GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 76 Metascore
    • 70 Critic Score
    The lack of a Master difficulty really hurts the game's longevity, and the songlist is pretty slim at just over 30. The multiplayer mode is a blast, but probably not worth the substantial investment of 3 extra congas.
    • 61 Metascore
    • 65 Critic Score
    Better than the original. Too bad it’s not a huge leap over it. It’s still a mediocre card-based RPG, and there are a few annoying gameplay elements whose inclusion leaves me puzzled.
    • 74 Metascore
    • 70 Critic Score
    Merely an above average tennis game that doesn’t replace leaders in the genre like "Sega Sports Tennis" or "Mario Tennis."
    • 67 Metascore
    • 55 Critic Score
    If you feel that 25 mini-games ranging from a bland tank blaster game to sheep shooting and a few multiplayer games are worth full price, I recommend this video game. Otherwise, stay away.
    • 60 Metascore
    • 57 Critic Score
    It had promise, but didn’t live up to its expectations; what did I expect? More than this.
    • 69 Metascore
    • 60 Critic Score
    The duel system is solid, but poor production values (ie, no artwork for the cards) and slow-paced gameplay drag down the game a notch or two.
    • 54 Metascore
    • 70 Critic Score
    The wacky locales, characters, bowling balls, and game modes put an interesting spin on the sport, even if it isn’t integral to the gameplay.
    • 63 Metascore
    • 60 Critic Score
    It has some very unique and inspired game mechanics (the targeting system, for example) and does a number of things well.
    • 64 Metascore
    • 60 Critic Score
    It’s just too bad that the very games that Van Helsing attempts to mimic are better games, and it’s for this reason that Van Helsing’s license will have to carry it in the end.
    • 65 Metascore
    • 63 Critic Score
    There is fun to be had, and the online portion is a nice diversion, but unless you’re a die-hard fan, there is little here that hasn’t already been done better somewhere else.
    • 72 Metascore
    • 60 Critic Score
    Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesn’t help the player as well as it was intended.
    • 73 Metascore
    • 65 Critic Score
    As far as dance/rhythm games go, Groove has the unique feature of the EyeToy, but its lack of depth hurts its value.
    • 57 Metascore
    • 70 Critic Score
    A mindlessly fun game with an addictive quality to the upgrade system, and the mounds of unlockable cars also helps to boost the replay value.
    • 70 Metascore
    • 70 Critic Score
    But the big draw of the Xbox version is its online modes via Xbox LIVE, and this PS2 port doesn’t even approach getting close to its Xbox sibling.
    • 53 Metascore
    • 73 Critic Score
    For the first Yu-Gi-Oh! videogame for the XBOX, Yu-Gi-Oh! Dawn Of Destiny is a good attempt on Konami’s part. But hope and pray, that the next Yu-Gi-Oh! videogame made for the XBOX really lives up to the excellence that most XBOX videogames deliver.
    • 71 Metascore
    • 60 Critic Score
    While getting into a one-on-one fistfight was often quite cool, getting trapped by a horde of mindless drones was quite the opposite, making the game extremely frustrating and even cheap at times.
    • 62 Metascore
    • 67 Critic Score
    The shooting gallery-style gunplay and cool-looking physics, along with the cheesy voices and music, really nail the Wild West.
    • 54 Metascore
    • 69 Critic Score
    For Scooby Doo fans, this is the best made game based on the license by a long shot. Though the gameplay itself is relatively simple and boring at times, the interesting storyline and episode-like game progression is pure bliss for Scooby fanatics.
    • 64 Metascore
    • 65 Critic Score
    A great arcade watercraft racer if you put the terrible music aside. With solid control, cool looking water, and simple tricks, Carve offers something for just about everyone (especially those starved of watercraft racers on the Xbox).
    • 68 Metascore
    • 60 Critic Score
    Using the right analog stick for attacks just doesn’t feel right, and as a player, you’re never really allowed to control your attacks properly. That, added to the frustratingly cheap bosses, adds up to a mediocre gaming experience, despite the crisp visuals and entertaining audio portions.
    • 66 Metascore
    • 65 Critic Score
    A competent game. It won't win any awards, but it's a fun time- assuming you're playing through with a friend.
    • 66 Metascore
    • 50 Critic Score
    Not even that new or innovative as it’s just ripping off the idea generated by a very popular movie.
    • 67 Metascore
    • 50 Critic Score
    With no online play, no real stats to care about and some very shoddy racing mechanics, the graphics are the only thing that make this game stand out.
    • 56 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 57 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 61 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 66 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game’s presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game’s more glaring flaws.
    • 59 Metascore
    • 50 Critic Score
    BR4 is simply BROKEN. Nothing here manages to come together the way that it should and this leads to frustration and boredom.
    • 45 Metascore
    • 66 Critic Score
    Perhaps the biggest downfall of Final Four is the sound area. The two broadcasters don’t do enough talking, and when they do, they make odd and frankly stupid remarks.
    • 70 Metascore
    • 70 Critic Score
    The game is easy to pick up and play, a must for a console RTS game, but this takes away many strategic elements, and will leave fans of the genre wishing there was more to do.
    • 63 Metascore
    • 60 Critic Score
    No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it. Having all of the unlockable moves and techniques means nothing if there’s no real need to have them there...Simply mashing the B button will get you from start to finish with little trouble.
    • 80 Metascore
    • 73 Critic Score
    Ignoring all possible future releases, however, the EyeToy is still a worthy investment for someone seeking a completely new gaming experience.
    • 60 Metascore
    • 50 Critic Score
    While the basic Yu-Gi-Oh gameplay is here, with some nice new visuals, the overall experience has been far too simplified with easy AI opponents and little motivation to improve one’s deck.
    • 57 Metascore
    • 65 Critic Score
    While I'm as old school as anyone else, in the day of "Viewtiful Joe" and "Prince of Persia," monotonous one-after-another gameplay just doesn’t hold the same appeal as it once was.
    • 61 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 58 Metascore
    • 58 Critic Score
    Unless you’re someone looking for a great online infrastructure, there isn’t anything that allows me to say you have to play this game. People like to build a team and watch them flourish, but with Shootout 2004, you can’t do that.
    • 59 Metascore
    • 59 Critic Score
    There isn’t anything found in this edition of Frogger that would justify a purchase.
    • 65 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 73 Metascore
    • 65 Critic Score
    Fusing a lightning-quick, over the top football engine with a realistic foundation in professional rules simply doesn’t work. It’s like putting Wayne Chrebet in a West Coast offense – both are great in and of themselves, but adding the two together leads to mediocrity.
    • 75 Metascore
    • 50 Critic Score
    It’s not nearly as inspired, polished, or compelling as the home versions.
    • 63 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game's presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game's more glaring flaws.
    • 63 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 63 Metascore
    • 50 Critic Score
    The game is repetitive, uninspired, and does nothing to compliment the Batman legacy.
    • 57 Metascore
    • 71 Critic Score
    Anyone from ages four to ten will no doubt love Super Duper Sumos, but for the majority of the gaming mass, it’s just another cartoon series title on the GBA.
    • 57 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 63 Metascore
    • 60 Critic Score
    While the audio and visual departments have been done in exemplary fashion, I just can’t let the game off the hook for its gameplay. No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it.
    • 70 Metascore
    • 74 Critic Score
    A decent if unspectacular sequel. Technically, it is an upgrade and slightly improved.
    • 71 Metascore
    • 60 Critic Score
    The play mechanic of rolling an egg around, which is quite similar to that of Hasbro Interactive’s "Glover" for the N64, is neither kooky nor original enough to warrant such an amazing lack of depth and variety.
    • 78 Metascore
    • 74 Critic Score
    The game is put together well, and despite some sore spots, it’s still the best Simpsons game on the market.
    • 68 Metascore
    • 59 Critic Score
    The frustrating combat system needs an overhaul, and players need to be rewarded more for their combat efforts.
    • 73 Metascore
    • 65 Critic Score
    The loose analog control allows for some pretty crazy, law of physics-defying maneuvers in the open sky. But once you approach the ground, it simply isn't responsive enough.
    • 58 Metascore
    • 65 Critic Score
    It’s not a "Grand Theft Auto" or "Driver" killer, with very little depth outside of some unlockables, but the two player cooperative mode is an entertaining way to kill an afternoon or three.
    • 65 Metascore
    • 60 Critic Score
    It really doesn't matter how much NFL GameDay 2004 does well, because the running game is just so bad that it practically ruins any type of game you play - online, offline, multiplayer, against the CPU, against a skilled player, or against a novice.
    • 61 Metascore
    • 67 Critic Score
    The major downfall of the gameplay is the unbalance between running and passing, which really hurts the game’s overall score. The less than ambitious play calling menus aren’t helping their cause, either.
    • 73 Metascore
    • 69 Critic Score
    Despite the solid length and some decent gameplay ideas, the game never reaches it's full potential - whether it be in terms of the lackluster multiplayer, the cheap A.I. or the less-then-brilliant fighting system.
    • 64 Metascore
    • 70 Critic Score
    An equally wide variety of poor decisions leave Freaky Flyers as "average", "uninspired", "frustrating", and "not worth the trouble".
    • 55 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 61 Metascore
    • 53 Critic Score
    The poor graphics and ho-hum gameplay really killed any chance this game had to compete with the fantastic games arriving this summer. Even Xbox Live compatibility couldn't rescue it from the realm of inadequacy.
    • 62 Metascore
    • 64 Critic Score
    For 50 bucks, you could either buy Mace Griffin: Bounty Hunter, or spend some time in the used games bin and track down a more entertaining FPS and a more entertaining space flight sim (and probably have 10 bucks to spare.)
    • 76 Metascore
    • 68 Critic Score
    Despite the additions like the Lamda server, new items and equipment, quests, and party members, MUTATION remains plagued by the unfortunate aspects that ruined the first game: monotonous dungeon designs and an equally terrible (but at least more tolerable) camera system.
    • 89 Metascore
    • 70 Critic Score
    This is one of those games you’ll sit down to play for 45 minutes and then realise you’re 2 hours from the end without even an inkling of the time spent on the game.
    • 46 Metascore
    • 65 Critic Score
    It does do a great job at what it offers. Nearly all of the games are charming and fun – even if they’re not all that original, and the added appeal of online gaming solves the problem of having a party game but no friends to party with.
    • 66 Metascore
    • 69 Critic Score
    One of the best adventure games I have ever played on the PS2.
    • 75 Metascore
    • 58 Critic Score
    There is no doubt that Bandai has a really, really interesting concept here, but it’s just so unfortunate that things like the camera system and inexcusably repetitive dungeons lower the game’s status to just another mediocre RPG with tons of potential just waiting to be noticed and explored.
    • 68 Metascore
    • 73 Critic Score
    Many of the changes to the gameplay are marginal at best, and many of them can be completely ignored for more conventional methods of slashing and shooting, and while it is fun to try to pull off ultimate action-movie sequences, this thrill only lasts so long.
    • 48 Metascore
    • 63 Critic Score
    The game can actually be quite fun for a few minutes, and then the pacing screws everything up with stealthy missions that require a gamer with an iron will to wrestle with the problematic camera.
    • 73 Metascore
    • 73 Critic Score
    Many key flaws in the gameplay remain, despite some incredibly stylish and cool mechanics.
    • 71 Metascore
    • 69 Critic Score
    There is a glaring misbalance in the game progression, and additionally, the load times are almost grotesquely long, a fact that can lead to some unnecessary frustration.
    • 56 Metascore
    • 50 Critic Score
    The gameplay is not very addictive and feels more of a farce than an enjoyable adventure game.
    • 66 Metascore
    • 60 Critic Score
    Thoroughly under-produced, lacking balance and sophistication. Problems with accessibility and core gameplay combine with a confusing, illogical level design and an uninspiring back-story to create a game that I wouldn't recommend.

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