games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 46 Metascore
    • 40 Critic Score
    Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]
    • games(TM)
    • 46 Metascore
    • 30 Critic Score
    A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don't. [May 2005, p.96]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    The biggest question you'll be left asking is why the Amazing Spider-man 2 exists. [Issue#148, p.102]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    What would make it better? If it had wheels. [Issue#91, p.118]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130]
    • games(TM)
    • 46 Metascore
    • 50 Critic Score
    The real tragedy of it all though, is the relative simplicity of the formula required for a once-and-for-all cure - less of the Z-axis, more of the Sonic. [Christmas 2006, p.104]
    • games(TM)
    • 46 Metascore
    • 60 Critic Score
    Despite all of its problems, you’ll almost certainly have a great deal of fun playing Donkey Kong Taru Jet Race. [JPN Import; Sept 2007, p.118]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    Gameplay is standard stuff, and very little imagination seems to have been given over to making the mini-games feel engaging. [Nov 2009, p.120]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    It's hard not to wonder just what exactly High Voltage Software is trying to prove. [Issue#99, p.114]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Despite glaring issues with aliasing and shaders, Sniper is a technically adept game. [Issue#99, p.126]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    A fairly competent twin-stick competitive shooter. [Issue#109, p.122]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Controls feel a little unwieldy. [Issue#160, p.105]
    • 45 Metascore
    • 40 Critic Score
    Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127]
    • games(TM)
    • 45 Metascore
    • 60 Critic Score
    Let's hope Namco has a patch in the pipeline. [June 2008, p.124]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    An overpriced, underdeveloped disappointment. [Issue#199, p.79]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    Even though each puzzle is explained before it gets tough a few stages down the line, there are still a few that are a little too complex for their own good (as if the game wasn’t frustrating enough already.) [Aug 2005, p.96]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Somewhere buried within The Sky Soldier is the kernel of an idea that defies gravity, as well as our expectations. Sadly, despite Naka’s best intentions, Rodea never hits those heights.
    • 44 Metascore
    • 50 Critic Score
    It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    This has little of the charm that make its games so enticing, nor does it offer much in the way of entrancing solitude. [Issue#180, p.48]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    An anemic release, even for a budget title. [Issue#119, p.100]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    The game is a shambles aesthetically. The visuals are perpetually murky and washed-out, and there’s barely any sense of attentive design; dim corridors lead to dim rooms that lead to more dim corridors.
    • 44 Metascore
    • 20 Critic Score
    If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120]
    • games(TM)
    • 43 Metascore
    • 50 Critic Score
    Combat is surprisingly basic given that this is from the man behind the Ninja Gaiden games. [Issue#165, p.86]
    • 43 Metascore
    • 40 Critic Score
    It is without a point. It fires its Uzi rounds aimlessly and manages to hit nothing. It’s not bad, it’s not horrific, it’s not reprehensible and it’s not memorable either.
    • 43 Metascore
    • 30 Critic Score
    Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)

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