Metro GameCentral's Scores

  • Games
For 4,372 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4422 game reviews
    • 79 Metascore
    • 80 Critic Score
    It’s noticeably harder precision aiming sniper rifles, giving shorter range fully automatic guns an advantage, but its roster of 10 legends unlocks more quickly than it did on PC and console, and matches have the requisite speed and tension. A solid start.
    • tbd Metascore
    • 60 Critic Score
    Blow up cars, send people flying, jump off tall structures, and do your best to combat the terrible controls just enough to fulfil each level’s litany of objectives. Goat Simulator’s re-emergence on Apple Arcade is identical to the original release, offering its peculiar demolition-orientated delights to a new generation.
    • 80 Metascore
    • 80 Critic Score
    A wonderfully unique historical adventure whose seemingly simple gameplay is made wonderfully tense by artful presentation and a sharp script.
    • 71 Metascore
    • 70 Critic Score
    A charming, atmospheric indie game with some enjoyably imaginative puzzles and evocative visuals, whose only real flaw is a lack of longevity.
    • 77 Metascore
    • 70 Critic Score
    A well executed and impressively detailed mix of Metroidvania exploration, Soulslike combat, and role-playing style customisation that’s marred only by its demanding controls.
    • 77 Metascore
    • 80 Critic Score
    More highly addictive Nazi cranium popping, that improves almost every aspect of the experience – especially in terms of the open world and expanded weapon options.
    • 64 Metascore
    • 40 Critic Score
    A complex, vampire-centric role-playing game where conversations replace violence, but whose boring puzzles and undercooked script suggest its budget didn’t stretch nearly as far as its ambitions.
    • 72 Metascore
    • 60 Critic Score
    A loving homage to the Evil Dead franchise, but it’s a series that doesn’t particularly suit the 4 vs. 1 concept, with shallow combat and too little variety.
    • 67 Metascore
    • 60 Critic Score
    A stylish blend of rhythm action and dungeon crawler that misses a beat when it comes to satisfying gunplay.
    • 65 Metascore
    • 60 Critic Score
    It feels more like a long lost SNES game than a modern action role-player but that’s clearly the point in this charming, if insubstantial, prelude to Eiyuden Chronicle: Hundred Heroes.
    • 72 Metascore
    • 60 Critic Score
    Another impressive attempt at a 2D Soulsborne but a less entertaining game than Salt And Sanctuary, with some frustrating combat that doesn’t always feel entirely fair.
    • tbd Metascore
    • 70 Critic Score
    The absence of clues and the plethora of places where words overlap provide a decent challenge right from the start, and there’s plenty of free content to try before you have to spring for the full game. It’s not Wordle but it is a fun alternative for those seeking a new challenge.
    • tbd Metascore
    • 40 Critic Score
    It looks nice, but there’s absolutely nothing going on underneath the veneer, apart from collecting currencies to perform upgrades that let you continue fighting more identical battles, while the game patiently tries to hawk its microtransactions.
    • 76 Metascore
    • 70 Critic Score
    It’s an impressive achievement given the game’s inherent complexity but, especially on a phone screen, battles are fiddly, with the job of highlighting and dragging units rendered inaccurate by the size of your thumbs compared with your microscopically small fighting men and cavalry. The less time pressured diplomatic elements work far better.
    • tbd Metascore
    • 80 Critic Score
    There’s no time pressure and the gentle soundtrack lends it a mellow pace that in no way undermines its challenge or the feel good nature of its puzzles.
    • tbd Metascore
    • 60 Critic Score
    Battles are initially a walkover, almost never resulting in a loss, the only limit to your raiding being time and patience. The issue is that unlimited battles swiftly reveal the limitations of its game design, with ennui setting in far earlier than in the more polished Supercell titles that inspire it.
    • 69 Metascore
    • 40 Critic Score
    The attempts to mirror the cinema of Akira Kurosawa work on a visual level but the story and gameplay are so empty and repetitive this barely works as a homage, let alone an engaging game in its own right.
    • 82 Metascore
    • 80 Critic Score
    An absorbing mix of tabletop inspirations and sci-fi storytelling, that makes for one of the most unique and well-written games of the year.
    • 72 Metascore
    • 60 Critic Score
    A muddled reimagining of the groundbreaking Wii Sports, with an unwarranted focus on online play and new game additions that are never as much fun as the originals.
    • 57 Metascore
    • 40 Critic Score
    A bad idea poorly realised and while the original coin-op retains its campy charm this remake is rendered pointless by the unsatisfying controls and glitchy performance.
    • 74 Metascore
    • 70 Critic Score
    It hasn’t aged particularly well, and there are serious technical issues with the remaster, but the sequel to Chrono Trigger is still one of the original PlayStation’s best Japanese role-players.
    • 83 Metascore
    • 80 Critic Score
    A delightful and hugely entertaining journey of puzzles, battles, and exploration that makes you feel a part of both its story and the living, breathing, miniaturised world of Moss.
    • 82 Metascore
    • 90 Critic Score
    A wonderfully enthusiastic love letter to Lego, Star Wars, and video games in general, that goes above and beyond the call of duty in terms of the scale of the adventure, the attention to detail, and the sheer volume of content.
    • 76 Metascore
    • 60 Critic Score
    A reskinned Borderlands 3 that would’ve been much better off as an expansion, given it’s too short to justify the outrageously high price tag and too long to hide the lack of variety and new ideas.
    • 73 Metascore
    • 70 Critic Score
    An appealing riff on the Pokémon role-playing formula which, while a little too safe, has enough small deviations and improvements to justify its existence.
    • 73 Metascore
    • 60 Critic Score
    Despite some of the same minds behind Dishonored being involved, this top-down immersive doesn’t live up to its soaring ambitions and often struggles to entertain.
    • 85 Metascore
    • 90 Critic Score
    Unleashing the full, terrifying complexity of a PC-based grand strategy game on console is a Herculean task, which Crusader Kings 3 manages with deftness and aplomb.
    • 85 Metascore
    • 70 Critic Score
    One of the best Kirby games ever made and while the formula hasn’t changed as much as it first seems it’s also one of the most enjoyable co-op titles of recent years.
    • 75 Metascore
    • 40 Critic Score
    Rarely has such a big budget game been based on such a thin gameplay premise, with this bafflingly dull first person action adventure that begins to run out of steam by the end of the tutorial level.
    • 73 Metascore
    • Critic Score
    If it wasn’t for the change in graphics this would get an unequivocal recommendation and even with that issue, we can’t imagine anyone that already enjoys Mario Kart 8 not thinking this isn’t worth getting as well.
    • 72 Metascore
    • 60 Critic Score
    Enjoyable Souls-lite combat can’t make up for the tedious loot system and laughably bad storytelling, in this misconceived Final Fantasy spin-off.
    • 85 Metascore
    • 80 Critic Score
    Old school adventure sensibilities and an expertly-designed puzzle box world combine in this charming and engaging indie gem.
    • 81 Metascore
    • Critic Score
    The 60fps option improves the gameplay to a small degree but, almost a decade later, it’s not the graphics or the story that impresses the most in GTA 5, but the open world design. It’s the one element that is beyond criticism and while it is beginning to seem a little old-fashioned compared to newer titles like Zelda: Breath Of The Wild and Elden Ring it’s still lightyears ahead of any of its would-be rivals.
    • 71 Metascore
    • 60 Critic Score
    The first post-season pass DLC is a substantial slab of new plot, gear, and abilities but never anything more than that. If you loved the base game, this is a lot more of exactly the same.
    • 78 Metascore
    • 80 Critic Score
    A remarkable comeback for the franchise, with a redesigned game engine and control overhaul making for a very entertaining experience.
    • tbd Metascore
    • 50 Critic Score
    It’s mildly engaging, and you can call in friends to help if boss encounters get sticky, but other than the usual compulsion of role-playing style levelling up, it’s pretty forgettable.
    • tbd Metascore
    • 70 Critic Score
    Games can go on for quite a while, but it’s a rewardingly tactical process and later victories especially can feel like genuine achievements against the odds.
    • tbd Metascore
    • 80 Critic Score
    Its ecological message is delivered with finesse and charm, and the hour or so its nine chapters will take you to complete is rarely less than enchanting.
    • tbd Metascore
    • 60 Critic Score
    Favouring smaller, more scripted levels than its forebear, you’ll once again need to bump off targets while preventing your handiwork from being noticed by security. That means engineering ‘accidents’ by shooting pieces of scenery or gunning down targets where their bodies will fall conveniently out of sight. While still entertaining, PvP contests often seem as though you’re playing a bot rather than a human and the whole package feels a shade less compelling than the original, which is currently available for 49p.
    • tbd Metascore
    • 20 Critic Score
    Between the mountains of paid content and limited range of things to do, you can’t shrug the sense of stultifying pointlessness in a game that’s not really a game at all.
    • 83 Metascore
    • 80 Critic Score
    With myriad graphical touches, from the creepy crawlies that infest many levels to your character’s tiny, bloody footprints as she wanders away from the scene of a battle, it’s clearly a labour of love.
    • 41 Metascore
    • 20 Critic Score
    Not only the worst game Platinum has ever made but one of the worst live service titles of any kind, with an especially disgusting attitude towards microtransactions.
    • 83 Metascore
    • 60 Critic Score
    A visual novel that offers the occasional diversion into some engaging turn-based strategy but would’ve been infinitely better if it had curtailed it’s long-winded storytelling aspirations.
    • 65 Metascore
    • 70 Critic Score
    A highly original, dark gothic thriller whose lack of compromises will restrict its audience but are hard not to admire.
    • 63 Metascore
    • 40 Critic Score
    A perfunctory kart racing spin-off that has a few unique charms but falls well short of its far superior competition.
    • 87 Metascore
    • 90 Critic Score
    Making full use of PlayStation 5’s DualSense controller to convey an incredibly deep and satisfying driving model, everything from weather to reflected sound effects have been modelled to perfection – making Gran Turismo 7 easily the world’s most complete driving game.
    • 76 Metascore
    • 70 Critic Score
    Although its addition of plot and characters doesn’t quite work the racing action is as thrilling as ever, with a huge diversity of vehicles and the compelling handling fans have come to expect from the series.
    • tbd Metascore
    • 70 Critic Score
    An impossibly ugly attempt at a faux retro 2D shooter that thankfully plays better than it looks, but still feels like a mostly wasted opportunity.
    • 96 Metascore
    • 90 Critic Score
    A masterful blend of Dark Souls and Zelda: Breath Of The Wild that makes high demands of its players and yet still remains surprisingly accessible and adaptable.
    • 65 Metascore
    • 50 Critic Score
    Less a reboot of a forgotten NES game and more a sub-par clone of Dead Cells, where the gorgeous visuals cannot hide the mediocre gameplay.
    • 79 Metascore
    • 80 Critic Score
    There’s still room for improvement but this is the best King Of Fighters has been for many years, with enough new features to please both veterans and newcomers.
    • 86 Metascore
    • 90 Critic Score
    An inspired ending to the Warhammer trilogy that rather than just adding new factions makes a host of clever additions and changes to the gameplay and structure, in what is one of the great achievements in modern strategy gaming.
    • 88 Metascore
    • 80 Critic Score
    A solid sequel to the crowd-pleasing original, which still doesn’t make enough of its unique setting but manages to add an impressive amount of depth to its combat and side content.
    • 87 Metascore
    • 80 Critic Score
    A bright and breezy revamp which builds on OlliOlli’s established mechanics with an abundance of personality and reverence for skateboarding culture.
    • tbd Metascore
    • 70 Critic Score
    Each garden is its own discrete puzzle, that takes tapping and experimentation to pick apart, clearing the way for your feline hero to make his way across the next hedge. Lovely hand drawn artwork and a piano soundtrack complement its mediative pace.
    • tbd Metascore
    • 40 Critic Score
    It’s nostalgic fun to start with, but you quickly reach a stage where currencies pile up so slowly that you either have to spend actual money or leave it alone for half-days at a time. Despite its high production values, there’s just too little to do.
    • tbd Metascore
    • 80 Critic Score
    Gradually unlock and research new weapons and armour to support your increasingly testing forays, in a game that takes some getting used to, but rewards dedication with challenging and complex stop motion battles.
    • 81 Metascore
    • 60 Critic Score
    As a straight action game the core combat is elegant and original but the roguelite structure makes the already mountainous difficulty just too much to bear.
    • 76 Metascore
    • 70 Critic Score
    A little rough around the edges, especially in terms of the storytelling, but the interminable wait for this open world zombie sequel has been worth it.
    • 87 Metascore
    • 80 Critic Score
    Uncharted 4 is one of the best action adventure games ever made but this remaster does so little to improve the experience it doesn’t feel like anything other than a cynical cash grab.
    • 83 Metascore
    • 80 Critic Score
    There’s still a lot of room for improvement but this is easily the best Pokémon game for several years and a positive new direction that the mainline games would be wise to follow.
    • 73 Metascore
    • 80 Critic Score
    An absorbing, tactical three-person co-op game that does well to expand the Rainbow Six gameplay into a more fantastical setting.
    • 78 Metascore
    • 70 Critic Score
    An admirable refresh of a cult classic, with excellent presentation and thoughtfully implemented new mechanics, but it’s held back by its reluctance to modernise in other areas.
    • 79 Metascore
    • 60 Critic Score
    Despite the huge variety of moves and characters, this disappointing follow-up to Guacamelee is let down by mindless combat and bland dungeon design.
    • 93 Metascore
    • 90 Critic Score
    Kratos looks better than ever in this welcome PC port of one of the best action adventures of the outgoing generation.
    • tbd Metascore
    • 90 Critic Score
    Motion Twin’s winning take on 2D Metroidvania roguelikes is kept alive by another excellent DLC expansion.
    • 77 Metascore
    • 80 Critic Score
    Multiplayer is still about who has the better car, limiting its playability, but the single-player mode is excellent.
    • tbd Metascore
    • 70 Critic Score
    Featuring Buzz Lightyear, Elsa from Frozen, Wreck-it Ralph, Mickey Mouse, Moana, Maleficent, and others, more characters are due this year. It’s a solid start, and provided matchmaking remains this easy, a promising one.
    • 83 Metascore
    • 80 Critic Score
    Naturally, it still suffers the same flaws in terms of storytelling and pacing as the console originals, but with all three pieces of DLC included the exceptional value for money makes it hard to resist.
    • 70 Metascore
    • 70 Critic Score
    An obvious labour of love that finally provides a full release for one of the best looking 2D arcade games ever made, although it’d be wrong to paint it as a lost classic in terms of gameplay.
    • 46 Metascore
    • 30 Critic Score
    Praey For The Gods attempts to do far too much with obviously limited resources and the end result is a buggy, frustrating chore that at no point comes to close to doing anything as well as Shadow Of The Colossus, let alone bettering it. Like a bad pub tribute band, its only real accomplishment is making you appreciate the original even more.
    • 70 Metascore
    • 60 Critic Score
    Too familiar, too easy, and too short but if you’re looking for an undemanding time waster on Game Pass you can certainly do worse than The Gunk.
    • 83 Metascore
    • 80 Critic Score
    Shovel Knight’s first spin-off is just as good as his mainline games, with a clever take on tile-matching puzzlers that offers an enjoyably unique challenge.
    • 83 Metascore
    • 80 Critic Score
    A genre hybrid that turns repetitive loop grinding into one of the most uniquely addictive gaming experiences of the year, with surprisingly few caveats.
    • 63 Metascore
    • 60 Critic Score
    The low budget is obvious throughout but the game is clearly trying its best, with a great gameplay experience and an impressive array of options and licences.
    • 73 Metascore
    • 60 Critic Score
    When you factor in the £25 price tag, Big Brain Academy: Brain Vs. Brain could be considered a no-brainer, if you’re after a decent party game that’s suitable for everyone. However, the lack of new mini-games and disappointing online features does make this franchise comeback feel more cynical and lazy than it should.
    • 87 Metascore
    • 80 Critic Score
    The bizarrely structured and frequently uninteresting story campaign threatens to undermine the multiplayer, but this is still easily the best Halo has been for over a decade.
    • 73 Metascore
    • 70 Critic Score
    An extremely solid space combat simulator that struggles in terms of storytelling, and doesn’t entirely justify its open world approach, but still offers an enjoyably unique experience.
    • 79 Metascore
    • 80 Critic Score
    An excellent console port of a deep, impressively addictive, and very amusing, sandbox megalomaniac simulator.
    • 77 Metascore
    • 90 Critic Score
    An excellent sci-fi platformer with exquisite art design and sublime traversal mechanics, which finds distinctive ground among its obvious inspirations.
    • 71 Metascore
    • 60 Critic Score
    A colourful and good-humoured 3D retread of 1990s point ‘n’ click adventures that despite the odd innovation suffers from the same frustrations and limitations as its ancient forebears.
    • 82 Metascore
    • 80 Critic Score
    A charming paid-for addition to New Horizons that doesn’t feel exploitative even as it comes off the back of one of the best free updates in recent gaming history.
    • 83 Metascore
    • 70 Critic Score
    Time has not been kind to some elements, but KOTOR’s story and characters are still the most interesting there’s ever been in a Star Wars video game.
    • 63 Metascore
    • 80 Critic Score
    An odd, but admirably experimental AAA game, which offers plenty of epic scale action at launch but whose true worth will probably only be revealed in the months to come.
    • 73 Metascore
    • 60 Critic Score
    A cheap-looking and unambitious remake of a generic Pokémon entry that seemed bereft of new ideas in 2006, let alone now.
    • 73 Metascore
    • 60 Critic Score
    A cheap-looking and unambitious remake of a generic Pokémon entry that seemed bereft of new ideas in 2006, let alone now.
    • 54 Metascore
    • 50 Critic Score
    Lazy, amateurish, and half-finished are not how you usually expect to describe a Rockstar game, but this easily avoided mess shows three classic games in the least flattering way possible.
    • 73 Metascore
    • 70 Critic Score
    Skyrim is back yet again, with a graphical makeover and new user generated content, but at full price even fans of brazen commercial cynicism will find their eyebrows quietly reaching for the sky.
    • 78 Metascore
    • 80 Critic Score
    A bigger and better sequel which works as both a compelling management sim and a celebration of the Jurassic Park franchise.
    • 84 Metascore
    • 70 Critic Score
    The battle system is excellent but the Shin Megami Tensei series once again misses a golden opportunity to reincarnate itself, with its sparse plot and sky high difficulty.
    • 73 Metascore
    • 70 Critic Score
    A reliable entry full of variety and worthwhile content, that simultaneously leaves an aroma of staleness that is beginning to taint the whole Call Of Duty franchise.
    • tbd Metascore
    • 70 Critic Score
    Brought to life with high quality voice acting that adds to its eerie atmosphere, there’s some decent puzzling and 2D exploration on your way to its final showdown, in what is quite clearly a labour of love.
    • tbd Metascore
    • 60 Critic Score
    It’s intensely satisfying when you get it right, with strings of good decisions leading to lengthy but increasingly precarious survival. Unfortunately, its slow drip feed of rewards means it takes too long to unlock new cars and especially tracks, making it a protracted grind even if the gameplay itself remains compelling.
    • 71 Metascore
    • 70 Critic Score
    It may lack some of its inspiration’s subtlety and finesse but it looks fantastic, plays a reasonably balanced game, and has certainly got scope for further refinement as it settles in.
    • 65 Metascore
    • 60 Critic Score
    It’s gently whimsical and considerably less mechanically complex than either Pokémon Go or Wizards Unite and while it does offer some encouragement to go out and get some fresh air, it’s almost more pedometer than game, and is all but pointless on a tablet.
    • tbd Metascore
    • 80 Critic Score
    While it’s undemanding and not a game in the conventional sense, the high production values, tactility, and level of detail make Townscraper a delight to interact with for those who fancy a break from all that touchscreen twitch.
    • 85 Metascore
    • 90 Critic Score
    Sports Interactive have done it again. The match engine roars into the modern era with significant and overdue AI tweaks, and whilst there are still some stale features the game feels deeper and easier to navigate than ever.
    • 92 Metascore
    • 90 Critic Score
    The best in the series so far, that embraces the open world approach in a way previous entries never quite did – while also being an endlessly enjoyable and highly varied arcade racer.
    • 75 Metascore
    • 80 Critic Score
    A 3D platformer which wears its inspirations on its sleeve but manages to offer enough individual style and unique platforming dynamics to stand on its own.
    • 63 Metascore
    • 30 Critic Score
    An unasked for remaster of a tedious, badly written survival horror that is even less effective now than it was seven years ago.

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