IGN Italia's Scores

  • Games
For 3,226 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3230 game reviews
    • 70 Metascore
    • 65 Critic Score
    Although Pokémon Scarlet and Violet is a technical disaster, The Hidden Treasure of Area Zero expands the main adventure (and its mythology) with interesting content, offering challenges and characters old and new. If you enjoyed the original game I would also recommend the DLC, however I hope Game Freak will try harder in the future.
    • 70 Metascore
    • 65 Critic Score
    Labyrinth Legend turned out to be a good but not great dungeon crawler. The game has an underlying simplicity that makes it really suitable for anyone but lacks the substance to best complete the work. The sound and the graphic style are above average but they fails to raise the fate of the game, condemned by its repetitiveness especially if not faced in co-op. However, it is not all to be thrown away because the game developed by Shinobi Games is very fun for a short amount of time, but the price is maybe too high for what is has to offer.
    • 69 Metascore
    • 65 Critic Score
    Hover is a good tribute to the Dreamcast era, but it lacks of personality and style to define the evolution of the genre.
    • 62 Metascore
    • 65 Critic Score
    A light-hearted experience, primarily aimed at younger players, that slips a bit too quickly into repetition.
    • 71 Metascore
    • 65 Critic Score
    Deathbound shines with ambition and innovative ideas, but stumbles in execution. Its unique party system and fascinating setting clash with technical issues and weak narrative, with the result of an imperfect but intriguing experience for Soulslike fans.
    • 70 Metascore
    • 65 Critic Score
    After two beautiful shorts, Bithell Games returns with a new take in the solitaires world. The Solitaire Conspiracy, unfortunately, doesn't fulfil its promises: the strategic part of the card game is poor and the story is far worse than the average Bithell story. The core gameplay is ok for a three hours game, but struggles to hold the replayability for too long.
    • 66 Metascore
    • 65 Critic Score
    A stilish roguelike which is fun in multiplayer but feels underdeveloped under several key aspects.
    • 72 Metascore
    • 65 Critic Score
    Cloudbuilt is based on parkour and is at times able to achieve its vision and reveals its potential. When you run, jump and cross everything, with a smooth combination, you feel free. Sadly, some control issues and the useless combat scheme tear its wings.
    • tbd Metascore
    • 65 Critic Score
    Hunter's Arena: Legends is a fun battle royale with a combat system which is easy to learn but hard to master. Unfortunately, some technical flaws and the wild grinding make the game clumsy and reduce the scope of the project.
    • 77 Metascore
    • 65 Critic Score
    A charming yet flawed comeback, Yooka-Replaylee refines the original without making it truly shine and the 30 fps on Switch 2 are an eyesore.
    • 67 Metascore
    • 65 Critic Score
    A bland action RPG that doesn't shine in any aspect and loads too much on the only prominent element to make it truly effective and interesting.
    • 59 Metascore
    • 65 Critic Score
    Shooting Stars! is a simple and basic shoot'em up, with a funny premise: you've got to shoot brainwashed celebrities instead of ugly aliens. Aside that, it's a Space Invaders wannabe, nothing more, nothing less. And it becomes tedious after a few hours.
    • 70 Metascore
    • 65 Critic Score
    A promising and fun - if a bit rude - game hindered by a not-so-clever implementation of a nice setting.
    • 72 Metascore
    • 65 Critic Score
    Castle of Illusion is a surprisingly good platform game, with a distinctive and dreamy art direction. It's a pity that the frame rate affects so badly the gameplay and that it run off of levels in a matter of hours.
    • 67 Metascore
    • 65 Critic Score
    World War Z has a Left 4 Dead-based-DNA that exposes too much its lack of originality. The game, in its essence, is fun and enjoyable, but most of the merit it isn't all of its doing.
    • 53 Metascore
    • 65 Critic Score
    Painkiller: Hell & Damnation is inevitably affected by the nine years passed since the first episode and its expansion, but those who really appreciate this kind of FPS can count on one of the best old-school franchises along with Serious Sam.
    • 67 Metascore
    • 65 Critic Score
    The game is repetitive and the gameplay is too bland. Only recommended to big fans of Yo-Kai Watch.
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak has some potential and its Control-style oddness works well, but the rest doesn't particularly stand out, and the limited in-game content doesn't help.
    • 67 Metascore
    • 65 Critic Score
    The game is repetitive and the gameplay too bland. Only recommended to big fans of Yo-Kai Watch.
    • 53 Metascore
    • 65 Critic Score
    Bound by Flame fails to deliver on its promises and this is mainly because the combat system is simply not good enough. It's decent enough to play though, but way too generic to stand out.
    • 49 Metascore
    • 65 Critic Score
    PixelJunk Raiders is not completely to be thrown away because it has some interesting ideas, but this is not enough to make it stand out compared to other roguelikes: it is the classic wasted opportunity because it never manages to fully convince.
    • 73 Metascore
    • 65 Critic Score
    While a decent game, SpellForce 3 sadly fails in being more than the sum of its part, and offers nothing truly memorable.
    • 75 Metascore
    • 65 Critic Score
    A disappointing third entry that somehow manages to still be relatively fun. An abysmal story married to a fun roguelike gameplay mode makes for a still acceptable game that could, and should, have been much better.
    • 62 Metascore
    • 65 Critic Score
    A competent (mostly) rail-shooter with nice graphics and very simple gameplay.
    • tbd Metascore
    • 65 Critic Score
    The idea behind Soundfall is intriguing, but the execution falls flat too quickly. The rhythm game hybridization works most of the time, and it's probably its best feature, but the RPG elements tossed in just to add some more depth to an intrinsical arcade genre might not suit everyone's tastes. At the end of the day, the low production values and the general repetitiveness of the experience are what really stand out, and that's just disappointing.
    • 72 Metascore
    • 65 Critic Score
    Rough, sometimes intriguing, sometimes frustrating: Salt and Sacrifice does its job, but it doesn't always go smoothly. The Mage hunting sequences are clever, but the pieces of the puzzle sometimes simply don't fit together.
    • 78 Metascore
    • 65 Critic Score
    Extra Coin lives within a paradox: to convey as faithfully as possible the idea that virtual mechanisms can induce users to the eternal repetition of completely flat loops, the game ends up putting the player in this situation without being able to provide him with a truly motivating objective.
    • 71 Metascore
    • 65 Critic Score
    A game that lacks sense of direction, with an exposition as bland as its gameplay. On paper, some things could have been interesting but when you actual play the game they feel disconnected.
    • tbd Metascore
    • 65 Critic Score
    Entwined is an honest game, probably better then the PS3/PS4 version, but it's got the same flaws of its big brother: it’s a sort of incomplete and not refined enough experience.
    • 59 Metascore
    • 65 Critic Score
    Asphalt Overdrive can entertain you for a few minutes, but is too soulless to impress.

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