Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 70 Metascore
    • 60 Critic Score
    It's fine, but forgettable. [Feb 2013, p.31]
    • Hyper Magazine
    • 45 Metascore
    • 60 Critic Score
    Not as bad as the wost Aliens games, yet it's also not in the same league as the very best, leaving ACM to meandering in the space system of mediocrity. [Apr 2013, p.69]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    It's not bad, but Pangolin also isn't very compelling. [Apr 2013, p.23]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Mario Party 10 holds few surprises, but still offers great moments if you spread them out enough.
    • Hyper Magazine
    • 91 Metascore
    • 60 Critic Score
    Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Three strikes and you're out. [Apr 2014, p.55]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    Better than expected - but still not that great. [Aug 2012, p.81]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]
    • Hyper Magazine
    • 86 Metascore
    • 60 Critic Score
    A confused narrative propped up by bells and whistles. [Issue#254, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]
    • Hyper Magazine
    • 60 Metascore
    • 60 Critic Score
    With its straight focus, repetitive missions and static world, Defiance shouldn't work as well as it does. There's potential here. [July 2013, p.69]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]
    • Hyper Magazine
    • 54 Metascore
    • 60 Critic Score
    You'll like it, you'll leave it behind soon after. [May 2012, p.79]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    As it grows more complicated it also becomes more satisfying. [Issue#257, p.76]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Cute and simple and easy as hell. [July 2013, p.85]
    • Hyper Magazine
    • 49 Metascore
    • 60 Critic Score
    The gameplay is very much by-the-numbers for the genre. [May 2012, p.81]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    The interesting animations and imaginative products give enough for the asking price, and nothing more. [Feb 2013, p.69]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    It'll kill time adequately. [May 2013, p.82]
    • Hyper Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not bad, in a "flash game circa 2003" sort of way. [May 2013, p.82]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    There are some moments during which Evoland truly lives up to the premise but far too often the developers simply name check. [June 2013, p.72]
    • Hyper Magazine
    • 59 Metascore
    • 60 Critic Score
    Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    Good fun and quite aesthetically pleasing, but the tilt controls are strictly binary and there's not much to keep you coming back. [Sept 2012, p.31]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A slick entry with a few bumps in the road. [Oct 2012, p.62]
    • Hyper Magazine
    • 82 Metascore
    • 60 Critic Score
    All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Online multiplayer is a nice touch. [March 2013, p.27]
    • Hyper Magazine
    • 78 Metascore
    • 60 Critic Score
    Moderately enjoyable. [Nov 2012, p.29]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    It's a novelty, really, but a moderately effective one. [May 2014, p.82]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Acquire's joyously unusual samurai series, totally unmade by some seriously questionable gameplay tweaks. [Jan 2013, p.76]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    An ambitious attempt at making a simple but compelling game, hampered by a device that's not quite up for it. [Jan 2013, p.81]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    It's a solid little shooter, but there are so many different ways to shoot people online now that it's hard to get excited at a game like this one. [May 2012, p.60]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    This is an inoffensive little game with little to say about celebrity and which features monetisation strategy that damages the gameplay model. [Issue#253, p.80]
    • Hyper Magazine
    • 55 Metascore
    • 50 Critic Score
    Crappy in places, but frequently very fun. You might hate yourself for not hating it. [June 2012, p.74]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    This is conceptually cool, as you man helicopters, firefighters, and other units all at once, but also quite dull. [Dec 2012, p.29]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    There's an interesting idea at the core of Of Orcs and Men, but the muddled delivery and presentation make it very forgettable. [Dec 2012]
    • Hyper Magazine
    • 54 Metascore
    • 50 Critic Score
    A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]
    • Hyper Magazine
    • 59 Metascore
    • 50 Critic Score
    Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]
    • Hyper Magazine
    • 85 Metascore
    • 50 Critic Score
    This one just frustrated us. [Apr 2013, p.23]
    • Hyper Magazine
    • 76 Metascore
    • 50 Critic Score
    It's held back by its own fighting system. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]
    • Hyper Magazine
    • 60 Metascore
    • 50 Critic Score
    Too many ideas without nearly enough follow through. [Jan 2014, p.65]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    There's just no denying that Blackgate is subpar. [Jan 2014, p.70]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
    • Hyper Magazine
    • 50 Metascore
    • 50 Critic Score
    The one thing that New Flashback has going for it is that it comes bundled with Better Flashback, which you can access via the main menu. [Nov 2013, p.66]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    A charming game, but ultimately not a very good one. [Nov 2013, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]
    • Hyper Magazine
    • 51 Metascore
    • 50 Critic Score
    Sounds nice, though. [Aug 2012, p.31]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    Space Breaker would work a lot better if it just slowed down a bit. [Issue#249, p.76]
    • Hyper Magazine
    • 79 Metascore
    • 50 Critic Score
    It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    It'll do. [June 2014, p.79]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    None of it is particularly well done. [May 2012, p.80]
    • Hyper Magazine
    • 49 Metascore
    • 50 Critic Score
    It all feels a bit soulless and it'll more than likely just make you hungry for a better-produced, richer arcade racing experience instead. [May 2012, p.81]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    A benign but relatively feckless take on the whole kart-racing thing. Fun, but too lightweight. [Feb 2013, p.72]
    • Hyper Magazine
    • 73 Metascore
    • 50 Critic Score
    Predictable, bug-ridden fare. [Sept 2012, p.72]
    • Hyper Magazine
    • 53 Metascore
    • 50 Critic Score
    Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    It looks and sounds nice, at least. [Issue#250, p.75]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The soundtrack is fun. [Feb 2014, p.84]
    • Hyper Magazine
    • 68 Metascore
    • 50 Critic Score
    That's not to say that this version isn't playable, but it's far from ideal. [June 2013, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The tilt-based gameplay is extremely imprecise and not a lot of fun, but the upbeat, funky chiptune soundtrack is awesome and infectious. [Oct 2012, p.25]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]
    • Hyper Magazine
    • 71 Metascore
    • 50 Critic Score
    Amazing audio, good looks, very average gameplay. [Issue#255, p.70]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    Ultimately isn't very enjoyable to play. [Issue#255, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]
    • Hyper Magazine

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