Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Lumines Arise
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 79 Metascore
    • 60 Critic Score
    A game built on the message that your choices matter, The Quarry does very little to prove this design principle in execution. It’s a grand attempt at recapturing the magic of the developer’s cult 2015 hit Until Dawn, but rather than demonstrate growth for Supermassive, The Quarry makes it feel like the studio is trapped in the past. In this case, it’s an overemphasis on pulpy B-horror movies from the ‘80s.
    • 56 Metascore
    • 60 Critic Score
    Shin Megami Tensei's influence shines through in Monark’s moody gothic atmosphere and aesthetics, but the gameplay and pacing fall short of that lofty ideal.
    • 73 Metascore
    • 60 Critic Score
    Brilliant Diamond lacks ambition and will frustrate fans of Pokémon Platinum more than it pleases. Still, an extremely faithful classic Pokémon remake might be just what we need before Game Freak wildly changes up the formula with 2022’s Pokémon Legends: Arceus.
    • 75 Metascore
    • 60 Critic Score
    Modern Warfare 2 is one of the most baffling Call of Duty games in years. It caters to newcomers, punishes veterans, and alienates everyone with overcomplicated menus. The campaign and Ground War are worthwhile. But Modern Warfare 2 still needs a lot of work to live up to its predecessors, and may not be worth your money just yet.
    • 67 Metascore
    • 60 Critic Score
    Boring library trips aside, I’d rather have only vocal work during cutscenes and have to read most text than endure the neverending string of grunts and chuckles, or worse, Waltaquin’s insane cackle. If you skip through most dialogue, vaguely pay attention to the story, and focus on the intensely enjoyable combat encounters, then the game’s 25-hour runtime is well worth it. The combat itself is good enough to serve as the basis of an entire DioField franchise if Square Enix is so inclined, and it's memorable enough that I could see this game becoming a cult classic...Still, I could not shake the feeling that I’d rather be flirting my way through Fódlan than fighting on the isle of DioField any day.
    • 61 Metascore
    • 60 Critic Score
    It’s been nine years since Saints Row 4, and this new entry feels like a back-to-basics reboot. But technical issues, bugs, and many more little frustrations conspire to make this a middling experience at launch. It’s unfortunate because when Saints Row fires on all cylinders, it’s an absolute blast with some truly lofty high points.
    • 73 Metascore
    • 60 Critic Score
    Dead Island 2 is very much so a blast from the past. It looks pretty, but it’s a phoned-in first-person action zombie adventure with oddly unpolished combat, horrendous writing, and overly linear stages that lack depth.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive feels like its developers managed to create a fun and innovative basketball experience using the Switch 2’s coolest new feature, then stopped short of finishing the game. It can be a blast, but the lack of even the most basic single-player modes is sorely felt.
    • 81 Metascore
    • 60 Critic Score
    By the end of Senua’s saga, however, I was left wishing there was just a bit more meat on the bone of this gorgeous, meticulously prepared piece of mutton.
    • 82 Metascore
    • 60 Critic Score
    Aside from its fresh coat of paint, Suikoden I and II remain largely the same as they first appeared, even in spots where a modern update is sorely needed. The two classics feel stuck in limbo; not quite the games you might remember from childhood, but not transformed into something more befitting the current day, either. I have no doubt that Suikoden I & II HD Remaster will rekindle a love of the series in plenty of players, but it mostly convinces me that remasters are a pale replacement for either remaking games entirely, or preserving and playing games in their original state, where their flaws and outmoded prejudices can at least be written off as the product of another age.
    • 87 Metascore
    • 60 Critic Score
    Neva ultimately feels at odds with itself, trying to be too much at once. Its combat and platforming are competent, but not enough to carry the game on their own. Neva’s story seems to be reaching after pure emotional appeal and a more concrete tale at once, but landing awkwardly between them. While the sense of Alba and Neva’s connection is enchanting at first, the game loses focus on their relationship as it wears on. Even its stunning art — the best part of Neva by far — is stuck halfway between some of the most gorgeous depictions of nature I’ve ever seen in a game and less successful dives into surreal yet sparse environments. Maybe I’m being cold-hearted, but even its adorable wolf cub couldn’t keep me interested for long. Neva has its moments when everything briefly clicks, but in the end it takes a half-step in too many directions at once.
    • 72 Metascore
    • 60 Critic Score
    Soulslikes are appealing because of the sense of accomplishment they evoke, offering tremendously difficult battles that — with practice — can be overcome. Every death feels fair, and the design philosophy is fine-tuned in such a way that feels intentional and deliberate. Salt and Sacrifice, on the other hand, achieves difficulty with clunky design, which completely misses the point of what makes a good challenge worth the time. Instead, the sacrifice of wasted time here is more than enough to make you salty.
    • 79 Metascore
    • 60 Critic Score
    Warzone 2.0 tries to cater to a wider audience by borrowing ideas from its competition, but it delivers a hodgepodge of ideas that seems to forget what made the original Warzone so iconic.
    • 80 Metascore
    • 60 Critic Score
    Fire Emblem’s tradition of focusing on character relationships hit a peak in Three Houses, and we all kind of assumed that would continue into Engage. Sadly, that’s not the case. Fire Emblem Engage scales its social interactions down to a bare minimum, leaving a cast of underdeveloped characters in its wake. At the same time, it features some of Fire Emblem’s best tactical combat, making the game feel as sharply divided as its protagonist’s over-discussed red-and-blue hair.
    • 69 Metascore
    • 50 Critic Score
    The Borderlands series seems like it’s stuck in a rut right now. Borderlands 3 had great shooting and mechanics, but an abysmal story and dialogue. New Tales From the Borderlands suffers from those same issues, but the big problem is the focus on a lackluster narrative. For every rare good joke or exciting moment, there are hours of insufferable gags that make you cringe and wince.
    • 67 Metascore
    • 50 Critic Score
    Gotham Knights wants you to sympathize with Red Hood, but the game doesn’t do enough to contextualize his existential crisis, and we never see him evolve. He’s just the same angry brute doing the same thing over and over again, mashing that square button like the rest of us...Terrible combat, unnecessary RPG systems, a half-baked ending, and miserable Jason Todd leave very little to enjoy in Gotham Knights. Surely this is not what Bruce Wayne wanted for Gotham.
    • 76 Metascore
    • 50 Critic Score
    If Stray Gods had been a Broadway musical, it would have been the second show I walked out of.
    • 76 Metascore
    • 50 Critic Score
    The smoothed-down experience of Assassin’s Creed Mirage is not even a video game as a toy, it is a video game as a fidget spinner. A mindless activity that washes over the player. Assassin’s Creed Mirage wants to return to its roots without understanding that giving developers creative freedom to do something new is what made the franchise great in the first place. They deserve the same chance to make something new that the developers of the first game had. The only way to make the next Assassin’s Creed is to not make Assassin’s Creed at all.
    • 74 Metascore
    • 50 Critic Score
    The Chinese Room has crafted yet another horrific and thrilling narrative to add to its arsenal of titles that practically pioneered the genre that so many others have contributed to over the last decade. It’s a novel love letter to fantastic films that have withstood the test of time some four decades later. It offers fun, nail-biting adventures that feel true to those authoritative, genre-defining works...But regrettably, mood and atmosphere aren’t enough to elevate this rote walking sim. While it’s an easy Xbox Game Pass recommendation for those looking for some cheap thrills, Still Wakes The Deep lacks any meaningful new ideas, preventing it from standing out amongst the heavily stacked pack.
    • 75 Metascore
    • 50 Critic Score
    It’s a shame nothing else in Visions lives up to its gorgeous presentation. While it’s a joy to look at, I found it dull to trudge through, with too many undercooked systems bogging down what’s otherwise extremely simplistic gameplay. Even that wouldn’t be a dealbreaker if its story and characters were good enough, but alas, no luck there either. As someone with a soft spot in my heart for Secret of Mana, I keep hoping that the series will see another truly great game again someday. Unfortunately, Visions of Mana isn’t it.
    • 75 Metascore
    • 50 Critic Score
    Endling: Extinction is Forever hides a monotonous experience behind a striking visual aesthetic and an empty message about the relationship between humanity and the environment. The gameplay never fully commits to building the relationship between the mother and her cubs, which leaves the whole story feeling emotionless and bare. The end result is more “call of the mild” than Call of the Wild.
    • 81 Metascore
    • 50 Critic Score
    If you’re able to handle moderate frustration or have a friend available to help when boss battles require too much precision, many disabled gamers who couldn’t play the original should theoretically be able to conquer Skyward Sword HD. That said, it’s unlikely you’ll be feeling as cheery as Skyloft’s NPCs when it’s all over.
    • 56 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare 3 doesn’t come close to the quality you’d expect from a franchise with this sort of reputation celebrating its 20th year. The campaign is too short (especially at $70), which undermines what could’ve been a great story, and lacks any standout moments or compelling reasons to revisit it. The new Zombies approach has potential but isn’t quite there yet. There’s still fun to be had, especially given how little we’ve seen elsewhere in the genre this year. A solid multiplayer foundation can’t support the weight of everything else that’s been piled on top in an attempt to legitimize what is, unfortunately, one of the worst entries we’ve seen.
    • 87 Metascore
    • 50 Critic Score
    Immortality is the antithesis of the belief that games are an art form, as its lofty attempts to establish prestige are built upon the language of another medium entirely (cinema). It relies on the spectacle of the project alone and not the substance, leaving an empty shell confident in but not convinced of its own self-importance.
    • 75 Metascore
    • 50 Critic Score
    MADiSON is simultaneously one of the most tantalizing, yet enraging horror experiences I’ve ever played. The atmosphere and story are rich and engaging, and the scares are turned up to 11. But the puzzles are so baffling that it’s tough to recommend this game even to devoted horror fans. That said, I’d love to see Bloodious Games take another stab at a horror project with more streamlined gameplay.
    • 56 Metascore
    • 50 Critic Score
    Redfall isn’t the game anyone wanted it to be, and what is there is just OK. It’s a freak show, a roadside attraction, inviting you and your friends to come and gawk at one of god’s failed designs for an evening or an afternoon. The longer you stay, the less fun it gets, but curiosity and the low cost of admission (for Game Pass subscribers anyway) is likely enough to keep up a slow trickle of players.
    • 73 Metascore
    • 50 Critic Score
    Ubisoft eventually came to the realization that it was time to get this game out the door, and the result is a jumbled pile of ideas you’ve seen before, executed in a wildly uninteresting way.
    • 64 Metascore
    • 40 Critic Score
    Given the long wait and high expectations, it’s easy to be disappointed by AEW: Fight Forever. It plays like a budget version of the WWE 2K series, which already has a litany of issues. Fight Forever may be fun for maybe a couple of matches, but it’s hard to imagine spending a considerable amount of time with this game.
    • 71 Metascore
    • 40 Critic Score
    Maybe I’m missing the whole point here, but I just can’t see Samba de Amigo: Party Central fitting into my Switch rotation. If I want to master a rhythm game, Theatrhythm or Taiko no Tatsujin are far more satisfying. If I want a party game, there’s already Mario Kart and Super Smash Bros. If I just want to jump around while waving Joy-Cons, I’d rather pick up Ring Fit Adventure. Samba de Amigo: Party Central might suffice to keep a children’s birthday party entertained, but even then I don’t think it would be my first pick.
    • 33 Metascore
    • 30 Critic Score
    The Lord of the Rings: Gollum is a messy and frustrating action platformer set in Middle-earth. ... Most of the gameplay involves platforming and stealth, though neither works very well. Gollum is full of technical problems that make an otherwise unpleasant experience even worse, and the game’s boring story makes it hard to recommend, even to the most hardcore Lord of the Rings fans.

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