Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 53 Metascore
    • 50 Critic Score
    Dragon Ball: The Breakers will probably live or die based on its initial release window. It is a game of growing pains so severe that it might scare off much of the audience. What that could leave is akin to a late-stage fighting game: the only players left are very good, forcing away even more newcomers. If players can get over this hurdle, and the one that simply playing the game provides, there's a depth to the mechanics that are satisfying to master. It is a game that offers a bit more complexity than competitor Dead By Daylight, but would have to sustain a player base to truly match it. Failing that, it could end another Friday The 13th; a totally fine game that can only be enjoyed with friends. As it stands now, though, a private game cannot exist without a full lobby of eight players, so even that might not be a realistic option. In a world with a glut of this genre, it doesn't do quite enough to require your time.
    • 53 Metascore
    • 70 Critic Score
    Overall Deadfall Adventures is a mixed bag that does some things really well, some things so well, and a lot of things pretty average.
    • 52 Metascore
    • 42 Critic Score
    Worlds of Magic would have been passable had it not been so buggy.
    • 52 Metascore
    • 50 Critic Score
    Strobophagia is a game that looks cool and has an interesting premise, but it fails in successfully building and delivering on its narrative of horror. While the use of a cellphone and proximity-based chatting made for some fun detective-like segments, the run-from-the-monster gameplay is much more of a bore. While the visuals are generally good, the music is disappointingly bad for a game focused on a music festival, and I was left feeling little more about my time spent playing than “meh.”
    • 52 Metascore
    • 70 Critic Score
    The poor puzzles don't detract from the core stealth action, but unfortunately the same cannot be said for the unfathomably idiotic enemy AI.
    • 52 Metascore
    • 60 Critic Score
    To be upfront, this by no means is the best thing that has been released to the heisting genre, but having said that, it is also not the worst *cough Payday 3 cough*. Crime Boss has a lot to offer and is fairly priced unlike a lot of the games we see today. Players also need to keep in mind that Crime Boss is receiving continuous support and improvements with 4 major updates planned for the future. The one thing that lets this game down is the writing and poor NPC design. If you are looking into purchasing Crime Boss, I would recommend getting a friend to tag along with you, as the solo gameplay loop can get boring very fast. With how dedicated InGame Studious is towards this title, I have no doubt it is going to get better over time, but currently, there is a lot of refining that needs to be done.
    • 52 Metascore
    • 76 Critic Score
    Fallout 76 is Fallout, and it isn't Fallout at the same time. And for all the hype around the multiplayer, both friend and foe, it seems inconsequential most of the time. Just passer-bys on the street more often than not, it's there but it doesn't matter. It's a fun game, but I don't think it's going to be a timeless classic I return to time and time again years from now once I feel I've had enough.
    • 52 Metascore
    • 65 Critic Score
    Measured against Jagged Alliance 2 – a game with a budget many times that of Flashback – Jagged Alliance: Flashback does a solid face plant. It lacks the depth and personality that made its older sibling the cult hit still played by thousands of gamers to this day.
    • 51 Metascore
    • 45 Critic Score
    I happen to be a big fan of FMV games, so I’m always happy to see another entry join the genre’s catalog. It may be unfortunate that too much of the game is focused on its least interesting parts, but the story is able to bring up questions of happiness, work, friendship, and mental health that I give it credit for trying to tackle. Your time is probably best spent elsewhere, but here’s to hoping the crew over at Superstring can learn from their mistakes and come back for a stronger sophomore effort.
    • 51 Metascore
    • 70 Critic Score
    Bullet Witch hasn’t aged particularly well in an era of excellent, smooth, quick third person shooters and brawlers, but I still found myself having fun buying all-in with the simple pleasures that the game does succeed with. Don’t buy this game if you’re looking for a tight, polished, nuanced experience, but consider giving it some of your time for a nostalgic trip through some light-hearted fun.
    • 51 Metascore
    • 30 Critic Score
    In the end, Generation Zero is simply too basic and fails to do anything special with its otherwise interesting premise and pretty graphics. The negatives tend to leech into the positives in the game and even some of the smallest issues are magnified when there's nothing more interesting surrounding them. Wrap that all up with some clunky UI and Generation Zero is a beautifully garnished dish that clearly hasn't been left in the oven long enough, if cooked at all.
    • 51 Metascore
    • 85 Critic Score
    Shiny isn’t going to melt your face with novelty or depth, but it is an example of the kind of platformer I’d like to see more of. One that doesn’t run any longer than it needs to, asks a price to match, brings enough ingenuity to keep things engaging, but never pushes so far that it loses sight of the foundation that makes it great.
    • 51 Metascore
    • 70 Critic Score
    In closure, Daylight as a whole does not reach the pinnacle of fear factors it strives for.
    • 50 Metascore
    • 35 Critic Score
    It’s cute, but it’s useless. Let’s just call it what it is.
    • 50 Metascore
    • 30 Critic Score
    As a strategy game, Death by Game Show is incredibly simple and not very fun to play. Combined with the repetition of arcade games, it becomes a tiresome puzzle game. Add in the aesthetic, and you have a game that I would not recommend.
    • 50 Metascore
    • 50 Critic Score
    The amount of nudity and erotic horror themes within this game are enough to attract anyone, but sadly, the lack of gameplay mechanics and the disappointing climax are not able to keep them.
    • 49 Metascore
    • 40 Critic Score
    I do think it’s worth commending We Are Chicago for its noble intent, even if that intent largely results in an endeavor that is unable to harness the enormity of its subject matter into something meaningful and digestible for its audience. I think there’s definitely room out there for games that explore real human issues, and We Are Chicago seems to have had the best intentions behind it. The story buried behind the bland presentation and emotionless dialogue is one worth telling, but it’s one worth telling in a way that can better represent the truth behind it.
    • 49 Metascore
    • 60 Critic Score
    Light is a cool idea, and has a wonderful style to it, but the gameplay choices the developers made have just made it too easy.
    • 49 Metascore
    • 65 Critic Score
    Gangs of Sherwood is a passable but thoroughly unremarkable cooperative action game, suffering from a tedious gameplay loop, alleviated only in part by its cinematic quality, boss fights, and visual artistic appeal. Unless you're a diehard Robin Hood folklore enthusiast, it's very difficult to recommend this as a must-buy at any price, let alone its current retail offering.
    • 49 Metascore
    • 61 Critic Score
    Bad Bots may be going for a retro feel but it doesn’t bring anything new to the genre. I had fun for a while, but it was short lived, much like the campaign itself. This is a game you could play through over a lazy weekend but there’s nothing compelling enough to bring you back to it once it’s over. Buy this if you’re looking for a quick burst of action, otherwise it’s probably not worth the money.
    • 49 Metascore
    • 70 Critic Score
    Overall, it's a decent co-op experience - I just wish it was harder.
    • 48 Metascore
    • 20 Critic Score
    Depths of Fear: Knossos holds very few redeeming qualities, however I will give it some credit for the premise. Playing as Theseus and fighting your way through dungeons filled with mythical creatures sounds great. It’s just not here. Also, Daedalus repeatedly made me laugh, which I’m sure wasn’t the intention, but we all need a good chuckle now and then.
    • 48 Metascore
    • 50 Critic Score
    The lack of content and forced grind-through make this all feel very much like a game that knows there’s not much there. Once you take into account the bugs as well, some of them significant, you can only conclude that Blood Alloy: Reborn could have used a few more months in Early Access.
    • 48 Metascore
    • 70 Critic Score
    Lucius II: The Prophecy is a much more fun experience than the original, but its flaws are pretty obvious.
    • 48 Metascore
    • 40 Critic Score
    Everything in the game has been done before, and done a lot better. To top it all off, the game is often buggy, spawning players in the middle of enemies, giving false score and player count readings, and saying there are new items unlocked when there aren’t (or visa versa).
    • 48 Metascore
    • 35 Critic Score
    While the game’s art is decent, if not particularly exceptional, the level and environmental designs suffer from a drought of creativity. Things change a bit in each of the game’s few different areas, but none are particularly interesting or unique. Environmental obstacles, a core part of the platforming experience, don’t fair any better. For example, there’s open electricity everywhere.. I had to sit and ponder a few moments what to even call the things, because they aren’t real things. They aren’t even electrified floor tiles or fence. They’re just two little protrusions that can be on just about any surface, always uniformly spaced, with open electricity flowing between them. I understand that it seems like a strange, small thing to get caught up on, but in a platformer the environments and obstacles are a major part of the experience, and having the screen constantly flooded with lazy, uninspired obstacles grew tired before I even got through the tutorial level. Tangentially, speaking of presentation and design, the writing’s pretty rough. The story, focused around a mad scientist that controls people through addiction, is fine, but the dialogue extremely unnatural, and there are a number of grammar and word errors that I spotted. The humor didn’t hit for me either, rarely getting funnier than Hey there, how good does my hair look?
    • 48 Metascore
    • 40 Critic Score
    Unknown Fate could have been a decent game but it is let down by lack of development. A decent level designer would have pointed out that the game’s levels don’t work.
    • 47 Metascore
    • 40 Critic Score
    Hexodius is the kind of game that you’re likely to forget a week after finishing it. That is, if you're not bored to tears by the time you do finish it. Trust me when I say that there are many more experiences that are better worth your time and money, because this is the kind of game that will make you ask yourself “Why did I buy this again?”
    • 47 Metascore
    • 55 Critic Score
    The core concept, while unoriginal, is at least interesting, and it's backed up by a broadly well-realized world. Sadly, the whole thing is scuppered by the absolutely comical AI, which single-handedly removes all tension from the game and transforms it from moody sci-fi horror into disappointing nonsense, frustrating and unintentionally hilarious in equal measures.
    • 47 Metascore
    • 70 Critic Score
    The setting is lovely, with nature taking hold of the waterlogged city. The day night cycles add a living atmosphere to the setting, and the appearance of the sea monsters add some further drama to the story. And although I loved the telling of the stories and the landscape in which Miku finds herself, there isn't quite enough variation in gameplay to keep players interested for longer than necessary.

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