Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 55 Metascore
    • 60 Critic Score
    It's normal to expect less polish when you boot up an indie passion project from a first-time developer. This is something I usually factor into the overall grade of a game, and I try not to let issues like occasional crashes or graphical stuttering weigh too heavily against an otherwise engaging experience. Games are more than their occasional screw-ups. Unfortunately, when a game screws up as much as Vessels of Decay does, it starts to get hard to see the game underneath.
    • 55 Metascore
    • 40 Critic Score
    I wish Pizza Connection 3 would have matched the excitement I had for it since it was first announced, but it doesn’t even come close. I can live with the bugs, but it doesn’t capture what made the original Pizza Tycoon so fantastic, it’s just not... personal enough. It’s almost as if development of the game stopped when it became technically functional, and then they forgot to put the actual game in.
    • 55 Metascore
    • 42 Critic Score
    Technically, it’s not particularly well made either. Beyond the poor collision detection and weird invisible walls, I encountered multiple bugs.
    • 55 Metascore
    • 50 Critic Score
    There is no accounting for this Quest’s missing element – company. Even bad games can be fun alongside the right sort of people.
    • 55 Metascore
    • 60 Critic Score
    Re-Legion is a great example of a good idea that is failed by the sum of its parts. It's not a bad game by a long shot, but it's also not what I would call great or even good. It's serviceable, it works (other than two frustrating crashes), it has a beautiful visual aesthetic and a great lead voice actor. But when you make a game centered around building a cult, when you set out with the intent of making player choice matter so that you have a real option of peace or chaos, you have to make it so.
    • 55 Metascore
    • 51 Critic Score
    The potential is there, but Darkout just hasn’t reached it yet.
    • 55 Metascore
    • 31 Critic Score
    With other, better platformers out there, it's hard to find a reason to recommend that you spend time with this one.
    • 54 Metascore
    • 68 Critic Score
    While Homefront: The Revolution is a good game when you finally get it to work, it is not a new experience.
    • 54 Metascore
    • 49 Critic Score
    I don’t know how much Gemini: Heroes Reborn ties into the television show, but it’s hard to recommend to anyone except the most die hard fan.
    • 54 Metascore
    • 35 Critic Score
    Ravenbound comes across as an internal playtest version of an unreleased upcoming game. The barren open-world, the clunky and bugged game mechanics, and rampant balancing issues, makes the game feel like it's not ready for Early Access, let alone the full launch it's been given. It's easy to feel sorry for the many developers who likely put their hearts into this project, but sometimes it's not just ok, but often wise, to leave a game in the development oven for just a bit longer, rather than releasing it so prematurely.
    • 54 Metascore
    • 30 Critic Score
    Blind Fate is a game of interesting ideas, both in setting and in gameplay. There is a sense that the developers held back in far too many areas for fear of overwhelming the player, and it’s detrimental at every step. Watching it in motion is pleasing enough, but rote gameplay and a completely unremarkable story really hamstrung a game that could have ended up being something special.
    • 54 Metascore
    • 50 Critic Score
    If you are a long time fan and follower of Spellforce 2, than I can imagine that Demons of the Past is right up your alley. Perhaps you’ll easily understand the events surrounding the main storyline, and you will have been used to the nuances of properly playing the game. For everyone else, Demons of the past is a mediocre game that is not particularly memorable, with nothing much going for it.
    • 54 Metascore
    • 50 Critic Score
    No Time to Explain is insanity at its finest and funniest, with plenty of ludicrous scenes throughout the game. But the fun and fast paced gameplay is brought down by imprecise controls and hideous boss fights designed to test your patience. There’s a good game somewhere in here, it’s just a shame that I have to suffer to find it.
    • 54 Metascore
    • 50 Critic Score
    Sometimes a plan just doesn’t come together and it’s clear with Army of Two The Devil’s Cartel that the series has no future beyond this generation of games. It is a shame to see the potential this series once had thrown in the garbage. There’s nothing to find of interest in this final entry in the franchise so the most sincere advice I can give to you, dear reader, is this: move on and play something else.
    • 54 Metascore
    • 80 Critic Score
    In a world where we are still lacking a proper translation for the original The Legend of Sword and Fairy, among other classic Chinese games, it's hard to not applaud a fresh release for these otherwise unknown and inaccessible titles. I can't imagine that the demand for a fresh release of Xuan Yuan Sword was particularly great in the English-speaking world, but it's release here is valuable for simple archival reasons. It's also a great buy if you're craving a classic JRPG that was previously unavailable to anyone who couldn't read Mandarin.
    • 54 Metascore
    • 70 Critic Score
    For those looking for the most beautiful or moving game ever, whether visually or from a narrative state, move on. For those who are looking for pure action, you're getting a bit warmer but still quite a ways off. If you want a game filled with a mix of puzzles and combat that leans more towards the former, then you're right on the money.
    • 54 Metascore
    • 50 Critic Score
    It is a strange game, one that, despite its flaws, will remain on my mind for a little while longer.
    • 54 Metascore
    • 60 Critic Score
    Hatoful Boyfriend: Holiday Star is a game that is made just for fans of the first one and does not stand on its own.
    • 54 Metascore
    • 55 Critic Score
    Freaky Awesome gets updated regularly, and so I’m hopeful that the developers will take feedback into consideration. That being said, my suggestion for a better player experience would be to keep the mutation system but balance them so that there are equal advantages and disadvantages in them all. This could be done to great effect when dealing with a set of enemies that complement each mutation’s abilities in different ways. My second recommendation is to guarantee more item drops, perhaps one chest item per floor. This would encourage exploration while giving you a fighting chance against some of the really difficult bosses. I think Freaky Awesome has potential to be a fun and unique dungeon crawling rogue-lite experience, but as of now, it doesn’t quite hit the mark.
    • 54 Metascore
    • 84 Critic Score
    What struck me most was the potential. Omerta is a good game but if it succeeds, it has the potential to be a great game. Add opposing AI gangs and allow for turf wars to occur, shrink the building sizes on the strategic maps and give players control over many more buildings, and you have a strategy title that has no equal and is infinitely playable.
    • 54 Metascore
    • 40 Critic Score
    Stretched out levels, punishing design, and imprecise controls make for an experience best avoided. It is a shame because there are some great ideas here, they just need a little more time and development to become consistently fun.
    • 53 Metascore
    • 39 Critic Score
    Plenty of games in this style come out all the time on Steam, but it’s quite rare we get a gem. Sadly, Red Goddess: Inner World has to be added to the pile along with all the other standard action platformers. Frustration occurs at regular intervals, whether it be to the platforming, the combat or the game just not working. Rage, indeed.
    • 53 Metascore
    • 62 Critic Score
    In this type of game, you often get disproportionate enjoyment from combat or dialogue. You’ll find yourself suffering though dialogue to get to the next battle or trudging through fights to get to the next piece of story exposition. In Grimshade, both are fine. Regrettably, that is all they are.
    • 53 Metascore
    • 85 Critic Score
    Siegecraft Commander is a fun game no matter how you play it, but it’s best in VR by virtue of the lack of anything similar for VR. I do wish that some of the issues, both in virtual reality and with a keyboard and mouse, will get ironed out. They’re relative minor and surface-level so hopefully we will get some post-launch updates. At the end of it all, fun, engaging gameplay elements overcome these annoyances to deliver a game that’s good, but held back from being truly great.
    • 53 Metascore
    • 65 Critic Score
    I like the concept quite a bit, and there are a few other games out there that prove it can be done extremely well, but there are just too many issue here holding back the things the game does well for it to be an easy recommend.
    • 53 Metascore
    • 45 Critic Score
    Despite a promising aesthetic style, the game’s formulaic story, lacklustre gameplay, and buggy mechanics make for an experience that is difficult to recommend. Better, more interesting titles in the genre are a dime a dozen, but unfortunately, not many of them offer local co-op. I will therefore conclude by saying that you should pick this game up only if you’re specifically looking for a couch multiplayer game to play with your friends and family. If you’re looking for a single-player experience, you’ll be better off looking somewhere else.
    • 53 Metascore
    • 52 Critic Score
    Despite a lack of depth, the game has a frantic quality to it that has the potential to be entertaining in that tablet-game sort of way. But it’s not enough, unfortunately. I can’t shake the feeling that two intoxicated game designers worked out TransRoad: USA on a beermat during a drinking binge in their local pub. The concept lends itself well for a management sim but it hasn't been developed into something that actually works well enough to be enjoyed beyond a few days. As it stands, TransRoad: USA is more of a proof of concept than an actual game.
    • 53 Metascore
    • 55 Critic Score
    Windforge sounded like an intriguing game when I first heard about it. An explorable game with a system similar to Terraria, but in the sky? Sounds fun! In reality, you are treated with a game that is its own worst enemy, preventing you from enjoying it through numerous technical issues and strange design choices. Which is a shame. I really wanted to build something with it.
    • 53 Metascore
    • 70 Critic Score
    Akaneiro could stand on its own as a $20 game and, in fact, does if you would prefer to skip region unlocking entirely. Being free, however, makes it a much more compelling option. Without a need to spend cash, the whole game is still open to you, without penalty, and it's worth trying out.
    • 53 Metascore
    • 82 Critic Score
    Despite the several issues I had with graphical glitches and needing to restart on a couple of occasions, Redfall is an enjoyable experience. The story is somewhat of a slow build, told through its visual novel style approach, but kept me wanting to find out more about how Redfall came to be in such a predicament. But it is the combat and setting that provides for the most enjoyment. The opportunity to tackle problems from literally different angles and heights allow Redfall to be played with a variety of strategies. And when you team up with several friends in co-op, a whole new way of playing the game emerges with each character providing for a different approach.

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