Metro GameCentral's Scores

  • Games
For 4,376 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4426 game reviews
    • 75 Metascore
    • 50 Critic Score
    Sega's legacy deserves a better celebration than this competent but unremarkable Mario Kart clone.
    • 67 Metascore
    • 50 Critic Score
    A bit sickly, even for those with an excessively sweet tooth, this low rent Kirby spin-off is a poor follow-up to The Forgotten Land and has nowhere near the longevity of Fall Guys.
    • 67 Metascore
    • 50 Critic Score
    A disappointing follow-up to Limbo and Inside that lacks the same complexity of plot and puzzles, and yet struggles surprisingly poorly with the move to 3D.
    • 65 Metascore
    • 50 Critic Score
    A spirited attempt to reimagine the ancient 70s coin-op as a modern narrative-based game, but the necessarily simple gameplay is a poor match for the overblown storytelling.
    • 49 Metascore
    • 50 Critic Score
    A relatively ambitious WiiWare game, but whose many options never provide any truly riotous fun.
    • tbd Metascore
    • 50 Critic Score
    A time loop adventure with an interesting premise and characters, but a frustratingly rigid structure that fails to resolve most of the stories it sets up.
    • 61 Metascore
    • 50 Critic Score
    Although this fixes many of the problems with the original it then undoes all the things it got right, in one of the most inexcusably brief games ever.
    • 71 Metascore
    • 50 Critic Score
    There's disappointingly little to get your teeth into in this only briefly entertaining consumable.
    • 68 Metascore
    • 50 Critic Score
    The Age of Discovery has enough excitement and intrigue to fill a hundred video games, just not this timid and repetitive strategy game.
    • 57 Metascore
    • 50 Critic Score
    After a solid few years the Dragon Ball games are regressing, particularly in this flawed fighter.
    • 53 Metascore
    • 50 Critic Score
    The exact opposite of what most fans of the TV show would probably want from A Game Of Thrones tie-in, but there are some interesting strategic ideas here nonetheless.
    • 72 Metascore
    • 50 Critic Score
    The Animal Crossing formula is pared down almost to the point of inanity on smartphones, as the cynically-contrived microtransactions leave a bitter taste.
    • 62 Metascore
    • 50 Critic Score
    There are flashes of brilliance, but this graphic adventure lacks some very elementary features.
    • 64 Metascore
    • 50 Critic Score
    A very run of the mill Metroidvania that does little of interest with the God Of War setting and stumbles in terms of the dull combat and unengaging plot.
    • 70 Metascore
    • 50 Critic Score
    The mix of highbrow story concept and complex first person combat is certainly reminiscent of Bioshock, but this churlish homage has nowhere near the same nuance in terms of either plot or gameplay.
    • tbd Metascore
    • 50 Critic Score
    BioShock needs a new setting, storyline and gameplay. Instead it gets a story-less set of challenge rooms.
    • 56 Metascore
    • 50 Critic Score
    A technical disaster in almost every conceivable way, which obscures not only the hilarious characters but the fact that the game is considerably less compelling and nuanced than the original.
    • 66 Metascore
    • 50 Critic Score
    If the Burnout name is to remain alive it'll need something with a bit more fire in its belly than this mediocre destruction derby.
    • 72 Metascore
    • 50 Critic Score
    The Tales franchise still feels like a great combat system in need of a much better game, especially given the banal script and dungeon design that mars this latest entry.
    • 66 Metascore
    • 50 Critic Score
    It’s got toddlers, swimming pools, and all the recent updates, but what this otherwise promising console port lacks is a sensible control scheme.
    • 59 Metascore
    • 50 Critic Score
    A competent enough clone of Final Fantasy Tactics but unlike the TV show it lacks any real sense of imagination or invention.
    • 71 Metascore
    • 50 Critic Score
    A not very dynamic comeback for Sony's other platforming duo in this repetitive and flawed adventure.
    • 72 Metascore
    • 50 Critic Score
    Impressively unique in terms of both visuals and gameplay but all the most interesting ideas seem to wash away disappointingly quickly.
    • 70 Metascore
    • 50 Critic Score
    As well as building your town, your overarching quest is to awaken a titan and kill a dragon. Getting there takes plenty of resource management and job assigning, but the late game drags horribly in the gap between completing all your buildings and killing the dragon, and while it’s mechanically interesting, it’s also a short game with absolutely no replay value.
    • 64 Metascore
    • 50 Critic Score
    Gameloft's cloners have excelled themselves in replicating all the basics of Batman: Arkham City on a smartphone - albeit only at shallow, surface level.
    • 73 Metascore
    • 50 Critic Score
    Relatively generous in size and scope, but being Second Son in miniature only helps to highlight what a hollow spectacle the game is.
    • 66 Metascore
    • 50 Critic Score
    It’s still amazing that such an old game can remain so playable after all these years, although it’s equally incredible that Capcom still insist on charging full price for it.
    • 63 Metascore
    • 50 Critic Score
    Not an encouraging start for the first Harvest Moon on the 3DS, with a game that struggles to justify not only its own existence but that of the franchise as a whole.
    • 55 Metascore
    • 50 Critic Score
    More than just a tech demo, but still far from a defining VR experience – especially given the plain visuals and unfocused story and gameplay.
    • tbd Metascore
    • 50 Critic Score
    In other words it’s a clone of 1983 coin-op Spy Hunter, but unfortunately what you see in the first minute of the tutorial is all there really is to it, with relatively little nuance to uncover. As mindless entertainment its daily missions are a brief diversion, but little more.
    • 79 Metascore
    • 50 Critic Score
    Just like the original Dying Light, nothing works quite as well as it should and although there are some interesting new ideas here none of them are realised without significant flaws.
    • 63 Metascore
    • 50 Critic Score
    Strangely self-defeating downloadable expansion that strips out everything that made the original fun.
    • tbd Metascore
    • 50 Critic Score
    Taking its cues from laid back infinite sand-boarding game Alto’s Odyssey and its predecessor, Ava Airborne has you attempting to keep hang-glider pilot, Ava aloft as long as possible. Graphically it’s pretty sparse and the flight dynamics are simple-going-on-remorselessly shallow, but there’s a world of upgrades to unlock at the usual snail’s pace of freemium titles.
    • 61 Metascore
    • 50 Critic Score
    Not a very good Batman game and certainly not a very interesting take on the Metroid formula, this portable dud squanders its potential on boring exploration and frustrating combat.
    • 79 Metascore
    • 50 Critic Score
    MegaTen's experiment in action role-playing continues, but it remains a flawed and repetitive ride.
    • 64 Metascore
    • 50 Critic Score
    An unexpectedly daring attempt to reinvent the series but one mired in technical and design flaws.
    • 54 Metascore
    • 50 Critic Score
    A masterpiece of mediocrity and a crowning achievement in unambitiousness. The Devil’s Cartel has sold its soul, not to Beelzebub but to boardroom suits and focus groups.
    • 72 Metascore
    • 50 Critic Score
    A rather staid lightgun game, with unexciting action and a lack of genuine horror. But the tech works well and the future potential is obvious.
    • 65 Metascore
    • 50 Critic Score
    A 90s style JRPG with dungeon exploration, random monster encounters, and a penchant for crafting, whose rough and ready production values undermine its comforting milieu.
    • 64 Metascore
    • 50 Critic Score
    A flawed mix of shooter and Tower Defense, but a far great failure as an anniversary celebration – since it seems certain to decrease the chances of there ever being another.
    • 68 Metascore
    • 50 Critic Score
    Being closer to a traditional video game does more harm than good, in a game that is all too proficient at making anarchic mayhem seem boring.
    • 74 Metascore
    • 50 Critic Score
    A very slight improvement on the original but this is still a deeply flawed and unlikeable role-player.
    • 73 Metascore
    • 50 Critic Score
    There's plenty of novelty value in seeing your games on TV, but it's one that wears off very quickly.
    • 70 Metascore
    • 50 Critic Score
    The least scary and least imaginative Resident Evil returns, and although it’s not the worst Resi sequel it certainly is the most boring.
    • 68 Metascore
    • 50 Critic Score
    Carefully engineered sniper action that’s let down by frequent departures into close combat, exposing weak gunplay and a lack of polish.
    • 72 Metascore
    • 50 Critic Score
    The combat has it’s moments but it has very little to do with Final Fantasy, although the awful storytelling is all too familiar from the rest of the Final Fantasy XIII series.
    • 64 Metascore
    • 50 Critic Score
    A moderately entertaining on-rails action game that fails to learn anything from its predecessor Until Dawn: Rush Of Blood or indeed other, much older, lightgun games.
    • 66 Metascore
    • 50 Critic Score
    It sounds, and to a degree looks, like the movies but this run of the mill graphic adventure lacks the soul and excitement of the film franchise.
    • 72 Metascore
    • 50 Critic Score
    A disappointing spin-off from the excellent mainline games, and although the script is as sharp as ever the move into action game territory just does not work.
    • tbd Metascore
    • 50 Critic Score
    It’s mildly engaging, and you can call in friends to help if boss encounters get sticky, but other than the usual compulsion of role-playing style levelling up, it’s pretty forgettable.
    • 81 Metascore
    • 50 Critic Score
    Yet another inessential and senseless expansion that ignores all the best elements of the original.
    • 56 Metascore
    • 50 Critic Score
    Another overly simplistic WiiWare puzzler, that benefits hardly at all from being a video game.
    • 75 Metascore
    • 50 Critic Score
    Another perfectly crafted adventure that puts to shame most other retail games at five times its price.
    • 64 Metascore
    • 50 Critic Score
    The official World Rally Championship game is looking tired on just its second outing, with very few improvements to the first game and far too many flaws.
    • 66 Metascore
    • 50 Critic Score
    Unfortunately, the game doesn’t live up to its look and feel, with letters proving tricky to place accurately, power-ups supplying confusing benefits – and often what feel like hindrances – while the gradual reveal of letter tiles makes it hard to plan ahead or play tactically.
    • 72 Metascore
    • 50 Critic Score
    A flight simulation so shallow you barely need to hold the joypad to become a top gun.
    • 64 Metascore
    • 50 Critic Score
    Some strange design decisions create a racing sequel that’s arguably worse than the original, and only time will tell whether it recovers from its poor start.
    • 60 Metascore
    • 50 Critic Score
    The Wii U could've enabled a mini-revolution in karaoke games, but that'll never happen with the minimum effort and budget at work here.
    • 60 Metascore
    • 50 Critic Score
    Cheaply shovelled ports of four classic games, plus two awful new exclusives that do both their franchises and the 3DS an enormous disservice.
    • 60 Metascore
    • 50 Critic Score
    Its amusingly on-message alerts – ‘HEY NERD! You can’t build muscle just by texting! Get back to the dojo!’ – are great and being hazed, 80s style, by Johnny Lawrence remains inspiring. Sadly, the game, with its random-feeling successes and lacklustre card collecting, isn’t nearly as interesting.
    • 71 Metascore
    • 50 Critic Score
    Nothing like the game implied by the trailer and an only occasionally interesting, and obviously low budget, attempt to marry Dead Rising with Fallout.
    • 71 Metascore
    • 50 Critic Score
    It looks the part, but this 18-rated Final Fight suffers from a repellent script and the usual descent into monotonous, skill-less button-bashing.
    • 67 Metascore
    • 50 Critic Score
    Another disappointing slice of downloadable content, with little of what made the main game great.
    • 65 Metascore
    • 50 Critic Score
    Less a reboot of a forgotten NES game and more a sub-par clone of Dead Cells, where the gorgeous visuals cannot hide the mediocre gameplay.
    • 67 Metascore
    • 50 Critic Score
    Resident Evil 4 might get something of a free pass but Code: Veronica was flawed 11 years ago, and none of the issues are fixed in this HD 'update'.
    • 80 Metascore
    • 50 Critic Score
    Fire Emblem should be the perfect partner for Dynasty Warriors style action, but this incompetently made crossover squanders its potential on trite fan service and hollow gameplay.
    • 53 Metascore
    • 50 Critic Score
    A disappointing evolution of the Budokai Tenkaichi template, which despite some interesting ideas seems intent on making itself as shallow and simplistic as possible.
    • 66 Metascore
    • 50 Critic Score
    An extremely poor port of what had been the highlight of the franchise up till now, with nothing added but plenty taken away.
    • 60 Metascore
    • 50 Critic Score
    A disappointingly direct reboot of the ground-breaking original, with none of the same ambitious appetite for innovation.
    • 71 Metascore
    • 50 Critic Score
    A failed attempt to turn Minecraft into a real-time strategy game, that goes out of its way to be as shallow as possible and is made worse by fiddly controls and terrible AI.
    • 71 Metascore
    • 50 Critic Score
    The oldest online role-player on the block is definitely showing its age, particularly on the DS.
    • 66 Metascore
    • 50 Critic Score
    Beautiful to look at, and with some great puzzles, but the bland writing is even worse than Hotel Dusk.
    • 48 Metascore
    • 50 Critic Score
    The co-op action can be fun, but the rest of the game is just as dull and miserable as life in occupied America is portrayed.
    • 67 Metascore
    • 50 Critic Score
    A fun reminder of how first person shooters used to be, but the opportunity to marry the best of the old and the new has been studiously avoided.
    • 77 Metascore
    • 50 Critic Score
    Dragon Quest meets Pokémon but the resultant synthesis really only inherits the worst of both parents, despite some impressive visuals.
    • 49 Metascore
    • 50 Critic Score
    An unlikely mix of the bland, the predictable, and the surprisingly excellent – which only makes the mediocre end result all the more frustrating.
    • 54 Metascore
    • 50 Critic Score
    Offline multiplayer may be increasingly a thing of the past, but In Space We Brawl isn’t anywhere near interesting enough to reverse that trend.
    • 62 Metascore
    • 50 Critic Score
    Technically a MMO racer, but also a clumsy rehash of some of the series' least interesting sequels.
    • 79 Metascore
    • 50 Critic Score
    Ham-fisted controls and storytelling turn Samus into a clumsy blabbermouth, with a game that squanders all the series' best tricks and adds none of its own.
    • 56 Metascore
    • 50 Critic Score
    A moderately interesting idea in theory, but the flawed execution makes this horrendously overpriced piece of DLC a waste of both time and money.
    • 60 Metascore
    • 50 Critic Score
    Despite a few interesting innovations it's not only the enemies that are passed their sell by date in this bland downloadable shooter.
    • 63 Metascore
    • 50 Critic Score
    Wastelanders transforms Fallout 76 from a technical and conceptual disaster to a merely flawed online experience, which has a far better online community than it deserves.
    • 71 Metascore
    • 50 Critic Score
    An amusing novelty on a good day but a tedious non-game for the rest of the week, Nintendo’s life simulator proves voyeurism is not all it’s cracked up to be.
    • 76 Metascore
    • 50 Critic Score
    A downloadable spin-off that, while reasonably good value for money, manages only to underline how shallow and repetitive the combat was from the first game.
    • 66 Metascore
    • 50 Critic Score
    A more immediately enjoyable game than Strike Suit Zero, but although most of the original faults have been addressed they’re still far from eradicated.
    • 64 Metascore
    • 50 Critic Score
    With every low rent sequel it becomes that much harder to remember why Silent Hill was so successful in the first place, as the series continues its descent into franchise hell.
    • 72 Metascore
    • 50 Critic Score
    An ambitious slice of interactive fiction but not really a very good video game, with unsatisfying and often perfunctory puzzles.
    • 64 Metascore
    • 50 Critic Score
    A promising rhythm action game is reduced to a curiosity for dubstep fans only - and all thanks to an unnecessarily high difficultly level.
    • 58 Metascore
    • 50 Critic Score
    A simple but enjoyable party game that’s very easy to pick up and play with friends – and a considerably better video game than last year’s WWE 2K20.
    • 75 Metascore
    • 50 Critic Score
    A disappointing follow-up to Life Is Strange, that tells its story in the most frustrating way possible, but there’s some signs it could turn things around in the second half.
    • 69 Metascore
    • 50 Critic Score
    The lack of challenge and the fact that you can complete the campaign for free but get roasted in multiplayer without paid upgrades are symptoms of a deep-seated mediocrity. It may be slick, but it’s a peculiarly empty experience.
    • 57 Metascore
    • 50 Critic Score
    Plenty of honest effort has been expended here, but Mario Party has never seemed like a sensible kind of game to turn into a portable title.
    • 64 Metascore
    • 50 Critic Score
    The graphics are great and the course design often inspired but in terms of depth and longevity all this nails is its own finger.
    • 65 Metascore
    • 50 Critic Score
    A mawkish attempt to glorify the 80s that features some gorgeous visuals and music but offers no real insight into the era’s culture or games.
    • 64 Metascore
    • 50 Critic Score
    The imaginative puzzles occasionally come close to replicating the genius of Portal but the bad jokes and repetitive gameplay make this a poor substitute for the real thing.
    • 69 Metascore
    • 50 Critic Score
    It might look like Portal but it certainly doesn't play like it, which is a good thing in terms of the puzzles but not the dour presentation and story.
    • tbd Metascore
    • 50 Critic Score
    It’s fun while it lasts, but we very comfortably finished the game on our first run, which took about half an hour, and while you can just keep going round and beating it again and again, there’s very little inducement to do so; the procedurally generated maps varying so little as to make them effectively identical.
    • 63 Metascore
    • 50 Critic Score
    As good a remaster as Dead Island fans could hope for, since nothing but a complete remake could solve the game’s deep-rooted gameplay and structural issues.
    • 63 Metascore
    • 50 Critic Score
    A stale series stuck in its own Groundhog Day almost redeems itself with The Yard and will entertain casual football fans, but mediocrity seeps into almost every mode in another backwards step for the franchise.
    • tbd Metascore
    • 50 Critic Score
    Its pleasing synth tunes and unusual gameplay are immediately alluring, but that optimism is swiftly trampled by a difficulty level that starts tricky and rapidly becomes sadistic, the overwhelming flurry of notes requiring taps so fast that the music gets lost under an ecstasy of fumbling. It’s always a pity when fresh and interesting ideas don’t quite work, but unfortunately Sonar Beat never manages to live up to its considerable promise.

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