Metro GameCentral's Scores

  • Games
For 4,372 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4422 game reviews
    • 73 Metascore
    • 80 Critic Score
    It’s stacked full of options, including a story mode, the chance to play both games individually, and the all-important crossover mode. This mixes the rules from both games and since they’re similar enough it works pretty well, as your screen becomes filled with tetriminos and… whatever Puyos are supposed to be.
    • 79 Metascore
    • 80 Critic Score
    As simplistic and shallow as it is, the game is still as much fun as ever, with this version also adding a time attack mode and allowing for rewinds and VRR support.
    • 86 Metascore
    • 80 Critic Score
    It’s not the plot that’s important in Deltarune but the bizarre range of characters and the surreal situations you find yourself in. Although at the heart of it all is a very pacifist ideology, that celebrates the power of love and the need for empathy without ever seeming mawkish or patronising. And while also paying homage to old school Japanese role-players and having a cracking soundtrack.
    • 80 Metascore
    • 60 Critic Score
    The problem is that the strategy elements are shallow and underplayed and while the game is fun and interestingly weird, it really doesn’t add up to much. We were interested to see how the mouse controls work, but while they’re fine on a technical level they’re really not necessary, given how little of the map you can see at any one time.
    • 79 Metascore
    • 80 Critic Score
    The Switch 1 version of Sonic X Shadow Generations is undeniably the worst one, if only for its locked frame rate of 30fps. Fortunately, the Switch 2 version is a solid revision that’s almost on par with the PlayStation 5 version.
    • 77 Metascore
    • 70 Critic Score
    There’s no question that this is a great game, but the problem is that this is not the ideal way to experience it. The frame rate is uneven and while this isn’t a straight action game there’s a constant sense that it’s only barely managing to work on the Switch 2. The occasionally blurry visuals are also less impressive than other launch ports and while some of that may be fixed with a patch, it’s clear this is a fairly compromised port.
    • 82 Metascore
    • 80 Critic Score
    The main advantage of the Switch 2 version, if you casually ignore anyone who has played on a PC this century, is mouse controls. You can jump between the dual analogue setup and mouse functionality by flipping one Joy-Con on its side, and it transitions seamlessly between them whenever you want. There’s a mouse sensitivity slider which you can attune to your speed and, after some adjustment in nailing down the spell configurations with the buttons twisted sideways, it quickly became our preferred way to play.
    • 89 Metascore
    • 90 Critic Score
    For a start, it’s the only current gen-only game available at launch. And while that’s not a particularly good indication of the Switch 2’s power, given that Split Fiction isn’t a very graphically demanding game, it’s still impressive that it works as well as it does. It’s capped at 30fps when docked but it looks almost indistinguishable from the PlayStation 5 version.
    • 62 Metascore
    • 50 Critic Score
    A dull and frustrating co-op puzzle game, that has little chance of entertaining a younger audience and is too simplistic and repetitive for adult gamers.
    • 29 Metascore
    • 20 Critic Score
    One of the worst video games of the modern era, that clearly isn’t finished – but just as clearly wouldn’t be worth even a moment of your time if it was.
    • 95 Metascore
    • 100 Critic Score
    The definitive version of one of Nintendo’s most astounding technical and design achievements, that expands and refines the world of Breath Of The Wild in new and unexpected ways.
    • 85 Metascore
    • 70 Critic Score
    An excellent Yakuza game with some Switch 2 benefits, but the bonuses fail to justify the high price tag.
    • 80 Metascore
    • 70 Critic Score
    The best F-Zero clone since Fast RMX, with some extremely impressive visuals for a Switch 2 launch game, although the structure and track design lack Nintendo’s finesse.
    • 94 Metascore
    • 100 Critic Score
    One of the best video games ever made gets a substantial performance boost on the Switch 2 and provides the perfect opportunity for new players to jump in or for veterans to hoover up every last Korok.
    • 86 Metascore
    • 90 Critic Score
    An excellent follow-up to Mario Kart 8 that takes the series into exciting new directions, although the open world element is surprisingly undercooked and almost irrelevant.
    • 54 Metascore
    • 30 Critic Score
    A bizarre attempt to celebrate the launch of the Nintendo Switch 2 in the most boringest way possible, with a limp collection of unentertaining minigames made even duller by suffocatingly clinical presentation.
    • 70 Metascore
    • 60 Critic Score
    Charming, silly, and occasionally profound but Keita Takahashi’s latest lacks the gameplay hook of Katamari Damacy, even if it is surprisingly well written.
    • 77 Metascore
    • 60 Critic Score
    FromSoftware struggle to force the square peg of Elden Ring into the round hole of a co-op roguelite, and while they just about manage to make it work the whole game feels like only a half-successful experiment.
    • 71 Metascore
    • 60 Critic Score
    A flawed but interesting attempt at a mash-up of everything from God Of War to Dark Souls, but where crafting weapons is often more fulfilling than using them.
    • 82 Metascore
    • 80 Critic Score
    Startling realism mixed with clever fantasy elements create one of the most compelling motorsport games of the current gen.
    • tbd Metascore
    • 80 Critic Score
    An effective expansion of the original’s deck-building roguelite structure, that adds lots of enjoyable new features and becomes one of the few games to rival Slay The Spire.
    • 73 Metascore
    • 70 Critic Score
    A spruced up, lightly streamlined refresh of the classic Ukrainian shooter-meets-survival horror series that retains every bit of its uncompromisingly bleak character and individuality.
    • 75 Metascore
    • 70 Critic Score
    A fine attempt at turning 80s cop shows into a video game, that wisely uses PS1 era GTA games as its gameplay template.
    • 81 Metascore
    • 80 Critic Score
    Another excellent compilation of forgotten Capcom fighters, with the revival of Power Stone and Capcom Vs. SNK being especially welcome – even if it’s a shame these aren’t the Dreamcast versions.
    • 83 Metascore
    • 70 Critic Score
    Another mini-reboot for the father of FPS, but while it’s less complex and challenging than Doom Eternal it’s still a fine homage to the seminal original.
    • 77 Metascore
    • 70 Critic Score
    One of the most visually distinctive games of the year, that proves you don’t need realism or gore to be scary – in this enjoyable mix of stealth, puzzle-solving, and surreal horror.
    • 62 Metascore
    • 70 Critic Score
    A complex interconnection of influences results in a game that’s both familiar and interestingly unique, with a few rough edges compensated for by excellent combat and role-playing systems.
    • tbd Metascore
    • 20 Critic Score
    Players who’ve been around the free-to-play block will immediately recognise Kingshot as a reskin of Whiteout Survival, which itself is identical in gameplay terms to Top War: Survival, Age Of Empires, and a host of other games cynically designed to exploit unwary players financially. Do yourself a favour and give it a wide berth.
    • tbd Metascore
    • 70 Critic Score
    The destructible scenery and different map sizes keep you on your toes, even if gameplay can lack depth, with matches heavily dependent on the quality of teammates and enemies.
    • tbd Metascore
    • 80 Critic Score
    It’s been enhanced on practically every level from the original, and while its text-only conversations tend to go on a bit tool long, and the jaunty tune it plays when you die quickly becomes mildly enraging, it’s a compelling game whose crafting recipes and research build into a significant array of construction options. You’ll also upgrade your spacesuit, making you faster, stronger and harder to kill; its role-playing elements prove as addictive as ever and it features cross-platform saves for those who also own it on Steam.
    • tbd Metascore
    • 70 Critic Score
    Katamari’s gameplay hasn’t really changed since its 2004 PlayStation 2 inception, and apart from the faux influencer window dressing and slightly wonky touch controls, for better or worse this is essentially the same game it always has been.
    • 80 Metascore
    • 80 Critic Score
    One of the best 3D Metroidvanias ever made, with the same endearing sense of humour as the original but several welcome improvements and a more substantial adventure.
    • 92 Metascore
    • 90 Critic Score
    Thrilling open world driving peppered with a massive variety of challenges, events, racing styles and carefully orchestrated, motoring mayhem, as one Xbox’s tentpole exclusives arrives on PlayStation 5.
    • 82 Metascore
    • 80 Critic Score
    An excellent remaster that preserves the original’s eccentricities and old school character, while instituting a complete graphical overhaul and adding a suite of modern conveniences.
    • 92 Metascore
    • 90 Critic Score
    An extraordinary debut release from a French indie studio that has managed to make the best JRPG of recent years, with some of the best combat the genre has ever seen.
    • 71 Metascore
    • 60 Critic Score
    An ambitious and visually arresting double-A adventure, that blends Assassin’s Creed’s stealth with Halo’s epic scenery, but which is compromised by a litany of minor technical issues.
    • 80 Metascore
    • 80 Critic Score
    An excellent return to form for one of the most respected 2D fighters in the business, that makes a solid impact despite some gimmicky guest characters.
    • 81 Metascore
    • 90 Critic Score
    A fast-moving and savagely difficult 2D platformer that draws equal inspiration from Limbo and Soulsborne games, with its own restless sense of invention that never falls short.
    • 88 Metascore
    • 90 Critic Score
    A brilliantly realised and atmospheric first person action game, that turns the spirit of Raiders of the Lost Ark into a fully-fledged adventure with role-playing trimmings.
    • 85 Metascore
    • 80 Critic Score
    A beautifully made first person puzzle roguelite that demands tenacity and patience (and writing things down) to unravel its fascinating mysteries.
    • 77 Metascore
    • 50 Critic Score
    An extremely workmanlike throwback to early generations of platform adventure, that completely wastes its interesting setting and gorgeous visual design.
    • tbd Metascore
    • 70 Critic Score
    The way it layers plot and characters around playing the made-up handheld – which at one point you have to repair when it breaks – works beautifully, the physicality of the handheld brilliantly realised on your phone screen, even if the simulated Kid Cosmo game itself is only okay.
    • tbd Metascore
    • 80 Critic Score
    It’s fun, and its script wonderfully acerbic.
    • tbd Metascore
    • 70 Critic Score
    With a downbeat art style and a plot that gradually reveals all that lurks beneath, there’s plenty of exploration and ship upgrading to undertake on your way to finding out what’s going on. It felt a bit too slim on consoles and PC but while it works better on mobile the price tag is more than most are likely to pay for the full thing.
    • tbd Metascore
    • 70 Critic Score
    Whether it has the staying power Supercell traditionally aims for remains to be seen, but it’s an interesting new direction for the studio.
    • 71 Metascore
    • 70 Critic Score
    Given its cute good looks it’s surprisingly tough, with fights easily able to blindside you when spell-casting enemy Wielders are involved. If you don’t mind a few retries, and make sure you scour the countryside for power-ups, this will keep you busy for weeks.
    • 82 Metascore
    • 80 Critic Score
    A well executed VR port of Hitman World of Assassination, that brings motion control and higher resolution visuals to Agent 47’s lightly comedic sandbox of global contract killing.
    • 78 Metascore
    • 70 Critic Score
    A very competent Soulslike, with excellent combat and an attractive art style – it’s just a shame it barely even tries to do anything new.
    • 74 Metascore
    • 70 Critic Score
    An alternative to Fallout rather than a homage, with a more freeform approach to open world gaming that offers more meaningful freedom than many other bigger budget titles.
    • 81 Metascore
    • 70 Critic Score
    If you’ve never liked Assassin’s Creed this won’t win you over but Shadows is a well-made and exciting iteration that’s impressively well-polished, even if it lacks any significant new ideas.
    • 87 Metascore
    • 80 Critic Score
    A fantastic open world role-player, with a mountain of content and interesting diversions – although the unengaging storytelling remains its main weakness.
    • 48 Metascore
    • 40 Critic Score
    In terms of gameplay, it has little in common with the 37-year-old original but the fact that this is a generic and unremarkable copy of other, better games unfortunately makes this a very authentic sequel.
    • 79 Metascore
    • 70 Critic Score
    A fascinating cosy experiment, packed with memorable characters and sharp writing, but which occasionally stumbles in the execution.
    • tbd Metascore
    • 70 Critic Score
    The mobile version is solid enough but the touch controls aren’t up to the job, despite generous auto-aim, meaning you’ll need to use a Bluetooth controller to navigate its twitchy, fast-moving scenarios.
    • tbd Metascore
    • 70 Critic Score
    The interface is silky smooth, rounds are quick and rewarding, and without the need to try and profit from you, unlocks arrive frictionlessly, making for a pleasing golf-themed mobile distraction.
    • 84 Metascore
    • 80 Critic Score
    Coming with all three tranches of DLC, this is another roaring success from the team at Feral Interactive and a welcome return for a spin-off that is considerably more entertaining than some of the mainline entries.
    • 79 Metascore
    • 80 Critic Score
    It’s at least as much about exploration, across several huge and detailed mountains, as it is about time trials and pulling off tricks, and its touch controls are wonderfully intuitive. All that’s missing is the glühwein.
    • 84 Metascore
    • 90 Critic Score
    It had a tough task following up last year’s incredible effort, but with the injection of The Bloodline this new entry becomes another top notch wrestling game.
    • 91 Metascore
    • 90 Critic Score
    Another cracking co-op extravaganza that successfully blends collaborative puzzling and spectacular action sequences into a breathless, occasionally moving and often hilarious, two-player-only experience.
    • tbd Metascore
    • 80 Critic Score
    A very welcome remaster of one of gaming’s most carefully hidden secrets, whose charming retro simplicity is as entertaining today as it was 22 years ago on the Game Boy Advance.
    • 83 Metascore
    • 80 Critic Score
    Another excellent addition to the Two Point series, bringing the customary levels of refinement and charm to simulating the business of museum creation and management.
    • 88 Metascore
    • 90 Critic Score
    An excellent follow-up to Monster Hunter World, which expands the formula in a number of useful and exciting ways, without streamlining the heart out of the franchise.
    • 78 Metascore
    • 70 Critic Score
    Not the most polished of officially licensed golf games, but its passion for the sport and wide variety of options make it a very playable and fun experience.
    • 75 Metascore
    • 50 Critic Score
    A disappointing follow-up to Life Is Strange, that tells its story in the most frustrating way possible, but there’s some signs it could turn things around in the second half.
    • 79 Metascore
    • 60 Critic Score
    A semi-successful pirate take on the Like A Dragon formula, held back by its lack of focus, drawn out length, and surprisingly weak story.
    • 62 Metascore
    • 40 Critic Score
    The three worst Tomb Raider games, remastered for a modern audience but unable to overcome their archaic systems, dull action, and uninspired design.
    • 80 Metascore
    • 60 Critic Score
    A modestly ambitious action role-player, that’s very good at making you feel you have an impact on the world, but it’s let down by endless reams of mundane dialogue and predictable mechanics.
    • tbd Metascore
    • 70 Critic Score
    Each run sees Turnip Boy battling through different zones of the bank, twin stick shooter-style. You need to help him steal as much as possible, then head to the exit before the law arrives. Initially that’s quite a short process but runs get longer as you purchase better equipment. The relatively compact map and swiftly (for a roguelite) acquired list of upgrades are nicely suited to mobile play.
    • tbd Metascore
    • 60 Critic Score
    The touch controls work well, and while it’s not particularly complex or involving, it’s a nice bit of snack-sized phone entertainment to while away a few minutes.
    • tbd Metascore
    • 80 Critic Score
    There are hints to help prevent mental blocks ending your progress, which given the game’s refusal to explain itself is at least fair, and its puzzles strike an elegant balance between challenge and satisfaction.
    • tbd Metascore
    • 60 Critic Score
    If you didn’t play the first game this may be worth a look, but we feel as though we’ve already had a lifetime’s dose of Archero.
    • tbd Metascore
    • 70 Critic Score
    Unfortunately, as with plenty of triple-A ports, its touchscreen controls don’t work well enough, their complexity making it all too easy to squeeze off shots when you don’t mean to, which for a silent assassin is a problem. Still, with a controller this is the unabridged Sniper Elite experience, and has its complete list of DLC available, although none of it is included in the initial purchase price.
    • 44 Metascore
    • 20 Critic Score
    An excruciatingly underdeveloped take on the life of a paramedic in a fictitious American city, ruined by rote action, terrible AI, and lifeless mini-games.
    • 79 Metascore
    • 60 Critic Score
    A very disappointing sequel that features a few interesting new ideas but either streamlines the rest or leaves it out on purpose, for you to buy later as DLC.
    • 88 Metascore
    • 70 Critic Score
    A complex and wildly ambitious medieval life simulator that basks in historical detail and will happily take over months of your life, even if its radical sense of freedom can create unintended impasses.
    • 90 Metascore
    • 90 Critic Score
    A fantastic sequel which succeeds in providing a mechanically deeper role-playing experience, while still being one of the best-written games around.
    • 69 Metascore
    • 50 Critic Score
    You can’t fault its ambition, but this is too little game stretched across too much open world map, with repetitive enemy encounters and tedious storytelling.
    • 75 Metascore
    • 70 Critic Score
    A fully-featured mid-generation slab of enjoyable Nazi-shooting, that has only a few unique ideas but still manages to remain compelling throughout.
    • 79 Metascore
    • 50 Critic Score
    Some very minor improvements to the Dynasty Warriors formula but this is just as vapid and repetitive as it was back in the PlayStation 2 era, only now with relatively modern graphics.
    • 77 Metascore
    • 70 Critic Score
    Purposefully old-fashioned and frequently frustrating, but despite being a 15-year-old retro themed Wii game this remaster still holds up surprisingly well.
    • tbd Metascore
    • 70 Critic Score
    Like its console older brother, the ‘nemesis’ inter-driver rivalry system doesn’t quite come off as intended, and it does drop the odd frame, but the port to mobile is another remarkable achievement for Feral Interactive.
    • tbd Metascore
    • 80 Critic Score
    Two indie Wario Land homages in as many years is a strange but very welcome coincidence, as this is almost as good as Pizza Tower – while still being very much its own game.
    • 87 Metascore
    • 80 Critic Score
    An absurd concept but an inspired turn-based tactics game that, quite unexpectedly, has one of the best scripts of the last 12 months.
    • 91 Metascore
    • 90 Critic Score
    A staggering achievement in terms of role-playing interactivity and flexibility, that also manages to be both accessible and maintain a fun sense of the absurd.
    • 51 Metascore
    • 60 Critic Score
    Fast, fun and a little bit silly, Squid Game’s battle royale works surprisingly well on mobile, but it lacks the depth to provide any long term interest.
    • 86 Metascore
    • 80 Critic Score
    A superior example of the visual novel, with some of the most compelling storytelling of the generation, even if it’s not very interactive.
    • 74 Metascore
    • 70 Critic Score
    Breathless horror that efficiently recreates the look and feel of Aliens, but is let down by clunky motion sensing controls and reloading mechanics.
    • 70 Metascore
    • 50 Critic Score
    A gorgeous retro homage to early 90s kids TV and video games, but where the total lack of depth and challenge leaves little for even fans to get their teeth into.
    • 74 Metascore
    • 70 Critic Score
    A brief new slice of Monument Valley’s unique and minimally drawn perspective-bending puzzles, with the promise of more to come.
    • tbd Metascore
    • 70 Critic Score
    It was buggy on its release 15 years ago and is consistent with that today, with occasional crashes and visual glitches even on a recent iPad Pro. It does work though and it’s a lot of game – and a chunky 10GB download – to take with you on the train, even if its touchscreen controls can sometimes be a bit fiddly.
    • tbd Metascore
    • 70 Critic Score
    Originally released on PC, the touchscreen version works even better, although at around half an hour’s total play time, with little to draw you back for a replay, this will appeal to a fairly select audience.
    • 78 Metascore
    • 70 Critic Score
    A live service game with the superpower of longevity, assuming it can maintain the balance between being a casual and competitive online shooter.
    • 69 Metascore
    • 70 Critic Score
    Stripped of its exploitative microtransactions, Pocket Camp returns as a paid-for app, bringing a superior, if abridged, Animal Crossing experience to mobile.
    • 77 Metascore
    • 80 Critic Score
    You could just buy the classic Bubble Bobble and Rainbow Islands separately but while none of the other games in this retro arcade collection are anywhere near as good, they are all at least interesting.
    • 56 Metascore
    • 60 Critic Score
    A game about fighting office block-sized monsters, where you spend most of your time battling far less interesting human-scale enemies, with clumsy and repetitive melee combat that pales next to the all-too-few behemoth fights.
    • 86 Metascore
    • 90 Critic Score
    A big budget recreation of the Indiana Jones cinematic experience, that is both a loving homage to the movies and a complex, ambitious action adventure in its own right.
    • 68 Metascore
    • 70 Critic Score
    A staggeringly detailed flight simulator with a wealth of new craft and aviation challenges, that now works like an actual video game – but the technical shortcomings are still noticeable and frequent.
    • 83 Metascore
    • 80 Critic Score
    A brilliantly strange, neon-lit survival horror that mixes 90s style visuals and gameplay with a very modern take on love in the 21st century.
    • 71 Metascore
    • 50 Critic Score
    A co-op action roguelite with simplistic, special move-based combat and some heroes that don’t quite pull their weight, which while fine in multiplayer is not satisfying enough to take on solo.
    • 68 Metascore
    • 70 Critic Score
    Solid realisations of some superb, underexposed games from the heyday of the 2D shooter genre, that illustrate the immediate legacy of R-Type and the coming of the Metal Slug games.

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