Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
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Positive: 274 out of 545
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Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]- Hyper Magazine
Posted Mar 12, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
It's a little too easy to get far fast though. [May 2012, p.29]- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]- Hyper Magazine
Posted Oct 3, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
It's good at its core, but it could have been so much more. [Aug 2012, p.74]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It's great, but not quite as strong as either series' peak. [June 2014, p.66]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted Oct 3, 2013 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Frontier doesn't stand so well on its own, but it's a neat free appetiser. [Issue#249, p.77]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]- Hyper Magazine
Posted Oct 16, 2014 -
- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
An improvement in some ways, but a let down in others. [Issue#254, p.63]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
A little too obtuse to be truly great, Flockers still delivers some great puzzle solving if you can deal with a lot of trial and error. [Issue#254, p.60]- Hyper Magazine
Posted Oct 16, 2014 -
- Hyper Magazine
Posted Oct 17, 2014 -
- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's still fun, but there are big handfulls of frustration thrown in too. [May 2012, p.79]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
The art style and general design principles are smart. [July 2013, p.84]- Hyper Magazine
Posted Jun 10, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
If "Lovecraft inspired" immediately excites you, this is definitely worth a look. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
A very hard experience to swallow for a modern player. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]- Hyper Magazine
Posted May 9, 2013 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
You might not keep coming back, but you'll enjoy the time you spend with it. [Sept 2012, p.31]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
There's a great feeling of responsiveness to Finger Hoola that makes the wold weird project work, more or less. [June 2013, p.84]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
You have been here before, and you'll be back again. [Nov 2012, p.74]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
You have been here before, and you'll be back again. [Nov 2012, p.74]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]- Hyper Magazine
Posted Aug 8, 2013 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]- Hyper Magazine
Posted Feb 10, 2013 -
- Critic Score
A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]- Hyper Magazine
Posted Feb 11, 2013 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.- Hyper Magazine
Posted Sep 8, 2015 -
- Critic Score
I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]- Hyper Magazine
Posted Mar 28, 2013 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
Pleasant, but not particularly memorable. [Jan 2013, p.78]- Hyper Magazine
Posted Dec 17, 2012 -
- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
As buggy, glitchy and convention-defying as Resident Evil: Operation Raccoon City is, it's still a buttload of fun. [May 2012, p.68]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
We found matches to be a little hectic, with very little teamwork going on. [May 2012, p.75]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]- Hyper Magazine
Posted Sep 4, 2013 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]- Hyper Magazine
Posted Sep 4, 2013 -
- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
A game that relies on bothersome microtransactions and generally boring action. [Oct 2013, p.78]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Hyper Magazine
Posted Dec 18, 2012