games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 54 Metascore
    • 50 Critic Score
    Nothing more than forgettable. [Issue#142, p.79]
    • games(TM)
    • 54 Metascore
    • 70 Critic Score
    A triumph in its own right and, on a wider scale, a huge step forward for sports games. If NaturalMotion decides to work on a sequel, there's a great chance that all the niggles can be ironed out and a true competitor will emerge. [July 2010, p.122]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    While it might be a communism simulator at heart, its roots in capitalism couldn't be much more obvious or off-message. [Issue#179, p.81]
    • 54 Metascore
    • 30 Critic Score
    With daft mini-games and Gadgets designed for four players to huddle around a single GBA, it's stupidity of the highest order that Nintendo should invent the 'one man party'. [July 2005, p.102]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    Hurtling through dark tunnels to suddenly find yourself bathed in glorious sunshine as you emerge the other side is a breathtaking experience that is only superceded by the ridiculously fast speeds your Blades can reach. [June 2004, p.110]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    A lack of interactivity makes playing Flower, Sun, And Rain an experience not unlike listening to a favourite album, letting images wash through the mind for their own worth. [Dec 2008, p.119]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    It's a little dull - particularly without PvP - but shouting "danger zone" at the top of your lungs will no doubt alleviate some of the mundanity. [Issue#150, p.116]
    • games(TM)
    • 54 Metascore
    • 70 Critic Score
    Fans of the genre will appreciate the smart, varied nature of the concept, and the ethereal, abstract art style. [Issue#113, p.110]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Don't force yourself to play it. [Issue#170, p.97]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    There’s something strangely likeable about it all – the ambition and passion of the development team is actually oddly appealing. It’s just all so misguided. [Mar 2009, p.124]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    By the time the main course is served most will have already left the track. [Issue#161, p.100]
    • 54 Metascore
    • 80 Critic Score
    There are no nasty surprises, no ill-considered gameplay changes and no sense that Sonic Team is ever confused about what the game is supposed to be. It’s a game that is totally comfortable with itself. And it has every right to be. [Apr 2009, p.106]
    • games(TM)
    • 54 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    There's no shortage of ideas on display, featuring some of the best use of AR tech on the handheld to date, but ultimately the 3DS feels more like a curse for the franchise, rather than a blessing.
    • 54 Metascore
    • 50 Critic Score
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    The downside of Boogie Bunnies comes only from the vast number of titles it’s up against. [Apr 2008, p.117]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    We wanted to like Spikeout, we really did, but less than a day of enduring what the game had to 'offer' and having so many flaws thrown in our faces was more than enough to convince us never to play it again. [June 2005, p.115]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    Omerta will certainly keep you occupied for long periods of time, but only if you’re punishing your attention span. The world itself is quick to drop you into the 1920’s experience, but never amounts to anything more than a lifeless shell. Factor in some embarrassing voice acting, painful writing and a reluctance for Omerta to ever truly let itself go wild with its concepts, and all you’ll left with is a hollow time consuming experience.
    • 54 Metascore
    • 50 Critic Score
    Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.
    • 54 Metascore
    • 50 Critic Score
    Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Sometimes, such fondly remembered franchises can be revived to stand alongside contemporary greats, simultaneously satisfying our younger selves and our more demanding modern expectations. Sadly, despite Stainless Games’ best efforts to recapture the wacky allure of the 1997 original, Carmageddon: Reincarnation is not one of those games.
    • 54 Metascore
    • 50 Critic Score
    The cosmetics and style that FaceBreaker offers in spades fail to raise the mechanics and gameplay above average. [Oct 2008, p.125]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    From a player's perspective, feels sadly misjudged. [Issue#147, p.123]
    • games(TM)
    • 53 Metascore
    • 30 Critic Score
    Lair amounts to nothing more than an unpleasant mixture of boredom and irritation. Not exactly the system seller that the machine is positively screaming out for. [Nov 2007, p.104]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    If this is edutainment, it could do with a lot more of the latter part. [Issue#117, p.118]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    Technical issues aside, the main problem is that each set of games is not a random selection from a larger bunch but the same set of five every time. As such, you'll experience all the game has to offer in less than five minutes. [June 2009, p.129]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    Anybody who suggests that the volleyball in DOA: Xtreme 2 is a good enough simulation to justify the expense either earns far more money than we do or is simply too proud to admit that animated bosoms float their boat. [Jan 2007, p.110]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    Pretty much no frills, but good fun with friends. [Issue#190, p.81]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    It’s an acquired taste, and if its appeal lies solely with those of you yearning for a title that allows you to get behind the wheel of wondrously modelled tractors and farming machinery, then this is absolutely the game for you. For the rest of us, it will continue to remain a mystery.

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