games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 52 Metascore
    • 40 Critic Score
    The animation is clunky and below par, but the art direction is quite good, in a lowbrow, pulp comic book kind of a way. The script is trite, and music and voice acting both well below par, but you still couldn't accuse it of being a technical shambles. Design wise, though, it's formulaic, tedious and messy.
    • 51 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 51 Metascore
    • 40 Critic Score
    Another unfortunate example of a classic game that has been marred by a shoddy modern redux. [Issue#106, p.124]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    True, Beat Down isn't entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)
    • 51 Metascore
    • 50 Critic Score
    Cumbersome controls and an ornery camera make any intriguing ideas irrelevant. [Apr 2009, p.115]
    • games(TM)
    • 51 Metascore
    • 40 Critic Score
    Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
    • games(TM)
    • 51 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    It’s an unparalleled mess of a game that manages top bore and anger in equal measure, exhibiting the occasional glimmer of a good idea only to snatch it away and laugh in your face. [Apr 2005, p.116]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    So unoriginal, it'll be tough to restrain yourself from rolling your eyes. [Issue#148, p.108]
    • games(TM)
    • 51 Metascore
    • 50 Critic Score
    It’s good stuff, but not good enough to keep you playing for long without having to stifle a few yawns. What you’re looking at here is your standard hack-and-slash adventure that’s been brightened up with some impressive visuals. [March 2005, p.116]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    It's a shame the buggy controls make fighting through it a chore. [Issue#139, p.115]
    • 50 Metascore
    • 20 Critic Score
    Postal hasn't aged well at all; not a good thing when it didn't look or sound too good, or play that well six years ago. [Dec 2003, p.127]
    • games(TM)
    • 50 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Stops short of truly bad, but also some way short of recommended. [Issue#118, p.108]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    Curling and figure skating, as engaging as they are, are not sufficient to rescue this sub-par package from non-league status. [June 2008, p.116]
    • games(TM)
    • 50 Metascore
    • 60 Critic Score
    Though an overall shallow affair, Marvel Avengers: Battle For Earth displays lot more polish, flair and finesse than your average movie tie-in title, but like those Skrull impostors, it can't escape its true, uglier nature for too long.
    • 50 Metascore
    • 30 Critic Score
    Neither offensive nor agreeable. [Issue#167, p.88]
    • 50 Metascore
    • 50 Critic Score
    It's too easy to get comfortable in the routines Reservoir Dogs offers and as such it feels like going through the motions. [Nov 2006, p.125]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Settle into the initially jarring pace of the game and it eventually becomes the sort of RPG that you simply play for the sake of playing, immersing yourself in the world and discovering its many surprises as you go. [Sept 2008, p.108]
    • games(TM)
    • 50 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    The central mechanic barely works. [Sept 2014, p.122]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    For hardware nuts, Final Fantasy obsessives and PS3 owners, FFXIV does offer a fairly distinctive MMO experience. [Christmas 2010, p.94]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    A poor script and worse voice-acting. [Issue#107, p.94]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    Cheap on every level. [Issue#139, p.116]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    Ease of play combines with the game’s slow pace to undermine all Taito’s good intentions. [Aug 2006, p.128]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    Namco Museum Remix is an insult to retro enthusiasts and a cynically designed waste of the Wii’s potential. [Jan 2008, p.131]
    • games(TM)
    • 49 Metascore
    • 50 Critic Score
    Light ends up feeling like a proof of concept, an unfinished prototype with some decent ideas that either lack depth or don't quite hit the mark. Ultimately, strong aesthetics can't compensate for that. [Sept 2014, p.126]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    Awful controls overshadow everything. [July 2018, p.80]
    • games(TM)

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