IGN Italia's Scores

  • Games
For 3,226 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3230 game reviews
    • 47 Metascore
    • 50 Critic Score
    While the premises were good enough, Extinction fails to take a few steps further. Every giant slayed in the game feels exactly the same as the one you met before - and there is not much else to do in the game.
    • 66 Metascore
    • 50 Critic Score
    After the departure of Tomonobu Itagaki, Team Ninja seems to be victim of a curse: like a reverse Mida's touch, everything that Yosuke Hayashi comes in contact with suddenly turns to mediocre. Ninja Gaiden Sigma 2 Plus unfortunately follows the same trend: instead of a portable rendition of an astonishing action game, here you'll find a questionable porting that, despite the interesting extras, is definitely not comparable to the original.
    • 41 Metascore
    • 50 Critic Score
    The lack of polishing is the main problem of a game with a lot of wasted potential. Clunky controls, bad A.I. and tiny production values condemn Dark to mediocrity. Only for hardcore stealth fans with a lot of patience.
    • 72 Metascore
    • 50 Critic Score
    Directive 8020 attempts to channel the claustrophobic paranoia of The Thing into deep space, but ultimately crashes under the weight of poor writing. Supermassive Games delivers a weak narrative lacking proper foundational context, populated by an unlikable and inconsistently written cast that makes it nearly impossible to care about their survival. The game's trademark branching choices are frustratingly executed, often resulting in illogical, delayed consequences without adequate narrative support. Coupled with an overreliance on tedious stealth sequences and surprisingly tame body horror, this sci-fi nightmare is a thoroughly missed opportunity.
    • 56 Metascore
    • 50 Critic Score
    Toren is quite good from an artistic point of view, but in terms of level design it's pretty bland and it's got too many technical issues.
    • 52 Metascore
    • 50 Critic Score
    Aqua Moto Racing 3D suffers from a number of technical problems. Much better to choose to the iOS version, rather than spending ten Euros in a racing game floundering in the waves.
    • 65 Metascore
    • 50 Critic Score
    A good game, ruined by a flawed conversion. If possible, it’s better to buy it for another platform.
    • 63 Metascore
    • 50 Critic Score
    Fat Princess Adventures is a nice, little and... boring experience. The real problem here is the shallow combat system.
    • 83 Metascore
    • 50 Critic Score
    Pokémon Legends Arceus should have been the next new step for the franchise but it turned out to be a disappointing experience.
    • 61 Metascore
    • 50 Critic Score
    A puzzle game like many others, that falls victim of a messy PC port. It's got a lot of levels, but there are many better alternatives out there.
    • 41 Metascore
    • 50 Critic Score
    Babylon's Fall does nothing to be, if not remarkable, memorable: at least not in a positive way.
    • 49 Metascore
    • 50 Critic Score
    There's some fun in multiplayer, but Pokémon Rumble U is a pretty limited game, with not much depth and a lot of button mashing. Even worse: we still don't have the NFC toys in Italy.
    • 48 Metascore
    • 50 Critic Score
    Short in length and inadequate in terms of graphics, LocoCycle is a brief ride only partially saved by a bit of humor and a certain variety.
    • 70 Metascore
    • 50 Critic Score
    Project X Zone is a repetitive and boring tactical RPG that survives to itself only thanks to the charisma of its historic characters, who come from some of the most famous video games sagas created by SEGA, Namco Bandai and Capcom.
    • 50 Metascore
    • 50 Critic Score
    Despite its fascinating 14th-century Italian setting and a combat system inspired by real historical martial arts, 1348 Ex Voto collapses under the weight of its own ambition. The rushed narrative, clunky and repetitive gameplay loop, jarringly empty environments, and a severe lack of technical polish overshadow the undeniable passion of the small development team. It's a game with great potential that sadly bites off much more than it can chew, leaving players with a frustratingly unrefined and buggy experience.
    • 59 Metascore
    • 50 Critic Score
    Saint Seiya: Soldiers' Soul doesn't treat Masami Kurumada's saga fairly. Poor gameplay makes it a kinda tedious game and the graphic is sub-standard for a PlayStation 4 game. All the characters and their special moves are very well designed, though.
    • 68 Metascore
    • 50 Critic Score
    A bland horror narrative adventure, too focused on paying homage to the Dead by Daylight universe rather than on creating a compelling and convincing story.
    • 53 Metascore
    • 50 Critic Score
    Similar in terms of structure to your typical Pokémon game, yet with less-than-interesting plot and a not very clever combat system.
    • 62 Metascore
    • 50 Critic Score
    On paper it could a nice option for Magic: The Gathering fans, but the business model really drags it into the ground.
    • 58 Metascore
    • 50 Critic Score
    Black Legend isn't capable of living up to its interesting premise and quickly becomes a repetitive slog through similar combat encounters. It lacks the complexity other tactical RPGs possess, it doesn't offer meaningful exploration or choices and its writing is generally quite bland. The concept is intriguing enough but it needed a stronger game around it.
    • 50 Metascore
    • 50 Critic Score
    An half-developed remake, Flashback manages to conjure memories of the original 1992 game wasting them with lots of shortcomings and not-well-implemented ideas.
    • 78 Metascore
    • 50 Critic Score
    Slow, boring, poor in tension and mystery, Everybody's Gone to the Rapture is a disappointment and not just because it has almost no gameplay.
    • 57 Metascore
    • 50 Critic Score
    Back to Bed is a bland puzzle that tries to stand out with a wannabe-clever art direction, that mixes together different masterpiece in a very dull way.
    • 47 Metascore
    • 50 Critic Score
    A thin game that became repetitive pretty soon. Besides its good art direction and the price, Cocoro Line Defender is not really appealing, even for the hardcore fans of the genre.
    • 64 Metascore
    • 50 Critic Score
    Nero is a flawed non-game, with boring puzzles and lackluster visuals. Its interesting and captivating atmosphere is not enough.
    • 58 Metascore
    • 50 Critic Score
    Behind the quirky and irresistible zany arcade mask lies a fitness game that proves to be demanding (in more than a way), questionable and even shaky tech-wise: the intentions might be good, the results not so much.
    • tbd Metascore
    • 50 Critic Score
    Even if Retro City Rampage: DX is a great step forward from the previous installment, it still lacks what it takes to make a great game. Missions can become literally a chore and the parody itself isn't funny at all.
    • 59 Metascore
    • 50 Critic Score
    The Inpatient is perhaps the first big disappointment of 2018, at least for VR enthusiasts. Great graphics and sound, but everything else leaves something to be desired.
    • 63 Metascore
    • 50 Critic Score
    The freemium formula is not harmful in itself, but it gets so with games like Dungeon Hunter 4, which despite the excellent technical sector, the online multiplayer and the large amount of in-game items, is literally decimated by in app purchases.
    • 59 Metascore
    • 50 Critic Score
    Nice setting and premise mostly wasted on a game that would have needed more development time and refinement to fulfill its potential.

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