games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
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- Critic Score
If only the gameplay was as well realised as the engine that runs it, Inversion would be far more recommendable. Regrettably, as it stands, Saber Interactive has created a mechanically robust game, but one that doesn't do enough with the ideas it can lay claim to as its own.- games(TM)
- Posted Jul 12, 2012
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- Critic Score
It's just so devoid of soul that it's almost impossible to concentrate on. [Issue#108, p.122]- games(TM)
Posted Apr 25, 2011 -
- Critic Score
The Wii remote offers probably the most pleasing way to play the game, but there’s very little that could be considered new or different here. [June 2007, p.120]- games(TM)
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- Critic Score
The story, writing and the role-playing part of the game is distinctly previous-gen play, if not older.- games(TM)
- Posted Jun 28, 2014
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- Critic Score
It's clear that considerable effort has gone into Shred, but for those with fond memories of the Birdman's glory days, this could be the final insult. [Issue#104, p.118]- games(TM)
Posted Jan 4, 2011 -
- Critic Score
It's in desperate need of a rethink in terms of its movement systems. [Issue#180, p.48]- games(TM)
Posted Nov 19, 2016 -
- Critic Score
Narratively, it's reaching for a mature, considered story, but isn't there yet. [Issue#180, p.47]- games(TM)
Posted Nov 19, 2016 -
- Critic Score
Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]- games(TM)
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- Critic Score
Demands a very different strategy from practically any other kind of shoot-'em-up. [Aug 2008, p.119]- games(TM)
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- Critic Score
When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]- games(TM)
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- games(TM)
Posted Feb 20, 2011 -
- Critic Score
An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]- games(TM)
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- Critic Score
In the most competitive genre in gaming Bodycount just doesn't measure up, and certainly doesn't get anywhere near the brutal brilliance of Epic and People Can Fly's Bulletstorm. [Nov 2011, p.108]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]- games(TM)
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- Critic Score
The problem isn't that Eat Lead is bad, it's just very, very average and at no point justifies its smarter-than-thou stance. [May 2009, p.117]- games(TM)
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- Critic Score
No amount of sentiment can raise this game above the average. [Sept 2007, p.120]- games(TM)
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- Critic Score
The driving mechanic in itself is an interesting display of ever-increasing possibilities of the kit, and we look forward to seeing its like implemented in more compulsive, sophisticated titles further down the line. [Issue#104, p.127]- games(TM)
Posted Jan 4, 2011 -
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Konami may have created the most robust digital version of its popular CCG yet, but it has married it to a distinct lack of gameplay modes and player interaction. [Sept 2014, p.123]- games(TM)
Posted Aug 20, 2014 -
- Critic Score
We’d find it hard to recommend this due to the dubious controls, but with the game being so fleshed out so well with extras it becomes a decent little package. [Oct 2006, p.128]- games(TM)
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- Critic Score
Forget any notion of playing this "Again", there's very little here to justify even playing through once. [Issue#96, p.110]- games(TM)
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- Critic Score
While it can feel rewarding to eventually squash a boss, you’ll very rarely be having fun while doing so – and that’s a feeling that carries through the entire experience.- games(TM)
- Posted Jul 29, 2016
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- Critic Score
When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]- games(TM)
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- Critic Score
An interesting concept executed with a degree of panache. Plus, if you're familiar with even half the characters available, Cross Edge breathes new life into the personalities you long since laid to rest. [Sept 2009, p.110]- games(TM)
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- Critic Score
By journey's end, it's only a passing interest in the increasingly intriguing story that holds attention. Indeed, this is a deeply flawed and overly ambitious attempt for a developer unable to grasp the genre basics. Its only real triumph is that it doesn't completely tarnish the licence's sterling reputation.- games(TM)
- Posted Jun 9, 2012
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- Critic Score
It is so mortally by-the-numbers that you'll genuinely believe you've already played the game before. [Issue#141, p.120]- games(TM)
Posted Nov 14, 2013 -
- Critic Score
When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]- games(TM)
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- Critic Score
Navigation and combat [are] incredibly infuriating. [Issue#110, p.126]- games(TM)
Posted Jul 3, 2011 -
- Critic Score
When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]- games(TM)
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- Critic Score
The core Hustle Kings gameplay is solid and some of the game modes and table designs are a lot of fun to lay with, but some design choices for VR get in the way of a fully enjoyable experience. [Issue#180, p.47]- games(TM)
Posted Nov 19, 2016 -
- Critic Score
Consistently let down by poor design decisions and outdated play mechanics. [Issue#111, p.116]- games(TM)
Posted Jul 23, 2011