Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Bayonetta 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1021 game reviews
    • 91 Metascore
    • 100 Critic Score
    That, really, is the fundamental value in Forza Horizon 3. It wants you to have fun. It will challenge you, it will ask you to improve as a driver and it will reward you for doing so. But first and foremost, it wants you to spend time in this ridiculous playground, with some of the best (and strangest) cars in the world, having an absolute blast.
    • 72 Metascore
    • 80 Critic Score
    With Rise of Iron, Bungie has finally learned what the Destiny fanbase actually wants, and seems on its way to giving it to them. Now it needs to work out how to convince others that they need to be in the Destiny fanbase in the first place. That task, I think, is one that this latest, and last, update might struggle with.
    • 74 Metascore
    • 60 Critic Score
    Sadly, games that aspire to be cinematic will inevitably draw comparisons with film, and Virginia is a narrative game without a memorable narrative. But its goals were admirable and hopefully other developers will experiment further with this format.
    • 85 Metascore
    • 80 Critic Score
    In the areas that really matter – on the pitch – this year’s model is by far the best version of PES yet, and easily matches its rival.
    • 82 Metascore
    • 80 Critic Score
    EA has shown a desire to create a more welcoming Madden for beginners, which is admirable and works as newbies can learn advanced techniques by playing the game rather than studying a manual. Just make sure you don’t leave the stabilisers on for too long. Let the real fun begin.
    • 77 Metascore
    • 60 Critic Score
    Reigns offers a pretty, innovative and charming diversion, then, but don’t let yourself care too deeply about what actually happens, or the charm will give way to frustration fast.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Quite a few of the later puzzles rely on reaction times alongside forward planning, and since they’re often bigger than those earlier in the game, it’s far more frustrating to have to restart because of a mistimed jump-and-switch or accidental misfire. For the first few hours, however, Hue’s puzzles are concise, inventive, and surprising. For that, at this price, Hue is an experiment worth experiencing.
    • 83 Metascore
    • 60 Critic Score
    Eidos Montreal’s near-future thriller presents a visually impressive dystopian playground, but a wonky narrative and some shoddy touches tarnish its potential.
    • 71 Metascore
    • 80 Critic Score
    Hello Games has created a gorgeously realised, constantly regenerating universe for players to get lost in, where the incredible journey trumps the destination.
    • 81 Metascore
    • 80 Critic Score
    It might be too short and a bit clunky, but Blendo Games’ newest effort finds joy in the weird and wonderful retro-future world of 1980s coding.
    • 83 Metascore
    • 60 Critic Score
    Final chapter in intriguing narrative adventure series brings back favourite characters, but fails to go out with a bang.
    • 85 Metascore
    • 100 Critic Score
    The sheer volume of quests and weapons and monsters also means that, quite apart from being a brilliant game, this has incalculable longevity. The life of a hunter isn’t for everyone. But if killing something massive, carving it up, and making a snazzy hat seems in any way appealing, then Monster Hunter Generations might be your game of the year.
    • 69 Metascore
    • 40 Critic Score
    To put it bluntly, Pokémon Go is not good as a game. Until it gets updates which iron out kinks and offer content promised in early trailers, such as trading Pokémon, group battles, or even just more interesting combat, this isn’t likely to change.
    • 93 Metascore
    • 100 Critic Score
    Inside is constantly surprising, introducing new elements without ever overwhelming, maintaining an excellent pace over the course of about four hours.
    • 69 Metascore
    • 60 Critic Score
    When you’re flat-out sprinting, Catalyst feels wonderful. When standing still, in the Grid Nodes, it’s great too. It’s only in that mid-region, either gaining or losing momentum, that you end up clumsy and infuriated.
    • 91 Metascore
    • 100 Critic Score
    Blizzard’s take on the team-based shooter is as polished as you’d expect, marrying tactical breadth with an emphasis on variety and inclusivity.
    • 54 Metascore
    • 40 Critic Score
    With its open-world environment and emphasis on crafting, this is an interesting sequel, marred by glitches and frame rate issues.
    • 86 Metascore
    • 80 Critic Score
    Fantasy tabletop warfare meets historical strategy simulation in a game that should be inaccessible but ends up exciting.
    • 85 Metascore
    • 80 Critic Score
    Beneath the monotony of the dingy corridors, identikit jaw-flapping monsters and endless lava streams, the game routinely offers a masterclass in level design.
    • 93 Metascore
    • 100 Critic Score
    With our video game reviews we reserve a five-star rating for games that we think everyone should experience, that are so interesting or impressive in certain areas that they transcend any flaws, limitations or genre concerns. Uncharted 4 is certainly in that category. [Official Verdict - 5stars]
    • 76 Metascore
    • 60 Critic Score
    The cute monster battling fun is extremely familiar, but Yo-Kai watch has plenty of its own charm.
    • 85 Metascore
    • 80 Critic Score
    In general, 2016’s Ratchet & Clank is a successful mixture of old and new, improved by the inclusion of features that came in later games in the series, and with a modern polish, but retaining its core of silly fun.
    • 90 Metascore
    • 100 Critic Score
    Its concept may seem silly at first, but the latest title from prodigious indie developer Stephen Lavelle is one of the most difficult puzzle games ever made.
    • 89 Metascore
    • 100 Critic Score
    In truth, Dark Souls is un-replicable precisely because of its individuality. Yes, many of its best moments have been felt in other games through the years: the joyful surprise of opening an unlikely shortcut, the rush of dopamine at defeating a long-standing boss, the thrill of upgrading a character and evening the odds, the sense of aesthetic wonder at a piece of grand architecture. But no game has combined them in such an alluring and memorable way, or with such adherence to cohesive vision.
    • 85 Metascore
    • 80 Critic Score
    Codemasters has been making rally games since the original PlayStation era, but it is now closer than ever to perfecting its craft.
    • 77 Metascore
    • 40 Critic Score
    With this time-spanning opus, Remedy Entertainment hoped to unite narrative gaming and linear television for its Xbox One title. But neither comes out of the experiment well.
    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 76 Metascore
    • 80 Critic Score
    Like the similarly experimental Far Cry 3: Blood Dragon, Primal takes a torch to the established Far Cry template, yet it still feels every inch a Far Cry game. The graphics, controls, hunting, map and resource-collection are all recognisable – to such a striking extent that it makes you wonder what it would be like to play through an old version of Far Cry, using just the bow and ignoring all vehicles. Whether by accident, design or an emotive response to criticism of Far Cry 4, Ubisoft, via Primal, has given the franchise a huge new shot of vitality and freshness.

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