Gamesurf's Scores

  • Games
For 357 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 357
363 game reviews
    • 67 Metascore
    • 70 Critic Score
    Outbound is a video game that managed to surprise us in its own way, incorporating van life into a hybrid formula capable of entertaining even those who don't particularly enjoy the genre. Crafting, resource gathering, and progression never feel overly frustrating, effectively balancing every single component and keeping it within the player's reach. The charm of this production is undeniable, but it's worth pointing out that around the midpoint of the experience (which will nonetheless last over 30 hours) and as the in-game days go by, a certain sense of repetitiveness sets in. Every single area has been designed to offer a sense of calm, with the sounds of ocean waves and rustling trees, in a dystopian future where only renewable energy is used without leaving the slightest mark on nature. However, this world feels too empty — no human presence, just us and a vast array of crafting possibilities. Fortunately, we have a wonderful little dog to keep us company, who represents the most "heartwarming" element of the entire game. Outbound is a relaxing game, an interactive holiday and a road trip that serves as an escape from the increasingly pulse-pounding frenzy of modern video games. Respect for the environment, a sense of community, and anti-consumerism — perhaps this title could even inspire us to reflect on an ever more sustainable future.
    • tbd Metascore
    • 65 Critic Score
    Sudden Strike 5 is an unusual strategy game where, despite the presence of tactical pause, the real-time gameplay remains strongly at the forefront. Players are required to maintain a high level of attention and react quickly, both when planning their own moves and when responding to enemy actions. The ability to choose a commander and take advantage of their different perks adds variety to the missions, allowing them to be approached with different playstyles to a certain extent. Larger maps, new units, and several small innovations make Sudden Strike 5 an improvement over its predecessor in many ways, but there are still several quality-of-life aspects that need refinement. The learning curve is extremely steep and there is no proper tutorial to guide players, while the interface feels confusing both during gameplay and on the minimap. On top of that, balancing and AI issues are hard to ignore. The controls in the version I tested also deserve some reworking, regardless of the fact that a game of this type on console will always have to contend with the limitations of a controller. All things considered, the war fought by Sudden Strike 5 is ultimately won, but only with great effort and with many collateral losses left to count.
    • tbd Metascore
    • 60 Critic Score
    Kingdom Loop tries to be a clone of Loop Hero, without fully succeeding, with progression issues, imbalances and little bite, but despite everything you can tell the substance is there and perhaps it just takes a little to recalibrate the product, which certainly should have launched in early access, but which will certainly see major changes in the coming months... perhaps.
    • 55 Metascore
    • 55 Critic Score
    Despite the 'Enhanced Edition' label, The Shore's console release fails to salvage a fundamentally flawed experience. While the creature design is genuinely unsettling and the opening moments build a solid, oppressive atmosphere, the game quickly devolves into a disjointed theme park of Lovecraftian tropes. Bogged down by clunky exploration, uninspired puzzles, and a narrative that loses all focus and logical progression, it ultimately fails to stand out in a heavily saturated genre. A missed opportunity that sinks just below a passing grade.
    • 70 Metascore
    • 50 Critic Score
    By abandoning its iconic diorama perspective for a generic and clunky first-person view, Little Nightmares VR: Altered Echoes completely loses the soul of the franchise. Plagued by frustrating climbing mechanics, snap-turning issues, and an empty fan-service narrative, this short two-hour hide-and-seek experience fails to capture the tragic melancholy of the original games. Despite decent sound design and the inherent immersion of VR, it remains a deeply disappointing transition.
    • 72 Metascore
    • 65 Critic Score
    The Day I Became a Bird is a narrative video game that captures the emotional essence of a child's first love, as described in Ingrid Chabbert's book of the same name. It's a journey of discovery and the purest expression of one's childhood self, as well as an early message about the development of "social skills." However, this transformation into a sparrow is characterized by an all-too-brief flight, touching in some ways but lacking in playfulness. It's a game aimed primarily at children, recommended for parents who want their little ones to experience a truly interactive and at times emotional adventure. However, a few gameplay elements and extremely basic puzzles are not enough to make this poem a true video game masterpiece. In any case, this journey was brought to life with great artistic mastery, both in terms of the overall graphics and the sound system. An emotional story that brings out your inner child, but we wish it could have lasted a little longer.
    • 66 Metascore
    • 70 Critic Score
    Waiting times and microtransactions are never welcome, but Pokémon Champions proves to be very user-friendly. Its current structure is ideal for players who want to explore the series’ competitive battling without investing too much time or resources, offering a progression system that is slow but steady. And most importantly, free. If this approach is maintained, it’s easy to recommend it to those who have drifted away over the years and would appreciate a more focused and controlled environment. You don't even need a subscription to play. That said, content and variety are still lacking. For now, at least. If you prefer having access to the full experience of Pokémon Scarlet and Violet, there’s little reason to switch, especially if you’re already used to playing online. And if you’re still unsure, Pokémon Showdown is always just a click away.
    • tbd Metascore
    • 60 Critic Score
    Under Par Golf Architect is a cute and charming product whose features meet the modest expectations it sets. Ultimately, the gameplay boils down to designing golf courses and managing the facilities and the simple surrounding economy. It is neither a great golf game nor a great management sim: it is simply a small game that does both.
    • 76 Metascore
    • 70 Critic Score
    Minos is a maze-based roguelite featuring gameplay that is, all things considered, engaging—simple in structure yet remarkably deep in its mechanics. Its roguelite nature ensures that you are constantly facing new challenges within a system best described as a blend of strategy and tower defense. The goal of the game is not to hunt down aspiring heroes and tear them to shreds while playing as the Minotaur; rather, it is to devise the right strategy to funnel them toward traps and crossbows that will fire a few darts too many (much to your delight)...We believe Minos is well-suited for more contemplative players—those who enjoy experimenting with mechanics rather than adhering to a typically more linear, guided formula. If you value strategic planning, appreciate an intriguing storyline, and remain undeterred by repeated failures, then the Minotaur awaits you within that labyrinth—a maze that has become his very reason for being.
    • 78 Metascore
    • 70 Critic Score
    Tomodachi Life does offer a dreamlike life, but for now it will mainly appeal to those who enjoy meticulously customizing every detail of their characters and have someone nearby to share their creations with. The base package is hilarious, yet somewhat lacking, and it runs out of steam fairly quickly. As a result, it’s hard to wholeheartedly recommend it to everyone, although there are plenty of interesting possibilities should future updates expand the experience. Still, if cozy vibes and pure nonsense are your thing, the Mii will welcome you to their island with open arms. In their own peculiar way.
    • tbd Metascore
    • 50 Critic Score
    Narin: The Orange Room is a faltering experience in several respects that, despite having some decent foundations and a fairly interesting story, pays a very high price: it fails to actually scare the player. Even if we were willing to overlook the dated gameplay and the technical issues scattered here and there, we cannot ignore the pronounced repetitiveness that envelops the entire experience. Let’s be frank: the overall formula didn’t convince us, especially considering that the protagonist seems more inclined to deliver monologues rather than feel the tension of survival in a context that is completely hostile to her. If you’re a fan of the genre (and considering the low price), you might still want to give it a chance, though you’ll have to accept a few too many flaws. And if you’ll allow us one piece of advice: set the dialogue language to Thai—at least the protagonist will gain a lot more personality.
    • 66 Metascore
    • 70 Critic Score
    The goal The Occultist sets for itself is a noble one: to artfully blend the world of the occult with that of survival horror—offering no weapons and no means of self-defense, relying instead solely on wits and puzzle-solving. It is a journey that did not always unfold harmoniously, yet one that successfully established the right atmosphere and maintained a high level of tension. However, one must also take into account certain technical limitations encountered on consoles, including a frame rate that is not exactly stable.
    • tbd Metascore
    • 60 Critic Score
    Overall, CoinPit is a rather unusual project, almost anachronistic in the way it blends arcade gameplay, psychological horror, and incremental mechanics. Unlike other projects, such as CloverPit, it is less successful and less iconic. Its deliberately simple graphics, imperfect yet effective physics, and the obsessive economy based on debt and risky choices make it a title designed for a specific audience—those fascinated by roguelikes with a touch of atmosphere.
    • 84 Metascore
    • 65 Critic Score
    Re-releasing a game multiple times doesn't seem wrong to us; the important thing is to do it wisely and strive to deliver the best possible experience to players at the time. Virtua Fighter 5 R.E.V.O. World Stage is being released on Nintendo Switch 2 in a less than appealing package with very little content, despite the desire to add some freshness with the World Stage mode. Regarding online play, unfortunately, the situation isn't the best: finding players could be more challenging than expected, considering how sparsely populated it is currently. However, netcode rollback can sometimes ensure (under the right conditions) a decent online experience.On Nintendo Switch 2, Virtua Fighter 5 R.E.V.O. World Stage runs well, although the graphics aren't exactly spotless (a situation that improves with portability). For the proposed price (€19.99) it manages to guarantee some pleasant combat: but if you are looking for online competition, well, perhaps other competitors are doing better on this front at the moment.
    • 53 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance is simultaneously everything we wanted and everything we didn’t from this franchise. Crystal Dynamics and Bit Bot Media skillfully use the character of Elaleth to recount the behind-the-scenes events that shaped Nosgoth, introducing a series of narrative elements that pave the way for the saga’s future. On the flip side, however, the artistic and gameplay offerings fail to satisfy those who have waited over 20 years for a new chapter. With the exception of the voice acting and a soundtrack that matches the quality of previous entries, Ascendance represents a technical step backward in every respect. For those who love 2D platformers or can look past a low-budget aesthetic and gameplay, there is a well-told story here; one that lays the groundwork for a future that will hopefully head in a different direction.
    • 82 Metascore
    • 70 Critic Score
    Anyone with a penchant for narrative-driven video games should check out Aether & Iron: the captivating setting, the criminal undertones, and the wide variety of characters encountered and locations visited guarantee entertainment. Furthermore, there's the tactical component, which, without overdoing it, manages to offer a satisfying challenge. Seismic Squirrel's offering is certainly not without its flaws—at times it's a bit too textual and not visual—but it will win over those willing to immerse themselves in its story.
    • 78 Metascore
    • 55 Critic Score
    Project Songbird is a title that collapses under the weight of its own ambitions. While it bravely tackles mature themes like creative block and depression, the narrative is ultimately derailed by intrusive authorial narcissism. The gameplay fares no better, suffering from a disjointed mix of superfluous combat, poorly executed stealth mechanics, and frustrating inventory bugs. Despite an excellent soundtrack and stellar voice acting that perfectly capture the protagonist's musical soul, these technical merits aren't enough to save an overall derivative experience. It is a bitter disappointment for a game with such sadly wasted potential.
    • 80 Metascore
    • 72 Critic Score
    Mega Man Star Force Legacy Collection is a thoughtfully curated compilation that aims to relaunch a series that was probably overshadowed by Battle Network. After 20 years, time has somewhat washed away the sense of “disappointment” that once permeated various communities, allowing players to rediscover some unique JRPGs and introducing them to a new generation—especially fans of Mega Man. We believe that the Star Force saga features a solid combat system that can also satisfy the most demanding RPG players: some boss battles, particularly in Star Force 3, could really put players to the test. All things considered, this re-release doesn’t offer anything new, but it delights with a complete package that lets you enjoy the entire epic from start to finish (each chapter will take no less than 20 hours to complete 100%). Compared to other re-releases, Mega Man Star Force Legacy Collection doesn’t offer anything particularly revolutionary. However, having these historic games in a single package—without having to go crazy trying to track down an old Nintendo DS—is no small thing. And besides, Star Force 3 truly feels like a brand-new addition.
    • 76 Metascore
    • 70 Critic Score
    Screamer is one of the most visually striking and nostalgically satisfying arcade games to hit the market since the PS3/Xbox 360 era — the golden age of racing. Unfortunately, the game is undermined by frustrating AI and level design that prevents you from fully enjoying the experience it otherwise deserves, given what it has to offer.
    • 74 Metascore
    • 70 Critic Score
    Reigns: The Witcher sticks to the formula established by the original Reigns without reinventing it. Its blend with CD Projekt Red’s fantasy RPG offers fans of the Witcher an enjoyable diversion alongside their favorite character, while also serving as a potential entry point for newcomers to the series. Overall, it’s not particularly captivating, but it gets the job done.
    • tbd Metascore
    • 65 Critic Score
    Devil Jam is an independent production that stages a concert built around rhythm and automatic attacks. What we have here is a roguelite with some interesting ideas, based on upgrades placed on a dedicated grid to create an offensive and defensive score capable of wiping out entire armies of demons. What you end up with is a bold production that presents an overall functional combat system, but one that may feel rather repetitive even to those who strongly enjoy the genre. The presence of only a single map and a handful of bosses doesn’t help either, making the experience feel less deep than expected. However, the ticket price for Devil Jam is very low (€7.99), and it would almost be outrageous not to attend at least once this concert with decidedly hellish notes.
    • 81 Metascore
    • 70 Critic Score
    Ultimately, Marathon presents itself as a kind of digital Rorschach test in which each player projects their own tolerance thresholds for frustration and aesthetic fascination: it is a work dedicated to gunplay fetishists who demand a physical response to every mouse input, and to those who, tired of the reassuring linearity of modern blockbusters, seek the thrill of fragmented and brutal storytelling. The shift toward the extraction shooter genre proves to be a bold strategic move to test the limits of competition, attracting anyone curious to see how the DNA of 1994 has mutated under Ziegler’s vision, while simultaneously forcefully repelling those who look for a guided approach or a minimalist UI. It is not a game for those who detest extraction anxiety or the permanent loss of loot, since the absence of waypoints and the informational overload of the HUD require a cognitive investment that many might find exhausting. Those with modern hardware and ultrawide displays will derive the greatest visual pleasure from this chromatic jungle, but they will still have to reckon with a system that gives nothing away and turns every mistake into a definitive erasure. Marathon, ultimately, is a technological shell that admits no compromises: either one accepts living within its distortions, or one is rejected by the system like obsolete code.
    • 70 Metascore
    • 65 Critic Score
    Legacy of Kain: Defiance Remastered is not the product we expected following the remaster of the two Soul Reaver titles. This release feels like another "nostalgia bait" operation that is, frankly, difficult to justify. One commendable addition is the over-the-shoulder camera, which significantly improves the game's quality of life and assists during both platforming sections and combat. On the other hand, new mechanics such as the local map and the "foresight" ability feel negligible, adding very little to the overall experience. The graphical enhancements applied to the environments are bland and barely noticeable; in fact, they occasionally break the atmosphere of the original game. While the character models are highly detailed, the development team seems to have taken too many liberties in redesigning some of the key protagonists. From a gameplay perspective, the title suffers from the exact same issues as the original 2004 release: it remains repetitive and tedious, both in its combat encounters and its environmental puzzles. Ultimately, Legacy of Kain: Defiance Remastered stays afloat solely thanks to the masterful narrative and world-building of the original game, but it leaves a bitter taste in the mouth.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • tbd Metascore
    • 65 Critic Score
    City Hunter returns to current-generation consoles in a remaster that doesn't just do its homework, but delivers a complete version of a very niche title aimed at the game's most die-hard fans. It's a faithful port of the original PC Engine version (also localized in Italian) with numerous bug fixes and gameplay tweaks to bring it more in line with modern times. However, there are limitations stemming from its age, some "gameplay niggles" that make this formula too repetitive and (perhaps) lacking appeal, not to mention a meager running time that doesn't fully justify its asking price. Nevertheless, City Hunter fans will be happy to embark on this new mission and, more precisely, (re)discover a forgotten title brought to life in a new light for all lovers of the game and video games in general.
    • 70 Metascore
    • 68 Critic Score
    If you missed the rugged goblin, then you'll be able to relate to it just as you did with the previous installments. And despite a few stumbles, fans of the genre will have a blast.
    • tbd Metascore
    • 70 Critic Score
    Hordes of Hunger presents itself as a title that comfortably reaches a passing grade, yet fails to make the qualitative leap necessary to truly dominate the modern roguelite market in 2026. Although the manual combat concept is excellent and injects a welcome sense of freshness into a genre often too static, such as survivor-like games, the technical execution suffers from issues that undermine the long-term enjoyment of progression. The camera remains the most evident flaw, as getting stuck in the geometry of the Mountain Fortress during a boss fight can turn an engaging challenge into a moment of pure, unjustified frustration for the player. The balance of the Vampire build represents another critical point, since forcing the user down a single survival path drastically limits the creativity one would expect from such a layered and promising Forge system. The absence of an autosave system during runs and the persistent white flash in transitions to the Sanctuary further signal a lack of polish that Hyperstrange will need to address through targeted patches in order to avoid alienating the more detail-oriented segment of the community.
    • tbd Metascore
    • 60 Critic Score
    Manairons is one of those gaming productions that deserves our applause for its inspiration and originality. On one hand, we find a stimulating artistic and sound design—dark in tone, yet conveying hope for the future. On the other, the gameplay mechanics are quite successful regarding the platforming and puzzle phases, but fall short when it comes to the general combat system. In any case, despite some obvious limitations, Manairons still manages to find its place in the genre, thanks to an original story born from the legends, customs, and traditions of the Pyrenees mountain range. Unleashing the power of the magic flute wasn't bad at all, though one must always keep in mind a few "off-key notes" on the musical score of this fantasy journey.
    • 64 Metascore
    • 70 Critic Score
    Sons of Sparta is only a partially convincing experience; it has a surprisingly well-crafted soundtrack and a simple yet enjoyable story centered on the relationship between Kratos and his brother Deimos, but it suffers from a severe lack of identity that limits its impact. The gameplay works without ever excelling, the power-ups are useful but not particularly impactful, and the violence, a defining element of the world it belongs to, is toned down. The idea of ​​creating a smaller project could have proved successful, but the overly cautious management makes it a title that entertains for a few hours without truly leaving a mark. If it weren't for that name on the cover, it would easily go unnoticed.
    • 69 Metascore
    • 65 Critic Score
    Disciples: Domination is a sequel that embraces absolute continuity. It corrects some of Liberation's imbalances, increases the challenge, and consolidates the foundations, but it stops there. The combat system works, the factions offer distinct approaches, and the dark fantasy atmosphere remains intact. But it lacks the bold vision that could transform a good strategy game into a memorable one. Where evolution was expected, Domination opts for maintenance. Solid but predictable: it will convince those looking for exactly what they already know, disappointing those hoping for a decisive step forward.
    • tbd Metascore
    • 50 Critic Score
    Ufophilia's premise of blending Phasmophobia-style investigations with alien hunting is undeniably fascinating. However, the game struggles to take flight due to a complete lack of narrative, tedious inventory backtracking, and artificially punishing mechanics. The baffling absence of a co-op mode turns what could have been a fun, terrifying experience into a frustratingly solitary trial-and-error loop. The only notable elements are its excellent sound design and a genuinely creepy initial atmosphere.
    • 79 Metascore
    • 70 Critic Score
    Pathologic 3 is a psychological horror game for a select few, a niche title that requires nothing short of divine patience to progress through its events. As if that weren’t enough, it also introduces time travel, which could have opened the door to even more rewarding narrative developments, had it not been implemented so sparingly. We found ourselves facing a demanding, strange, and difficult production, with an absolutely complex plot. The lack of Italian localization makes it even less of a game suitable for everyone. However, if you manage to overlook some issues, the overall experience isn’t that bad, especially thanks to convincingly written characters. Who do we recommend it to? Certainly to longtime fans of the franchise (even though they will notice some differences compared to the previous installment) and to those looking for a true horror challenge with strong narrative depth. That said, you may also experience moments of frustration and discouragement: you’ve been warned.
    • 76 Metascore
    • 70 Critic Score
    Mario Tennis Fever boasts an impressive roster and a robust multiplayer offering, but its single-player content is thin and the Story mode feels like little more than a red herring. Controller in hand, the gameplay ranks among the best the series has delivered, yet it’s not enough to justify a full-price purchase. Switch 2 needs true heavy hitters, and Camelot’s latest effort ultimately falls short of that mark.
    • 66 Metascore
    • 70 Critic Score
    Fear the Timeloop is an indie game that, despite its low budget and lackluster animation, still manages to provide some thrills for genre fans. While you wait for the new official Resident Evil, take a tour of Saint Heritage Hospital.
    • 78 Metascore
    • 70 Critic Score
    Radiolight, although it doesn't present any technical problems, places us in a scenario that is perhaps a little lacking in detail, where the presence of more points of interest, such as buildings or other shelters, might have been more functional. However, it must be considered that the adventure takes place in a National Park, so one couldn't expect any real miracles in this respect.
    • 69 Metascore
    • 70 Critic Score
    Eldegarde is a smart idea wrapped in a rougher execution: it distills MMO progression into bite sized sessions and bolts it onto a tense extraction loop that can feel genuinely rewarding. But the cracks show once the honeymoon fades, with combat that’s more heavy than deliberate, runs that start to blur together, and a few technical hiccups that demand patience. It has identity and real potential, just not the polish or momentum to become a daily habit yet.
    • 60 Metascore
    • 70 Critic Score
    I Hate This Place is recommended for those seeking authentic, edgy, and uncompromising survival horror, and for those willing to endure frustration and disorientation in exchange for an intense, disturbing, and artistically unique experience. An uncomfortable, imperfect journey, but precisely for this reason profoundly consistent with its title and its vision.
    • 70 Metascore
    • 70 Critic Score
    I expected much more from this game, and I'm not referring to the graphics or the story, which nevertheless does an excellent job of drawing the player's attention to the vast semi-open world. The simplistic gameplay and lack of refined level design, combined with a combat system that certainly has a good variety of weapons, don't always deliver the feel every player deserves, and as a result, the developers only partially achieved their goals.
    • 67 Metascore
    • 55 Critic Score
    Quarantine Zone: The Last Check offers a handful of interesting ideas compared to traditional simulation games, but its strengths never extend beyond the initial premise. Brigada Games’ title plays all its cards early on, only to struggle in later sessions with repetitive and shallow mechanics. A more solid framework and more demanding challenges could have alleviated the gameplay’s tedious nature, but in its current state it is hard to recommend, especially at its asking price.
    • 84 Metascore
    • 70 Critic Score
    Visions of Four Heroes builds upon an already strong foundation with extra character development and new content. Fans of Dynasty Warriors: Origins will enjoy it, but the €35 price tag is difficult to justify. At half the price, it would be an easy recommendation.
    • tbd Metascore
    • 65 Critic Score
    You die a lot, a whole lot, too much, and you start over with the distinct feeling that you won't be able to overcome the few matches that are blocking your progress, only to start over again. As I often say in these cases, it's always preferable to offer the player something more substantial, a reward, or the knowledge that they will be able to face subsequent matches with more elements than in previous runs, but unfortunately, that's not the case here. It's not disappointing, but the logic of the card sequence or combos isn't explained very well, and it's excessively frustrating; maybe it will change in the future, but at the moment it gets boring after a few hours.
    • 82 Metascore
    • 70 Critic Score
    Death Howl is a game that deserves attention, certainly for its story—while not particularly original, it is well told—and it offers partially satisfying gameplay. However, its shortcomings are somewhat the classic ones of the genre; if you fail to keep player interest high amid repetitive action, the risk of losing engagement is significant.
    • 81 Metascore
    • 65 Critic Score
    Two Point Museum attempts to bring the vastness of its content to Switch 2, but the price to pay is a series of technical issues that increase as the museums expand. The mechanics are all there, but customization beyond a certain limit is handled with difficulty by the Nintendo console, causing jerks, glitches, and crashes. The attempt is commendable, but if you can, it's better to play it elsewhere.
    • tbd Metascore
    • 70 Critic Score
    JDM: Japanese Drift Master is a full-throttle journey, where the Polish team at Game Factory has managed to infuse the decade-old Japanese culture tied to underground street racing. You’ll have to learn to master your car thanks to a sumptuous arcade-style drive play system. Racing through the streets of the (hypothetical) Guntama Prefecture is thrilling and satisfying, especially for those who love drifting and adore the Initial D-style atmosphere, with a hefty splash of Need For Speed and Fast & Furious. Shuichi Shigeno’s work is clearly the main inspiration behind JDM, and if you enjoyed the adventures of Takumi Fujiwara, you simply can’t miss this game developed by Gaming Factory. Sure, the flaws are there and can’t be ignored—from an overly empty map, to graphics that need work, to assorted bugs—but if you dream of burning rubber in a Japanese powerhouse on the characteristic mountain switchbacks of the Land of the Rising Sun, this purchase is practically mandatory. And if a few extra patches arrive, as they did on PC, keeping your favorite car under control during a drift might become even more satisfying. Now, if you’ll excuse me: I have to run off to deliver some sushi, and I fully intend to drift my way through every hairpin turn.
    • 74 Metascore
    • 70 Critic Score
    Romancing SaGa: Minstrel Song Remastered International offers a great classic from the past in a completeness that allows the player to choose which version to tackle. While the adaptation work is considerable, the technical limitations of a native PS2 product and the gameplay choices make it difficult to face for those accustomed to more modern titles. In short, it's a product not for everyone.
    • 73 Metascore
    • 50 Critic Score
    Sleep Awake is an ambitious stylistic exercise with an impactful aesthetic but a hollow core. Its strong narrative premise is undermined by confusing writing and trivial gameplay, proving that visual flair alone cannot save a structurally weak walking simulator.
    • tbd Metascore
    • 55 Critic Score
    Dark Atlas: Infernum struggles with a frustrating, flawed core gameplay that suffocates its potential. Only dedicated horror fans with saintly patience should consider this technically deficient title.
    • 60 Metascore
    • 65 Critic Score
    She's Leaving offers a compelling atmosphere and concept but ultimately underutilizes its unique forensic mechanics, settling for a solid, yet conventional, first-person thriller experience.
    • 70 Metascore
    • 70 Critic Score
    A.I.L.A. is a fascinating, if bipolar, horror experiment with a strong artistic vision, offering an unsettling narrative journey that is worth experiencing. However, be prepared for rough action gameplay that betrays its indie budget; this is best recommended for narrative-focused players who can overlook its mechanical flaws.
    • 67 Metascore
    • 65 Critic Score
    The Last Case of John Morley is a small, atmospheric noir that relies heavily on environmental storytelling and strict linearity. It’s short, cohesive, and supported by surprisingly strong voice acting, but lacks suspense, emotional depth, and memorable twists. A solid pick for fans of slow-paced narrative walking sims, though less appealing to players seeking tension or mechanical variety.
    • tbd Metascore
    • 60 Critic Score
    VORON: Raven's Story is a raw game, but an excellent foundation for more mature future projects. Playing the role of a raven is a unique experience, although it is not very easy to get used to the flying technique. The story is rather short but linear, while the atmosphere dedicated to Norse myths helps to make the experience more immersive. Unfortunately, there are many flaws that affect the game, from the technical side to some limitations closely related to gameplay. Considering its cost, however, we recommend giving it a chance.
    • 53 Metascore
    • 55 Critic Score
    Unfortunately, Rennsport feels like a beta sold at full price. On PC, at least, there’s a free-to-play base version, but on consoles there’s no demo—you can only buy the Standard or Deluxe editions.The graphics are underwhelming, the AI often falls short, the content is limited, and the interface can be confusing. These issues weigh down a game whose main appeal lies in an interesting driving model—though some cars behave inconsistently—with physics that are generally believable and satisfying, aside from occasional collisions with opponents.There are bugs here and there, and the multiplayer experience isn’t always reliable. While there are some good elements, they get lost in the overall lackluster execution, especially when compared to the competition. In short, the balance between quality, content, and price leaves Rennsport struggling to impress.
    • 68 Metascore
    • 70 Critic Score
    We cannot call Football Manager 26 a failure, because at the heart of this football management game lies a vast, well-tested system of countless data points and cause-and-effect correlations, once again creating gameplay that makes every decision we make truly meaningful. The problem is that, in its attempt to innovate and refresh itself, FM26 has become much less user-friendly and linear than before, struggling with what we might call the “conceptual maps” that should link the various screens to the player’s actions. Even the new 3D match engine is largely in need of improvement and remains somewhat unsatisfactory at the dawn of 2026, with optimization still requiring fine-tuning. We can only hope that this marks a fresh start and that the future will return Football Manager to the heights we have long known.
    • tbd Metascore
    • 70 Critic Score
    Static Dread: The Lighthouse successfully merges Lovecraftian cosmic dread with demanding bureaucratic management. Its oppressive atmosphere, excellent sound design, and non-linear moral dilemmas stand out, crafting a unique and paranoid experience. However, the core resource loop especially becomes too repetitive and forgiving in the late game, preventing it from achieving its full, terrifying potential.
    • 54 Metascore
    • 65 Critic Score
    You’d probably find the cover of this new edition of Sacred 2 right next to the word “remastered” on Wikipedia. Jokes aside, we’re talking about a pure remaster, where the fantasy hack and slash has been brought back in its original form, with very few additions such as updated graphics, slight controller-use optimization, and some interface improvements. Sacred 2 Fallen Angel Remastered plays fine, but it carries over the same problems it had at the time of its original release — including somewhat chaotic menus and situations where input commands don’t feel quite right. Besides some occasional crashes and bugs, this dive into the past can still offer a few hours of fun without too many expectations.
    • tbd Metascore
    • 70 Critic Score
    Bonaparte: A Mechanized Revolution is a bold and original strategy game, driven by a clear creative vision and a strong sense of identity. Its mix of politics, territory management, and turn-based tactics works best when all systems align, especially thanks to the presence of the mechs and the choice between Céline and César Bonaparte, which adds replayability and personality. Over time, however, some limitations emerge. The interface isn’t always intuitive, a few mechanics feel simplified, and the technical constraints of an indie production become visible during the more complex phases. The lack of an Italian localization also weighs on a game that relies heavily on text and political interaction.
    • tbd Metascore
    • 60 Critic Score
    Roulette Hero attempts to offer an original concept by blending strategy and randomness, but it often ends up being repetitive, with a pace that struggles to truly engage. The graphics, while functional, lack charisma and distinctive style, making the visual experience unmemorable and unable to offset the monotony of the gameplay.
    • 61 Metascore
    • 65 Critic Score
    Double Dragon Revive is a game that tries to be many things: a tribute, a relaunch, a modernization. It manages to evoke the past with respect, but stumbles in the present due to a lack of vision and polish. It's a title that may entertain nostalgics and offer a few hours of arcade action, but it's unlikely to leave a lasting mark on the modern beat 'em up landscape. The dragon is back, yes, but its roar sounds more like a cough.
    • 62 Metascore
    • 65 Critic Score
    Playing Vampire: The Masquerade – Bloodlines 2 leaves behind a strange aftertaste — that of a game that tried, sincerely, to rise again, but never fully escaped the shadow of its own name. It’s a work burdened by expectation: a legacy of moral choice, seduction, and freedom that here survives only in fragments, like memories of a dream once vivid and now fading. The Chinese Room has crafted a game visually arresting and tonally melancholic, a beautiful echo of the World of Darkness brought to life with care and conviction. Yet beneath that cold, magnetic surface, the design falters. Its mechanics rarely match its ambitions, its choices lack real impact, and the immersive role-playing tension that once defined Bloodlines feels reduced to an illusion.
    • 73 Metascore
    • 70 Critic Score
    Bounty Star offers familiar mechanics in an original setting. Not everything works perfectly, but as a mecha fan I enjoyed my time with it. That said, Dinogod’s debut struggles on several fronts, from combat balance to underdeveloped systems. It’s not a game I’d recommend without reservations, especially at full price, but if the concept appeals to you, you’ll probably be able to overlook its flaws.
    • 59 Metascore
    • 60 Critic Score
    Painkiller (2025) is a game that hits hard in the moment, but fades away as soon as the screen goes dark. It’s a well-crafted exercise in style, where rhythm, co-op action and technical solidity take center stage, yet they’re not enough to summon the fury and identity that once made the original a legend. Behind the metallic blaze and the storm of bullets, something essential is missing: a beating heart, a vision, a damned soul capable of leaving a mark. Because metal in your ears isn’t enough to bring a demon back to life, you need a heart too. And sadly, this one doesn’t have it.
    • 55 Metascore
    • 70 Critic Score
    Fast & Furious Arcade Edition does exactly what it promises, bringing the original arcade formula to home systems without any additions or compromises. Adrenaline-fueled races, exotic settings, explosions, fiery trails, jumps that defy the laws of physics: it has everything you would expect to find. In its frankness, Fast & Furious Arcade Edition offers everything right away: eight vehicles, six tracks, and lots of small doses of adrenaline to take in even when you don't have much time. What you see is what you get.
    • 78 Metascore
    • 60 Critic Score
    Where Arceus dared, Z-A retreats, offering an experience that neither innovates, excites, nor engages. The return of Mega Evolutions, while interesting, isn’t enough to save a game that feels built with minimal effort for maximum commercial gain. The “Legends” series thus loses its original meaning, and Z-A stands as a symbol of a creative crisis that Game Freak doesn’t yet seem ready to confront. For those curious about the new battle system and the thrill of catching Pokémon — which still manages to inspire some excitement — there’s something here for you too.
    • 66 Metascore
    • 70 Critic Score
    Death on the Nile manages to entertain and keep you engaged, with a story that still feels compelling after so many adaptations. The new ideas don’t always land and some choices feel like missed opportunities. Still, it’s an adventure that flows well and offers a few enjoyable hours to anyone who loves detective stories.
    • tbd Metascore
    • 70 Critic Score
    If you're looking for a roguelike set in a dark fantasy world, there's no shortage of options, but I must admit that Doomspire has some things going for it that could be a little better. It's not currently in Early Access, but it should have been so that more experimentation could be done before launching to the public. However, it's fun for a few hours if you can find the right motivation.
    • 69 Metascore
    • 70 Critic Score
    More of a parallel line than a true evolution, Titanic Scion reinforces and expands Daemon X Machina’s strengths but doesn’t improve narratively, and its open-world elements only work in part. There’s a ton of content and opportunities, but the actual ‘quality time’ with Marvelous’ game is limited; the series still has a long way to go before becoming a must-buy. Fans of mecha and unconventional action, however, will find a fair compromise and plenty of fun.
    • 71 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows: Claws of Awaji is a decent but uneven expansion. The island looks great and the staff weapon adds some welcome variety to combat, with a handful of missions that feel true to the franchise’s roots. Still, too much of the content falls back on recycled mechanics and padded objectives, dragging down the pacing. The story does get closure, but the payoff feels more functional than memorable, leaving this DLC closer to optional add-on than essential chapter.
    • tbd Metascore
    • 70 Critic Score
    Bad Cheese is a horror experience that builds its foundation on the design of SteamBoat Willie and the grotesque creations that emerged from its creator's mind. While the design is excellent, the game fails to fully satisfy in terms of gameplay. The various game sections and the title's short duration, however, keep it from becoming boring. Bad Cheese doesn't use blood or gore; the true horror lies in the reality experienced by the protagonist and, more importantly, how this reality appears through their eyes.
    • 66 Metascore
    • 60 Critic Score
    Ambitious but lacking bite, Echoes of the End borrows from bigger names yet struggles to engage. Its visuals are stunning and the puzzle-platforming has flashes of brilliance, but a directionless story and clunky combat drag it down. Ryn’s magical powers shine, though whenever they’re not in focus the experience falters. The potential is there, but it largely goes unrealized. Worth a shot for fans of narrative-driven adventures, but expect some frustrations.
    • 62 Metascore
    • 70 Critic Score
    Lost Soul Aside is an action game that never tries to hide its derivative nature, in a festival of references that openly shows the many sources of inspiration used by the Ultizero team. Technically fair and nothing more, the title suffers from some bugs which, aside from a few camera issues, fortunately almost never ruin the flow of the game. Gameplay itself, though also derivative, turns out to be varied and sufficiently deep, especially against bosses and tougher opponents. The point is that Lost Soul Aside doesn’t invent anything and borrows heavily from titles that made action RPG history, but it manages to do so well, at least as far as playability is concerned—and that’s enough to entertain fans. Sure, the story and characters won’t go down in history, and we’re not dealing with a masterpiece, but the feeling during combat makes Lost Soul Aside a more-than-decent title. That said, at full price it may easily discourage even those who are just looking for a good action game.
    • tbd Metascore
    • 65 Critic Score
    Goosebumps: Terror in Little Creek is a straightforward adaptation of R.L. Stine’s universe that captures the franchise’s playful horror but struggles to deliver lasting suspense. Its cartoonish art style is consistent, and the haunted book stands out as the most creative gameplay element. However, the experience quickly becomes predictable, with repetitive puzzles, basic stealth sequences, and a linear narrative that rarely surprises. The game works well as an accessible entry point for younger players or a nostalgic diversion for longtime fans, but lacks the depth and tension needed to leave a lasting impression.
    • 69 Metascore
    • 60 Critic Score
    Space Adventure Cobra – The Awakening reaches a 6 more for the nostalgia effect than for the quality of the job done. The control system has to be revised from its roots, even if with practice you can still got to the bottom of it. A gift for the original series' lovers an an incentive for the others to rediscover it, but overall an average game.
    • 74 Metascore
    • 65 Critic Score
    Dawn of War – Definitive Edition is a respectful return to one of the most iconic RTS ever made, but it stops halfway between tribute and true restoration. The updated visuals and the convenience of having all campaigns in one place are welcome, yet the lack of deeper improvements is hard to ignore. It’s enjoyable and nostalgic, but also a reminder of what this remaster could have been with more ambition.
    • 69 Metascore
    • 60 Critic Score
    Heartworm starts off very well, presenting an intimate and personal theme like grief and its processing, a well-crafted atmosphere, and a sense of growing tension. However, when it tries to do more, this is where it begins to falter.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club brings an intriguing idea to the table which, while not reinventing the online shooter genre, attempts to give it a fresh twist. In a market dominated by fast-paced, adrenaline-fueled action, Velan Studios takes the opposite route: a slower, more methodical gameplay where reflexes take a back seat and listening becomes the key to survival. The variety of modes and the addition of a guest pass show great attention to the community, though some limitations remain: for now, the game offers only one map and a pace that might feel too niche to achieve mainstream success. Even so, Midnight Murder Club has the potential to surprise genre enthusiasts; a rough diamond that, with the right polish, could truly shine.
    • tbd Metascore
    • 65 Critic Score
    Luck & Loot requires patience, experimentation, and a certain tolerance for failure. But for those willing to immerse themselves in its deep system and dark atmosphere, it offers a unique experience, where chance becomes a tool and strategy blends with emergent storytelling.
    • 65 Metascore
    • 60 Critic Score
    Edens Zero delivers an uneven experience: it captures the heart of Mashima’s universe with a colorful cast and a strong soundtrack, but the shallow combat and dated technical execution hold it back. Fans will find enough to enjoy, newcomers may be intrigued, but anyone seeking depth or polish will likely walk away disappointed.
    • 60 Metascore
    • 60 Critic Score
    Nintendo games usually impress with the sheer number of ideas they contain, often used only once and then set aside. Drag x Drive, on the other hand, clings insistently to its central idea, controlling characters on wheels using the Joycon 2 held like a mouse, and never strays from it. Not even when it would be better to do so, for example, by managing the various modes via menus. The main fault, however, is paradoxically that it makes little use of this mechanic, offering a limited variety of challenges beyond online competitions and battles with bots. Perhaps there will be updates in the future, but at the moment Drag x Drive would make more sense as part of a collection of games than sold as a standalone game (albeit at a low price).
    • 76 Metascore
    • 70 Critic Score
    Dear me, I was... is a visual novel that minimizes interactivity and pushes the medium of video games to its most extreme limits, telling a story of ordinary life in a delicate and evocative style, but one that requires a certain mood and sensitivity to be truly appreciated.
    • tbd Metascore
    • 70 Critic Score
    Ink Reverie is a simple and lighthearted adventure, not very competitive and with easy-to-understand mechanics, despite a tutorial that is unfortunately unclear. However, the game dynamics quickly become easy to understand and will allow you to spend countless hours in evocative settings, listening to traditional Chinese music and decorating your ideal city with numerous buildings.
    • 52 Metascore
    • 50 Critic Score
    Death Relives offers an excellent core concept, an interesting yet underexplored context - Aztec mythology - and an antagonist whose presence is deeply felt throughout the short adventure. However, the mechanics as implemented lean too heavily on stealth, depriving the experience of a true balance between aggression and caution, and the occasional bugs don't help matters. This is without considering the heavy reliance on artificial intelligence, which, while adequate for communicating with Adrian's father (despite its overly simple nature), is intolerable for the rest of the supporting application - even more so given the lack of oversight over the results. The ambition to offer something different is there, but the actual execution of these intentions falters considerably.
    • 68 Metascore
    • 65 Critic Score
    Killing Floor 3 delivers on its promise of brutal combat and satisfying weapon feedback, offering moments of adrenaline-fueled chaos that feel tactile and intense. The gunplay is sharp, and close-quarters fights can be thrilling, especially for players looking for raw, straightforward action. However, beneath the surface lies a game that struggles to justify its existence as a full sequel. Mission structure becomes repetitive quickly, co-op elements feel underdeveloped, and boss fights often devolve into chaotic bullet sponges. The perk and crafting systems, while ambitious, lack meaningful progression and fail to keep the gameplay loop engaging. Technically, the game performs well on Xbox Series X, but its visuals, level design, and presentation rarely rise above the average. Killing Floor 3 plays well enough—but in a genre that’s evolving rapidly, it feels stuck in place, offering fleeting thrills without long-term hooks.
    • 68 Metascore
    • 65 Critic Score
    I wouldn’t recommend No Sleep for Kaname Date at full price, not even to the series’ most die-hard fans. Spike Chunsoft’s spin-off doesn’t try to reinvent the wheel, and while it may entertain those simply craving another outing with Date in this bizarre universe, it relies too heavily on familiar tropes without expanding or deepening them. As a result, it struggles to carve out its own identity or leave a lasting impression. The story has its moments, but it's padded with obvious narrative detours that drag the experience down; cut the fluff and you'd have a solid standalone expansion. The escape rooms are fun, though far from essential. The cast and comedic direction remain top-notch as always, but is that enough to justify a purchase? If you're new to the franchise... what are you even doing here? Go play The Somnium Files first.
    • tbd Metascore
    • 70 Critic Score
    Half Away is the first game from Italian team Better Half Team. Inspired by Slavic and Japanese folklore, it offers an engaging story from the very beginning, with puzzles that are as simple as they are stimulating and enjoyable. The different areas available make the experience even more dynamic, although it is very short. It's not a perfect game, of course, but it's an excellent debut.
    • tbd Metascore
    • 50 Critic Score
    Dustwind: Resistance is, unfortunately, a collection of issues and flaws that have seriously impacted the entire gaming experience. The lack of depth in the characters and, above all, the extremely wooden gameplay, compounded by unconvincing AI, failed to win us over. If you particularly love the genre and would like to try it, you may still enjoy it, but we would suggest opting for other, more valid alternatives.
    • 60 Metascore
    • 55 Critic Score
    "Buying this album comes with a free game" is a line I’ve seen applied to many titles before, and usually when the foundation was solid to begin with. That’s not quite the case with Antro. Its platforming and rhythm mechanics still need fine-tuning, and while there are glimpses of potential, there simply isn't enough substance to truly assess its quality. Best suited for genre enthusiasts or those looking to support a small indie team.
    • tbd Metascore
    • 70 Critic Score
    Actually, this Kayak VR DLC has no real flaws - it's the same wonderful experience, but in a new area that's brief, intense, and magnificent, yet really very short. You'll be the ones to make sense of the purchase, although obviously in a complete package, this addition is of great value.
    • 62 Metascore
    • 70 Critic Score
    Survival Kids is a game intended for younger children, and in this respect it proves to be very suitable, offering clear, simple mechanics that evolve and increase over the course of the game. In this sense, the work done on the survival genre, broken down and reassembled into its basic parts, is interesting. It turns out to be equally true, however, that beyond novice players, for anyone else Survival Kids can be an intriguing pastime in small doses, only to tire in the long run.
    • 61 Metascore
    • 70 Critic Score
    Siren’s Rest doesn’t expand the universe of Still Wakes the Deep, but it resurfaces quiet, long-buried fragments. It’s a brief experience — not always sharp — yet it resonates thanks to its intimate, human focus. It offers no clarity, no revelations, but it softly completes what was left unresolved. Sometimes, that’s all it needs to do.
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak delivers a solid cooperative framework with a few clever mechanics, but struggles to stand out. While it captures the visual identity of Control, its repetitive mission structure, shallow progression, and lack of narrative depth limit its lasting appeal. Best enjoyed in short bursts with friends, it feels more like a side project than a meaningful expansion of the Remedy universe.
    • 78 Metascore
    • 70 Critic Score
    If you loved the first installment and don’t mind roguelikes, Lost in Random: The Eternal Die offers a fresh perspective on this intriguing game universe, perhaps less inspired, but still full of charm and plenty of content to explore. Others might struggle with its approach, which is quite a departure from the original, and there are certainly better alternatives within the genre. However, don’t overlook it if you’re looking for a solid action-RPG that’s not overly long but packed with character.
    • 67 Metascore
    • 65 Critic Score
    Gundam fans, especially those fond of SEED, will enjoy this nostalgic dive into the Cosmic Era. Everyone else is left with a middling action game packed with names but lacking in substance. The generous framework might appeal to genre enthusiasts and even spark interest in the source material, but as a standalone experience, Battle Destiny Remastered falls short, and struggles even more on Switch.
    • 77 Metascore
    • 70 Critic Score
    Visually stunning and emotionally resonant in places, largely due to its superb sound design, The Midnight Walk ultimately falters with overly simplistic and permissive mechanics. This makes the gameplay feel disconnected from the depicted world's inherent brutality.
    • 73 Metascore
    • 70 Critic Score
    It is certainly fascinating for those seeking a shift in perspective within the horror genre: no longer victims or hunters, but the very embodiment of architectural evil. Its strength lies in an original narrative concept, a dense atmosphere, and an aesthetic consistent with its dark world. However, behind the originality of the idea lurks a certain structural repetitiveness: the nights follow one another with mechanics that, although varied in detail, tend to repeat the same cycle of fear and defense. The house lives, yes, but at times it seems to dream the same nightmare over and over again.
    • 66 Metascore
    • 60 Critic Score
    Yasha: Legends of the Demon Blade isn't a bad game, but it's not a good game either. The graphic design would certainly have deserved more attention for the actual systems and the three stories, despite being different and pleasant to play, offer the same enemies and bosses. You will fell about playing the same game three times, and it is a shame. But there's worse out there.
    • tbd Metascore
    • 60 Critic Score
    Post Trauma is a survival horror game that aims to follow in the footsteps of Silent Hill, but falls far short of the mark. The main culprit is a flat and underwhelming combat system that undermines what is otherwise a fairly well-crafted exploration and puzzle-solving component. It’s a decent starting point that could have benefited from a bit more polish, but it's worth remembering that this independent project began as the work of a single developer, who later received support from a small development team—though likely a bit too late in the process.
    • 70 Metascore
    • 65 Critic Score
    The Siege and the Sandfox makes a strong first impression with its intriguing premise and stellar presentation, and with a few well-aimed updates Cardboard Sword's project could truly shine. However, there are currently too many rough edges holding it back. Tighter and more responsive controls would better support the game’s acrobatic nature without compromising its identity, while smarter and more consistent AI would make the stealth elements far more engaging, though we're not entirely sold on their integration to begin with. Still, if the concept piques your interest, there’s no reason not to give this “stealthvania” a shot, just be ready to accept a few trade-offs.
    • 66 Metascore
    • 60 Critic Score
    The Precinct is a bit of a disappointment, even if it survives with a passing grade. Aesthetically pleasing, not a complete failure, but generally banal both in terms of how it is played and how it was conceived. An indie game lacking in ideas and programmed superficially, but disguised with pleasant graphics that hide its flaws. It is not completely bad, but it will hardly be remembered.
    • 68 Metascore
    • 60 Critic Score
    Spirit of the North 2 is both a "more of the same" of the first chapter and a missed opportunity for the development team to take flight with a superior quality product. The Lore and the game-design are amazing, this is undeniable, but the technical problems and the superficiality in the interface make the gameplay difficult and cumbersome, preventing us from giving him a higher than sufficient rating. And it's honestly a shame...

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