IGN Italia's Scores

  • Games
For 3,220 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3224 game reviews
    • 78 Metascore
    • 80 Critic Score
    Call of the Elder Gods is a mature and highly rewarding evolution of the foundation laid by Call of the Sea. Out of the Blue Games delivers a vibrant, puzzle-driven adventure that explores Lovecraftian lore through a surprisingly intimate and poetic lens. While the dual-protagonist mechanics feel somewhat underutilized and a few puzzles stumble in execution, the excellent narrative, the satisfying lateral-thinking challenges, and a beautiful handling of themes like grief and the afterlife make it a must-play. A thoroughly captivating journey that smartly closes old chapters while hinting at a promising future.
    • 72 Metascore
    • 50 Critic Score
    Directive 8020 attempts to channel the claustrophobic paranoia of The Thing into deep space, but ultimately crashes under the weight of poor writing. Supermassive Games delivers a weak narrative lacking proper foundational context, populated by an unlikable and inconsistently written cast that makes it nearly impossible to care about their survival. The game's trademark branching choices are frustratingly executed, often resulting in illogical, delayed consequences without adequate narrative support. Coupled with an overreliance on tedious stealth sequences and surprisingly tame body horror, this sci-fi nightmare is a thoroughly missed opportunity.
    • 82 Metascore
    • 80 Critic Score
    Unbalanced and a bit rough, yet hypnotic and long‑lasting: Vampire Crawlers is an imperfect sequel that successfully carries over the gameplay and atmosphere of Vampire Survivors into a card game.
    • 75 Metascore
    • 70 Critic Score
    MotoGP 26 is like that rider who nails three perfect turns and then runs wide on the fourth, looks at you, and says, “Don’t worry, we’ll fix it in the next patch."
    • 72 Metascore
    • 75 Critic Score
    Invincible VS is a faithful and enjoyable tag‑fighter with a simple but surprisingly deep combat system. Despite rough animations and some repetitive moves, it’s a solid debut that both newcomers and fans can enjoy.
    • 66 Metascore
    • 70 Critic Score
    Pokémon Champions is a Pokémon battle simulator; it does just that, and that's fine. It was developed with that specific purpose, and it wouldn't be fair to dismiss it as a flaw. As it stands, the game is a bit lacking in content, completely missing the possibility to battle against the CPU, and more could have been done to teach newcomers the basics of high-level competitive play. On the plus side, the experience is completely free to play, with a non-predatory, and indeed very fair, monetization system. Pokémon Champions is therefore a good foundation to build on, a live service built to last. If the game wants to be the home of competitive Pokémon in the long term, however, it must prove it with continuous improvements over time.
    • 63 Metascore
    • 70 Critic Score
    A worthwhile sci-fi story that is marred by questionable gameplay. One would expect more from Don't Nod.
    • 87 Metascore
    • 90 Critic Score
    Saros takes everything that made Returnal hard to love and smartly refines it. The result is one of the best shooters in recent years, on PS5 and beyond.
    • 67 Metascore
    • 65 Critic Score
    Cthulhu: The Cosmic Abyss is a Lovecraftian game to the core, but it is also an investigative adventure with an overly slow pace and less frightening than expected.
    • 78 Metascore
    • 80 Critic Score
    Inglese: Wild, chaotic, and entertaining, Tomodachi Life: A Dream Life isn’t a game for everyone, and it probably never will be. But those willing to embrace its rhythm and appreciate its quirks will be rewarded with a surprisingly engaging experience.
    • 77 Metascore
    • 80 Critic Score
    Mouse: P.I. For Hire is a highly successful experiment that masterfully blends 1930s rubber hose animation with the gritty, disillusioned tropes of hard-boiled noir. While hindered by a rigid level structure that lacks backtracking and some minor repetitiveness in its old-school FPS encounters, the game is tremendously fun. Its chaotic and visceral gunplay is elevated by brilliant writing, caustic humor, and stellar voice acting led by Troy Baker. A lethal and captivating investigation that stands as one of the most stylistically inspired shooters in recent memory.
    • 76 Metascore
    • 75 Critic Score
    A sci-fi indie game with enjoyable gameplay and truly excellent direction: it’s a shame about the side quests, which aren’t quite up to par, and the lack of originality in the narrative.
    • 85 Metascore
    • 80 Critic Score
    Pragmata is an old-school, linear yet intriguing sci-fi adventure that shines through its dual combat system and, above all, the relationship between Hugh and Diana, which forms the emotional core of the experience. Its combat stands out as one of the game's strongest elements, thanks to the seamless integration of shooting and real-time hacking, keeping tension high and encounters both dynamic and strategic throughout. The artistic direction and presentation are equally convincing, particularly in the first half, but it is the gradual development of Hugh and Diana's bond that truly drives the narrative and gives it emotional weight, even as the story begins to lose coherence later on. Despite some limitations that become more noticeable over time, especially in level design, narrative progression, and a slightly underwhelming overall length, the game remains a solid and enjoyable experience: easy to recommend to fans of linear, character-driven adventures.
    • 71 Metascore
    • 65 Critic Score
    Life is Strange: Reunion constantly straddles two identities: the desire to recapture the intimate atmospheres and human relationships that made the original Life is Strange special, and the burden of a broader, more convoluted narrative direction inherited from the more recent Life is Strange: Double Exposure. The result is uneven - often stumbling over inconsistencies and simplifications - but it finds its strength in quieter moments, particularly through the renewed focus on Max and Chloe's relationship. Its contained structure, recycled environments, and gameplay that evolves little from past entries prevent the game from taking a true step forward. Yet, when it centers on character and emotion, Reunion leaves an impression, showing that the heart of the series is still beating. It may not be the sequel the franchise needed, but it slightly improves on Double Exposure, and could be a satisfying chapter for those attached to these characters and their world.
    • 73 Metascore
    • 70 Critic Score
    Stunning but "dated": World Series-caliber gameplay in a graphics engine that feels outdated. That’s the paradox: it drives you wild… and then, in the blink of an eye, it reminds you why you just can’t put it down.
    • 85 Metascore
    • 90 Critic Score
    I already had good expectations for this narrative RPG but somehow it has managed to exceed them by far. Yes, it draws heavily from Disco Elysium (and from other sources such as the legendary Planescape: Torment), but it's not just a shallow copy of the original, instead it's a game with a strong identity of its own, one that can stand proudly alongside some of the best RPGs of the last decade.
    • 82 Metascore
    • 70 Critic Score
    Marathon gets better the more you play, but in today’s gaming landscape, it’s fair to ask how many players are willing to invest many hours before the real fun begins. The foundations are solid: the artistic vision is striking, and the gunplay is satisfying. Yet, many of Bungie’s new shooter’s mechanics seem almost designed to push players away rather than draw them in. A confusing interface, overly convoluted weapon and item design, a low TTK paired with punishing PvE, and progression systems that only balance out after unlocking most skill trees create significant early hurdles. And even when everything finally starts falling into place, some design choices remain puzzling, including the mandatory quarterly wipe, which currently raises more questions than answers. When it all comes together, Marathon is undeniably fun, but at this stage, the game still needs quite a few key tweaks to fully realize its potential.
    • 75 Metascore
    • 70 Critic Score
    Mega Man Star Force Legacy Collection is a heartfelt and massive tribute to the 20th anniversary of Geo Stelar's journey. While the newly added voice acting, the rich virtual museum, and the modern QoL features are fantastic additions, the surgical preservation of the original code brings along severely outdated design choices. The tedious backtracking, unskippable animations, and a clunky one-at-a-time quest system hold the experience back from true greatness. Still, beneath the anachronistic flaws lies a deeply emotional story and a genuinely addictive combat system. A solid, if slightly flawed, return to the Wave World.
    • 76 Metascore
    • 85 Critic Score
    Streamer ventures into a territory many games haven't explored in a while—the realm of arcade racing—through an experience that uses its solid storyline as a Trojan horse to deliver an engaging and surprisingly deep driving system, accompanied by attack and defense mechanics that may not be immediately intuitive but are a lot of fun.
    • 77 Metascore
    • 85 Critic Score
    An ambitious adventure set in a visually stunning world that tries to do a bit too much, ultimately feeling underdeveloped in some respects.
    • 83 Metascore
    • 85 Critic Score
    Ys X: Proud Nordics is the definitive way to experience Adol and Karja's maritime adventure. The massive quality-of-life improvements to ship navigation and the rock-solid performance on current hardware elevate the already excellent Cross Action System to new heights. While a slow opening and a somewhat grind-heavy rune progression system keep it from sheer perfection, the thrilling combat, phenomenal soundtrack, and stellar character dynamics make it a must-play action RPG. A truly epic voyage that respects the legacy of the franchise.
    • 50 Metascore
    • 50 Critic Score
    Despite its fascinating 14th-century Italian setting and a combat system inspired by real historical martial arts, 1348 Ex Voto collapses under the weight of its own ambition. The rushed narrative, clunky and repetitive gameplay loop, jarringly empty environments, and a severe lack of technical polish overshadow the undeniable passion of the small development team. It's a game with great potential that sadly bites off much more than it can chew, leaving players with a frustratingly unrefined and buggy experience.
    • 63 Metascore
    • 70 Critic Score
    An ambitious roleplaying game marred by unsatisfying combat and too many graphical glitches.
    • 72 Metascore
    • 75 Critic Score
    John Carpenter’s Toxic Commando doesn’t reinvent much within the cooperative shooter genre, but it’s fun to play and the addition of vehicles proves to be a winning feature.
    • 74 Metascore
    • 80 Critic Score
    Fatal Frame II: Crimson Butterfly Remake successfully resurrects the absolute masterpiece of the franchise. The visual overhaul, the suffocating sound design, and the new side stories deepen an already tragic and unforgettable narrative. While the updated combat system is mostly a step forward, questionable additions like 'enraged' spirits and a slightly unbalanced upgrade economy can artificially slow down the pacing, especially during the first playthrough. Still, these flaws cannot overshadow what remains a phenomenal, chilling, and emotionally devastating J-Horror experience that every genre fan should play.
    • 83 Metascore
    • 75 Critic Score
    Cairn is a brave, tactile, and often mesmerizing climbing experience that tries to capture the raw friction of mountaineering. However, its brilliant "independent limb" system is frequently undermined by invasive survival mechanics that break the immersion and a frustrating camera that struggles in tight spaces. It’s a game of high peaks and deep valleys: when it works, it’s a visceral triumph; when it doesn’t, it’s a fight against the interface rather than the mountain.
    • 86 Metascore
    • 90 Critic Score
    Simply one of the best monster collectors ever made: Capcom's title features an excellent and challenging combat system, and an addictive Monstie capture system.
    • 78 Metascore
    • 75 Critic Score
    WWE 2K26 is loud, excessive, and delightfully crazy. Visual Concepts has chosen chaos as its mantra—certified by the presence of CM Punk—and the result is a game packed with content and new features. The problem is that beneath all this spectacle, the engine creaks, and some gameplay systems feel very old.
    • 80 Metascore
    • 70 Critic Score
    Reanimal is a disturbing and visually meticulous déjà-vu, where gameplay lacks courage and co-op isn't fully exploited. Still, better to play it in two than alone.
    • 79 Metascore
    • 75 Critic Score
    The adorable duo Lana and Mui embark on a new adventure filled with danger and puzzles. Too bad the latter become a little too repetitive in the end.
    • 80 Metascore
    • 85 Critic Score
    Tribute Games has lived up to its name, creating a true tribute to the Scott Pilgrim universe. Scott Pilgrim EX isn't lazily inspired by the past, but rather builds upon the comics, film, animated series, and the old videogame to create something new and distinctly unique. A beautiful, arcade-inspired beat-'em-up that will delight genre purists and it also boasts a modern approach that, especially on the first run, adds a touch of spice to the adventure, set in a Toronto full of secrets to uncover and gems to discover. Scott Pilgrim EX is a gift that keeps on giving for Scott Pilgrim fans, a must-have, and a game not to be underestimated by anyone else.
    • 89 Metascore
    • 85 Critic Score
    Pokémon Pokopia is an adventure that manages to surprise and leave its mark, bringing back that sense of wonder and discovery that has always made the series so special.
    • 89 Metascore
    • 70 Critic Score
    A heartbreaking tale of two games. The first half with Grace offers a tense, atmospheric survival horror experience that hints at a bright future for the franchise. However, the second half completely betrays that promise, descending into a chaotic mess of forced nostalgia, nonsensical retcons, and a disrespectful treatment of its new characters. While technically polished with solid gunplay and great visuals, Resident Evil Requiem is narratively bankrupt - a confused hybrid that sacrifices logic for cheap fanservice. A massive missed opportunity.
    • 77 Metascore
    • 80 Critic Score
    Xenoblade Chronicles X: Definitive Edition is a middle ground between a remaster and a remake; the game is not overly aged and benefits from the many improvements resulting so and accessible. This does not mean that it is easier: the level of challenge is the same as in the classic version, and in general this re-release, appreciable by both fans of the saga and newcomers, offers a deep and exciting story.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is an incomprehensible project, whose purpose is unclear and whose overall presentation, both gameplay and narrative, fails to keep pace with both other exponents of the Metroidvania genre and the high quality that has more or less always distinguished the saga.
    • 75 Metascore
    • 75 Critic Score
    A nice green-flavored assassin fantasy simulator. A shame that it isn't a good introduction to the franchise for new players, and a couple of details ruin what could have been a much better game.
    • 88 Metascore
    • 85 Critic Score
    As grotesque as it is entertaining, Mewgenics successfully layers a dose of madness and variety onto an otherwise conventional tactical roguelike, making it unique and remarkably long‑lasting.
    • 71 Metascore
    • 75 Critic Score
    Squanch Games delivers a sequel that, while not perfect and lacking the novelty factor of its predecessor, manages to stand out from the crowd of generic shooters with personality and boldness.
    • 74 Metascore
    • 75 Critic Score
    Romeo is a Dead Man might be Suda51’s wildest and most referential work yet, but the barrage of ideas doesn’t always hit the mark, and here and there even a hint of boredom creeps in.
    • 76 Metascore
    • 80 Critic Score
    Mario Tennis Fever is pure, unrestrained fun: fast, chaotic, and incredibly addictive. A perfect fit for one of Nintendo's most solid and spectacular sports spin-offs.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 improves on the original 2009 version both visually and in terms of gameplay, while also offering an all-new prequel that isn’t essential but is still enjoyable for fans of the series.
    • 72 Metascore
    • 75 Critic Score
    My Hero Academia: All’s Justice is sure to delight fans of the series. It serves as a fitting celebration of the long journey of Izuku Midoriya and the other protagonists, a journey that has moved and entertained audiences around the world for years. This is made possible by the large roster of characters, all carefully crafted, and by a solid amount of content, with numerous modes that not only revisit the story of the series but also capture the lighter, more carefree spirit of My Hero Academia. It’s a shame that the missions are overly simple, as it would have taken very little to make this the definitive My Hero Academia game.
    • 86 Metascore
    • 80 Critic Score
    Nioh 3 is a smart evolution of a winning formula. Team Ninja successfully transitions to an Open Field structure without losing the tightness of its level design, while the new Samurai/Ninja duality adds a fresh tactical layer to an already stellar combat system. The game feels fairer and more accessible than its predecessors, removing artificial frustration in favor of readable challenges. While the narrative plays it safe and side content remains repetitive, the core loop is stronger than ever. A must-play for fans of the genre.
    • 78 Metascore
    • 80 Critic Score
    2XKO is a mature fighting game, approachable on the surface yet deep at its core, with solid online infrastructure and a clear competitive focus. It’s not perfect, but as Riot Games’ debut in the genre, it doesn’t disappoint.
    • 70 Metascore
    • 70 Critic Score
    Code Vein II is a missed opportunity: it expands the universe and streamlines the gameplay, but sacrifices challenge on the altar of accessibility. Between a difficulty flattened by overly powerful teammates and various technical uncertainties, it remains a pleasant title but lacking the spark necessary to excel.
    • 67 Metascore
    • 70 Critic Score
    Quarantine Zone: The Last Check stands out for its concept and emotional impact, making the player feel the weight of deciding others’ fate. Weaker in variety, narrative, and technical polish, it lingers more for its discomfort than its game design.
    • 82 Metascore
    • 70 Critic Score
    A game with two distinct natures that don’t always interact well, wrapped in a pace that’s a bit too slow. Fortunately, the interesting use of deck‑building makes Death Howl a solid title for fans of the genre.
    • 74 Metascore
    • 75 Critic Score
    A bold, imperfect dark fairy tale, Bye Sweet Carole impresses with its imagery and stylish visuals, but divides on gameplay and difficulty.
    • 73 Metascore
    • 70 Critic Score
    Sleep Awake is a visionary psychological horror, strong in atmosphere and aesthetics but less impactful in gameplay. A short, flawed yet memorable experience for fans of auteur-driven walking simulators.
    • 84 Metascore
    • 80 Critic Score
    Ball X Pit is further proof of the extraordinary creativity of the independent gaming scene. It's a title that knows its history well, drawing on classics such as Arkanoid, Tetris, and Breakout, and using them as a foundation to build a modern, brilliant, and surprisingly layered experience. The combination of RPG elements, management mechanics, roguelite components, and moments of pure bullet hell creates a unique game that is both frenetic and strategic. The gameplay loop is solid, satisfying, and capable of keeping the player in front of the screen for hours without noticing. The difficulty curve is well calibrated: challenging but never frustrating, always offering a stimulating and rewarding challenge. Artistically inspired by arcade atmospheres and accompanied by sophisticated sound design. A game that truly takes you into the abyss and manages to make that journey so enjoyable that you won't want to come back up.
    • 79 Metascore
    • 80 Critic Score
    Routine is a short but intense horror focused on mood over action. Not for everyone, but truly distinctive.
    • 73 Metascore
    • 80 Critic Score
    Horses is a minimalist first-person narrative adventure that moves with precision through the realm of the uncanny, drawing on the unsettling atmosphere of folk horror. Blending the language of video games with cinematic grammar and touches of grotesque and subtle horror, it delivers a bold and meaningful story about capitalist exploitation and class awareness. Despite its modest scale, Horses turns its limitations into style, offering a haunting, socially charged experience that feels as cinematic as it is interactive.
    • 63 Metascore
    • 55 Critic Score
    Project Motor Racing tries to pick up the Project CARS legacy by sitting on the more sim-focused side of simcade, with a decent variety of cars and tracks and a driving model that can be enjoyable, especially on a wheel with some assists enabled. Overall, however, it struggles to find a clear identity, with a dry, spreadsheet-like career, merely adequate visuals and sound, inconsistent AI and several missing features and rough edges. A project with interesting potential that, at launch, stays well below its own ambitions.
    • 80 Metascore
    • 80 Critic Score
    A side-scrolling beat 'em up with a classic structure, but which introduces interesting new gameplay features thanks to a combat system inspired by Marvel vs. Capcom, allowing you to use two characters at the same time. The action is fast-paced and fun, and there is a wide range of playable characters. The only drawback is the lack of available modes, which leaves you wanting a little more variety.
    • 84 Metascore
    • 80 Critic Score
    Octopath Traveler 0 is a fine addition for the series, unifying the narrative while expanding the tactical depth of its renowned combat system. It still has minor flaws here and there, but overall is as solid as the premises suggested.
    • 78 Metascore
    • 85 Critic Score
    Samus' return couldn't have been better. Those who loved the old chapters of the Metroid Prime saga will find everything they loved in the past, with interesting new features and stunning new graphics. It's a shame about the sections with the new bike, which are the least successful part of the game.
    • 74 Metascore
    • 75 Critic Score
    An ambitious, imperfect game, offering one of the richest free-to-play worlds for players who enjoy depth and experimentation.
    • 72 Metascore
    • 55 Critic Score
    Demonschool is a game with a strong personality and a distinctive aesthetic, blending PS1-style pixel art with references to classic ’90s JRPGs and an atmosphere reminiscent of Italian horror cinema. However, the game’s ambition often works against it: the story is predictable, the cast is underdeveloped, and the constant humor rarely lands as intended. The combat system, despite some interesting ideas, becomes repetitive as the game progresses and lacks a real sense of progression or reward. Demonschool ultimately leaves the impression of unfulfilled potential, making it an interesting but never memorable experience.
    • 87 Metascore
    • 85 Critic Score
    A deep, demanding and hypnotic puzzle game that blends music and gameplay into one seamless flow. Lumines Arise isn’t for everyone, but once it grabs you, it becomes impossible to let go.
    • 79 Metascore
    • 80 Critic Score
    Kirby Air Riders isn't just a solid, yet atypical, arcade racing game; it's also a Kirby-themed playground with a variety of modes to choose from, which are very different from one another. The game has an incredible amount of content, and in an era where releases are often incomplete, this is something to be underlined. But all that content would be pointless if the game wasn't fun, and Kirby Air Riders knows this all too well: whether it's for a quick race in Air Ride, a lap of the track in Top Ride, or a five-minute City Trial, it's impossible not to be swept away by the charm, the colorful atmosphere, and the playfulness of Kirby, Meta Knight, King Dedede, and all their friends.
    • 89 Metascore
    • 85 Critic Score
    An episodically released adventure, both masterfully written and expertly performed, proving there is still ample space and potential for the genre's renaissance.
    • 65 Metascore
    • 80 Critic Score
    The biggest Black Ops ever: packed with content and fun, but with a weak campaign and a few aspects that need refinement.
    • 87 Metascore
    • 85 Critic Score
    A remake that improves every aspect of the original title, bringing it up to date with an excellent dual combat system and an engaging story. The perfect starting point for anyone who wants to get into The Legend of Heroes saga.
    • 84 Metascore
    • 80 Critic Score
    The Anno series looks to the past but aims to the future with a balanced, substantial chapter, with few flaws and a lot of heart divided between Latinum and Albion.
    • 86 Metascore
    • 85 Critic Score
    ARC Raiders could be a long-running game with the right support. For now, it's one of the most solid, engaging, and fun PvPvE extraction games out there.
    • 68 Metascore
    • 65 Critic Score
    Football Manager 26 marks a new beginning for Sports Interactive’s saga, but not without growing pains. The move to Unity and a revamped, albeit convoluted, interface bring ambitious depth and realism in football storytelling, yet also contradictions and rough edges that make this a fascinating but imperfect transition year.
    • 79 Metascore
    • 85 Critic Score
    Ultimately, we are faced with a solid, polished and ambitious musou, capable of speaking to both Zelda fans and fans of real-time strategy action.
    • 59 Metascore
    • 60 Critic Score
    An uninspired return, frantic and fun, but lacking the soul and depth that made the original Painkiller a cult game.
    • 62 Metascore
    • 45 Critic Score
    Enticing characters and a good narrative are both cast into the jaws of a collapsing gameplay that cannot bear the weight of incomprehensible choices.
    • 84 Metascore
    • 80 Critic Score
    I found the first game in the series to be a smooth and enjoyable adventure — only partly dated, with its rough edges softened by the new features introduced by the development team. As for Dragon Quest II, I was even more impressed by how modern many of its mechanics feel and by the variety of the overall experience, which also provides a solid level of challenge, especially on the “Draconian Mission” difficulty. Of course, these are still productions from the mid-1980s which, although updated, retain the charm of a bygone era — something that may not appeal to everyone — and this is particularly noticeable in the somewhat unexciting mission structure.
    • 78 Metascore
    • 80 Critic Score
    A tribute to the 2D classic, it successfully celebrates the sarcasm and magic of the original, offering a faithful and satisfying challenge to point-and-click veterans.
    • 62 Metascore
    • 75 Critic Score
    A sincere and visually fascinating ARPG that blends a mature narrative about connection and solitude with a simple, yet effective and well-balanced gameplay.
    • 82 Metascore
    • 85 Critic Score
    A deeper, more engaging sequel that enhances the original without losing its soul. Not perfect, but essential for every action-RPG fan.
    • 66 Metascore
    • 65 Critic Score
    A stilish roguelike which is fun in multiplayer but feels underdeveloped under several key aspects.
    • 82 Metascore
    • 85 Critic Score
    Unity truly makes strength, and the collaboration between Team Ninja and PlatinumGames hits the mark. Despite a few minor flaws, Ninja Gaiden 4 stays true to the spirit of the series, enriching it with new mechanics that clearly bear the signature of the Bayonetta team. The result is a spectacular, technical, and varied combat system that delivers immense satisfaction once fully mastered.
    • 81 Metascore
    • 80 Critic Score
    Keeper is an experience that goes beyond the traditional concept of a video game. It is an inner journey disguised as an adventure, a silent story that speaks through gestures, light, and the breath of the environments. Double Fine, once again, proves itself to be a studio capable of bending the language of video games to a rare authorial sensibility.
    • 77 Metascore
    • 65 Critic Score
    A charming yet flawed comeback, Yooka-Replaylee refines the original without making it truly shine and the 30 fps on Switch 2 are an eyesore.
    • 87 Metascore
    • 85 Critic Score
    Absolum combines the immediacy of beat 'em ups with the depth of roguelites, and does it surprisingly well.
    • 78 Metascore
    • 75 Critic Score
    Pokémon Legends: Z-A isn't the break with the past that some might have hoped for, but it's a good Pokémon game that introduces a fun new battle system to the series and marks the return of Mega Evolutions, in a setting that will be familiar to fans and welcoming to anyone experiencing the world of Pokémon for the first time. The game suffers a bit from its cross-gen nature and its Nintendo Switch origins in terms of graphics, but this time around performance is not to be faulted. Pokémon Legends: Z-A is a great game, then, with many strengths, and it also has the value and quality of ending on a high note. For this very reason, however, it's even more disappointing to see the shortcomings of yet another Pokémon game that fails to reach the excellence it perhaps could and should have aspired to.
    • 94 Metascore
    • 90 Critic Score
    Supergiant Games' first sequel does not disappoint and actually delivers another memorable and incredibly fun romp through Greek mythology as envisioned by the Californian developers.
    • 83 Metascore
    • 85 Critic Score
    Battlefield 6 is the comeback that fans of the series were waiting for: a campaign that's little more than adequate, but a thrilling, tactical, and spectacular multiplayer experience, although still needing a few final touches.
    • 71 Metascore
    • 65 Critic Score
    A third chapter that could have seized the opportunity of the change in direction for a brave, new course, but instead settles for a sufficient rehash of its predecessors.
    • 73 Metascore
    • 70 Critic Score
    Towa and the Guardians of the Sacred Tree is a captivating roguelite thanks to its narrative concept and artistic style, but it struggles in terms of pacing, variety and difficulty balance.
    • 74 Metascore
    • 75 Critic Score
    In conclusion, we can say that Pac-Man World 2 Re-Pac is a successful title that deserves to be re-released on the market, not only to encourage new generations to rediscover the iconic character of Pac-Man, but also to entertain long-time fans with a product that demonstrates a certain level of quality. It may not be the best platform game you'll play in the coming years, but as a re-release of an old classic, it's a remarkable achievement. What's more, Pac-Man's return to the screen is always welcome. The competitive price will facilitate sales, and we are sure to see it offered for free with various subscriptions on the market in the coming years. Namco Bandai has created a product that guarantees hours of quality entertainment for gamers of all kinds.
    • 78 Metascore
    • 80 Critic Score
    Digimon Story: Time Stranger might be one small step for the RPG genre, but it's definitely one giant leap for the Digimon series, which is enjoying a resurgence with this game taking the center stage. The newest installment in the Digimon Story series manages to be both what longtime fans have been waiting for and the perfect entry point for others, a carefully crafted licensed video game with a storyline that offers thrilling moments that rival those of the anime. Ready to jump into DigiWorld?
    • 77 Metascore
    • 80 Critic Score
    FC 26 shakes off its laziness and pumps some blood into the veins of virtual soccer, putting gameplay back in the spotlight: more credible, more human, with enough heart to move PES nostalgics. The archetypes finally give the players soul, and the career modes regain depth. Of course, it's not all gold: there are flaws, licenses are lacking, cutscenes remain stiff, and there are many microtransactions. FC 26 doesn't revolutionize, but it respects those who play it. It's a step forward, not a quantum leap, and in today's digital soccer world, that's already a lot.
    • 86 Metascore
    • 75 Critic Score
    Ghost of Yōtei offers solid gameplay and atmosphere but falls short of expectations, with déjà-vu design and modest production values. A good open world, yet not the standout PS5 exclusive it should be.
    • 88 Metascore
    • 85 Critic Score
    A revision that's more of an excellent work of preservation, aimed at maintaining all the quality of the original and filing away only the roughest edges.
    • 90 Metascore
    • 90 Critic Score
    Hollow Knight: Silksong is an audacious sequel that rebuilds rather than extends, pairing a vast, intricately interlinked world with Hornet’s precise, silken movement to turn exploration into a dance. The Emblems + Tools system trims the wild build creativity of Charms for cleaner, tighter combat—coherent, but sometimes limiting when arenas pile up and bosses lean on minions. Punishing yet mostly fair, its early-game severity gives way to a thrilling sense of growth, all wrapped in exquisite art direction. A new benchmark for the genre: cohesive, densely packed, rich, memorable.
    • 77 Metascore
    • 70 Critic Score
    Baby Steps is a mix between a rage game and a walking simulator, where the player is required to have a lot of precision and patience. And I have no doubt that this title and its protagonist will find a place in the hearts of many gamers. At the same time, however, for some it could be a frustrating game, often involving long periods of downtime where you get stuck in one place or don't know which way to go. Furthermore, apart from the wonderful comic scenes, the game never really rewards the player for the effort made in reaching the goal, whether it be a campsite or a collectible. Perhaps Baby Steps is just a big metaphor teaching the player that life is about putting one foot in front of the other, knowing that falls will be frequent and disastrous, but that you can always get back up; or perhaps it's just a grotesque comedy, a title that knows how to make fun of itself and us, and that amid so much frustration manages to make us laugh a little at both Nate and ourselves.
    • 86 Metascore
    • 75 Critic Score
    Silent Hill f is a compelling yet flawed return for Konami’s iconic horror series: narratively strong and visually striking, it immerses players in a haunting psychological nightmare set in the eerie Japanese town of Ebisugaoka. Hinako's touching and unsettling story is the highlight, but the experience is held back by basic combat, limited enemy types, and a design that requires multiple playthroughs to fully understand the plot without enough gameplay variety. Despite interesting ideas and solid presentation, the game loses momentum over time, feeling repetitive and lessening its emotional impact.
    • 79 Metascore
    • 80 Critic Score
    A spin-off that maintains the same quality as the two previous chapters, while refining itself to deliver a more visceral and brutal experience.
    • 82 Metascore
    • 85 Critic Score
    Sonic Racing: CrossWorlds' strenghts are in its distinctly arcade feel and sense of speed, it's an incredibly fun kart game with a strong personality that clearly sets it apart from the competition. If you're looking for a kart game and don't own a Nintendo console, Sonic Racing: CrossWorlds is the answer, but it's also a solid alternative for everyone else, with cross-play undoubtedly adding value to the package, along with the extensive post-launch support already announced.
    • 81 Metascore
    • 85 Critic Score
    The definitive Borderlands: bigger, bolder, and badder than ever, it revamps the franchise, making it more modern, dynamic, and playful. It's a shame about the optimization.
    • 82 Metascore
    • 80 Critic Score
    Every September, the question is always the same: is it really worth spending $70 on new jerseys, a trendy haircut, and yet another updated roster? The "2K tax" seems eternal, yet NBA 2K26 at least tries to shake it off by confirming itself as the best basketball game on the market. The new shooting indicator works, the movements are spectacular, and the defensive AI stops wandering around the paint like a tourist who has lost their guide.
    • 82 Metascore
    • 85 Critic Score
    Sword of the Sea’s journey is not as unforgettable and moving as that of Journey, but it still leaves a mark.
    • 73 Metascore
    • 70 Critic Score
    A first-person shooter with great potential, but which unable to fully express itself.
    • 73 Metascore
    • 80 Critic Score
    A remaster that, between one misstep and one shortcoming, reminds everyone, without exception, how important, epic, and devastating the impact of the first Gears of War was.
    • 62 Metascore
    • 65 Critic Score
    A bland stylish action that proves how ambition and passion should never override actual experience.
    • 76 Metascore
    • 70 Critic Score
    An ambitious yet flawed survival horror. Its great atmosphere and setting are marred by bugs, repetitive enviromnents, and more bugs. A shame.

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