Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 47 Metascore
    • 65 Critic Score
    At the end of the day, though, Agony exists with too much dissonance to be a completely enjoyable game. For as much as I liked the visual and audio designs, and they really are pretty great, the actual gameplay is just too frustrating and dull too much of the time. I think there’s a place for games that place style over substance, but Agony doesn’t quite stick the landing.
    • 47 Metascore
    • 40 Critic Score
    All things considered, XXL is without question the best version of the game to date but it should have been offered to existing owners as a patch and never have come to Steam at 40 bucks a pop. It’s high time that Focus Home puts this game to rest so that it can start fresh.
    • 47 Metascore
    • 55 Critic Score
    The instances where Coast Guard works well can be fun, just not fun enough to justify the mediocrity or frustration of the rest of the game.
    • 46 Metascore
    • 55 Critic Score
    Is Inmates one of the better horror games I've played? No. Is it one of the worst I've played? Far from it. Inmates has two things going for it, absolutely nailing it on the aesthetic of the setting and pulling me in with a desire to know the outcome of the story. It's a short chore to work through, but one that I can say that I'm glad I did.
    • 45 Metascore
    • 25 Critic Score
    The mission structure is repetitive, the basic gameplay is far from engaging, and I might even have fallen asleep at some point while playing. Impire is monotonous, banal and boring, and I can’t wait to forget about it in the coming weeks.
    • 45 Metascore
    • 73 Critic Score
    LA Cops is a heap of fun. And although the missions are all somewhat similar, they are a joy to complete.
    • 45 Metascore
    • 60 Critic Score
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
    • 45 Metascore
    • 30 Critic Score
    Following Duke Nuken: Forever, Gearbox needed a hit to show that they could do more than Borderlands well. If their next game doesn't deliver, Aliens: Colonial Marines may well be remembered as the game that began their downfall.
    • 44 Metascore
    • 38 Critic Score
    Nom Nom Apocalypse is not a game I’d recommend. There are plenty of twin-stick shooters out there and most are better technically designed and offer better gameplay. The game’s only redeeming value is that it’s passably fun in casual couch co-op and it offers remote play together (a feature I absolutely adore). But again, you’ll probably find better ones on Steam without much difficulty. This solo project could really have used some more polish before being released into the wild or a helping hand to take care of the not-too-technical stuff like dynamic asset loading and automatic controller detection.
    • 43 Metascore
    • 50 Critic Score
    Had the game been only slightly more welcoming in a few areas this could have been a really great experience, rather than just a reminder of the games I used to love.
    • 43 Metascore
    • 50 Critic Score
    Phantasmal does have some great features, but they often feel rough and unpolished.
    • 43 Metascore
    • 70 Critic Score
    Leaving the controversy at the door, Hatred is a solid 90's isometric action game, with 80's horror cheese, and cringe inducing parodying of what is considered edgy.
    • 43 Metascore
    • 40 Critic Score
    Writing a negative review can feel cathartic when it’s in response to lazy, sleazy, or greedy game design, but this isn’t one of those reviews. Of Bird and Cage is very clearly a passion project that aims to do something new and exciting, and, while it does a few things very well, it just doesn’t have a solid enough foundation to make it fun to play. I love the music and I like the story that they were trying to tell, but sloppy game mechanics, poorly developed narrative beats, and disappointing visuals make this a game I can’t recommend for most.
    • 43 Metascore
    • 32 Critic Score
    It is, simply put, not a good game. In fact, the lack of polish to the game mechanics almost make the 30 euro price tag laughable. If you're still interested in buying the game after reading this, however, at least wait until the developers have released a few updates to address the control issues. It will it infinitely more playable.
    • 42 Metascore
    • 70 Critic Score
    I may be disappointed with how the larger-scale fights and voice acting turned out in Fear Effect Sedna, but it’s pros- namely it’s stealth gameplay, puzzles, and visual design- were strong enough that I still ended my time with the game having enjoyed myself. It’s a game that thrives in it’s smaller moments, which remain memorable through the bigger ones. The Fear Effect setting is one I found engaging, and I hope we're able to see more of it in the future.
    • 41 Metascore
    • 50 Critic Score
    It baffles and frustrates me that Wayward Manor is such a mess. All the ingredients were there: a great indie developer, a great author, and a great idea. But it goes to show that it's all in the execution.
    • 41 Metascore
    • 50 Critic Score
    There are certain moments where everything clicks, where the stars align and you’ll feel like the dark puppetmaster you should feel like the whole game, and most of these moments are because of the powers.
    • 40 Metascore
    • 40 Critic Score
    Stealth games are meant to be challenging and should feel like a tense, punishing experience. But Alekhine’s Gun is stretch too far and instead punishes you because of its poor mechanics and terrible AI.
    • 40 Metascore
    • 40 Critic Score
    There are some interesting concepts that are introduced but only minimally explored, and I found myself confused by the unfulfilled promise of a sprawling narrative. I’d be interested to return to this world again in a more fleshed-out game, but right now there’s not enough here to justify a purchase for most.
    • 39 Metascore
    • 61 Critic Score
    Montague’s Mount draws you in by creating an eerie atmosphere and a degree of mystery. Some puzzles leave you feeling satisfied, while some have you wishing for a hint system. It looks pretty good, despite some graphical hitches, and it’s backed up by some excellent audio design. There is definitely room for improvement, but it’s a decent debut title from this new indie developer.
    • 35 Metascore
    • 10 Critic Score
    Cityconomy: Service for your City is a game that runs far worse than it should considering its looks.
    • 32 Metascore
    • 35 Critic Score
    Rekoil is an uninspired first-person shooter that fails to deliver on any of its promise.
    • 32 Metascore
    • 38 Critic Score
    Majestic Nights is a classic case of a game promising far more than it can deliver.
    • 27 Metascore
    • 35 Critic Score
    Raven's Cry encompasses a great idea, and it certainly looks nice until things are in motion, when they immediately start falling apart.
    • 20 Metascore
    • 35 Critic Score
    It is clear that a lot of hard labor went into Citadels, but it is difficult to ascertain whether it was a labor of love. If it was, it never shines through. Citadels feels empty of spirit, empty of passion and the crashes destroy what little fun there is to be had playing it.
    • 19 Metascore
    • 15 Critic Score
    Alone In The Dark: Illumination comes across as trying to be a Left 4 Dead 2 and Resident Evil 6 hybrid while doing absolutely nothing right, and favoring to do everything wrong.
    • tbd Metascore
    • 45 Critic Score
    If you like shooters, you might just as well give it a spin. But if you like space sims, avoid it and wait for a better game.
    • tbd Metascore
    • 50 Critic Score
    It lacks a lot of polish. With upgraded visuals and better controls and some adjustments to the dull combat system, the game could have been really good.
    • tbd Metascore
    • 65 Critic Score
    The game itself is entirely functional, with all of its components working together to create a simple yet engaging multiplayer shooter. Yet those same components also create a game that lacks personality, resulting in a solidly crafted game that borrows well from others but fails to create a new and unique experience.
    • tbd Metascore
    • 58 Critic Score
    So, the visuals have a retro look, the jazzy background music is kinda cool, there are some Worms-style comical weapons and although there are a number of different game modes and a range of maps to play, the gameplay is still pretty much the same for all.

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