Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
-
Positive: 274 out of 545
-
Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
- By Date
- By Critic Score
-
- Hyper Magazine
Posted Jan 25, 2013 -
- Critic Score
Not as bad as the wost Aliens games, yet it's also not in the same league as the very best, leaving ACM to meandering in the space system of mediocrity. [Apr 2013, p.69]- Hyper Magazine
Posted Mar 12, 2013 -
- Critic Score
Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]- Hyper Magazine
Posted Mar 12, 2013 -
- Hyper Magazine
Posted Mar 12, 2013 -
- Critic Score
An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]- Hyper Magazine
Posted Jul 21, 2013 -
- Critic Score
Mario Party 10 holds few surprises, but still offers great moments if you spread them out enough.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
A confused narrative propped up by bells and whistles. [Issue#254, p.74]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]- Hyper Magazine
Posted Jun 9, 2013 -
- Critic Score
With its straight focus, repetitive missions and static world, Defiance shouldn't work as well as it does. There's potential here. [July 2013, p.69]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]- Hyper Magazine
Posted Jun 10, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
As it grows more complicated it also becomes more satisfying. [Issue#257, p.76]- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
The gameplay is very much by-the-numbers for the genre. [May 2012, p.81]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
The interesting animations and imaginative products give enough for the asking price, and nothing more. [Feb 2013, p.69]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Apr 9, 2013 -
- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
There are some moments during which Evoland truly lives up to the premise but far too often the developers simply name check. [June 2013, p.72]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
Good fun and quite aesthetically pleasing, but the tilt controls are strictly binary and there's not much to keep you coming back. [Sept 2012, p.31]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]- Hyper Magazine
Posted May 9, 2013 -
- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]- Hyper Magazine
Posted Feb 11, 2013 -
- Critic Score
The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]- Hyper Magazine
Posted Aug 8, 2013 -
- Hyper Magazine
Posted Feb 11, 2013 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
It's a novelty, really, but a moderately effective one. [May 2014, p.82]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Acquire's joyously unusual samurai series, totally unmade by some seriously questionable gameplay tweaks. [Jan 2013, p.76]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
An ambitious attempt at making a simple but compelling game, hampered by a device that's not quite up for it. [Jan 2013, p.81]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
It's a solid little shooter, but there are so many different ways to shoot people online now that it's hard to get excited at a game like this one. [May 2012, p.60]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
This is an inoffensive little game with little to say about celebrity and which features monetisation strategy that damages the gameplay model. [Issue#253, p.80]- Hyper Magazine
Posted Sep 14, 2014 -
- Critic Score
Crappy in places, but frequently very fun. You might hate yourself for not hating it. [June 2012, p.74]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
This is conceptually cool, as you man helicopters, firefighters, and other units all at once, but also quite dull. [Dec 2012, p.29]- Hyper Magazine
Posted Nov 16, 2012 -
- Critic Score
There's an interesting idea at the core of Of Orcs and Men, but the muddled delivery and presentation make it very forgettable. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]- Hyper Magazine
Posted Mar 12, 2013 -
- Critic Score
Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Mar 12, 2013 -
- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Critic Score
There's just no denying that Blackgate is subpar. [Jan 2014, p.70]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
The one thing that New Flashback has going for it is that it comes bundled with Better Flashback, which you can access via the main menu. [Nov 2013, p.66]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]- Hyper Magazine
Posted Jul 21, 2013 -
- Critic Score
Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
A charming game, but ultimately not a very good one. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Simultaneously addictive and insubstantial. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Space Breaker would work a lot better if it just slowed down a bit. [Issue#249, p.76]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]- Hyper Magazine
Posted May 4, 2014 -
- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]- Hyper Magazine
Posted Jun 10, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
It all feels a bit soulless and it'll more than likely just make you hungry for a better-produced, richer arcade racing experience instead. [May 2012, p.81]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
A benign but relatively feckless take on the whole kart-racing thing. Fun, but too lightweight. [Feb 2013, p.72]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Predictable, bug-ridden fare. [Sept 2012, p.72]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
That's not to say that this version isn't playable, but it's far from ideal. [June 2013, p.85]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
The tilt-based gameplay is extremely imprecise and not a lot of fun, but the upbeat, funky chiptune soundtrack is awesome and infectious. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]- Hyper Magazine
Posted Oct 8, 2012 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]- Hyper Magazine
Posted Feb 11, 2013