Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Lumines Arise
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 79 Metascore
    • 80 Critic Score
    This is a Yakuza game through and through, filled with both raucous absurdity and heart-crushing emotion.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Heist II’s great tactical battles and sense of humor make it hard to imagine anyone not being won over by it, whether you’re a fan of strategy games or not.
    • 81 Metascore
    • 80 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is another great entry in a criminally underrated series from an overlooked developer. It builds upon the previous games to deliver one of the year’s most satisfying RPG conclusions.
    • 81 Metascore
    • 80 Critic Score
    The core gameplay of Company of Heroes has never felt better, and there are hours upon hours of fun to be had simply blasting your way through other players or teaming up against AI opponents. The dual campaigns are honestly a bit of a letdown, but I’m hopeful things could be streamlined or improved with future patches and updates. The RTS genre has undoubtedly been in a slump over the last decade, but Company of Heroes 3 might be just the shot in the arm it needs to keep going.
    • 75 Metascore
    • 80 Critic Score
    The minigames get even better in Party Mode, which is essentially a Mario Party clone within WarioWare: Move It! Players appear on a game board on which they roll dice to move, stopping every so often to compete in minigames. While I knew one person attempting to wiggle their body was funny enough, seeing up to four people do the task in tandem is nothing short of laugh-out-loud hysterical. As far as party games on the Switch go, WarioWare: Move It! makes a great case for being high on that list.
    • 81 Metascore
    • 80 Critic Score
    While it has some issues with mode variety and how things are implemented, Sparking Zero is a deliriously good time that makes it almost impossible to not have a massive smile on your face while playing.
    • 67 Metascore
    • 80 Critic Score
    There are some balancing issues between the classes, and going forward Capcom will need to provide more diverse content and game modes. I can understand the initial barrier of content-gating turning off a lot of people, but it’s clear that this ties directly into Capcom’s overall vision. If you can stick out those first few hours, though, you’ll find one of the most enrapturing experiences of the year.
    • 83 Metascore
    • 80 Critic Score
    What I was asking for was a way to control the world, but Jusant just wanted me to enjoy moving through it. Jusant did give me most of what I wanted in the end, but the real turning was just learning to accept what the game is. It’s about moving through a society that’s had to change or disappear, enjoying the bits of the past left for you and lamenting what was lost. When I learned to appreciate the poignancy of cracked tiles on the bottom of a fountain with no water running its carved mouth, I started to love Jusant.
    • 72 Metascore
    • 80 Critic Score
    Self-aware humor permeates throughout Stranger of Paradise Final Fantasy Origin, and by and large, it works really, really well. Any fears I had about Stranger of Paradise were dispelled after a dozen or so hours with its phenomenal combat system, strange but genuine story, and a surprising commitment to celebrating everything Final Fantasy — all through the eyes of an angry edgelord named Jack.
    • 85 Metascore
    • 80 Critic Score
    Though tedious puzzles and a slim margin for error weigh it down, there’s no denying that Ubisoft and Nintendo have created something magical for a second time.
    • 81 Metascore
    • 80 Critic Score
    Looking back at my time with Stellar Blade, I believe it has the potential to turn into a franchise instead of just a one-off deal.
    • 69 Metascore
    • 80 Critic Score
    There’s still a layer of jankiness the series can’t escape in terms of visuals and tropey writing. But the compelling characters and gameplay mechanics overshadow the rough edges. If this is the last Star Ocean game, Tri-Ace has gone out with a bang.
    • 76 Metascore
    • 80 Critic Score
    Skywalker Saga is easily one of the best Lego games ever made, but I hope to see the franchise’s core gameplay loop evolve a little further in the future.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 6 is easily the best Call of Duty campaign in years and one of the year’s best first-person shooters. It strays from what one might expect from a Call of Duty campaign (an onslaught of set pieces with a few moments of respite to break up the action) in favor of an anthology of cool and memorable ideas for levels. Its story doesn’t go anywhere Call of Duty hasn’t before, but the variety of its mission design more than make up for it.
    • 84 Metascore
    • 80 Critic Score
    Shin Megami Tensei V does not suffer fools gladly. You will be punished brutally for attempting a battle that’s out of your league. But there’s so much to do in its expansive wasteland that working your way up to the challenge never feels like a grind.
    • 86 Metascore
    • 80 Critic Score
    Easily one of the most jaw-droppingly gorgeous games I’ve ever played in my life, Ghost of Yotei is a sequel that makes a strong first impression, and makes a handful of meaningful improvements over its predecessor. But as a sequel, it lacks a bit of the novelty that Ghost of Tsushima had, and while many elements of Yotei are objectively stronger, just a bit of its shine wears off after a few dozen hours of formulaic open world design.
    • 76 Metascore
    • 80 Critic Score
    The introduction of passive abilities for each role sounds subtle on paper, but when Reaper goes on a spree, gaining a 25 percent boost to movement and reload speed for 2.5 seconds with each elimination, he becomes a lot more deadly. Across the board, these passives and individual character toolkits incentivize a more aggressive approach to play that emphasizes hero roles more than ever before. It’s an elevated version of the original’s execution that takes some getting used to, but once you do, it’s a lot more fun and satisfying, because the big plays get even bigger.
    • 77 Metascore
    • 80 Critic Score
    It’s an utterly unique title that boasts astounding production values, supported by a cast of actors that do an incredible job of playing multiple characters. There are a few niggling issues with the various gameplay systems, but it’s an incredible experience that easily stands out as one of my favorites of the year.
    • 83 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World may not transform what was already in the game, but it never needed to. Three years after its release, Kirby and the Forgotten Land is still an excellent platformer, made just a bit better by the new edition’s visual improvements. But the new levels added in Star-Crossed World are the real reason to pay attention to the new release, as some of the best games of an already great game. Between the Star-Crossed World update and the upcoming Kirby Air Riders, this is as good a time as there’s ever been to pay attention to Nintendo’s strangest mascot, and a good sign that the Kirby series has still more to offer.
    • 88 Metascore
    • 80 Critic Score
    13 Sentinels is still one of the most unique gaming experiences of recent years, and the way the game’s disparate stories come together is truly something stunning. There are few games that manage to pay homage to so many other sci-fi series, while also doing something unique all its own, but 13 Sentinels manages it. The Nintendo Switch version is a stunning port that doesn’t make any compromises, and it’s the perfect sci-fi story for the handheld console.
    • 92 Metascore
    • 80 Critic Score
    In many ways, Wonder’s success is built upon the numerous iterations of past 2D Mario titles. The core idea of tight platforming across stages has been nailed down for so long that each new entry is able to iterate in more granular ways, even if it doesn’t innovate on a larger scale. Wonder doesn’t reinvent the wheel that is the Mario game, but it gives it a heck of a tune-up...Super Mario Bros. Wonder is a dazzling return to the 2D platformer for Nintendo’s star plumber and his band of friends. My only hope in the aftermath of Wonder is that it doesn’t take another decade to see more 2D Mario games.
    • 83 Metascore
    • 80 Critic Score
    Battlefield 6 is a new high point for the franchise, and the beginning of an overdue journey towards making things right.
    • 83 Metascore
    • 80 Critic Score
    Floppy Knights is a charming experience that brings something unique to the table, even though it doesn’t reinvent the wheel for either of its genres. I do wish there was a little more meat to the experience, and despite the charming writing the story simply lacks a strong core. Despite that, however, it’s a journey that’s well worth taking, especially if you’re a fan of tactical games or deck builders.
    • 76 Metascore
    • 80 Critic Score
    Difficulty spikes and a wonky camera will occasionally have players throwing their controllers across the room. Still, this otherwise compelling remastered package demonstrates why Sega needs to make Super Monkey Ball one of its premier franchises.
    • 92 Metascore
    • 80 Critic Score
    Metaphor: ReFantazio is a startling, insightful RPG that succeeds far more than it struggles. This genuinely feels like a massive step up for Atlus in terms of storytelling and writing, and the genuine way the game tackles its themes feels important.
    • 76 Metascore
    • 80 Critic Score
    Daybreak 2 may not be quite what Trails fans are expecting, and if you’re not a fan you might feel a bit lost — but if you buy into the experience, there’s a truly delightful role-playing game underneath.
    • 78 Metascore
    • 70 Critic Score
    If you’re willing to overlook the bloated combat, you’ll find a lot to love in this macabre adventure about the bond between sisters.
    • 75 Metascore
    • 70 Critic Score
    The focus on the band at large in later chapters also takes away from the more personal stories that make We Are OFK great. As a portrait of individuals struggling to reconcile their corporate and artistic identities, We Are OFK succeeds in the strength of its writing. But as a vehicle for OFK the band, this undercooked visual novel can’t quite strike the right chord.
    • 69 Metascore
    • 70 Critic Score
    All things considered, Scars Above works because its pain points are, for the most part, forgivable when the runtime is this short. For me at least, the opening was thrilling enough to trigger fond memories of Mass Effect’s heyday. And the final product is admirable when you remember that this is a fledgling studio with a lot of ambition that merely fell just slightly short in a few areas.
    • 85 Metascore
    • 70 Critic Score
    Metal Gear Solid Delta: Snake Eater is a game in an odd place. I get the reverence to the original, especially with series creator Hideo Kojima no longer involved, and the bad blood that ensued between him and Konami. I get the hesitancy to retouch a game considered as one of the greatest ever made. But then, I question what the point of remaking Snake Eater is at all, if you’re going to try and keep everything exactly the same.

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