IGN Italia's Scores

  • Games
For 3,226 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3230 game reviews
    • 59 Metascore
    • 65 Critic Score
    Sonic Lost World on 3DS is a double faced beast: interesting and enjoyable at first, frustrating and boring later. Sometimes it's even difficult to understand what's happening on the screen, other times everything works as intended. Nothing less, nothing more.
    • 63 Metascore
    • 65 Critic Score
    Cossacks 3 isn't just a remake of an old game, it is an old game all by itself. And proudly so. While long-time supporters of the series will be delighted to see the classic Cossacks gameplay making a return, most strategy fans will find the unfriendly interface and the clunky mechanics quite hard to digest.
    • 71 Metascore
    • 65 Critic Score
    A remaster that only goes a little beyond doing very basic rework, and yet still turns out to be enjoyable, aimed above all at those who appreciated it in 2011 or at those who are particularly curious to discover one of Goichi Suda's old craziness.
    • 67 Metascore
    • 65 Critic Score
    Brut@l is a decent action game, only for fans of the genre.
    • 60 Metascore
    • 65 Critic Score
    Ryse: Son of Rome is not only a magnificent shell with an inconsistent soul but most of all a colossal wasted opportunity: at the dawn of a new generation, it's sad to see a game so incredibly beautiful to look at, yet at the same time so shallow to play.
    • 75 Metascore
    • 65 Critic Score
    Yars Rising blends metroidvania and retro with mixed results. Appealing graphics and nostalgic tributes don't offset basic level design and repetitive mechanics. A decent adventure that fails to leave a mark, suitable for genre fans seeking an accessible but uninnovative experience.
    • 74 Metascore
    • 65 Critic Score
    Decent yet limited - not very "Recharged" - remake of the 1979 arcade classic.
    • 72 Metascore
    • 65 Critic Score
    The games are still funny, even more on the go thanks to the Nintendo Switch handheld nature, but there could have been more of them.
    • 74 Metascore
    • 65 Critic Score
    A good idea that unfortunately can't stand on its legs on its own. Funny in short bursts, but also unfathomably tied to online play despite the presence of bots.
    • 85 Metascore
    • 65 Critic Score
    Unfortunately, Oceanhorn is not the Zelda of smartphones, but just a sufficient adventure game, unable to grant a solid gameplay and a compelling story. It's great to look, that's for sure, but not so fun to play.
    • 70 Metascore
    • 65 Critic Score
    Demon Slayer: The Hinokami Chronicles isn't really a step forward after Naruto Shippuden: Ultimate Ninja Storm 4. The new CyberConnect2 game lacks content, and the story mode play and feels old. Even so, the combat system shines thanks to some minor tweaks and adjustments, and the PvP is as fun as it should be. Sadly, you have to endure a pretty bad six hours campaign before you are finally allowed to participate in some downright spectacular battles with the full roster of characters.
    • 76 Metascore
    • 65 Critic Score
    The second chapter of The Hinokami Chronicles saga meets all the minimum requirements to be a good product capable of transporting players, especially fans of the saga, through a decent adaptation of the story and fun, colorful battles; however, it fails to meet the expectations of the public: many—including myself—would have preferred a product similar to Dragon Ball Z: Kakarot. Instead, the developers decided not to take any risks and to stick to tried and tested formulas: a sufficient product that doesn't innovate but is entertaining; all the typical elements of CyberConnect2 games are there, capable of teasing lovers of the genre, but without ever taking risks or aspiring to anything new. The combat system remains its strong point, simple, dynamic, and fun, slightly improved compared to the previous chapter, but we are still left with the dynamics that pervade the game in its entirety: nothing new.
    • 65 Metascore
    • 64 Critic Score
    Despite its hilarious story and its huge creativity, Rock of Ages 3: Make & Break fails in creating a consistent gameplay. Its good ideas and mechanics are too rough in implementation and fall quickly in repetitiveness and frustration, due also to awkward and counterintuitive controls especially in the tower defense part.
    • 64 Metascore
    • 64 Critic Score
    As a TPS with soulsike elements and a sci-fi setting, Scars Above fails to be a worthy heir to Returnal due to several limitations that make the game very different to shine, especially from a technical point of view.
    • 72 Metascore
    • 64 Critic Score
    With some more larger maps, more charismatic bosses and a lower price, Intercept would've deserved a higher rating, but as it stands this Killzone: Shadow Fall co-op DLC is just for die hard fans of the Guerrilla Games shooter. The changes made to the classical structure of the Horde mode are welcome, but beyond that there is not much to be satisfied here.
    • 55 Metascore
    • 64 Critic Score
    Despite the efforts and the good intentions, Crimson Dragon betrays its origins: you can definitively tell this project was born a generation ago, and the scars of a troubled development are visible. The result, even if it's not that bad, is surely far far away from its spiritual predecessors.
    • 70 Metascore
    • 64 Critic Score
    A missed opportunity for an artistically-inspired metroidvania game in desperate need for a corrective patch.
    • 70 Metascore
    • 64 Critic Score
    Layers of Fear 2 is like a big, strange and greedy DLC of the first chapter. Despite the extreme "more of the same" feeling, in some ways here the expressionist atmosphere is even more disturbing than the painter adventure. On the other hand, however, the story is too fragmented, answers are not sufficiently clear and the game needs more than opening doors and trivial environmental puzzles.
    • 65 Metascore
    • 64 Critic Score
    An interesting mix of strategy and real-time action dragged down by unbalanced features and a distinct lack of development time.
    • 78 Metascore
    • 64 Critic Score
    Werewolf: The Apocalypse - Heart of the Forest has an intriguing atmosphere and there are many choices that can affect the outcome of the story. Sadly, the story isn't all that memorable.
    • 74 Metascore
    • 63 Critic Score
    9 Years of Shadows clearly shows that Halberd Studios' underlying ideas are good, but their development hasn't been flawless. Despite a particularly lively background imagery, which mixes different influences in an interesting way, staged with considerable care in the graphics department, this short adventure fails to exploit its full potential.
    • 72 Metascore
    • 63 Critic Score
    A metroidvania with some interesting ideas, but lacks in combat system and level design, resulting just sufficient in all of its mechanics and not worth a second run.
    • 62 Metascore
    • 63 Critic Score
    Beyond Contact isn't the most fresh survival game you can find and, while it's not bad, it's not that good either.
    • 61 Metascore
    • 63 Critic Score
    Scathe has everything you can expect from a DOOM/DOOM Eternal emulator, but it has several structural flaws that make it a hellish FPS in which you shoot well but you don't have much fun.
    • 54 Metascore
    • 63 Critic Score
    Blind Fate: Edo no Yami does not fully exploit its full potential, resulting in an experience that cannot move from the starting line.
    • 69 Metascore
    • 63 Critic Score
    Apart from some nice insane gimmicks and a valuable graphic-artistic sector, New Tales from the Borderlands is far from the levels of its predecessor.
    • 57 Metascore
    • 63 Critic Score
    Pong Quest is an interesting concept that really shines when played along with your friends: despite the lack of variety and depth, this reinterpretation of a legendary brand can be a really fun game to be played in local multiplayer.
    • 51 Metascore
    • 63 Critic Score
    Daylight is an horror game that despite its many limitations in gameplay and longevity, manages to keep its scary promises mainly thanks to a dark setting of great effect. The fear, though, is not enough to make a good horror game.
    • tbd Metascore
    • 63 Critic Score
    An ambitious game, too ambitious for its own good. Masters of the World sports an impressive amount of content and options, but also plenty of bugs and a terrible UI.
    • 74 Metascore
    • 63 Critic Score
    Valley of the Yetis is a season (pass) finale which lacks the imaginative form and the brute substance of its mythological star, trivialized in herds. A predictable flip-flop between repetitive defensive sieges and uninspired armed explorations. Night and day, till the (early) end.

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