Inverse's Scores
- Games
For 270 reviews, this publication has graded:
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45% higher than the average critic
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3% same as the average critic
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52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Lumines Arise | |
|---|---|---|
| Lowest review score: | The Lord of the Rings - Gollum |
Score distribution:
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Positive: 176 out of 270
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Mixed: 91 out of 270
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Negative: 3 out of 270
270
game
reviews
- By Date
- By Critic Score
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- Critic Score
Playing Chrono Cross was both better and worse than I expected, and I’m glad to have a better understanding of what all the fuss has been about after all these years. I wouldn’t place it in the rare tier of games I’d recommend to positively anyone, but if you’re someone with a deep affinity for this genre, it’s a risk-taking riff on a classic that’s still got surprises to spare.- Inverse
- Posted Apr 5, 2022
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Like a Dragon Gaiden: The Man Who Erased His Name goes back on much of this forward momentum and seeks to latch onto what fans loved about the previous era of the franchise. While it retains the wonderfully designed mini-games and impressively realized city streets of its fictionalized locales, the need to live in the past holds it back. Kazuma Kiryu’s presence is the most concerning, as the story fails to justify why it needs to keep bringing Kiryu out. Every time Kiryu gets out, will he get pulled back in? Maybe they’ll finally snuff him out for real in Like a Dragon: Infinite Wealth.- Inverse
- Posted Nov 6, 2023
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When the platforming actually works, Dying Light 2 is an absolute blast. Chaining together a high-flying hang glider maneuver, then grappling off the edge of a building before executing a perfectly timed series of jumps makes you feel like a superhero. It’s just too bad that more often than not, something will go wrong and you’ll fall to your death instead.- Inverse
- Posted Feb 2, 2022
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Another Code: Recollection is an acceptable game in its own right, if an unexciting one for the majority of its playtime. However, it serves as an excellent case study for the video game remake phenomenon at large and the purpose it serves, reminding the industry of the importance of memory.- Inverse
- Posted Jan 18, 2024
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Nintendo’s newly released remake is more of a 1:1 remaster than a true remake. There’s nothing inherently wrong with this new version of Super Mario RPG, but some of the game’s design flaws and problems are more apparent. While the brilliance of the original still shines through, I continuously found myself wishing more was changed and reimagined.- Inverse
- Posted Nov 15, 2023
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There’s a wonderful game tucked away underneath S.T.A.L.K.E.R. 2 impenetrable surface. When riding high on the ability to go 15 minutes without dying and surviving back-to-back enemy encounters, it works as developer GSC Game World likely intended. At a time when gamers are more willing than ever to play games that challenge them to be more deliberate about their actions, S.T.A.L.K.E.R. 2 will undoubtedly find its audience for years to come as its predecessor did. For fans of the source material — there’s an added layer of artful frustration that mirrors the nihilistic world set forth by the authors...With the inevitable mod scene, expansions, and patches that come along will only improve the solid foundation here. But as it stands now, the vanilla version of the game is more frustrating than it should be, oftentimes not by design, but by the lack of polish that pervades its world.- Inverse
- Posted Nov 21, 2024
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Wo Long: Fallen Dynasty is almost great. Its unfair difficulty is its most substantial flaw, but this is something that could be tweaked in an update. Exploring the world is an immense amount of fun, its controls and movement are fluid, and the world has a definitive sense of style. But many players won’t get to experience all that it has to offer due to its overpowered bosses, especially at the start of the game.- Inverse
- Posted Mar 2, 2023
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This all adds up to a game that feels deeply divided. Any time I was on a contract, I was captivated. The palpable tension of every dice roll left me with sweaty palms and a racing heart, wondering if this would be the job that finally got the better of me. But in slower moments, what takes up the majority of the game when you’re not on the clock, Citizen Sleeper 2 never quite clicked with me. It’s still a stunningly well written game, full of prose that took my breath away, but with a story that overall seems listless and unfocused. There are shining moments of Citizen Sleeper 2 that I’ll carry with me, but in the end it’s much like its protagonist, searching for the core of its own identity and coming up short.- Inverse
- Posted Jan 31, 2025
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Minecraft Legends looks like a role-playing game on the surface, but it’s more of a strategy game. It doesn’t fall in the same vein as lengthy RPGs, with parties of sword-wielding heroes that you bond with over emotional baggage. Instead, it commands the hero’s attention in real-time to protect villages and destroy piglin bases, something it gives players an impressive array of tools to accomplish. However, it relies on the assumption that the player will feel compelled to continue to the next piglin base or village in crisis based on the sheer enjoyment of the gameplay. While Minecraft Legends satisfies in terms of progression and exploration, the paper-thin plot and lack of incentives left me wanting more from the experience.- Inverse
- Posted Apr 14, 2023
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There’s still a lot to love about Consume Me, up to a point. Its funny, poignant story feels as original as it does relatable, supported by its wonderfully playful art. As an example of how mechanics can evoke emotions and draw players deeper into a story, it’s nearly unrivaled. But the fact that failure is never really an option is at odds with the story it’s trying to tell, and ultimately, the abrupt conclusion to that story undercuts the very points it tries to make. Consume Me is utterly original and in many ways feels like a genuine step forward for personal narratives in games, but while it is worth experiencing on those grounds, it sputters out just shy of being something incredible.- Inverse
- Posted Sep 24, 2025
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The first game’s most rewarding ending taught Alex that despite loss and heartache, she needed to move on. Oxenfree II: Lost Signals backpedals on this sentiment and refuses to let go of the past.- Inverse
- Posted Jul 12, 2023
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The most prominent emotion I felt during my playthrough was exhaustion – both physically and mentally. For a studio that has won multiple awards for its dedication to disabled players, it’s almost ironic that a key setting like customizing controls feels unfinished. Now that I finally have the game on a system I can use, it’s comical that my biggest obstacle is still the control scheme.- Inverse
- Posted Apr 12, 2023
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Some publications call One Piece Odyssey the best One Piece game ever made. Heck, I wouldn’t be surprised if it’s the best anime game ever made. That’s not saying much in a consistently underwhelming subgenre, though. The long wait to get to the meat of the story and a genuine challenge makes it difficult to recommend to others, even fans.- Inverse
- Posted Jan 18, 2023
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Season is an extremely chill game about leaving home for the first time, touring the world on a bike, and recording the wonders you find along the way. Also, the world might be ending, but no one is letting that ruin their day. While it’s filled with scenes of beauty, Season’s awkward pace and muddled message leave it feeling a little undercooked.- Inverse
- Posted Jan 26, 2023
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There’s something to be said about not messing with something that’s working just fine. The Show 22 is a familiar product for better and for worse. The ball game is as solid as ever, but the video game entry fails to offer something truly new for PlayStation owners who bought last year’s installment, while its most noticeable change doesn’t really help matters.- Inverse
- Posted May 29, 2022
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WWE 2K22 is 2K Sports’ first mainline WWE game since 2019. Following the abysmal reception to 2K20 that year, 2K took an extra year to make sure bugs were squashed and character models looked the part while preserving the fun factor. The team behind the latest release has addressed most of these issues this time around, and while 2K22 is significantly better than its predecessor, the bar was absurdly low. The extra year has certainly helped, but ultimately, the final product still feels undercooked.- Inverse
- Posted Mar 10, 2022
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It wants to deliver the chill vibes while confronting real-world social issues. There is no commitment to the latter beyond surface-level platitudes; Otherwise, it might detract from the relaxing goals of brewing drinks. It is a problem that existed in the original Coffee Talk but has only gotten worse. While there is no denying the joys of revisiting the magical residents of Seattle, Coffee Talk Episode 2 doesn’t nail the balance of bitter and sweet like a perfect cup of coffee.- Inverse
- Posted Apr 19, 2023
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KOF’s resistance to any grand story arc defies the pressure being applied by its rivals. Minimal solo options and routine online duels don’t reinvent anything either. This isn’t laziness on SNK’s part, however. It feels more like a focus on maintaining the design philosophy that the player base has loved all along: potent character design, instantly identifiable team play, and off-the-wall plotlines.- Inverse
- Posted Feb 11, 2022
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Trinity Trigger has a passable plot, but not one that stands out among the many fantasy RPGs out there. The trope-filled story offers plenty of familiar beats, and the campaign is over before you know it. Trinity Trigger is only about 15 to 18 hours long, not an 80-plus hour journey like Xenoblade Chronicles. It’s a fun detour for anyone looking for a quick RPG to devour in a weekend, but you’ll probably want to wait for a sale.- Inverse
- Posted Apr 26, 2023
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Although Atomic Heart is fun to play for its combat encounters, it’s packed to the brim with frustrating platforming and horrendous writing, making it tough to recommend. Ultimately, Atomic Heart feels like a Ubisoft game made by edgelords who love BioShock and Russia in equal measure. It’s a jack of all trades and master of none, which lands it somewhere near “decent.” The end result is an uneven gaming experience that has fun moments sprinkled throughout a marathon of cringe.- Inverse
- Posted Feb 23, 2023
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Reynatis is obviously made by a small team with a lot of passion for the world and concept, but the game’s disparate ideas simply don’t come together into a truly cohesive package. There’s greatness hidden in Reynatis and even bits that I truly loved, like the text conversations, but it all comes with some caveats. I don’t regret the time I spent with Reynatis, and think there could be the spark of something truly interesting if it gets a sequel. But for now, it feels a bit like RPG junk food, satisfying in some ways, but leaving you wanting more.- Inverse
- Posted Sep 20, 2024
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Digimon Survive isn’t awful, but longtime fans of the franchise will likely come away feeling a little disappointed. If the tactics gameplay was up to snuff — or eliminated entirely — the experience would’ve been better overall.- Inverse
- Posted Aug 9, 2022
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Sifu’s singular focus on the perfect run leaves the essential feeling of incremental progress too far out of reach.- Inverse
- Posted Feb 6, 2022
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While Blanc is a cute cooperative puzzle that may satisfy players for the short runtime, it does not bring anything original to the table. Despite its obvious charms, it winds up feeling rather paint-by-numbers — but every color is white.- Inverse
- Posted Feb 15, 2023
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Just like life, you can make all the right decisions and still end up with the worst outcome, only able to wonder how it ended in such disappointment.- Inverse
- Posted Jun 8, 2023
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The Callisto Protocol succeeds as a desolate and brutal survival horror experience in its opening hours. But the second half is hindered by massive difficulty spikes and clunky melee combat.- Inverse
- Posted Dec 1, 2022
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Ultimately, much of Metroid Prime 4 feels like a failed experiment. As great as it is to explore the lightning-struck Volt Forge or pick through the haunted remains of the Ice Belt facility, the game’s standout moments are buried in drudgery.- Inverse
- Posted Dec 2, 2025
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Rockay City has something interesting in its novel campaign structure, and its modest price tag currently discounted to $31.99 makes it an outright bargain. But there’s not enough to appreciate that warrants anybody to stick around for more than a random night with some buddies. The whole project is clearly a loving homage to the glory days of ‘90s action flicks, but the tone-deaf execution misses the mark. But how long can that hold your attention for when your multiplayer game time is far better spent elsewhere?- Inverse
- Posted Mar 28, 2023
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In its combat and tricky platforming sections, The Lost Crown is mostly a blast. The problem is that it’s surrounded by dull exploration, frequently underwhelming bosses, and enough small frustrations to keep it from greatness. I’m baffled at how little it dives into its unique frozen-time premise, because the moments where it does are the best parts of the game. The Lost Crown’s high points are enough to recommend it to anyone looking for a good action platformer, but if you want a game that scratches the itch for satisfying exploration, you may walk away disappointed.- Inverse
- Posted Jan 11, 2024
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Even some of Eternal Strands’ visible limitations are charming, like its decision to use 2D animation for some cutscenes and to play out conversations using static character portraits instead of animating everyone. Details like that show Yellow Brick Games smartly working within its budget, which blockbuster studios could learn from. I can’t really call Eternal Strands a good game, but it’s still one I’m fond of. In a world of games playing it too safe with franchise tie-ins and cookie-cutter gameplay, seeing a game that’s actually too ambitious for its own good is a welcome change of pace.- Inverse
- Posted Feb 6, 2025
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