Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 62 Metascore
    • 70 Critic Score
    It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]
    • Hyper Magazine
    • 84 Metascore
    • 70 Critic Score
    The awkward controls hold it back from greatness. [May 2012, p.29]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    It's quite demanding. [May 2012, p.29]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's a little too easy to get far fast though. [May 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    Still enjoyable. [Jan 2014, p.82]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It looks good and plays well. [Jan 2014, p.82]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's good at its core, but it could have been so much more. [Aug 2012, p.74]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's great, but not quite as strong as either series' peak. [June 2014, p.66]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It's very unique and cool, and as such easy to like. [Nov 2013, p.81]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A worthy high-score distraction. [Aug 2012, p.31]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Fundamentally it's quite well designed. [Apr 2014, p.75]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    Frontier doesn't stand so well on its own, but it's a neat free appetiser. [Issue#249, p.77]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    [Pictogram of mild disappointment] [Issue#254, p.62]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    An improvement in some ways, but a let down in others. [Issue#254, p.63]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    A little too obtuse to be truly great, Flockers still delivers some great puzzle solving if you can deal with a lot of trial and error. [Issue#254, p.60]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    A pleasant enough romp. [Issue#254, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Well at least it's better than ACIII. [Issue#257, p.66]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's still fun, but there are big handfulls of frustration thrown in too. [May 2012, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    The art style and general design principles are smart. [July 2013, p.84]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    Excellent table physics. [May 2012, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    A fine attempt at something a bit different. [July 2013, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    If "Lovecraft inspired" immediately excites you, this is definitely worth a look. [Issue#257, p.79]
    • Hyper Magazine
    • 57 Metascore
    • 70 Critic Score
    Weirdly memorable. [May 2012, p.82]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    A very hard experience to swallow for a modern player. [Issue#257, p.79]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    A solid premise let down by rote design. [Issue#250, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Proof that, sometimes, style "is" substance. [Issue#250, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    You might not keep coming back, but you'll enjoy the time you spend with it. [Sept 2012, p.31]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    Tight, solid fun. [Nov 2012, p.72]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's a great feeling of responsiveness to Finger Hoola that makes the wold weird project work, more or less. [June 2013, p.84]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    Often very pleasurable, even if the main missions drag. [Issue#255, p.42]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's worth revisiting frequently. [Nov 2012, p.29]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 58 Metascore
    • 60 Critic Score
    Pleasant, but not particularly memorable. [Jan 2013, p.78]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A remarkably ugly game. [June 2012, p.60]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    Inoffensive and competent, but not exceptional. [June 2012, p.67]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    As buggy, glitchy and convention-defying as Resident Evil: Operation Raccoon City is, it's still a buttload of fun. [May 2012, p.68]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    The game fares quite a bit better on Steam. [June 2012, p.29]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    We found matches to be a little hectic, with very little teamwork going on. [May 2012, p.75]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    It's fun, but not super addictive. [June 2012, p.29]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The game sort of falls apart in combat. [Oct 2013, p.78]
    • Hyper Magazine
    • 55 Metascore
    • 60 Critic Score
    A game that relies on bothersome microtransactions and generally boring action. [Oct 2013, p.78]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Good fun but rather slight. [Jan 2013, p.31]
    • Hyper Magazine

Top Trailers