Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • tbd Metascore
    • 80 Critic Score
    Guilty fun. [July 2013, p.84]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Not many games can claim to be "edifying." I think this one can. [Issue#257, p.75]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Crabitron's charm wins out. [July 2013, p.85]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An extremely esoteric game, but discovering every single thing it offers doesn't really matter. [Issue#257, p.78]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Fantastic in its own right, Velocity could well be a stepping stone towards something incredible. [Sept 2012, p.68]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    Excellent, but uneven, and almost certain to be divisive. Come for the bloated story mode, but stay for Mercenaries. [Nov 2012, p.62]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A reminder of why you want Darkstalkers 4 to happen so bad in more ways than a million. [May 2013, p.74]
    • Hyper Magazine
    • 66 Metascore
    • 80 Critic Score
    The difficulty is unrelenting. [May 2013, p.76]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    The Little Engine that Could of action RPGs. [Issue#250, p.56]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    It's hard going, but worth the slog. [Nov 2012, p.66]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Despite some balance issues, Injustice is spectacular and satisfying, and should please many a DC comics fan. [June 2013, p.61]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Designed specifically for Rock Band fans that have held onto their DLC. If that's you, this is great fun. [Nov 2012, p.67]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    A charming, entertaining romp with bucket-loads of character. Luigi's back in action! [May 2013, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A must play for Sega stalwarts, and damn good fun to boot. Mario best watch his arse. [Feb 2013, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A better game overall than its predecessors, but not quite the revolution we were hoping for. [Issue#250, p.66]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Pretty damn creepy. [May 2013, p.82]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    A bit abstruse, but beautiful and engaging nonetheless. [Issue#250, p.69]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    If you enjoy hacking and slashing and screaming at randoms, this is the one. [Sept 2012, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Some parts of the game come off as half-baked, but killing innumerable zombies is always fun. [Feb 2014, p.63]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    You're getting a lot of content and some clever ideas for you money. [May 2013, p.82]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Sleeping Dogs is an addictive diamond in the rough with a compelling story and insane combat only slightly let down by poor driving and racing mechanics. [Oct 2012, p.54]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best form Tekken has been in for years. [Nov 2012, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    As intricate and rewarding as any 2D Mario game, provided you're willing to put the effort and time into appreciating its depth. Flaccid otherwise. [Oct 2012, p.56]
    • Hyper Magazine
    • 63 Metascore
    • 80 Critic Score
    Polished, thoughtful, and joyful. [Feb 2013, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Improved immeasurably by its clean, amusing art style and general sense of verve. [May 2013, p.82]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Simultaneously tense and strangely meditative. [Feb 2014, p.72]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    This is a must for fans from the Monday Night Wars period. [Feb 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    Damn is this ever weirdly enjoyable. [May 2013, p.82]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    A nice little reintroduction to the genre's enduing popularity. [Issue#250, p.75]
    • Hyper Magazine
    • 90 Metascore
    • 80 Critic Score
    Subscription MMOs are dead. Guild Wars 2's size is incredible and its strong focus on exploration and community creates a bubbling liveliness. However, if you're looking for true innovation you will be left wanting. [Nov 2012, p.70]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    More of the same, but it's not broke and doesn't need fixing. [Feb 2014, p.84]
    • Hyper Magazine
    • 89 Metascore
    • 80 Critic Score
    Fun stuff. [Sept 2012, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The story is very well-written. [Feb 2014, p.85]
    • Hyper Magazine
    • 91 Metascore
    • 80 Critic Score
    Worth it for the first few hours of hopeless addiction, the satisfaction of encountering new creatures, and the enticing allure of testing out all the new equipment. [June 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    There's a real sense of tangibility to the table on screen. [June 2013, p.84]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    A tribute to the old point and click games of the 80s. [June 2013, p.85]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    This is what Hercules must've felt like. [July 2012, p.58]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    A great survival horror with combat that exacerbates the tension rather than distracts from its. [Oct 2012, p.65]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Great both standalone and as a gateway to a larger series. Let's hope it all pans out. [July 2012, p.76]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Surprisingly engaging and addictive, the strategic elements are challenging and it's just so darned irresistibly cute to boot. [Sept 2013, p.72]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A lengthy, well-balanced tactical RPG best suited to Pokefans new to the strategy arena. [Oct 2012, p.66]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Putting the mysterious "f" back in "freakin' su-weet." [Nov 2012, p.77]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Delightful and clever, but also a bit limited. [Sept 2013, p.74]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Although it can be a bit frustrating it's also very addictive. [Oct 2012, p.25]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're down with the pet system, you'll find this game to be a highlight of the series. [Nov 2012, p.81]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    The Pre-Sequel hits a sweet spot where it isn't cringe worthy but rather a celebration of the Australian sense of humour. [Issue#255, p.39]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    It's the verve at the game's core that's heartening. [Sept 2013, p.84]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    There's not a whole lot of variety to this one, but it's excellent fun all the same. [Sept 2013, p.84]
    • Hyper Magazine
    • 91 Metascore
    • 80 Critic Score
    The same game we loved last year, but portable, without multiplayer, and with significantly worse graphics. [Sept 2013, p.85]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Old fashioned in all the right ways (and some wrong ones too). [Issue#255, p.60]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    Definitely inspired by the Souls games, Lords of the Fallen still has enough brutal majesty to stand on its own. [Issue#255, p.66]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    On its own merits, it's an utter joy...but it's also pretty clearly a primer for the Wii U version. [Issue#255, p.68]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    Cherry picks the best parts of a number of other racing games to wonderful effect. [Issue#255, p.72]
    • Hyper Magazine
    • 92 Metascore
    • 80 Critic Score
    A gorgeous, compelling, exciting turn-based strategy game. [Issue#255, p.76]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    This is a great time-killer. [Issue#255, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    The free-to-play cash-grabbery is invasive, but the game is a lot of fun. [Issue#255, p.77]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Not quite a masterpiece - but still pretty special. Ni no Kuni has the depth and artistic credibility to justify the partnership with Studio Ghibli. [March 2013, p.69]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great reinterpretation of what makes Mario work. [March 2013, p.72]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    It's forceful, gotta give it that. [Issue#251, p.82]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    For 99c it's an absolute steal. [March 2013, p.27]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Like a "best of" The Walking Dead, 400 Days is brief and exciting, even if it feels a little more like a demo than a game. [Sept 2013, p.75]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    The addition of Sealed Deck mode makes this the best Duels yet, but the requirement of microtransactions for deck slots leaves a rather sour taste. [Sept 2013, p.78]
    • Hyper Magazine
    • 92 Metascore
    • 80 Critic Score
    A few hours of solid entertainment. [Nov 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, strategic fun. [Nov 2012, p.29]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The fast pace, the offbeat humour, the randomness...it was a bit like being trapped in a giant Pachinko machine, which would go some way towards why the Japanese like it so much. [Issue#235]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    With the possible exception of the Katamari games, there are few other series that have as good a grasp on scale as God of War. [Issue#235]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    It has enough depth and twisted charisma to make it worth your time. [May 2014, p.70]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    An excellent combination of detailed combat mechanics, gripping progression, and well thought out pay-to-play options. [May 2014, p.72]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Utterly generic but brilliant fun nevertheless. Shame about the perfunctory ending, though. [May 2014, p.74]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Solidly built and continually compelling. [May 2014, p.82]
    • Hyper Magazine
    • 92 Metascore
    • 80 Critic Score
    Threes is the sort of game that exists purely to ruin your life, to make you regret ever buying your damn smart phone. [May 2014, p.83]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A solid and well-produced installment that aims for console heights but delivers more of the same. [Dec 2012]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Enjoyable until unlocks become a micro-transaction resisting grind. [Issue#253, p.74]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    A walk, drive, and jump down a whole city of memory lanes, but don't expect any of them to take you anywhere new. [Dec 2012]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Unlike the visuals, Tag Tournament's mechanics are still as polished and finely-tuned today as they were almost twelve years ago. [May 2012, p.70]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Short on challenge but high on charm. [May 2012, p.71]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    Some great level design hampered by some poor companion AI and sometimes inadequate controls. [Jan 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    The art style is neat and the gameplay solidly addictive. [Dec 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    It's a rather zen experience thanks to some sharp sound design. [Feb 2013, p.31]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Offers up the insanity we've come to expect from the Benami label, if not the cohesiveness. [Feb 2013, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Funkifies the tedium of airport security with aplomb. [Jan 2013, p.31]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    There's a lot of charm. [Feb 2013, p.31]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Could've used touch-ups in existing areas, but hey. [Apr 2013, p.64]
    • Hyper Magazine
    • 67 Metascore
    • 70 Critic Score
    Some excellent ideas and multiplayer fun but not enough content as yet. [Apr 2013, p.76]
    • Hyper Magazine

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