IGN Italia's Scores

  • Games
For 3,226 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3230 game reviews
    • 49 Metascore
    • 60 Critic Score
    Power Rangers: Mega Battle captures the player with the promise of nostalgia but has no elements capable of restraining it once vanished the effect of the memories.
    • 58 Metascore
    • 60 Critic Score
    Prime World: Defenders has some good ideas, but the execution of its core mechanics lacks of dedication. If you are a fan of tower defense genre, you can get some fun, but beware: grinding between missions is required and can be a boring chore.
    • 67 Metascore
    • 60 Critic Score
    Strong in atmosphere, weak in gameplay, Call of Cthulhu is a missed opportunity to build a great lovecraftian experience.
    • 56 Metascore
    • 60 Critic Score
    ICY
    An interesting postapocalyptic survival adventure. Narration is pretty good, but on the technical side the game is really lacking.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, all of its mechanics are shallow and mixed up... If you love the franchise, go back to playing Sonic Mania.
    • 40 Metascore
    • 60 Critic Score
    Escape Dead Island is a decent game, but nothing more (though also nothing less).
    • 54 Metascore
    • 60 Critic Score
    Danganronpa S Ultimate Summer Camp is a modest spin-off for fans. While it makes sense as a collection addition, it is far less appealing as a stand-alone purchase.
    • tbd Metascore
    • 60 Critic Score
    A game with unexpressed potential, which is lost in a tangle of needless difficulties.
    • 59 Metascore
    • 60 Critic Score
    An uninspired return, frantic and fun, but lacking the soul and depth that made the original Painkiller a cult game.
    • 66 Metascore
    • 60 Critic Score
    A recommended appointment for those who have enjoyed the previous episodes of the series in the past, but it probably remains an all too simplistic and self-referential product for the simply curious players.
    • 73 Metascore
    • 60 Critic Score
    Despite its ingenious puzzles, some good ideas and fun boss battles, World to the West fails in many aspects, such as story, exploration, and atmosphere. As if it wasn't enough, there are also some bugs, translation errors and unclear suggestions, which certainly do not help. However, it's still a title that fans of puzzle games and Teslagrad will probably enjoy.
    • 68 Metascore
    • 60 Critic Score
    Night Call is an interesting thriller adventure. With good atmosphere and promising mechanics, its "noir" side shows the madness and the difficulties of the nights in Paris. Sadly there are some problems with the general pacing and all the management side is poor.
    • 67 Metascore
    • 60 Critic Score
    It's got some nice potential and it could grow with future expansions, but right now Train Fever is a very thin and convoluted game.
    • 50 Metascore
    • 60 Critic Score
    We still love Edward Carby and Alone in The Dark, but the nostalgia effect is powerless against its sloppy control system.
    • 58 Metascore
    • 60 Critic Score
    Marvel Heroes honours the Marvel material, but its game mechanics lack enough variety and personality to justify the intrusive and aggressive monetisation model implemented by Gazillion.
    • 58 Metascore
    • 60 Critic Score
    Peaky Blinders: Mastermind is a puzzle game with interesting mechanics, which pays dearly for choosing to remain faithful to the structure of the TV series, only to reveal its potential in the final stages - just like Thomas Shelby usually does with his opponents, ironically.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is an incomprehensible project, whose purpose is unclear and whose overall presentation, both gameplay and narrative, fails to keep pace with both other exponents of the Metroidvania genre and the high quality that has more or less always distinguished the saga.
    • 52 Metascore
    • 60 Critic Score
    Peggle is still a great game, but this freemium version is... well... freemium.
    • 58 Metascore
    • 60 Critic Score
    This is the first "real" mobile SimCity and it's a nice game, but it's more Clash of Clans than classic Sim City and the free to play model doesn't work very well.
    • 57 Metascore
    • 60 Critic Score
    Mugen Souls Z boasts a lot of content and all the fan service you could want, the lack of challenge, the bad writing and the mediocre graphics drag it down. Only for fans.
    • 69 Metascore
    • 60 Critic Score
    A small story that serves well to introduce new users to the world of virtual reality, but the experience of Vader Immortal is unfortunately very limited and gives very little reason for a new game, after having reached the end credits.
    • 72 Metascore
    • 60 Critic Score
    For now we have to settle for a first weak chapter, not without merits (dialogues, characters, settings) but even more full of flaws, including adventurous elements almost entirely absent, a bit of boredom and a confused and botched first part.
    • 60 Metascore
    • 60 Critic Score
    Drawn to Life: Two Realms loses some of the series' most characteristic traits while attempting to gain new ones. The result is a mixed bag, combining interesting levels and an overall pleasant narrative department with many technical flaws, unjustified difficulty spikes and a game that often seems to aim at the wrong target audience.
    • 57 Metascore
    • 60 Critic Score
    Onechanbara Z2 Chaos owes almost everything on her sexy fighters. While touching a pass-fetched sufficiently, is a title too immature to be recommended without reservation.
    • 56 Metascore
    • 60 Critic Score
    An overpriced DLC which just adds permadeath and a countdown to the original formula without changing anything else, turning Far Cry into Fast Cry.
    • 59 Metascore
    • 60 Critic Score
    A game that tries too hard to be what it's not. A roguelike game trying to be a soulslike. Losing its identity, the result is simply a missed shot, nor good or bad enough to be worth remembering.
    • 66 Metascore
    • 60 Critic Score
    Nights of Azure 2 is an action-RPG with a good number of content, but despite a great artistic direction, it's technically underdeveloped and with a still too low level of difficulty.
    • 53 Metascore
    • 60 Critic Score
    An interesting implementation of the deck-building mechanic troubled by tedious shows and some balance issues.
    • 43 Metascore
    • 60 Critic Score
    Repetitive, short-lived, without a real plot and full of senseless massacres. Hatred is not a great game, but in its simple twin-stick shooter mechanics, it’s not too bad and it provides some cute ideas.
    • 70 Metascore
    • 60 Critic Score
    The Cub is a halfway successful adventure. It has lost the elegance of the narrative of Golf Club: Wasteland and the uniqueness of an alienating gameplay that made the radio alone the narrative tool of a game where, in fact, you played mini-golf. It remains a fitting story about the conditions our Earth is in and what we must do to safeguard and protect it, but the timid attempts to propose almost alternative paths and some puzzles are not enough to save stale sections of stealth and escapes. The Cub is still a pleasant game to spend a few hours on and be amazed by the wonderful moments given by the radio, but not much more.

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