littlewood is an incredibly impressive game for a solo developer, and though none of its ideas go particularly deep, it more than makes up for it in breadth. Fans of the life sim genre should definitely seek this one out.
    • tbd Metascore
    • 70 Critic Score
    The single-player Arcade mode is good, and the Missions have a lot of difficulty headroom, but it will sting a little to pay full price if you don’t have an opportunity for multiplayer. Mighty Fight Federation nevertheless remains a very interesting proposition for fighter fanatics craving a new set of mechanics to explore. Assuming the Switch online community grows, or if you have players ready for local fisticuffs, it will scratch an itch other fighters can’t reach.
    • 79 Metascore
    • 80 Critic Score
    Astrologaster is perhaps the only time you'll ever get to play through a pop-up book version of London's 17th-century medical history. It's an extremely specific pitch, but when it hits, it hits well – and its musical interludes are as delightful and giggle-worthy as any of Shakespeare's best. Sure, it's not going to be to everyone's tastes, but if you're looking for something a little different and you're a fan of the classic British historical sitcom Blackadder, then you could do a lot worse than give this a spin.
    • 52 Metascore
    • 40 Critic Score
    Hellpoint is a reasonably decent sci-fi/Soulslike effort that sticks closely to FromSoftware's well-worn formula whilst introducing a few neat new tricks and twists of its own. The combat here is solid, the space station setting often spectacular and the narrative as enticingly cryptic as you'd expect from the genre. However, the whole thing suffers massively due to myriad technical issues on Switch. Constant crashes to the console's homescreen, a seriously flaky framerate, long loading times and a pretty huge graphical downgrade result in an experience that's infuriating for all the wrong reasons and one that it's almost impossible to recommend in its current form. Here's hoping Cradle Games has some big patches incoming.
    • 63 Metascore
    • 40 Critic Score
    Azur Lane: Crosswave is a game that was best left on smartphones. The visual novel sequences are perfectly fine, and the story itself – while utterly bonkers – is interesting enough to keep you engaged, while the characters are both charming and unique. Sadly, the naval combat sequences bring down the entire experience. They’re slow, repetitive, rarely require much strategic thought, and look incredibly bland all at once. This is a game for hardcore fans of the genre only; everyone else ought to look elsewhere for their naval combat needs.
    • 76 Metascore
    • 80 Critic Score
    As if it was ever in doubt, Square Enix has demonstrated once again that it understands exactly what ingredients are necessary to make a great RPG. The interesting, risk-based combat is supported by a diverse class system and a well-told story, which all combine to make for an experience that can be tough to put down. That said, one can’t help but feel a consistent sense of ‘been there, done that’ with Bravely Default II; Square certainly could’ve pushed the envelope just a little more with this entry. That aside, you really can’t go wrong with Bravely Default II. This is a well-crafted and expertly-made RPG that is easily worth your time and money; we’d highly recommend that fans and newcomers alike look into picking this up.
    • 78 Metascore
    • 80 Critic Score
    A breezier, simpler game than its clear inspirations, what Curse of the Dead Gods lacks in narrative it makes up for in focused, crunchy gameplay. Combat is interesting, exploration is rewarding and the systems in play are sufficiently diverse to make this a winner. It won't consume you forever, but you'll feel far from short-changed by this game of meaningful, divergent dungeons.
    • 80 Metascore
    • 80 Critic Score
    Overall, Capcom Arcade Stadium is a very good package filled with brilliant games, each updated with modern functionality. It doesn’t rival the quality of original hardware or the likes of M2’s sublime individual ports of arcade masterworks as seen with the release of Esp.Ra.De Psi, but at £30 for 32 games, it is well worth the price, warts and all.
    • 51 Metascore
    • 60 Critic Score
    Taxi Chaos feels very much like a proof of concept; it's certainly evidence that a taxi game has its place in 2021, though it's lacking that vital spark that would truly make it a must-play title. The city itself is well-made, with plenty of sights to behold, but the overall visual design feels a bit generic and lacks its own voice. There are few incentives to play for extended periods of time, so how long the game lasts is largely dependent on your own willingness to climb the online leaderboard. Nevertheless, Taxi Chaos is an admirable revival of a genre that’s been dormant for far too long, and a good foundation for a potential sequel down the line.
    • 74 Metascore
    • 80 Critic Score
    Ghosts 'n Goblins Resurrection is Tokuro Fujiwara’s love letter to a thirty-five-year-old series that’s famous for burying mortal men, and it’s a job done exceptionally well. By ignoring it, we risk having to wait another thirty-five years for a new entry, and, in a world where so many games have become cinematic, one-button-does-all 3D picture books, that’s an unacceptable prospect. If challenge is what you live for, toughen up, don that mental armour, and take up the mantle like a lance. If you put in the time and effort, Ghosts ’n Goblins Resurrection will see you reap the most valuable of gaming accomplishments: the prestige of victory.
    • 79 Metascore
    • 80 Critic Score
    As it’s a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven’t played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell’s commentary provides a sort of meta-narration to motivate another playthrough if you haven’t heard it before. In short, Thomas Was Alone was pretty great when it came out, it’s held up well and now it’s on your Switch.
    • 78 Metascore
    • 70 Critic Score
    Haven is a beautiful game about a relationship that is best in its quiet moments. The conversations and tenderness between Yu and Kay, its two leads, are the lifeblood of the game, and everything else is secondary. Its interesting combat system would benefit from a bit more signposting, and the flying traversal is a fun sci-fi addition to the game that works more often than it doesn't. Still, it's a wonderful experience, especially in co-op, but perhaps one to get on sale.
    • 78 Metascore
    • 80 Critic Score
    Despite some re-release shortcomings, SNK vs. Capcom: Match of the Millennium remains not only a charming piece of history, but a comprehensive fighting game with impressively taut elasticity. Bursting with move-sets that accurately mirror the arcade counterparts from which they’re derived, it represents the moment that a legendary rivalry thawed out and shook hands, and a fanfare for SNK’s excellent but ill-fated handheld. There also remains something special about having so many faces from so many different series occupying the same screen space, and in such good spirits. Seeing pocket-sized Kyo and Chun-Li battle it out on her Great Wall stage or Ken and Ryu’s fireballs trailing across Krauser’s cathedral is an experience worth revisiting. It’s an object of both its time and format, and you need to be prepared for that; but SNK versus Capcom? That really is the match of the millennium.
    • 71 Metascore
    • 80 Critic Score
    A very pleasant and enjoyable surprise, Blue Fire is an auspicious debut from ROBI Studios. Only the performance issues, mildly sloppy combat and high difficulty are points of contention, and the latter will certainly depend on your point of view. Developed with passion and skill, this is a world you can lose yourself in that'll reward you the more you play and the better you get. It's uncompromising in its difficulty but doesn't resort to cheap tricks and "gotchas". The graphics are appealing and, crucially, clear as day. This is a fantastic experience overall, even if it isn't made up of the most original pieces. It's gameplay first and once you're traversing the infinite space of the Void stages, everything else basically just falls away.
    • 78 Metascore
    • 80 Critic Score
    Rogue Heroes: Ruins of Tasos is a delightful Zelda-inspired roguelite that's chock full of secrets, surprises, and some top-notch dungeon crawling action. There's an excellent central hub area to evolve and expand here, lots of fun little side quests to indulge in and a well-designed overworld that takes full advantage of your hero's ever-growing armoury of weapons, skills and gadgets. There are perhaps a few too many skill trees and upgrade mechanics for our liking and the story is entirely forgettable, but overall this one comes highly recommended for co-op and solo adventurers alike.
    • 71 Metascore
    • 70 Critic Score
    Cathedral is a well-made and enjoyable action-platformer that’s sure to please fans of the genre, as it showcases lots of strong level design, tough difficulty, and plenty of rewarding secrets. Even so, there’s a sense that something is missing here to take the experience a step higher, as it’s the epitome of ‘just’ another entry in an already crowded genre. All the same, we’d give Cathedral a recommendation to anybody who enjoyed Shovel Knight (or its many imitators) and is looking for something to hit that same appeal. Cathedral very likely won’t be your favourite action-platformer, but it’s got more than enough going for it to be worth your time and money.
    • 68 Metascore
    • 80 Critic Score
    Perils on Gorgon is a well-written and highly enjoyable expansion to The Outer Worlds that provides lots of interesting new background info and lore whilst whisking players off on an engaging eight to ten-hour long sci-fi mystery. There's nothing new here in terms of mechanics, no great big surprises or new gameplay additions, but it sure does feel great to get back together with the crew of the Unreliable in a Switch port of Obsidian's sci-fi RPG that's been patched into a much more playable state in the months since it initially released.
    • 62 Metascore
    • 50 Critic Score
    Neoverse Trinity Edition succeeds at being an enjoyable deck builder, but it does so in a way that's seemingly desperate to highlight its limitations. It runs embarrassingly poorly at times, and does almost nothing to ingratiate the player to its many systems, all of which must be puzzled out more or less from scratch. While this is far from ideal, it's not enough to totally kill the game's appeal. Robust strategy is both possible and necessary in order to progress much beyond even the second boss. If you vibe with Neoverse Trinity Edition, it'll last you a while. It's just very, very difficult to get to grips with this bizarre, confusing game.
    • 55 Metascore
    • 50 Critic Score
    Ultimately, we have to ask ourselves one crucial question when it comes to Half Past Fate: Romantic Distancing: do we really need yet another reminder of the truly awful situation we’re all still in? The story being told here is an uplifting one, but it’s also stuffed with terms we’ve become all too familiar with over the course of the past year: social distancing, flattening the curve, remote meetings… we could go on. Games are – perhaps more than ever – a means of escapism, and Serenity Forge’s new title strays a bit too close to reality for our liking. We’d probably recommend other developers try again in a few years time when the dust has settled.
    • 68 Metascore
    • 40 Critic Score
    Gal*Guns Returns is a so-so remaster of a tedious on-rails shooter that features dull, unchallenging and highly repetitive action set against a cringe-worthy story that's neither titillating or in any other way engaging. This is a very short and basic game for the asking price, and one that it's hard to see anyone outside of hardened (no pun intended) Gal*Gun fans deriving even the slightest amount of enjoyment from.
    • 77 Metascore
    • 70 Critic Score
    Heaven's Vault is a game deeply concerned with the past, how it affects the present, and whether or not it can predict the future. Its fantastic translation puzzles and intricate story are often overshadowed by its unfortunate need to constantly pause and load, sadly denying it the higher score that it otherwise deserves. Aside from these technological issues, Heaven's Vault is a world that's beautifully realised, with a mystery that you'll be thinking about long after the game is done.
    • 83 Metascore
    • 90 Critic Score
    UnderMine is a ridiculously easy game to recommend. If you are at all a fan of roguelite games, you owe it to yourself to pick this up at your earliest convenience. UnderMine demonstrates clear mastery in its overall design, controls, upgrade systems and presentation, which all come together to make for a thoroughly engrossing experience. The one caveat is that those of you who are sick of roguelites won’t find anything to change your mind here; if you fall in that camp, it’s perhaps best to take a pass, even if you're essentially missing out on one of the best examples of the whole genre. Otherwise, we’d give UnderMine a high recommendation; this is absolutely worth your time.
    • 64 Metascore
    • 60 Critic Score
    The overarching story within NUTS is probably worth experiencing on its own, despite the repetitive gameplay. It’s reasonably well written and is just about compelling enough to hold your attention for its 2-3 hour duration. There’s nothing here that you’ll connect with on an emotional level, but the voiceover work really helps drive the mystery. Unfortunately, there also a number of framerate dips throughout the experience that will really hamper your enjoyment; hopefully, this will be ironed out in the future.
    • 64 Metascore
    • 70 Critic Score
    If you’re after something challenging and, shall we say, different, then PUSS! could well be right up your alley. Its gameplay is simple enough for anyone to pick up, but the difficulty ramps up quickly to outrageous levels. Nevertheless, it remains strangely addictive, and will likely hold your attention for a good while as you pour blood, sweat, and tears into progressing through its levels, inch by inch.
    • 76 Metascore
    • 80 Critic Score
    Hero-U: Rogue to Redemption is a successful return to the Quest for Glory universe as well as a clever, addictive and highly replayable adventure game in its own right. Fans of the franchise will find lots of little references and in-jokes to revel in as they make their way through the substantial campaign, and newcomers should enjoy the well-written, smartly balanced mix of point and click puzzling, time/relationship management and turn-based combat on offer.
    • 89 Metascore
    • 100 Critic Score
    Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
    • 81 Metascore
    • 80 Critic Score
    Persona 5 Strikers is a slick and stylish spin-off that manages to successfully combine a surprisingly strong story with some satisfying Musou-inspired hack-and-slash action. There are a few issues here and there, with some necessary grinding at points, slight difficulty imbalances and a camera that can be a bit of a pain during busy battles but, overall, this is a thoroughly entertaining action RPG that comes highly recommended.
    • 82 Metascore
    • 80 Critic Score
    Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance. Its only real flaws are based on the imprecision that comes with all games in its sub-genre, as well as a few sections that feel more about trial and error than reactive survival. In our view, though, this doesn't detract from a far superior sequel and one of the best cinematic platformers we've had the privilege of enjoying. A real stylish treat.
    • 70 Metascore
    • 80 Critic Score
    With smooth, stable gameplay, Glyph is truly a joy to play. The exploration levels in particular are incredibly creative, with plenty of collectables to keep you occupied. The accompanying soundtrack deserves a special mention too; the ambient music really suits the tone of the game, and the way it swells when you’ve collected all of the required keys is excellent. The only major downside is the time trial levels; if you enjoy this kind of thing, you can bump the score up by one point, but there were a few too many of these levels for our liking.
    • tbd Metascore
    • 70 Critic Score
    Despite its unconventional structure, Starship Project X is an undeniably creative endeavour. It’s clear that the developer has enjoyed making it, and it manages, against all odds, to do something new and interesting with the often tired shoot-em-up premise. Once you learn its catalogue of obstacles and sync with its immediacy, it gets a lot more manageable and enjoyable, and trying to finish stages unscathed is a fun pursuit. Unfortunately, no matter how skilled you become, the experience is occasionally marred by unexpected attack overlaps and ensuing ship positioning struggles. While the balance isn’t perfect, and its longevity in terms of holding your attention is questionable, it deserves applause for its originality and its short, fun, adrenaline-fuelled nature: the kind arcade gaming was designed for.
    • 58 Metascore
    • 40 Critic Score
    With nothing to offer besides some pleasant storytelling, we cannot recommend Sword of the Necromancer on any meaningful level. It’s not horrible, but it’s bereft of both meaningful content and any manner of unique execution. A sequel or heavily-modified relaunch could salvage the game into something much stronger, as the core idea of resurrecting fallen monsters is a decent one, but its treatment here renders it irrelevant. What a shame. This could have been something special. It's not a complete and total disaster – occasionally, when the screen is a little busier, you might feel a flicker of engagement as you dash between combatants – but overall, we'll be leaving this one for dead.
    • 68 Metascore
    • 60 Critic Score
    Redout: Space Assault isn’t a bad game by any means, it just isn’t an exceptional one either. This is a bargain bin game, the kind of thing that’s worth a few hours of your time after you’ve picked it up on a deep sale. Intense shooting action and outstanding visuals languish in the shadow of repetitive design and generally shallow gameplay, making for an experience that’s just pretty good once all is said and done, but hardly something that's going to top genre lists at the close of 2021. If you like Star Fox and are simply desperate for something to fill that void, this may be a good buy right away. Otherwise, wait it out and maybe play this one a while down the road.
    • 59 Metascore
    • 80 Critic Score
    Gods Will Fall is a unique and challenging dungeon crawler that cleverly combines a handful of inventive gameplay mechanics, resulting in constantly tense and thrilling runs through some seriously tough death chambers and boss battles. This is a pretty brutal and unforgiving game – one some players are sure to bounce hard off – but stick with it until it clicks, explore, experiment, forge ahead through frustration and you'll be rewarded with one of the most addictive and original roguelikes we've played in quite some time.
    • tbd Metascore
    • 40 Critic Score
    Shing! has a few decent ideas and a reasonable premise up its sleeve but all of these things collapse under the weight of poor performance issues combined with scrappy combat and shoddy enemy AI and placement. The game's unique right-stick control mechanic could have worked a treat but isn't refined enough or even given the room to breathe and the story that backs the whole thing up is let down by atrociously dated writing. If you're desperate for a four-player co-op side-scroller you may find something to enjoy along the way here, but otherwise, this one is almost impossible to recommend.
    • 78 Metascore
    • 70 Critic Score
    Olija is a piratical adventure that really, really pays attention to atmosphere. From its bombastic music, which echoes similarly pirate-themed Return of the Obra Dinn, to its arthouse-cinema-style sudden cuts to black, Olija is possibly the most cinematically dramatic indie game we've seen in quite some time.
    • 82 Metascore
    • 90 Critic Score
    There’s no denying that Tadpole Treble Encore isn’t for everybody, as it’s a rather short entry in what is traditionally a niche genre. Even so, you’d be doing yourself a disservice by missing out on this adorable experience. Tadpole Treble Encore is a thoroughly well-paced and enjoyable adventure, one which is supported by solid game design and excellent audiovisual presentation. If you missed out on this on the Wii U or find yourself itching for a worthwhile rhythm game for your Switch library, we’d urge you to pick this up as soon as you can. If you’re one of the few who played this on Wii U, we’d still say it’s worth your time to double dip, just bear in mind that it’s not a massively overhauled experience.
    • tbd Metascore
    • 80 Critic Score
    With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.
    • tbd Metascore
    • 70 Critic Score
    An odd duck and no mistake, Shadow Gangs is nonetheless an enjoyable Shinobi clone with plenty of level design polish. It’s let down by an obnoxiously high difficulty level and some fairly stingy game-saves, but overall has a good amount to recommend it if you’re done with the Sega Mega Drive Classics and Sega Ages Shinobi. It's an extremely valiant effort at a truly old-school feel and retro gamers definitely won't regret checking it out – just be prepared to swallow your pride and head for the options menu.
    • 65 Metascore
    • 60 Critic Score
    It’s disappointing that Golden Force falls down in the areas that it does, because without these fixable issues it would be an easy recommendation – level design is mostly strong, the boss battles marry spectacle with varied and fun-to-learn attack strings nicely, and it feels good to get stronger and play better. Unfortunately, some rookie errors come close to spoiling the fun altogether, but if you’re bloody-minded enough to muscle through these frustrations there is undoubtedly a lot to appreciate about Golden Force. Which is a shame, in a sense, because “Golden Farce” would have been a perfect tagline for this review. The one we’ve had to opt for is rubbish, by comparison. (It’s not as easy as you might think, this game-reviewing lark.)
    • 59 Metascore
    • 50 Critic Score
    With a bit more variation to its gameplay, Colossus Down could have been an easy recommendation. Despite its unlikeable main protagonist, there’s a heap of potential here that could well be realised if the developer decides to go for a sequel. As it is, it’s a great looking game that unfortunately falls foul to repetitive and shallow gameplay.
    • tbd Metascore
    • 40 Critic Score
    Timothy and the Mysterious Forest is absolutely a case of style over substance. It definitely looks and sounds the part; the developer has gone to clear lengths to emulate the feel of a classic Game Boy game. The problem is that when attempting to emulate the difficulty of a retro adventure title, they’ve gone one step too far and made the game a chore to play thanks to a number of unreliable mechanics and unfair enemy encounters.
    • 70 Metascore
    • 70 Critic Score
    It’s rare to see Amiga games surfacing at all, so it’s a real treat to have two of the very best available on Switch, along with entirely enjoyable Mega Drive and SNES efforts. We know we’ve harped on this, but it really is a baffling shame that Super Turrican 2 was left off the set, given that it’s still a joyous and impressive experience and that its inclusion would have made this compilation basically complete. As it is, though, Turrican Flashback is still a lot of fun with plenty of gameplay to offer, and a nice window into a type of game you rarely see anymore. Except in Gunlord X, we suppose.
    • 80 Metascore
    • 80 Critic Score
    Atelier Ryza 2: Lost Legends and the Secret Fairy takes everything good about Gust's 2019 Atelier adventure and further refines it, resulting in the best entry in the long-running franchise to date. This may still be a relatively small-scale, old-fashioned JRPG experience, but it's one that's full of heart, great characters, slick combat and some excellent new ruin-based dungeons. Anyone looking for a relaxed and enchanting JRPG to sink their time into should definitely check this one out.
    • 82 Metascore
    • 90 Critic Score
    If you consider yourself a fan of retro action platformers, you owe it to yourself to pick up Cyber Shadow whenever possible. It’s clear in virtually every facet of Cyber Shadow’s design that this project was a labour of love and that its designer is intimately familiar with what makes the stalwarts of this beloved genre so great. Well-built levels, authentic presentation, tight controls and a high difficulty all combine to make this a supreme and focused experience, and one that we can easily say is well worth your time. Mechanical Head Studios has set a high bar with its inaugural debut, and we can’t wait to see more from this developer.
    • 57 Metascore
    • 40 Critic Score
    Calico is still a little too buggy for us to recommend. It's fun to ride a huge cat off a cliff in an ice cream sundae outfit, but less fun when you get stuck in said cliff and your face turns inside-out. There's a lot of love in this game, but it doesn't quite outweigh the issues – and given that we've already seen more than one patch issued since launch, we're not convinced the developer can pull this one back from the brink.
    • 70 Metascore
    • 80 Critic Score
    Hitman 3 is a fantastic conclusion to one of gaming's truly great trilogies and, with this Cloud Version, Switch players get to join in the fun in an experience that delivers the goods – so long as you've got the bandwidth to handle it. The expected, unavoidable technical shortcomings of streaming a game over the internet – input lag, visual dips and framerate issues – are all present and correct to some degree but, on the whole, if your broadband setup is up to the task, you'll find that a perfectly playable version of a slick and addictive stealth title awaits.
    • 60 Metascore
    • 50 Critic Score
    WRITHE is a tiny little budget blaster that nails its old-school aesthetic, is refreshingly straightforward in what it attempts to achieve and has a genuinely fun sci-fi setup. However, scrappy enemy AI that feels badly judged and, more often than not, just straight-up unfair holds the whole thing back, resulting in a shooter that lacks balance and never manages to find itself in the addictive groove it needs to in order to encourage players to stick with its fiendishly difficult combat.
    • 57 Metascore
    • 60 Critic Score
    Wrestling Empire is the video game equivalent of Paul Heyman-era ECW. It's low-budget, it's extremely rough and it's often difficult to watch, but there's a clear passion for pro wrestling underneath it and we're sure it'll develop a hardcore following of fans who love it in spite of its many, many flaws.
    • 79 Metascore
    • 80 Critic Score
    Those of you looking for the next Castle Crashers or Streets of Rage need look no further, as Scott Pilgrim vs. The World: The Game – Complete Edition is a great beat ‘em up for your Switch. Bombastic presentation and crunchy combat gameplay make this one enjoyable from start to finish. Though it can feel like it runs a bit short and the difficulty spikes can be rather intense, we’d give this one a strong recommendation to anybody looking for a fun, short game to play in co-op. Let's just hope it sticks around for longer than four years this time.
    • tbd Metascore
    • 70 Critic Score
    It’s a tough game, particularly in the later stages, and if you’ve not got the patience for it, then it’s not going to be the game for you. To start off, you can select individual stages, starting with relatively easy scenarios and building significantly in difficulty from there. Once you’ve reached a certain level, you can start tackling ‘campaigns’, which are just several levels grouped together. There’s no overarching plot to bind the levels together, which is a shame, but not a deal-breaker. Finally, you can also generate random levels by selecting various parameters, such as size, number of enemies, and so on. There’s a lot to be getting on with, and if you’re a fan of tactical games, this is definitely one to watch out for.
    • 56 Metascore
    • 60 Critic Score
    Graphically, the game is technically decent, though the frame rate could have been bumped up a bit more. From an artistic perspective, the environments and characters are all a bit ‘samey’, blending together from one level to the next, with little variation. It’s a shame, because Hong Kong is undoubtedly a visually striking city, but the buildings showcased in The Hong Kong Massacre could have been plucked from literally any town in the world.
    • 90 Metascore
    • 90 Critic Score
    It's an evocation of the beauty, sadness and hope that comes from any human connection we make in our lives, whether with art, nature or another person. It's a succinct and incredibly successful exploration of moments you'll recognise from your own life, and the way it mirrors thoughts and feelings through small gameplay mechanics makes it one of the most affecting experiences we've enjoyed on Switch, or any other platform.
    • 73 Metascore
    • 60 Critic Score
    Werewolf: The Apocalypse - Heart of the Forest is a decent visual novel that starts out strong but loses some of its appeal due to how rushed it all ends up feeling. There's a fantastic premise here with an atmospheric setting, some strong characters and plenty of decisions to be made that feel genuinely important to how your character develops. However, the speed at which it begins to introduce new situations, characters and mechanics in its final chapters before coming to a surprisingly premature end takes some of the shine off what otherwise could have been a properly top-notch effort.
    • 66 Metascore
    • 70 Critic Score
    Although not quite as meaty as its older sibling, Professor Lupo: Ocean boasts the same engaging puzzle gameplay, albeit with often unwieldy controls. It’s a short game, and not one you’re likely to come back to soon after completion, but with a relatively small price tag, it’s one you’d do well to pick up if you’re after an original puzzle title.
    • 76 Metascore
    • 80 Critic Score
    Double Dragon Neon is an old game for sure, but fortunately, it's far from being an outdated one. Under the watchful consultation of series creator Yoshihisa Kishimoto, WayForward managed to successfully reboot the franchise back in 2012 for a whole new audience by adding a healthy dose of craziness to the more classic tropes of the genre, and that inventiveness still holds merit in 2021. What other game allows you to stop, pop’n’lock, break dance and beatbox mid-level? The Lee brothers have just become the perfect way to spend your time until Mr. Scott Pilgrim drops onto the eShop early next year.
    • 78 Metascore
    • 70 Critic Score
    Wingspan is a strong card game for those with the patience to learn how it works. It's fun, compulsive and can sometimes truly surprise you with stacked effects and their outcomes. Its translation to the Switch is a little... difficult, but certainly not for want of trying. In handheld it's far from ideal, but on the dock, as a couch multiplayer experience, there's plenty of fun to be had. It's also enjoyable alone as you'll seek out ways to create the highest-scoring possible deck. Despite a few porting issues, Wingspan is definitely a good time, and it'll be difficult to stop after just one game. It's a lot cheaper than the physical game, too, making it a thoroughly viable alternative.
    • 67 Metascore
    • 70 Critic Score
    As with any roguelite, Synthetik: Ultimate requires an abundance of playthroughs in order to progress further into the game. Its overall length very much depends on your own commitment, but the strong gameplay is more than enough incentive to keep coming back, despite the poor menu system and less-than-stellar graphics. The addition of an Arena mode on top of the main ‘Citadel’ mode is welcome, though it doesn’t offer anything particularly new, so you’ll likely just stick to the main mode.
    • tbd Metascore
    • 80 Critic Score
    This is unlikely to be the Aleste collection anyone wanted. Those interested in the early days of Aleste will quickly notice the lack of the MSX2 games and the omission of Musha, Dennin (AKA: Robo), and Super Aleste will disappoint those fond of the most popular entries in the series. However, even without those, Aleste Collection still contains five great shmups and represents excellent value for money, especially when you consider this package costs much less than some second-hand cart-only auctions do for single games contained within it – and that's before you even consider GG Aleste 3's very welcome addition.
    • 62 Metascore
    • 70 Critic Score
    On Switch, Fatal Fury: First Contact is forced to fend off worthy alternatives on two fronts as anyone interested in this title has probably already bought one of the more fully-featured Neo Geo Pocket fighters available on the eShop, and Hamster has provided a painstakingly accurate portable version of the game its based on as part of its Arcade Archives series, but that still leaves us with a fast-paced and fluid scuffle-'em-up that's easy to enjoy in short, commitment-free bursts, making it perfect for a quick round of lunch break gaming.
    • 87 Metascore
    • 80 Critic Score
    Compelling to a fault, with a hypnotic and exhilarating central conceit, Grindstone is a tiny bit special. Hopefully, it won't be dismissed by players for being a mobile port, or being mistaken for a "match-three" game akin to Candy Crush – it's not. A full-featured, elegantly designed experience, Capybara's action-puzzle-tactics game is a tiny marvel and we'd strongly recommend it to any and all Switch owners. Ever-so-slight resource exhaustion is the only thing letting it down, but it's easily forgiven when smashing seven shades of shawarma out of creeps is so flipping fun. We say it's time to reverse that well-worn idiom and put your yes to the Grindstone.
    • 71 Metascore
    • 50 Critic Score
    Is Collection of SaGa Final Fantasy Legend for you? Well, that really depends on one huge factor. Did you play these games as a kid? If so, then this compilation may be worth the punt for a nice trip down memory lane. If you don’t fall into that camp, however, it’s difficult to recommend picking this up. These three games are simply okay when at their best, and rather disappointing when at their worst. The hard truth is that both your time and money are much better spent on the mountain of new or old RPGs you can buy for the Switch. There are worse games out there, but there are much better ones, too, and Collection of SaGa Final Fantasy Legend really only has value as a curiosity or nostalgic piece.
    • 65 Metascore
    • 60 Critic Score
    Space Invaders Extreme is awesome, but even in the guise of a cut-down compilation, Space Invaders Forever is lacking as a package. Better titles could have been chosen, and the way the apps are laid out is strange and disconnected. When it drops in price, this will be essential for Extreme alone. If you want Arkanoid vs. Space Invaders, that's available on your phone for a fair price, and better suited to that format in general. A disappointing and confusing package, but one that we strongly recommend at a discount just to get Space Invaders Extreme. It's that good. All six of these points are for it, and it alone.
    • 79 Metascore
    • 90 Critic Score
    Concise, carefully crafted and beautifully malleable in its meaning, When The Past Was Around is a rather gorgeous little art game that remembers it needs to be interesting in its puzzles as well as its narrative. Taking the principles of escape room-style gameplay and fitting them around its theme lends them a gravitas that belies their simplicity and elevates this game into more than just the indie flavour of the month. Sure, you're not likely to play it twice, but you'd be hard-pressed to forget about it. And, honestly, after this year? We needed it.
    • 66 Metascore
    • 70 Critic Score
    Super Meat Boy Forever makes some big changes to its predecessor's classic formula, ushering in an endless-running style of gameplay, simplified control scheme and procedurally-generated levels that are a blast to play through but ultimately rob the game of the fiendishly additive quality of the 2010 original. We miss perfecting Super Meat Boy's bespoke little death mazes here and although fans of brutally tough platformers will still find plenty to love, we can't help but feel this one's a little bit of a step back for Team Meat's squishy red mascot.
    • 73 Metascore
    • 80 Critic Score
    The search for an intuitive control system on the Switch continues, as Football Manager 2021 remains clunky and fiddly to play. Stick with its admittedly awkward controls, however, and you'll end up with the best handheld football management game ever, thanks to its enhanced matchday options and its improved stats. It's the Robert Pires of football games: it eventually becomes sensational, you just have to give it a season or so before it properly settles.
    • 88 Metascore
    • 90 Critic Score
    Terry Cavanaugh has done it again with Dicey Dungeons; this is easily one of the best roguelike titles you can currently purchase for the Switch. Loads of gameplay variety, fantastic music, a high skill ceiling and friendly visuals make this a thoroughly gripping and fun experience you won’t want to miss out on. If you like roguelikes or card games, we’d highly recommend you pick this up as soon as you can – and even if you don’t, we’d still encourage you to check it out regardless.
    • 79 Metascore
    • 80 Critic Score
    Among Us is an instantly accessible and super-addictive casual gaming experience that serves up some hilarious whodunnit hijinks in short bursts that are perfectly suited to portable play. There are a few niggles here with regards to controls that make communication fussier than it really needs to be, but this is a fine port that finally enables Switch gamers to jump in and see what all the fuss is about with this most unlikely of gaming sensations.
    • tbd Metascore
    • 70 Critic Score
    Despite the lack of a single original idea to call its own, Landflix Odyssey is saved by its gameplay, which is both challenging and fun. Each stage is just the right length if you want to drop in and out, and there’s enough here to keep you busy for a good four or five hours altogether. If you’re willing to forgive the poor translation and weak attempt at parody, then Landflix Odyssey is a solid 2D platformer worth checking out.
    • 72 Metascore
    • 70 Critic Score
    Tanuki Justice is typically ‘retro’ in terms of its overall presentation. The colourful, pixel-heavy visuals pay homage to NES titles (although the art design often screams Sonic), and the soundtrack features some catchy, albeit rather repetitive tunes. There are a couple of annoying quirks typical of some 8-bit games, like the inability to jump down through a platform, and items disappearing after just a few short seconds. Otherwise, if you’re after a fun little run ‘n’ gun platformer reminiscent of early Mega Man titles, this might just be the one for you.
    • 70 Metascore
    • 60 Critic Score
    Mercenaries Blaze: Dawn of the Twin Dragons is the tactics game for fans of tactics games. It has an interesting story and a single-minded focus on just delivering a simple and easy to follow SRPG experience that’s free of any extraneous plot or gameplay elements. This is its greatest strength, but it’s also its greatest weakness. Those of you that need a little more something to go along with the deliberate and measured pace of a tactics game will be left wanting, as Mercenaries Blaze: Dawn of the Twin Dragons is just 'OK' in this regard. We’d give this a recommendation to anybody who’s looking for a short and simple SRPG, but would also say that with the caveat that you manage your expectations before jumping in.
    • 50 Metascore
    • 40 Critic Score
    Drawn To Life: Two Realms is a sequel that fails to replicate what made the Drawn To Life games so compelling: the actual drawing part. It's pretty (and pretty cheap), but the puzzle-platforming underwhelms and the story drags; if you're a hardcore fan of the franchise then we dare say you'll be able to extract a modicum of enjoyment here, but there's an equal chance that, as a series aficionado, the changes made to the basic gameplay will annoy you the most.
    • 78 Metascore
    • 70 Critic Score
    PixelJunk Eden 2 is an odd duck, but it delivers an enjoyable and engaging time. Despite frontloading its status as an "audiovisual experience", we found it fun in and of itself. The litmus test, of course, being "would this game still be fun if it had Vectrex-level graphics", and thankfully in this case it absolutely would. A lack of variety hurts it somewhat, but if you treat it as an occasional treat to dip into rather than an extensive campaign that must be cleared, PixelJunk Eden 2 is a welcome addition to your Switch library. Let's just hope that Eden 3 doesn't skimp on the nudity again.
    • 70 Metascore
    • 80 Critic Score
    Taiko no Tatsujin: Rhythmic Adventure Pack is an incredibly comprehensive experience that both fans of the series and newcomers will love. The story modes boast fun characters and engaging battles, though the random encounter feature from Rhythmic Adventure 1 can get a little tiring after a while. The real meat of the experience once again lies with Taiko Mode, which features a generous selection of song across various genres, and the accessible nature of the gameplay makes it immediately gratifying and addictive. It’s a shame the motion control scheme remains unreliable, and you really should invest in a taiko drum for the full experience, but thankfully the touch screen and face button controls are more than capable.
    • 74 Metascore
    • 70 Critic Score
    An expansive and content-packed game, Monster Sanctuary would be easy to criticise as a grind if we didn't find that said grinding was never really necessary to enjoy it. It's a difficult one to review because a lot of what this reviewer personally found a little boring is exactly what's going to appeal to its core audience of number-crunching statisticians. While Monster Sanctuary's is a little plain at the outset, the right people will find it one of their favourite games of the year. It's a total timesink, but that's a term that implies said time is being wasted, when it really isn't. Every fight is pushing your team forward, and the potential for maximising the efficiency and power of your squad is seemingly infinite. It can feel more like organising a spreadsheet than playing a game at times, but it's impossible to deny that it's an accomplished game with a lot to offer - and that's without even taking it online to battle other players. If you like min-maxing, feel free to add a point or two to the score below.

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