Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 84 Metascore
    • 90 Critic Score
    Thematic appropriateness aside, a fantastic, mind-blowing narrative that will wreck havoc with your brain. [March 2013, p.82]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Extremely well executed and addictive. [March 2013, p.27]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Manages to nail the sense of dread inherent in all good zombie fiction. [Nov 2012, p.29]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    Despite occasional dissonance between narrative and game mechanics, Tomb Raider is a highly polished, highly accomplished reboot. Kudos, Crystal Dynamics. [Issue#235]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    A wonderful rarity. [May 2014, p.76]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A sweet, good-natured puzzler that continues the series' traditions with some great new elements, too. [Jan 2013, p.69]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Hell Yeah is a rollercoaster ride through Hell. Its super busy art style is exciting and the humour keeps things rolling at a nice pace. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Manages to capture the rewarding highs and terrifying lows that define the souls series. [Issue#253, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    An accomplished rhythm game that compensates for its extreme difficulty with a unique sense of style. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The two-player training mode and 3v3 team battles function exactly as advertised. [Issue#253, p.75]
    • 58 Metascore
    • 80 Critic Score
    By far the most thoughtful game in the series and also the most accessible. Is that a good thing? I obviously think so; purists may beg to differ. [May 2012, p.58]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    80 Days successfully condenses a journey of epic scale into a simple interface. [Issue#253, p.80]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Beautifully refined controls, a vibrantly silly world and some fantastically designed levels, Joe Danger 2 is a hugely likeable game. [Dec 2012]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    It's easy to pick up, devilish to master. [June 2012, p.70]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    It may be a little buggy and unbalanced, but Rise of the Triad is a gleefully stupid and hugely entertaining retro shoot 'em up. [Oct 2013, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's more over the top aesthetically than it is in terms of mechanics. [Issue#253, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    While Rhythm of Fighters isn't the best in the genre it is one of the most generous, offering plenty of content for your $1.19 and reasonably priced DLC. [Issue#253, p.81]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Not without its lazy patches, but the highest point in a series now spanning over 15 games. [Oct 2013, p.63]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    It's a little fiddly, but Jungle Run is a beautiful way to while away a few hours. [Dec 2012, p.29]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    An excellent game, identical to the original in many respects, but bigger and more engrossing. [June 2012, p.75]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An inventive and imaginative strategy title that will slap a big grin across the face of anyone looking for something different. [Oct 2013, p.65]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    SSX
    Kudos to the development team for creating some truly insane courses. [May 2012, p.72]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    In a world of 200 hour RPG epics, it’s nice to have something so focused on a core experience. There’s depth here for those seeking it, or you can just make visitors cringe by showing them all the bone-breakers and finishers. Look, Nanna, this guy gets his spine ripped out through his mouth.
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    This is old school gaming down to the core, and we welcome its return. [May 2012, p.76]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's like a pixel-based WarioWare on acid. [Dec 2012, p.29]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Arkham Knight is certainly a bigger, and in many ways a better game than its predecessors, but those attempts to make it ‘more badass’ do more harm than good. Even so, any frustrations I have with Arkham Knight don’t take away from the fact that I was unable to stop playing for four days straight, frequently in awe. It’s a stunning achievement in many ways, a game of ridiculous polish and obvious effort, and its best moments are good enough to make the worst moments worth bearing.
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    A big improvement on the first game, albeit one hampered by the free to play model. [Oct 2013, p.77]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    With an improved player AI, you'll be able to pull off some great attacking raids. [Jan 2013, p.77]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    It's pulled off with verve. [Oct 2013, p.78]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Madden 13 marks a vast improvement over the past few Maddens. The first one in a while. [Dec 2012]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    Short, but exceptionally sweet. [Jan 2013, p.31]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    If this is the quality we can expect of Kickstarter games, then bring on Project Eternity and Doublefine Adventure. [Oct 2013, p.57]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Rises to the occasion, even if it's not quite "Metal Gear" solid. A slightly tweaked, Kojima-written sequel would be perfect. [Apr 2013, p.61]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    An ambitious, unique, and intelligently-designed puzzle game that is as gratifying as it is frustrating. [Apr 2013, p.72]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    Lacks a proper end game, but for the 12 odd hours it will take to finish the campaign is still a great deal of fun. [Aug 2013, p.66]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    The puzzles are fun and it gets your brain working. [Apr 2013, p.23]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A bit of a bargain. [Aug 2013, p.82]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    An incredibly elegant piece of design. [Aug 2013, p.82]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's bleak, but very fun, with a killer soundtrack. [May 2012, p.29]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    It’s better on the Wii, but Xenoblade Chronicles is still a top-notch JRPG.
    • Hyper Magazine
    • 92 Metascore
    • 80 Critic Score
    There's something intoxicating about playing a game as upbeat as this one is. [May 2012, p.29]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Accessible, addictive and oodles of fun. [Jan 2014, p.62]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    Like you needed an excuse to play more XCOM. [Jan 2014, p.64]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    A ludicrous story and some gameplay missteps still don't stop Blacklist from being a truly enjoyable stealth sandbox. [Nov 2013, p.52]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Full of enough adventure, daring-do and chocobos to make any MMO fan happy. [Jan 2014, p.72]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    It may not blow your mind graphically and has some niggling issues, but this is easily the most fun you can have with you clothes on, or pixelated off. [Nov 2013, p.60]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Thankfully coutroom battles are still as tense as ever, but it's clear the script was written by the B-team without series head Shu Takumi. [Jan 2014, p.74]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A unique and captivating multiplayer experience that rewards team work over personal glory. But make sure you bring friends for the true experience. [Nov 2013, p.62]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Deduct [20] points if you're only gonna play it once. [June 2014, p.62]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Duet is wonderful. [Jan 2014, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    A few rough spots do little to tarnish this energetic and purely fun and unpretentious FPS. [Aug 2013, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    There's something in Infinity for everyone (although there's slightly more for your kids.) [Nov 2013, p.74]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A surprisingly engaging campaign with a slew of co-op options, let down by okay graphics and inconsistent connectivity. Get some. [Aug 2012, p.66]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    As glorious as its central mechanic is, it would be good if there was a bit more to Gravity Rush. [Aug 2012, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    There's an overwhelming sense of melancholy and dread as well as a real element of body horror. [July 2012, p.68]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Compelling and fun. [Nov 2013, p.80]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Gorgeous and captivating with a great combat system. [Issue#249, p.57]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A fantastic combination of fantasy storytelling and RPG tactics. One hell of a debut from Stoic. [Apr 2014, p.62]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Exhilarating, rewarding and maddeningly frustrating, you'll have an intense love-hate relationship with Trials Fusion, always chasing that elusive absolutely magical run. [Issue#249, p.63]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A great golf game. [Issue#249, p.64]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Even losing a game of Awesomenauts is still fantastic fun. [Aug 2012, p.80]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Customisation and upgrades keep Luftrausers compelling over the long-term. [June 2014, p.70]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    An extremely enjoyable rogue-like that works really well on iOS (but still, Vita version please). [Issue#249, p.76]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Beautifully presented. [Apr 2014, p.75]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Fun and addictive, and a great way to get into the genre. [Issue#249, p.77]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    A JRPG that only occasionally gives into the genre's worst impulses, and one that rewards strategy and dedication. [March 2014, p.70]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Come for the excellent aesthetic design. Stay for the endless fun and frustration of chipping away at those best times. [Oct 2012, p.57]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Impossible to judge in isolation, but definitely a good start. [March 2014, p.73]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    A truly versatile play experience that should continue to grow. [Issue#254, p.64]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    As excellent and generous rhythm game first and a loving series tribute second. [Issue#254, p.56]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    May simply expand on what the original did, but it does so with style. [March 2014, p.76]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A grim, tight, wonderful story of prostitution, loan-sharking and power plays. [Issue#254, p.59]
    • Hyper Magazine
    • tbd Metascore
    • 80 Critic Score
    The sort of game that feels great in your hands. [March 2014, p.76]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Utterly broken right now, but the central appeal of four Halos on one disc is irresistible. [Issue#257, p.54]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Enormous fun. [March 2014, p.76]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Probably the best next gen exclusive we've seen so far. It's not perfect but a great return to form for Insomniac. [Issue#257, p.56]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    High score focused mountain sliding is a perfect fit for the show. [March 2014, p.76]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A more coherent and compelling story than the first marred by an occasional lack of direction. [July 2013, p.66]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Maybe the most beautiful game you can run on your iPhone. [Issue#254, p.74]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    So THIS is why these games are so popular. [Issue#257, p.58]
    • Hyper Magazine
    • tbd Metascore
    • 80 Critic Score
    A real screen snapper. [Issue#254, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    Not without its flaws, Particulars is still a fine example of the amazing Australian indie scene. [Issue#257, p.62]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    The main characters are somewhat derivative, but the narrative is thrilling. [Issue#257, p.68]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    It's a fine sequel but plays it a little too safe for our liking. [Issue#257, p.70]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    A vibrant, compact and ruthlessly difficult Metroidvania let down only slightly by its own (occasionally) insufferable self-awareness. [July 2013, p.81]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Great strategic action, made better by the addition of an open campaign. Some tutorials would have been nice. [Issue#257, p.71]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    It's short and perhaps too forgiving for some, but Sorcery is a fun romp that respects your decisions. [July 2013, p.83]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Super fun on your own, but needs more freedom in co-op. [Issue#257, p.72]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    Escape Plan is decidedly artful and will please fans of Limbo - perhaps not quite as tightly woven, but a quiet achiever for the launch of the PS Vita to be sure. [May 2012, p.78]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    A strong, smart, moderately lengthy adventure game. [July 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    By drawing on past glories, Nintendo delivers the best traditional side scrolling Mario game in years. [Feb 2013, p.62]
    • Hyper Magazine

Top Trailers