GAMINGbible's Scores

  • Games
For 584 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 584
600 game reviews
    • 74 Metascore
    • 70 Critic Score
    I get the impression, too, that Resurrection's default difficulty of Knight is harder than what I played on the original Ghosts 'n Goblins, its arcade sequel, and the Mega Drive port of Ghouls 'n Ghosts, which I adored way back when. I've been dabbling in Capcom's new Arcade Stadium collection on Switch, which features the arcade versions of Ghosts 'n Goblins and Ghouls 'n Ghosts, but I haven't played it enough yet (I bought it, so it's for my downtime, not for review work) to really know where Resurrection sits in terms of overall toughness, and in regard to a series 'ranking' - but after a few runs through its devilish dangers, it's made quite the impression. I'm just glad I'm not paying for it with my pocket money, nowadays.
    • 74 Metascore
    • 70 Critic Score
    It might obviously borrow from the likes of Tron and Another World, Superbrothers and even Ready Player One (the old-school pop-culture nods become comparatively exhausting), but there's just enough here that feels forged anew, born of fresh imagination rather than successful precedents, to give Narita Boy an edge over a lot of other titles in its genre. Digital stores across computer and console formats aren't exactly lacking in side-scrolling, pixel-art action-platformers - but this is one worth finding time for, pulsating as it does with promise that actually, largely, delivers.
    • 74 Metascore
    • 90 Critic Score
    Emio - The Smiling Man: Famicom Detective Club is a game that rewards the patient, observant, and curious. Its visual novel-esque gameplay isn’t going to thrill the casual Nintendo Switch player but should you be someone who relishes in the nuances and turns of a good story, you’ll feel right at home here. Emio - The Smiling Man is a tragedy just as much as it is a thriller, with a variety of complex and sensitive themes handled well. If you fancy yourself as an amateur sleuth, then I implore you to give it a go. Just prepare for the game to simultaneously tug on your heartstrings as it sends a chilling shiver down your spine, with both feelings staying with you long after the credits roll.
    • 74 Metascore
    • 80 Critic Score
    Multiplayer options will naturally add longevity if you want to explore them with pals - but as an arcade racer in 2020, this is absolutely best in class.
    • 74 Metascore
    • 70 Critic Score
    For all the gorgeous visuals, and flashy, beautiful effects that spark and burn from abilities, there’s nothing offering any real bite. There’s no hook, and if a roguelike needs one thing, it’s a hook; give me an excuse to stay up until 2am figuring out new builds and synergies to slay your, admittedly, brilliant, bullet hell enemies. And so, I walked away from Dragon is Dead, which is a very odd title, by the way, feeling underwhelmed.
    • 74 Metascore
    • 70 Critic Score
    Need For Speed Heat is more fun than I was expecting. It's hugely enjoyable, and almost relaxing, to fly down the roads of Palm City. If you like NFS games, you'll have a good time with Heat. Personally, grinding away to fully unlock everything in the game doesn't wholly appeal, but I'm sure to be jumping back into this one, for an hour of so of escapism, driving recklessly to raucous music.
    • 74 Metascore
    • 80 Critic Score
    This all culminates in an experience that does an effective job at emphasising the connection between people, achieved in a way that feels particularly clever and responsive to how your own actions affect others, as theirs do unto you. Tides of Tomorrow delivers on making you feel like you’re part of a greater whole, while also providing a story that is wholly individual and intimate.
    • 74 Metascore
    • 60 Critic Score
    There's a good game here - two, indeed - with fascinating stories and enough things to enjoy overall, but only if you're a patient, analytical soul with the perseverance of a merry Sherlock Holmes. Otherwise, Famicom Detective Club is up there with the most frustrating things I've ever done, and I worked in the Civil Service.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 is a worthwhile remake that follows on from the great work achieved in the original Kiwami and Kiwami 2. The game feels fresh in all areas that it needs to be, without losing the identity of what made this game popular in 2009. The combat is fluid and fun, the graphics are sharp, the camera is not restrictive, and there are some new elements, such as cut-scenes, modes, and mini-games that help make the game feel somewhat fresh. Simply put, if you’re already in love with the Yakuza series, then you’re gonna love Yakuza Kiwami 3 & Dark Ties.
    • 74 Metascore
    • 60 Critic Score
    I really wanted Far Cry 6 to be more than the previous games. A shake up of the formula that accounted for the violence of its setting. You're leading a revolution, starting a vicious civil war between entrenched factions, this is something open world games can reflect so well as areas of its land change based on your actions. But, disappointingly, it not only does little with its premise but is a poor version of things Far Cry has done well in the past.
    • 74 Metascore
    • 90 Critic Score
    Eastward: Octopia might not be the biggest or most original farming sim you’ll ever play, but as a relatively inexpensive DLC it’s an absolutely essential experience for fans of the base game. For anyone else? Well, pick up Eastward for the wonderful farming game and get one of the best RPGs of the last few years as a tidy bonus.
    • 74 Metascore
    • 70 Critic Score
    When Europa simply allows you to unwind and explore at your own pace, it’s one of the most captivating experiences I’ve had this year. There is real beauty to be found here, for sure, but it’s all-too fleeting.
    • 74 Metascore
    • 80 Critic Score
    While I don’t think Wuchang: Fallen Feathers is going to become the sudden favourite of soulslike fans, I can see it getting plenty of time in the sun. The issues I felt are, in the grand scheme of things, relatively minor and can all be worked around, or even patched out by the developers. Which leaves me with an utterly engaging world, filled with sheer beauty, and plenty of fresh ideas.
    • 74 Metascore
    • 80 Critic Score
    Nintendo should, by all means, take what it’s learnt from Princess Peach: Showtime! and expand upon it, but it shouldn't fall into the trap of keeping her, or indeed any of its other female characters, confined to dress changing antics only. Peach deserves more backstory – more freedom from Mario – so that she can become as lauded as the likes of Lara Croft, albeit in her own, unique way. Pretty in pink is Princess Peach’s opening number, but for the show to truly go on, she needs to be allowed to broaden her horizons. Princess Peach: Showtime! is a fantastic first step, now all Nintendo needs to do is embrace the era that’s on the cusp of dawning.
    • 74 Metascore
    • 80 Critic Score
    Ooblets takes elements of Stardew Valley, the Animal Crossing series and the Pokémon franchise, and stirs them together for a first-rate life sim adventure with hours of playability that feels perfect for the Switch. It’s not flawless, but the good easily outweighs the bad. If you’re looking for a new chill-out game, Ooblets has got you covered.
    • 74 Metascore
    • 80 Critic Score
    Lysfanga is quite a special game. With combat that feels solid and impactful, time-hopping abilities that create a very unique set of puzzles; it’s the type of game that doesn’t come along too often - one that feels wholly original and intensely rewarding. A game that, when everything falls into place, can bring impressive levels of delight.
    • 74 Metascore
    • 70 Critic Score
    Cutting right to the chase, Frogun is primarily a game for players who want to go back to the 1990s. From its visual style to its gameplay mechanics, everything about it screams retro, and that’s both a good thing and a bad thing from where I’m standing. Yes, it succeeds in channelling the past but the downside to that is some awkward controls and punishing levels.
    • 74 Metascore
    • 60 Critic Score
    Sonic Colors: Ultimate is a good game by the low standards of 3D Sonic titles. The levels are pretty and offer optional routes. The gameplay is functional but not without flaws, yet somehow still enjoyable. Despite issues, I've enjoyed my time with the game, but I doubt I'll be playing it again soon.
    • 74 Metascore
    • 70 Critic Score
    If you loved the first Jurassic World Evolution, and have been chomping at the bit to play more new experiences, Jurassic World Evolution 2 will go down a treat. It’s the perfect follow up in a way that expands on what was good with the first game and offers new styles of play and narrative scenarios that really help it feel fresh. The comparisons to the original bring all the good and the bad from that first game, so anyone who’s played it knows exactly what they’re getting themselves into. I just wish the visuals were as polished as its predecessor.
    • 74 Metascore
    • 90 Critic Score
    It’s one of the best games I’ve played this year for sure, and I’d highly recommend it to anyone who’s looking for a compelling, narrative adventure game. It’s not a British Fallout knock-off, it’s something much more than that and it has serious potential to become a series.
    • 74 Metascore
    • 60 Critic Score
    There's a good game here - two, indeed - with fascinating stories and enough things to enjoy overall, but only if you're a patient, analytical soul with the perseverance of a merry Sherlock Holmes. Otherwise, Famicom Detective Club is up there with the most frustrating things I've ever done, and I worked in the Civil Service.
    • 73 Metascore
    • 90 Critic Score
    Harvestella is an incredible game. Everything about it just clicks, delivering a farm sim/JRPG hybrid experience that I hope never ends.
    • 73 Metascore
    • 70 Critic Score
    Overall the positives outweigh the negatives, and if you're into the genre then The Cruel King And The Great Hero is still an RPG very much worth playing - and it's also worth a look if only to experience the storybook aesthetic and the tear-jerking story. I only wish the training wheels had been pulled off, letting me explore freely, skip battles, rush bosses, and die again and again. I would have enjoyed testing out my ability to stack damage and observe weaknesses, instead of being forced to wear my water wings.
    • 73 Metascore
    • 70 Critic Score
    The main thing is, One Piece Odyssey has made me want to watch the anime. Yes, I’m aware it’s over 1000-episodes-long and is only just getting to its final arc now, but the world of Eiichiro Oda’s franchise seems more inviting now than ever, and that’s all down to what this game has shown me.
    • 73 Metascore
    • 70 Critic Score
    Some small annoyances aside, Mafia: The Old Country is a great entry to the long-running series, and it’s done a fine job at adapting the formula to a brand new historical context. It does run the risk of alienating long-time fans, as the jump back in time makes it quite an adjustment. However, if you just let it tell the story it wants to, you’ll find it can match the quality you've come to expect from this series.
    • 73 Metascore
    • 80 Critic Score
    LEGO 2K Drive is, to use a LEGO classic, awesome. The automatic morphing between vehicles is a stroke of genius - keeping races varied and entertaining. Each track offers a new challenge, and the various hubs of Bricklandia are certain to keep you busy for hours on end, all whilst honing your skills at the same time. LEGO 2K Drive is a classic in the making. Visual Concepts have cruised along the track to victory.
    • 73 Metascore
    • 90 Critic Score
    Caravan SandWitch is still fresh in my mind, as is its emotive finale, a conclusion reached based on the choice you make. I suspect, however, that in the days to follow, Sauge will often pop into my mind, her orange van waiting for me to start the ignition once more. The main story may be over, but the world of Cigalo is too beautiful to only explore once.
    • 73 Metascore
    • 70 Critic Score
    If you enjoy WWII shooters, you’ll still have a good time with Call of Duty: Vanguard. Sledgehammer Games have graced the WWII era once again with their innovative approach to multiplayer and packed it full of maps. The campaign, albeit short, gives you a unique view of WWII at the heart of one of the deadliest squads. And the Zombies mode? It exists, but the less said about it, the better.
    • 73 Metascore
    • 80 Critic Score
    The game was made by a modest team over the course of four years, grappling with the thousands of miles between the two lead developers in the UK and in Japan. There are a small number of quibbles I have, like the fact that it is sometimes difficult to know who is speaking out of the expanded cast of characters and that it'd be great to have a switch that lets the dialogue flow between the two so I can focus on the shifting settings. However, I recognise that it's a deeply personal project and one that has been shared with the world. For those in need of hunkering down while a silent storm rages on every side, I recommend No Longer Home.
    • 73 Metascore
    • 90 Critic Score
    Life is Strange: Double Exposure is a triumph. Deck Nine has crafted a game that’s grown with its audience, resulting in another entertaining larger-than-life narrative that somehow, despite its dizzying heights, manages to tap into the messy nuances that come with being an adult - covering all of the varying and wide-ranging emotions that don’t simply stop when our teenage years end. This is a more mature take on the series when compared to that original release, but it’s just as, if not more, fun and heartwarming. In overhauling Max’s powers and increasing player agency, Deck Nine only deepens our connection with the story, making us feel the highs and lows all the more vividly. Life is Strange: Double Exposure is a welcomed reminder that life can be strange, but that’s okay.
    • 73 Metascore
    • 80 Critic Score
    All in all, combined with its snazzy visuals that look delightful in handheld mode on the Nintendo Switch and the surprisingly good performances of actors for every character, this game is a treat. While it doesn't do much to evolve the genre, Teenage Mutant Ninja Turtles: Splintered Fate is a blast the moment you fire up the game and you’ll be a lean, mean fighting machine in no time.
    • 73 Metascore
    • 70 Critic Score
    Sure, at times To a T feels like a kid's game, and that could put off some players, but for me, while dipping in and out of it over a few days, it felt like a welcome distraction. The visuals have that bold innocence so typical of cartoons of our youth, and playing simple mini-games allowed me to revel in the silliness while also respecting the story of acceptance. To a T is not a Takahashi classic, however, it’s a welcome distraction from a unique mind that can’t help but make you smile.
    • 73 Metascore
    • 90 Critic Score
    If you’re a seasoned fan of Metroidvanias and crave combat and action, Disney Illusion Island may not be for you. If you’re looking for a wholesome dose of Disney though, or an entryway into this genre, Illusion Island is a joyously fun gem with cross-generational appeal that I’ll be recommending non-stop to anyone who will listen. It’s undoubtedly one of the finest-looking games I’ve ever played on the Nintendo Switch and I had heaps of fun exploring Monoth’s expertly-designed sprawling biomes. In fact, while I’ve completed Illusion Island’s main story, I shall imminently be diving back in to scour this world for all the sneaky collectibles I may have missed. This is Disney’s best game to date.
    • 73 Metascore
    • 70 Critic Score
    If you’re looking for a nostalgia-fuelled blast of classic Pokémon, Brilliant Diamond & Shining Pearl are as good as it gets. It's the classic 2006 DS adventure through and through, freshened up with a slick coat of paint and some much-needed quality-of-life upgrades. As someone who sank hundreds of hours into those original games, part of me is thrilled. The other part, unfortunately, can’t shake the feeling that the long-awaited gen-four remakes could’ve been considerably more than a pretty basic reheating of 15-year-old games.
    • 73 Metascore
    • 70 Critic Score
    It’s a great attempt from Nintendo to join leagues of gamers who keep their titles alive via speedrunning. There are moments that make you feel like Jimmy from The Wizard, with Fred Savage screaming at you to grab the warp whistle. I loved revisiting the golden days of the NES and doing it while collecting cool unlockables and trying my hand at beating great times. Beating a time and seeing an S-rank never gets old, but the life and enjoyment of this game depend on many moving parts and a passion for retro gaming, which might hold this back from being as brilliant as Nintendo would like it to be.
    • 73 Metascore
    • 80 Critic Score
    After many hours playing Screamer
    • 73 Metascore
    • 60 Critic Score
    Where the likes of Dying Light offers slick parkour and Resident Evil gives us smart survival horror gameplay, Dead Island 2 has nothing of substance to balance out the endless waves of flesh munchers. It’ll undoubtedly satisfy your bloodlust, but it won’t be long before you’re craving something a bit meatier.
    • 73 Metascore
    • 80 Critic Score
    Regardless, OTXO is still a fantastic over-the-top action game, and if brutal challenges and unforgiving setbacks are your bread and butter it’ll likely be a game for you. Even when a run doesn’t go your way and you’re booted back to the beginning it’s hard to shake the feeling that you’re an unstoppable badass who just got a little careless but will do even better next time.
    • 73 Metascore
    • 80 Critic Score
    This is an incredibly hostile game that would rather break your fingers than hold your hand, and your mileage with it invariably comes down to how patient you are. But sick with it, and there is so much waiting for you out in the depths. Just try not to eat your crew, eh?
    • 73 Metascore
    • 60 Critic Score
    The Almost Gone has that same feeling of exploring fabrications made up to represent familiar surroundings, of having to look beyond the usual ways out to get out; and it has a comparable atmosphere of dread, manifesting an uncomfortable of pressure on the player. The more you play it, the closer you feel to some ominous truth you don't really want to discover - but you have to. So you do. And then all that's left are the empty sets. Tl;dr: this pretty little puzzler sure isn't Monument Valley.
    • 73 Metascore
    • 50 Critic Score
    There are some really nice ideas in The Crush House, but ultimately it’s unable to tie any of it together in a meaningful way. Fans of dating sims will probably get a real kick out of the first few seasons of the game, but before long the crushing repetition sets in and you find yourself sinking to new lows to satisfy an ever-dwindling audience of perverts. I guess it’s a lot more like reality TV than I gave it credit for, actually.
    • 73 Metascore
    • 80 Critic Score
    My time with Ashley has been complicated, her family’s history filled with twists and turns, yet I’m sad to see it come to an end. As wonderful as it is to have answers to the questions that dogged me when the adventure first started, to see the credits roll is bittersweet. I don’t know if I’ll ever board a boat back to Another Code: Recollection now the shroud of mystery has lifted, but I’ll always be glad I took a chance and set out for Blood Edward Island.
    • 73 Metascore
    • 90 Critic Score
    While its less well-executed ideas drag it down, it’s great to see Sega try to evolve the series past being a basic platformer, and while it’s no Sonic Mania, it’s a hell of a good Sonic game and one that’s absolutely worth trying if you’re new to the series or have been a lifelong fan.
    • 73 Metascore
    • 60 Critic Score
    If you're curious and you have a PSVR headset otherwise collecting dust right now, there's a demo of the game available on the PlayStation Store. It gives you the whole crashing-plane sequence, which will be enough to determine whether this is worth more of your time and, more importantly, any of your money.
    • 73 Metascore
    • 90 Critic Score
    While some of it feels a little dated and the side missions don’t diverge as much as they could, the overall package is a deeply engrossing fresh way to experience an old staple for any Dragon Ball Z fan.
    • 73 Metascore
    • 60 Critic Score
    The game’s on-pitch rough and tumble makes it feel as much like Smash Bros. as a ‘proper’ football game, and slapstick animations help sell the bone-crunching tackles and electrified-fence frazzlings. But once you’ve the measure of the Mushroom Kingdom’s idea of a kickabout, the only thing that’ll really have you coming back to this is multiplayer.
    • 73 Metascore
    • 80 Critic Score
    Mundaun is without a doubt one of the best horror games I've played in recent years. The unique, hand-drawn art really makes this a memorable experience and the fact that this game maintains an atmosphere of fear without reliance on jump scares shows that Hidden Fields, truly understands the horror genre.
    • 72 Metascore
    • 60 Critic Score
    At the end of House Of Ashes’ seven or so hour run time, I felt similar to if I’d just watched a low-budget action film - something more akin to Dog Soldiers than the game’s intended influences. It was a good time but I don’t really feel like I need to play it again in order to get everything I’m going to get from it. The game ranks firmly above Man Of Medan, but below Little Hope, and I hope that the next chapter in the series leans back towards the horror aspects rather than the action.
    • 72 Metascore
    • 80 Critic Score
    NHL 21 is a brilliant hockey game combining excellent controls, an engaging Be A Pro story mode and the quickfire HUT Rush arcade mode - as well as the opportunity to engage in the odd scrap to let off steam. Whether you're a seasoned pro or a newcomer to Ice Hockey, NHL 21 will most certainly tick all the boxes.
    • 72 Metascore
    • 50 Critic Score
    While the game does what it says on the tin, it doesn't add a wealth of new experiences or features to set it aside from previous Zombie Army titles…A few hours into the game... you do sadly get the impression that you've seen everything Zombie Army 4: Dead War has to offer.
    • 72 Metascore
    • 40 Critic Score
    The biggest crime here is, oddly, the faithfulness to the source material. On paper it makes sense and it does evoke the same feelings as the films, but it makes for a very frustrating experience that ends up being a bitter disappointment. When the worst part of your shooter is the shooting, then something went badly wrong.
    • 72 Metascore
    • 70 Critic Score
    Backbone is a grim, unhappy tale that didn't sate any of my hunger for a good murder mystery. However, if you are looking for a deeply interesting world with complex and unsettling themes which will stick with you, I'd still recommend you give it a go.
    • 72 Metascore
    • 90 Critic Score
    Directive 8020 is a near-perfect advancement of Supermassive Games’ tried and tested formula, with added stealth, puzzling, and adventure elements really boosting player agency. Outside of a couple of jump scares, the game’s narrative relies on tension and dread compared to The Dark Pictures franchise’s typical brand of horror, but the game is all the richer for this, rooting itself in tangibility and fears that plague us all. Decisions are difficult to make with thrilling consequences that are both a joy and devastating to watch play out. Add in great performances from the cast and impressive visuals, and it’s hard to see Directive 8020 as anything other than a hit.
    • 72 Metascore
    • 70 Critic Score
    Overall Nintendo Switch Sports brings forward a fun, first-rate, much-loved Wii series to the Switch console. Classics such as bowling and chambara can now be enjoyed by newcomers, while long-time fans of the series can relish new additions to said classics - for example, special bowling - as well as new mini games. Time will tell if the update brings another level to the game, and whether DLC additions will make the roster of events more attractive (golf is due, post-release); but right now, Nintendo Switch Sports is a lively reinvention of a Wii-era essential.
    • 72 Metascore
    • 70 Critic Score
    It delivers a tight, action-heavy experience where you tear through hordes of enemies, earn loot and level up. Sadly, I was unable to test the multiplayer mode during my review, but overall Stranger Of Paradise: Final Fantasy Origin is a very good game in its own right.
    • 72 Metascore
    • 60 Critic Score
    There are some issues with The Witcher: Monster Slayer that will likely hold it back from being a huge success, but there's still a good game in here. Little touches like dialogue options in the quests, or the ability to unlock weapons and outfits that we've seen in other Witcher games are delightful inclusions. It's also less than 2GB according to my phone, so it won't eat much storage space. Sadly, the overall experience is marred by a gesturing towards microtransactions and a tendency for quests to lead you down real-life dead ends.
    • 72 Metascore
    • 50 Critic Score
    While I didn’t love my time with Dragon Quest Monsters: The Dark Prince, I appreciate the simplicity of its gameplay, with it undoubtedly offering fun in accessible bursts. Unlike richer, more immersive RPGs, there aren't any complex mechanics to get to grips with – you just get stuck in, the controls intuitive regardless of knowledge. This title won’t win awards, nor will it spark debates over the genre’s unique innovations, but it’ll offer some a means to while away the hours, lost in a sea of colourful monsters, which is sometimes all we ever really need.
    • 72 Metascore
    • 80 Critic Score
    Platforming fans will be hard-pressed to come away from Big Hops though with anything other than a smile on their face. It shows a strong sense of vision. Here is an end product that pays homage to the greats of the genre whilst carving out its own identity. With several varied worlds, creative gameplay, and a respectable 10 to 12 hour runtime, there’s very little else I could ask for from the title. Big Hops is a ribbiting, sorry, riveting adventure that’ll kickstart your 2026 in the best way possible.
    • 72 Metascore
    • 60 Critic Score
    The port itself is perfectly fine, working well in handheld mode on the Switch. Load times are short and all the game's functions map well to the Joy-Cons. So, if you're looking to play Stranger's Wrath on the move and you've not picked it up on mobile, this is a great option. It's just that, while I'm a big fan of Stranger's Wrath, and I'm looking forward to returning to Oddworld with Soulstorm, as good as a game as this once was, its shine has dimmed over the years.
    • 72 Metascore
    • 70 Critic Score
    Pokémon Scarlet and Violet have finally delivered on the promise of an open-world entry, but with all the technical issues and stripped-back features, it’s hard to not feel like the Nintendo Switch held these games back. But if this is what an open-world Pokémon game is now, it's tantalising to consider what is coming in the future.
    • 72 Metascore
    • 80 Critic Score
    When it's all said and done, all laughed and cried, Wattam really is a game apart from the pack - a clear continuation of the creative mindset of its maker, given what he's done before now, but also quite, quite different. It follows its own playful logic, offering clear instructions and never giving into surrealness for the sake of it, and is absolutely a more meaningful experience than meets the eye.
    • 71 Metascore
    • 70 Critic Score
    Strategy games often take themselves way too seriously whereas Minecraft Legends does the exact opposite. It’s an enjoyable, lighthearted hybrid that prioritises exploration as much as tactical battle gameplay. It’s accessible for younger audiences and RTS newbies while still being challenging at later stages in the campaign. The Minecraft Midas touch has turned another genre to gold but a few hiccups mean Legends isn’t quite a diamond.
    • 71 Metascore
    • 70 Critic Score
    Little Hope is a genuinely good time horror game, that isn't quite at the apex of what the team behind it can achieve. It's good fun alone but really comes alive when shared with another person, or group. I have no doubt that when the full Dark Pictures Anthology is complete and sold as a package, that history will remember it quite fondly. Despite the well worn path this entry treads at times, it whittles out enough of a memorable story for those who dig these kinds of games to really find enjoyment in.
    • 71 Metascore
    • 70 Critic Score
    Other than a few issues here and there - incredibly small text being one, which I beg be patched in the future to allow for scaling - Yu-Gi-Oh! Legacy of the Duelist: Link Evolution is the pinnacle of all the Yu-Gi-Oh! TCG video games. It's one that honours each generation in a way that will make fans from across all eras of the franchise feel warmly welcome - if also sometimes a tad overwhelmed.
    • 71 Metascore
    • 80 Critic Score
    Ultimately, Button City is an excellent game. There are plenty of lovable characters to interact with. The minigames are delightful, especially Gobabots. The main story will fill you with a range of emotions, and I've no doubt you'll want to play through it multiple times. Lastly, it's a game about games, and that's something to be cherished.
    • 71 Metascore
    • 70 Critic Score
    Like Master Onion himself, Sifu has layers - and the closer you get to its centre, the more you understand its own structure, what makes it and its many obstacles tick. The closer you get to it, the clearer the details between the deckings. And just like a peeled onion, it might well make you cry. There’s no shame in that, here - but you’d best accept up front that it’s not going to get any easier, or sting any less, the more you slice into it.
    • 71 Metascore
    • 70 Critic Score
    Pokémon Scarlet and Violet have finally delivered on the promise of an open-world entry, but with all the technical issues and stripped-back features, it’s hard to not feel like the Nintendo Switch held these games back. But if this is what an open-world Pokémon game is now, it's tantalising to consider what is coming in the future.
    • 71 Metascore
    • 80 Critic Score
    Player exploration is actively encouraged by a gorgeously animated world that’s filled with sights and sounds to keep you engaged, even having that Zelda: Breath Of The Wild feel of ‘Hey, what’s that over there?’ as you get side-tracked for the umpteenth time. While I wish it would have baked its ideas for a little longer under the desert sun, I’d happily recommend this to any and all anime fans, especially those who love the work of Akira Toriyama.
    • 71 Metascore
    • 70 Critic Score
    Technically speaking, I'd recommend playing the game on something other than a Switch because I did see significant frame rate drops and the UI would benefit from a big screen, though I did enjoy sitting in the sun and checking off a few tasks for the day. Furthermore, the touch controls were a little finicky, and it's difficult to place objects exactly where you want them, unlike Animal Crossing. But, it's the curious text that accompanies the various odds and ends that intrigues me. Letters that arrive on the island, apparently unanswered, probing the appearance of a wrecked boat on the shores. As my collection of resources grows, I want to know what else is out there on this weird haven where the boundary between worlds is thin. It doesn't offer the very same adorableness of other games in the genre, yet its muted colours and purposeful pace is welcoming. If you're looking for a low impact and narratively engaging life sim, then spend a while on Cozy Grove.
    • 71 Metascore
    • 70 Critic Score
    There are moments when you’ll take control of another character when the narrators go off the traditional path, and these are welcomed because they add new layers to the gameplay, like melee combat, something that Antar doesn’t rely on. But, because so much of the game is told while you’re in Antar’s shoes, there’s a sense of missed opportunity. Thankfully, the game isn’t very long at all, so while this is a sore point, in the grand scheme of things it’s over relatively quickly and I was left with a fondness for the odd interludes with different characters, set dressing, and accompanying audio design.
    • 71 Metascore
    • 60 Critic Score
    All things considered, Abyssus is a good game with a solid foundation, that could easily be a great game come future patches. Even now, it’s great fun to dive in and blow enemies away, particularly with a squad of friends, even if that does inordinately ramp up the difficulty. At the introductory offer price being offered in the Steam store until August 19, I’d feel more than comfortable recommending it to a friend, and it has the potential to be a staple evening’s enjoyment if it can get over the biggest hurdles discussed in this review.
    • 71 Metascore
    • 60 Critic Score
    The standout parts of Silt therefore are its artistic and sound design, creating that sense of unknowable and unsettling scale, a world that is home to weird little things and beings with too many teeth than is advisable. Respectably, the game clocks in at about six hours long, though I languished in some levels because the pieces of the puzzle of why the diver was down here were irresistible. I’ve got a theory, and what you’ll find down in the deep must be seen to be believed.
    • 71 Metascore
    • 30 Critic Score
    Buried underneath the messy narrative and the mundane gameplay, there's a good game in here, somewhere. But for the most part, The Medium is a game that I'm very happy to put behind me and never think about again. For any fans of horror, I would firmly recommend you give this game a miss.
    • 71 Metascore
    • 70 Critic Score
    Perhaps it's the writing, or those aforementioned best moments, or more likely some potent combination of factors, but Sable is special. I can feel it, still, hours after putting the pad down; the sensation of riding a geyser to a mountain peak, the crack of the crystal pillar under my avatar's feet. That golden sunrise breathing warmth back into this world. At the risk of repeating myself, it absolutely deserves to be played - just maybe not right now, and not quite like this.
    • 71 Metascore
    • 60 Critic Score
    Little Nightmares 3 feels like a sequel in name alone. As a co-operative experience with either a friend, family member or partner, it’s a good time and should give you sufficient spooks and scares as well as a few laughs here and there. Visually, the game is on point with some gorgeous and intriguing settings, but they lack depth and get moved along too quickly. The story is the biggest drawback though, and if you’re expecting a story on par with the first game’s, look somewhere else.
    • 71 Metascore
    • 80 Critic Score
    Blades of Fire isn’t for everyone, and that’s fine. Losing your best weapon only to be transported right back to the beginning of a segment with only degraded and broken remaining weapons can be a truly painful experience, but if you persevere and push on, you’ll soon discover that Blades of Fire is a real gem. Its original focus on weapon building is refreshing, and there’s something about it that feels modern and yet so distinctly old-school. Blades of Fire is challenging and punishing, it’s true, but as Taylor Swift once said, “Nothing safe is worth the drive.” Prevail through the peril, and Blades of Fire will reward you.
    • 71 Metascore
    • 80 Critic Score
    Minor irritations aside, I can't fault Twelve Minutes for its ambition. Luis Antonio has set out to tell the kind of story that can only truly be told in a video game, offering up a tense and often deeply unsettling interactive thriller that succeeds in breathing new life into the point-and-click adventure genre. I can say with certainty that the story and its potential outcomes won't be for everyone, but you'll be left chewing over what happened hours after the credits roll.
    • 70 Metascore
    • 70 Critic Score
    Sonic Frontiers is the best 3D Sonic in a long, long time. It’s bigger, faster, smarter, and I absolutely cannot fault its ambition. Unfortunately, it’s constantly derailed by the exact same things that have been holding back Sonic games for the last few decades. With a little more polish, I truly believe Sonic Frontiers could have been one of the greats. As it stands, it’s a frequently good time with occasional flashes of brilliance.
    • 70 Metascore
    • 60 Critic Score
    We Create Stuff aimed to replicate old school horror in this game, and in that regard, it's a success. The puzzles click together with satisfaction and nothing feels like it's been left behind in the journey from one tape to the next. However, In Sound Mind does draw from other games and so becomes a pastiche, albeit an exciting one with a cracking soundtrack. Plus, a few frame rate dips and crashes took me out of the environments that had been created with such artistic care. What will stick with me is the utter treat it is to scurry round a horror game that isn't afraid of using the entire colour wheel, subverting conventions of what scary can be, and for that I give In Sound Mind a lot of credit.
    • 70 Metascore
    • 70 Critic Score
    LEGO Horizon Adventures gets so much right, and Guerrilla Games and Studio Gobo have created a truly wonderful experience that I’m sure will be enjoyed by fans both old and new … if they can justify that price tag. It’s a shame because LEGO Horizon Adventures is well worth picking up if you overlook that but when, for many, money is tighter than ever, that’s not possible. This is a steep price for the amount of content on offer - even if the game does boast dazzling visuals and stellar combat. If Horizon Forbidden West is also to be adapted, LEGO Horizon Adventures establishes some solid foundations, but I’d want to see a greater level of ambition next time around.
    • 70 Metascore
    • 60 Critic Score
    It’s taken ansdor four years to develop Slipstream to this point, and they should be proud of their achievement in and of itself, regardless of the competition or the words and score on this page. If you’re reading this now, congratulations, and I hope this is a sign of more to come.
    • 70 Metascore
    • 60 Critic Score
    If you love 1997’s Starship Troopers or the franchise as a whole, you’ll love being able to command your own Mobile Infantry in Terran Command. Whilst this isn’t the strongest strategy game around, it is still an RTS worth a punt, especially if all you want to do is destroy endless waves of bugs. It's an exciting addition to the Starship Troopers franchise which clearly still has its audience so many years after the release of that first movie, and even more since Robert A Heinlein's inspirational novel, which is now a mighty 63 years young. Make Star Wars look positively pipsqueaky.
    • 70 Metascore
    • 60 Critic Score
    Maquette, in many ways, is a delight. Visually it's stunning, and the puzzles you encounter are often nice little brain teasers - I can imagine playing on a sofa with a significant other would elicit some fun conversations in the same way a murder mystery might. It has its problems and it's not perfect, but, as I said, you should think of Maquette as a rom-com of games. Not the highest form of art and not up for an Oscar nomination, but something you can certainly enjoy on a rainy Sunday afternoon.
    • 70 Metascore
    • 40 Critic Score
    I desperately want to be able to recommend this game to fans of the genre, and when it worked properly, it felt wonderful to play. Even now, I kind of miss the world within this game because it evokes a great sense of place and time through genuinely lush pixel visuals. In the state that it’s currently in, I can’t do this. There were too many moments when I walked away from the game in frustration, not because of my skill level, but because the controls of the Sandfox weren’t responsive enough, or traipsing back through old areas created tedium.
    • 70 Metascore
    • 60 Critic Score
    Maneater is in some ways a spiritual successor to Jaws Unleashed, so if you're a die-hard fan of that old cult hit, this is definitely up your creek. The game boasts beautiful environments and a compelling combat system which work really well hand in hand. The story in some ways feels as if it exists just for the sake of it, however - it doesn't seem to add a great deal as the game progresses, other than to explain the origin of the baby bull shark at the start. Maneater makes for an interesting addition to the action-RPG genre, and is one that is sure to capture the imagination of adventurous aquatic gamers, if only for a few hours of undersea fun.
    • 70 Metascore
    • 70 Critic Score
    For fans of anime fighting games, Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles is a compelling experience. Even if you're a newcomer to the series, this is a game that is fun to play, with a bold narrative that grips you early on. It may feel light at times, but it's a fine example of what CyberConnect2 does best.
    • 70 Metascore
    • 60 Critic Score
    It’s in these combinations that the fun really begins. In order to unlock more of these abilities, weapons, or upgrades, you’ll spend another resource back in the hub world and they’ll unlock randomly from a flashy gumball machine. Sometimes it’s an ability that will snag you the kills, or get you out of danger quickly, and you’ll soon have your favourites. Go Mecha Ball is an otherwise run-of-the-mill roguelike, which is not a damning implication. It’s a bit ‘by the numbers’ but it makes for an addictive delivery of dopamine, one that will challenge your skills, and sometimes your patience.
    • 70 Metascore
    • 80 Critic Score
    Minecraft Dungeons is an enchanting game that will keep you, and your kids, entertained for a good few hours. A decade on from the original game, this is an exciting move for the behemoth that is the Minecraft franchise, and I can't wait to see where it goes next.
    • 70 Metascore
    • 70 Critic Score
    Contra: Operation Galuga is a fine retelling of the game that kicked the run-and-gun formula into mainstream gaming. It retains that arcade feeling along with the bells and whistles you’d expect for a console release, and the introduction of more multiplayer slots would make this a great party game, or one to play late at night when you just want to switch your brain off and talk about life. Where it falters is how memorable it is, as when you’ve rolled credits it’s unlikely you’ll be eager for a second playthrough unless you fancy upgrading the challenge with the difficulty settings.
    • 70 Metascore
    • 60 Critic Score
    Let’s Sing Presents ABBA is an injection of joy best enjoyed in small doses. Thanks to its mass appeal, it’s a game that I can see having longevity in my collection as I pull it out at parties for many years to come, even if it’s not one I’ll be running back to often as a solo player - much to the relief of my neighbours, I’m sure. I’d like to see the song selection expanded, but the game’s ‘difficulty’ is accessible enough to be enjoyed by seasoned sopranos and inebriated dancing queens alike.
    • 70 Metascore
    • 70 Critic Score
    I can’t say with certainty that I’ll keep returning to Howl, for me it feels like a one complete playthrough title. That being said, I implore anyone whose curiosity has been piqued by its trailer to try it out; with a demo available on both Steam and the Nintendo Switch, there’s no reason not to open your hearts to the dark whimsy of such a cunning game.
    • 70 Metascore
    • 70 Critic Score
    Kamaeru: A Frog Refuge wasn’t what I’d hoped for, nor did it scratch that cosy games itch I’ve felt since finishing Pine Hearts. Still, I find it hard to deny its charm however superficial it may be. Maybe we’ve become too conditioned in expecting more from farming sims, and thus the issue rests with us – with me – rather than the game itself. Whatever the reason, the adorable frogs of Kamaeru aren’t enough to have me wading back into the wetlands I’ve so lovingly tended to. Nevertheless, those hoppy little cuties have left an impression all the same.
    • 70 Metascore
    • 70 Critic Score
    A Storied Life: Tabitha offers a formula that unfortunately should work better than it does in practice. Players become stuck between creatively crafting Tabitha’s life only to end up with a nonsensical outcome or adhering to a rigid, predetermined path, resulting in a better ending but less joyous experience. Even still, there are some delightful puzzling elements within this short, bite-sized experience that is really exquisitely presented. I enjoyed A Storied Life: Tabitha despite its shortcomings, but it didn’t tug on the heartstrings as I perhaps expected it might.
    • 70 Metascore
    • 70 Critic Score
    I’m fairly confident Scorn is aimed specifically at fans of body horror and the darker sides of humanity, because suffering is a key theme here. But fans of dread-filled atmospheres and H. R. Giger-inspired aesthetics will not want to miss it, so long as you have the emotional resolve required.
    • 70 Metascore
    • 70 Critic Score
    What Black Forest Games and THQ Nordic have achieved with the Destroy All Humans! remake is impressive. It certainly doesn't feel worlds away from the original, which is always a concern when there's a classic of this calibre being remade. Although some of the enhancements are a bit hit and miss, most do work really well, and can make you wonder how you coped without them in the original. It's clear that a great deal of effort has been put into enhancing what already was a stellar title, whilst also introducing it to a new audience. Players who have been dying to play as Crypto-137 once again will feel right at home when they're tasked, once more, to Destroy All Humans!
    • 70 Metascore
    • 60 Critic Score
    With Disco Elysium being one of my all-time favourite games, I was eager to check out Rue Valley with all of its similarities and although it does not stand side-by-side with it, it does have its own merits. As such, I encourage you to give it a go and see how you can make your 47-minute time-loops make a difference in a town filled with drama, looming corporations, family feuds, and even a possible alien or two.
    • 70 Metascore
    • 50 Critic Score
    Once the game ended I felt underwhelmed. For something that looks this gorgeous and has such a confident sense of style, that feeling doesn’t translate to the actual gameplay. All I could think about were the missed chances of having this cute shadow frog interact more with the world or have an emotional connection through its adventure, rather than just constantly chasing an ever-changing endpoint that never really satisfies.
    • 70 Metascore
    • 80 Critic Score
    The Turrican games have stood the gameplay test of time as elegantly as any of their contemporaries - the likes of Super Metroid, Gunstar Heroes and Metal Slug. These are uncomplicated, elemental experiences - run, roll, jump, blast lasers at robots until robots explode, repeat (unless the time runs out on a level - there are some sprawling ones!) - but such was their purity at the source that no amount of time passed can significantly dull them. They are tough as nails, mind, very much designed with the arcade mentality of having players blast through their pocket change to make progress (even though Turrican was only ever a home-gaming concern), so consider that before taking the plunge. Or, alternatively, cheat. I'll allow it.
    • 70 Metascore
    • 60 Critic Score
    Like Mario Tennis Aces before it, Super Rush gently caresses its traditional take on the sport it's simulating to a new, better-than-ever standard. But just like that older game, too, its exaggerated extra modes don't stand above the 'basic' experience of simply playing 18 holes as a superpowered plumber.
    • 70 Metascore
    • 90 Critic Score
    Everyone has been up in arms as of late over Sony’s reliance on remasters and remakes, and I get it. Such projects should never outweigh or replace originality and innovation. That being said, Until Dawn is one such IP that I’m glad hasn’t been left to, like poor Hannah and Beth, wither away. Ballistic Moon has rid the game of its outdated tendencies, creating something that is far more grounded, detailed, and immersive. Perhaps a remake wasn’t ‘necessary’ but is any game ‘necessary’? The prevalence of Until Dawn’s wendigo spirit on the mountain, including Josh’s potential post-credits transformation, always left me thinking that the game, as a franchise, had more mileage in its tank. If Ballistic Moon’s remake has got more people on board with that thought process then I can only be wholly grateful that it exists.

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