Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Lumines Arise
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 72 Metascore
    • 80 Critic Score
    Intuitive, responsive motion controls successfully recapture the easygoing magic of the Wii’s heyday, and will likely make Switch Sports a family game night staple and chart-topper for years to come.
    • 85 Metascore
    • 80 Critic Score
    A Space for the Unbound is a brisk 15-hour story that is full of surprises and potent emotional beats. While it doesn’t offer much in the way of replayability, it’s a hugely memorable experience nonetheless.
    • 88 Metascore
    • 80 Critic Score
    More than anything, Wilds feels like an experience, a grand journey filled with a shockingly emotional story, bombastic hunts, and jaw-droppingly gorgeous vistas. It’s an adventure that tries, and mostly succeeds, in making sure that you’re having fun at all times.
    • 78 Metascore
    • 80 Critic Score
    Overall, it feels like Z-A has made a definitive statement about what the “Legends” games are able to aspire to – a way for Pokémon to get weird and experimental alongside the main games. Looking back, that’s the most compelling part about Z-A: the promise it holds for the series’ future and the steps it takes to do something different. So even if Z-A isn’t everything I wanted it to be, it’s a world I dearly enjoyed getting to live in.
    • 94 Metascore
    • 80 Critic Score
    Kratos and Atreus’s latest adventure will tick a lot of boxes for fans of the 2018 game. But some odd narrative choices hold it back from joining the immortal pantheon.
    • 72 Metascore
    • 80 Critic Score
    Like most hero shooters, the key to Gundam Evolution’s success is going to be how well Bandai Namco supports the game, and whether post-launch content can keep up a steady cadence of adding interesting new content. Still, Gundam Evolution has gotten the most important piece of the Overwatch formula right, making each hero feel distinct and providing interesting interactions between them. What that means is that Evolution should appeal to any fans of the genre, even those without any knowledge of Gundam whatsoever.
    • 85 Metascore
    • 80 Critic Score
    Echoes of Wisdom proves that even after nearly 40 years, The Legend of Zelda still has room to surprise us... Echoes of Wisdom feels like the Zelda-fronted game I’ve been waiting decades for. I only hope this isn’t her last turn as the series’ star.
    • 81 Metascore
    • 80 Critic Score
    There’s something for everyone here. For Marvel fans, it's chock-full of crowd-pleasing Easter eggs and fan service. For nostalgic arcade junkies, it's an absolute blast to play through, and it looks and sounds damn good the entire time. Marvel Comics Invasion is the definitive Marvel beat ‘em up, and one that will be well worth revisiting as many times as we did its arcade forebearers 30 years ago.
    • 68 Metascore
    • 80 Critic Score
    Firmament is a magnificent achievement in visual worldbuilding that I’m still thinking about weeks later. I’m already back in the Realms, looking for Easter eggs I may have missed the first time. My desire to learn more about Firmament’s story is a testament to Cyan’s ability to make players care about fictional worlds, and its shorter runtime and smoother puzzle mechanics make it the most approachable game in the company’s history, as well as a perfect primer for the puzzle adventure genre at large. I truly hope Cyan keeps making worlds like this for decades to come.
    • 82 Metascore
    • 80 Critic Score
    Super Mario Party Jamboree, like any other great Mario Party, isn’t some big departure from what was first established in 1998. There are some good times to be had in the new modes, but they serve more as a fun distraction from what these games do well. For a package as jam-packed with fun ideas and content, Jamboree is easily one of the most entertaining multiplayer games you can own on the Switch today.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages' brand of heart-pounding frenetic action still makes for one of the most fun shooters you can play this year, and another spellbinding step in the series that revolutionized the first-person shooter.
    • 73 Metascore
    • 80 Critic Score
    Harvestella is the perfect game to cuddle up on the couch with, preferably in handheld mode on Nintendo Switch or on Steam Deck. While it doesn’t deliver the best JRPG or farming sim, it is the only game that delivers both experiences at the same time, delivering a unique entry in a crowded genre that manages to be a breath of fresh air.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Horizon Forbidden West: Burning Shores feels like a good tease. It flirts with the concept of some biggest things yet in this story, but doesn’t quite commit to most of them in full. It’s always great getting to spend more time with Aloy, and while I wish a couple of things were explored further, it’s still a fun ride that hints at some of what is to come.
    • 83 Metascore
    • 80 Critic Score
    Moss: Book II is a perfect lesson in the power and limitations of VR. As a technology, VR is still clunky, but clearly its storytelling potential is only beginning to be realized. In terms of gameplay, Moss: Book II doesn’t always make the best of VR, but its unique perspective lets you form a genuine friendship with its loveable main character. In the end, my bond with Quill was far more satisfying than any flashy game mechanic.
    • 67 Metascore
    • 80 Critic Score
    What is truly surprising about Tron: Identity is that this is the game Tron fans deserve, one that has as much reverence for the source material as the fans do. Disney is a massive corporation known for theme-park entertainment – both in their actual theme parks and in their ethos of making successful properties like the MCU and Star Wars into endless content mills. It could easily have pumped money into making a heartless but generally appealing AAA Tron game where you get to fight hordes of enemies with your Identity Disc and speed around on a light cycle – Assassin’s Creed but with a Tron skin. That would have been a much worse game.
    • 76 Metascore
    • 80 Critic Score
    Third act woes aren’t enough to overshadow an otherwise fantastic game. From its gorgeous world, stellar writing and voice acting, and score that’s already on the short list of 2024’s best, Tales of Kenzera is a game I recommend wholeheartedly to anyone who believes in the medium’s ability to evoke very real, and above all very human, emotional experiences.
    • 79 Metascore
    • 80 Critic Score
    Kirby Air Riders is absolutely not going to be a game for everyone, and it doesn’t want to be. And it won’t be a constant in your life either. But like that weird uncle and his larger-than-life stories, it’s probably an experience you’ll remember fondly now and again. And in a world where video games are obsessed with occupying your time and stringing you along for weeks, months, even years — that’s undeniably refreshing.
    • 78 Metascore
    • 80 Critic Score
    Though I would have liked to see Square Enix make more drastic changes to the overall formula, Crisis Core has never looked or felt better to play. Zack’s story is gripping, hopeful, and emotionally devastating. So despite a few minor flaws, Crisis Core Reunion feels like “essential reading” for anyone interested in Final Fantasy VII and the ongoing Remake project.
    • 82 Metascore
    • 80 Critic Score
    Yes, Octopath Traveler 0 can feel a bit bloated at times, but it’s also the best thematic use of the series to date of the “anthology” style of storytelling, all held together by deliciously dark villains and an uplifting core message. More than anything, it’s astounding how ambitious this game is in terms of transforming a mobile experience into a single-player RPG — on a level that we’ve quite honestly never seen in video games before. It’s experimental and messy in many ways, but so much more compelling because of that exact reason...In a world where mobile games end service and ultimately disappear from history, I genuinely hope this is a blueprint both Square Enix and others can continue to use. But in the meantime, I can at least say Octopath is on the right track.
    • 73 Metascore
    • 80 Critic Score
    It would be easy to let Mandragora fade into the crowd of Soulslike Metroidvanias, but it’s so much more than the sum of its parts. I’ve avoided a lot of Soulslike games over the years for what felt to me like focusing on difficulty to the exclusion of all else. But while Mandragora can be extremely punishing, it’s a reminder that difficulty can also be an expression of a game’s world, and pushing through that challenge can be far more satisfying than completing a game that doesn’t take such pleasure in pushing players to their limits. Mandragora is one of the most nerve-wracking games I’ve played in years, and I’m already eager to pick up another of its classes and wallow in its infuriating joy all over again.
    • 92 Metascore
    • 80 Critic Score
    Shadow of the Erdtree feels like the moment where FromSoftware has to interrogate what it wants its games to be, and how the studio moves forward. Does the studio integrate more options for players, making the games more approachable to a wide array of players? Or do they stick to a core philosophy of being abrasive and unrelenting? More than anything, I’m interested to see how Shadow of the Erdtree lands with players, especially those who played Elden Ring as their first Souls games.
    • 81 Metascore
    • 80 Critic Score
    Ember Labs has established a solid foundation for a franchise that could eventually rival The Legend of Zelda. If future entries refine the combat and platforming, this could become one of the defining new series of this console generation.
    • 85 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land is a truly magical game that amounts to what could be the best franchise entry in decades. Even if its level themes and puzzle elements call back to concepts longtime fans will have seen before, the execution is charming and polished to an absolute shine. The oddities of Mouthful Mode alone are well worth the price of admission. If you can overlook linear levels and occasionally forced backtracking, this might be one of the best games of 2022 so far.
    • 82 Metascore
    • 80 Critic Score
    The story of Citizen Sleeper is one of the most thoughtful and emotionally satisfying I’ve ever played. Your story will be different, and I wholeheartedly recommend that you find out what it is.
    • 79 Metascore
    • 80 Critic Score
    Kirby’s Return to Dream Land Deluxe is a fine remaster of an incredibly tight platformer. It may not have the same scope or energy as Kirby and the Forgotten Land, but it doesn’t need to. If you want a solid Kirby game for your Switch and don’t mind some of the lackluster add-on modes, then Kirby is worth a shot.
    • 88 Metascore
    • 80 Critic Score
    Deathloop playfully bends the rules of its genre, thanks to being steered by the steady hands of the people who helped write those rules in the first place. Action-stealth games tend toward homogeny, but Deathloop wisely forces you to play smarter — and feel smarter as a result.
    • 90 Metascore
    • 80 Critic Score
    Bandai Namco has never put together such a feature-rich version of Tekken before, and even as the latest chapter of the Mishima saga comes to a close, the legacy of the signature fighting game series will be celebrated for years to come...But what Tekken 8 proves more than anything is that the infamously complex franchise is still capable of evolving. The new game makes a serious investment in making its most intimidating features accessible to a wider audience, while also offering weird detours and an ambitious story mode that reveals the limitations of the Tekken brand.
    • 80 Metascore
    • 80 Critic Score
    Despite the unwanted pressure of its competition structure and potion-making getting a little bogged down toward the middle, I still kept finding myself playing at 3 a.m. after sitting down for “a quick session,” and I already want to do it again...I spent the first few hours of Potionomics falling more and more in love with the experience. Even once the new-game shine wore off, I never stopped being charmed by the meticulous care Voracious Games clearly put into every detail of Potionomics. That elevates an already great experience into one of the best games of the year, and one of my favorite management sims ever.
    • 82 Metascore
    • 80 Critic Score
    The performances of the two siblings and the story itself are compelling enough to make up for the most glaring flaws, but the padded runtime hurts the pacing. At its worst, the game feels boring. Yet the shining moments of A Plague Tale: Requiem push through its problems, leaving a satisfying sequel, rats and all.
    • 77 Metascore
    • 80 Critic Score
    Cronos is a strong reminder of how important the survival element of the genre can be, and how so many games have seemingly lost that half. I absolutely adore the decrepit little world that Bloober has built here, and just wish the game could have stuck the landing better in support of it. Cronos comes within a razor’s edge of being a new horror classic, but even with its missteps, its world and panic-inducing combat is something well worth experiencing. A snafu in the review process meant I had access to the wrong build of the game for a while, but it’s proof of how much I enjoyed Cronos that I was willing to play through it another whole time in the review process...More than anything, it feels like post-Silent Hill 2 Bloober Team has really found its footing. Cronos is absolutely a step in the right direction, and I can’t wait to see what the studio does next to keep on building from here.

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