Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 58 Metascore
    • 50 Critic Score
    At times it was entirely competent, but frustration was all too prevalent.
    • 58 Metascore
    • 80 Critic Score
    Stereo Aereo is rather a fun rose-tinted game that takes a simple, tried and true gameplay style and combines it with catchy tunes that will have you nodding your head as you play along. If you have a bit of spare change burning money in your wallet, you can't say no to a little 80's indulgence.
    • 58 Metascore
    • 50 Critic Score
    Creepy Road seems to have a good heart, delivering a nice looking game with an enjoyable, affable atmosphere, but there isn’t enough new, original, or terribly fun outside of those boons to make this a game I’d have a super easy time recommending to most. I think a few balancing and quality-of-life tweaks could really turn the boat around and make this a fun, casual game worth jumping into, but until that happens there’s still a fair amount left to be desired.
    • 57 Metascore
    • 75 Critic Score
    Fade To Silence is a game that pushes all the right buttons, but it doesn’t push some of them quite hard enough. In a survival game, it’s important for hostile threats to be just as important as the resource gathering, management, and base building. The idea is there, the environment is there, but the mechanics are only half there when one half is a rather addictive base management system and the other half is overly simplistic combat.
    • 57 Metascore
    • 71 Critic Score
    Sacred 3 doesn’t do a whole lot wrong other than having lackluster writing. However, as has always been the case with the series, the action is very standard. There’s not a great deal of depth, but if you want to spend a few hours hacking and slashing your way through hordes of enemies, you could do a lot worse.
    • 57 Metascore
    • 60 Critic Score
    So if you’ve got friends, Shadow Puppeteer may be worth a look at for some fun co-op puzzle solving action. Otherwise, it might be best to create some shadow puppets of your own on the wall.
    • 57 Metascore
    • 60 Critic Score
    Ultimately, Arslan: The Warriors of Legend is a game that - as far as gameplay is concerned - seems to accept what it is and just do it well. Combat is fluid and well animated if just as repetitive as we've come to expect from Koei Tecmo.
    • 57 Metascore
    • 73 Critic Score
    When it comes to the fundamental elements that make up a point-and-click adventure, Randal’s Monday gets a lot right, but also makes some disappointing mistakes. Fans of Kevin Smith or of comedy adventures will want to at least give this one a shot, but make sure to have a walkthrough on standby – I assure you, you will need it.
    • 57 Metascore
    • 60 Critic Score
    Armikrog is a fun little puzzler. The puzzles are reasonably enjoyable and the visual style is just lovely. But the game just seems to lack a little polish, primarily in the inventory system and the story.
    • 57 Metascore
    • 40 Critic Score
    With effort, dedication, and a painstaking amount of man hours, it is plain to see that Nether could become a game to rival the likes of DayZ and Rust. As it stands, I cannot suggest this game to anyone looking for a unique survival experience.
    • 57 Metascore
    • 85 Critic Score
    You’ll be disappointed if you’re looking for deep mind-bending puzzles or deep, engaging dialogue. I, however, happen to be a big fan of the games that are content letting you move through them, soaking in their world without intensive or demanding “game-y” elements like combat or complicated puzzles.
    • 57 Metascore
    • 61 Critic Score
    It’s gorgeous in places, rough around the edges in others, and if you dig deep, then you’ll find something meaningful. In a few short hours it’ll be over, and you may have found yourself feeling like you’ve put in a lot of effort for not much reward.
    • 56 Metascore
    • 76 Critic Score
    In all, Choo-Choo Charles is an impressively made game for only having one person working on it - and what flaws it has don't get in the way of an overall solid experience. The game leans on its ridiculousness but also manages to keep an entertaining amount of tension due to the seemingly constant presence of the spider-train, heralded only by his horn. There isn't always a lot to see away from the train tracks or specific quests noted on the map, but that isn't a necessity in a game like Choo-Choo Charles - and despite its relatively short length this is one train this reviewer would recommend picking up a ticket.
    • 56 Metascore
    • 52 Critic Score
    The Technomancer is yet another valiant attempt at an ambitious RPG, but there are other recent games out there which have done it so much better.
    • 56 Metascore
    • 80 Critic Score
    Werewolf: The Apocalypse- Earthblood may not be a game that’s going to gain widespread acclaim, but for fans of the World of Darkness franchise it’s great to finally have an outing that dives into the more wild side of things. If Werewolf: The Apocalypse is able to find its footing with Earthblood, then things can only go up from here. The old-school beat-em-up feel of the combat encounters steals the show, proving once again that some things don’t go out of style.
    • 56 Metascore
    • 70 Critic Score
    Don’t Knock Twice is hurt in part by the degree to which it walks familiar horror genre ground, but by playing it safe it also comfortable. It delivers a well put together game with enough scares and narrative intrigue to justify its own existence. It’s not a replacement for Resident Evil 7 or Outlast 2, but its short runtime makes it a great game to run through on a dark evening as the Halloween season slowly lurches closer.
    • 56 Metascore
    • 65 Critic Score
    Infinity Runner is a game that has a lot of really strong things going for it, while at the same time being held back by some pretty damaging issues.
    • 56 Metascore
    • 60 Critic Score
    I think Achtung! will probably bring you some slight joy if you are both a fan of Lovecraft and Isometric tactics games, but it’s hard to feel it fulfils the original IP when it’s so lacking in narrative.
    • 56 Metascore
    • 71 Critic Score
    Speaking Simulator is also one of those games that is just as fun to watch someone else play than it is yourself, as you watch our robotic friend fall apart at each stumble. Learning to talk is tougher than I remember it.
    • 56 Metascore
    • 50 Critic Score
    Were it not for the use of echolocation, Perception would be indistinguishable from the hordes of horror games that have seemingly flooded the market in recent memory. But that central mechanic fails to create an impact in the gameplay, making Perception a well constructed game that lacks in scares and surprises.
    • 56 Metascore
    • 65 Critic Score
    Dreamcore exists in an awkward spot. As an artistic interpretation of abstract liminal spaces, it succeeds without question. The environments are huge and detailed and contain some genuinely emotive design elements that pair well with the visual filters. However, as a game, it leaves a lot to be desired, and there just isn't a terribly high amount of content right now. Dreamcore is a fine title to pick up for those happy to treat it as a walking simulator and enjoy the artistry of its design, but those looking for more satisfying puzzles or specific direction will likely want to look elsewhere.
    • 56 Metascore
    • 75 Critic Score
    Anyone looking purely for tension and scares could, and should, check this out. Anyone hoping for scares - and - a captivating plot will likely be disappointed.
    • 56 Metascore
    • 63 Critic Score
    Superfrog HD isn’t a game which pushes the boundaries of what the genre is capable of. In fact I doubt it ever intended to. What you do get is a cute little platformer which I believe would be a great introduction to the genre for kids.
    • 56 Metascore
    • 59 Critic Score
    For all its flaws, Croixleur Sigma does manage to neatly toe the line of 'easy to pick up, hard to master' – a balance which many games from much larger developers simply can't seem to manage.
    • 56 Metascore
    • 35 Critic Score
    Bound by Flame could have been entertaining. It could have been a good action RPG with a promising combat system. Thanks to a bland plot, poor dialogue and a very frustrating combat system, Bound by Flame is just disappointing.
    • 56 Metascore
    • 50 Critic Score
    If I was twelve again I might had enjoyed the game more, but as it is, Leisure Suit Larry Reloaded falls well short.
    • 56 Metascore
    • 52 Critic Score
    BeatBlasters III is short lived, but even in that small amount of time, the action became a bit repetitive. There's not much of a sense of progression other than moving forward through the barely explained story.
    • 56 Metascore
    • 50 Critic Score
    EMPYRE: Lords of the Sea Gate is a game that I really, truly wanted to love, but ultimately let me down in more ways that not. Glitches aside, it doesn’t do anything offensively bad, it just doesn’t really do anything all that cool either. I love the idea of a pseudo-steampunk turn-of-the-century waterworld, but the game fails to use that creative setting to tell a meaningful story or explore much of the world’s possibilities. With a serviceable but unremarkable story, basic writing, and combat that doesn’t often outreach “fine,” this is a title that's destined to slip silently down into the murky waters of time.
    • 55 Metascore
    • 67 Critic Score
    Although I had some issues with the track laying nuances in Railroad Corporation, I was able to overlook them and enjoy the game for what it is – a relaxing train simulation in the mould of the classic Railroad Tycoon. Small map campaigns allow for reasonably short playthroughs, each with different goals that help gamers gradually familiarise themselves with its gameplay mechanics. The lack of proper instructions or guidance for anything outside the basic mechanics was disappointing but having said that, there is a sense of achievement when your little railroad empire is running like clockwork though, knowing that you’ve done so with minimal assistance.
    • 55 Metascore
    • 35 Critic Score
    However, in the case of Zack Zero, rest assured, no such grace need be afforded. It is a convoluted mess, it is not fun to play most of the time, and its many sins overwhelm its scant virtues.

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