IGN Italia's Scores

  • Games
For 3,226 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3230 game reviews
    • 71 Metascore
    • 59 Critic Score
    Tokyo 42 offers a pretty cool city of the future to explore, a beautiful art style and tributes masterpieces of both game industry and film industry with great class, but fails to provide an entertaining experience. The game is too hard in some of its (many) missions because of its stiff camera and its not-so-pleasant way to aim, plus, it has technical problems.
    • 67 Metascore
    • 59 Critic Score
    Adventure Time: Hey Ice King! Why'd You Steal Our Garbage? is not really the typical lazy tie-in created as an easy cash cow: here and there you can see some intriguing ideas and cool stuff "à la Adventure Time", yet the inconsistency of the gameplay and the lack of fun seriously compromise the overall experience. Wouldn't it be time for a truly mathematical videogame?
    • 63 Metascore
    • 58 Critic Score
    Salary Man Escape is a great puzzle game ruined by its useless VR integration.
    • 54 Metascore
    • 58 Critic Score
    A great and fascinating idea, sadly merged with tedious gameplay.
    • 59 Metascore
    • 58 Critic Score
    Entwined is a shallow experiment, with dull mechanics and frustrating controls. Its somewhat luscious visuals simply aren't enough.
    • 54 Metascore
    • 58 Critic Score
    A bizarre game from the Hyperdimension Neptunia universe with poor game mechanics and not very interesting gameplay.
    • 54 Metascore
    • 58 Critic Score
    Grand Theft Auto: The Trilogy - The Definitive Edition is definitely ... a disappointment. The technical restyling on the three chapters of the saga was half successful but does not pay the right homage to the original trilogy, while the improvements to the gameplay are not enough to make us forget the many bugs and glitches of this unsuccessful collection.
    • 54 Metascore
    • 58 Critic Score
    It could have been the long awaited turning point for the series, but Harvest Moon: One World, despite some good ideas, is a weak and not very exciting farming simulator.
    • 56 Metascore
    • 58 Critic Score
    Little content compared to the competition. It has various structural, as well as technical, issues. Fun only in the short term and only with the right company.
    • 53 Metascore
    • 58 Critic Score
    Bad collisions, frustrating gameplay and a very short lifespan. Ice Cream Surfer does not work.
    • 56 Metascore
    • 58 Critic Score
    Hardware Rivals is poor fun: few cars and a weak variety of matches are thrown in the mix of a game that doesn't excite and that makes even driving and shooting something really not that amazing.
    • 57 Metascore
    • 58 Critic Score
    There are at least three flaws that are sinking Sacred 3. The solo Campaign is really too monotonous and repetitive, the loot is practically non-existent and space for customization make us regret any past action-RPG. If the game can avoid an even lower score, it's only thanks to the good the graphics and online co-op, that, while making it less boring, cannot revive the lackluster game formula.
    • 58 Metascore
    • 58 Critic Score
    Pac-Man and the Ghostly Adventures is a barely average game. It's got some nice ideas, but they don't translate in a really interesting and fun game.
    • 60 Metascore
    • 58 Critic Score
    A game that was born just six month ago as a portable adaptation of the original Arkham gameplay mechanics comes back on home consoles and PC in the form of a cheap Deluxe Edition. A commercial short circuit with no added value that should not be encouraged.
    • 56 Metascore
    • 58 Critic Score
    The premises (a blind character, a creepy house, an evil spirit) were good, but Perception falls short as survival horror and as an intriguing walking simulator.
    • 62 Metascore
    • 58 Critic Score
    The Good Life is Swery's first take on the Life simulators genre. While it incorporates all the features that made him a cult creator it also shows a disorienting mix of elements and mechanics that just don't work well together. The thin narrative line and the histrionic cast of characters fail to fully flesh out the social commentary that the creator intended to convey. The whole experience ends up feeling more like a list of chores rather than a smart and enjoyable experience in Swery's characteristic Troma-like fashion.
    • 54 Metascore
    • 57 Critic Score
    Spellforce II: Demons of the Past is an old-looking game, both in graphics and gameplay. There is some kind of narrative value here, but will appeal only to faithful fans of the series.
    • 65 Metascore
    • 57 Critic Score
    Esteban and the Mysterious Cities of Gold: Secret Worlds is a puzzle game that begins pretty well but gets worse very quickly due to a strong repetition, a confusing plot and a very low difficulty level. Technically it would not even be bad and the fans of the original TV series will appreciate the animated cut-scenes, but the rest of the game (including the weak stealth sections) is not so good.
    • 63 Metascore
    • 57 Critic Score
    Secret of Mana's remake doesn’t add as much as it could have and, if anything, removes some of the magic of the original.
    • 62 Metascore
    • 57 Critic Score
    Outward has a lot of potential, from the interesting death system to the complexity of the status effects, but the entire game is full of some big problems: clunky combat system, out-dated IA and rough (and superficial) gdr elements. Outward has definitely his little audience of early 2000-gdr lovers, and it's a bit charming in some ways, but in the end it's not even average.
    • 62 Metascore
    • 57 Critic Score
    Crossfire: Legion may not be a terrible game but it's not a good one either. Its single-player campaign is entirely forgettable, the three factions are about as generic as they come and gameplay wise it's a bit basic, lacking the depth of other (better) strategy games. Blackbird Interactive has shown better in the past but sadly they didn't seem to be as inspired with this project.
    • 64 Metascore
    • 56 Critic Score
    Some good ideas cannot rescue all these Tiny Brains from their cruel destiny: this is a poor puzzle game with shallow visuals and a lack of personality.
    • 54 Metascore
    • 55 Critic Score
    Rush Bros runs fast, but its heart is not able to keep its pace: a rat race against the clock can be a fun experience, but the road to the glory is blocked by flaws. And there are a bunch of better choices in the platform genre, like Super Meat Boy and Dustforce.
    • 70 Metascore
    • 55 Critic Score
    An extremely conservative operation. More like a port with extra content than a remaster; a product intended for fans of the saga and fans of the video game's history, but unlikely to appeal to younger gamers.
    • 72 Metascore
    • 55 Critic Score
    Demonschool is a game with a strong personality and a distinctive aesthetic, blending PS1-style pixel art with references to classic ’90s JRPGs and an atmosphere reminiscent of Italian horror cinema. However, the game’s ambition often works against it: the story is predictable, the cast is underdeveloped, and the constant humor rarely lands as intended. The combat system, despite some interesting ideas, becomes repetitive as the game progresses and lacks a real sense of progression or reward. Demonschool ultimately leaves the impression of unfulfilled potential, making it an interesting but never memorable experience.
    • tbd Metascore
    • 55 Critic Score
    A 90s experience with interesting ideas that however don't work as well when put into practice.
    • tbd Metascore
    • 55 Critic Score
    The gameplay works fine, but production values are really low and there's not much depth.
    • 67 Metascore
    • 55 Critic Score
    Despite the obvious efforts to maintain the technical sector and the disturbing atmosphere at times, White Day: Labyrinth Named School is an anachronistic, awkward title that comes out on PS4 out of time and shows a lot of years on its shoulders. The Korean title fails to thrill.
    • 59 Metascore
    • 55 Critic Score
    Gods Will Fall tries to reinterpret the roguelike genre and some ideas show that the theoretical potential to do so is there, but the problem is that the technical structure ruins any good intuition (such as faulty AI). On the Switch, the rough controls also increase frustration.
    • 47 Metascore
    • 55 Critic Score
    Terminator: Resistance is an old-school, low budget shooter that does not shine in any of its game mechanics, and offers a weak and uninspired experience, even for long-time Terminator fans.

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