games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
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- Critic Score
The game feels more like a boss-rush version of a big action game that it does a traditional fighter, and somehow comes off as the best 3D Castlevania game Konami has produced so far. [Jan 2009, p.110]- games(TM)
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- Critic Score
Calling's biggest failing is that you never ever feel scared. [Issue#95, p.124]- games(TM)
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- Critic Score
Every single component of this detestable mess is aggravating enough to put you off gaming for life. [Apr 2007, p.102]- games(TM)
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- Critic Score
There's just uninhibited hubris masquerading as knowing, swaggering braggadocio, a technological Frankenstein's monster. [Issue#111, p.98]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
The 3D effect itself, cheerfully rotating its wheels in the background, does absolutely nothing. [Issue#108, p.116]- games(TM)
Posted Apr 25, 2011 -
- Critic Score
There are times when nostalgia wins out; when you realise this is an actual Cannon Fodder sequel, but that's quickly squashed down and washed away by a glitchy, boring and hugely underwhelming experience. In fairness, it's nowhere near as bad as might have been expected. But saying that about a game doesn't mean it's at all good.- games(TM)
- Posted Sep 5, 2012
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Posted Jan 27, 2017 -
- games(TM)
- Posted Jun 26, 2016
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- Critic Score
Salvation is too derivative, too short, and too repetitive to be a worthy recommendation. It feels the very definition of an easy movie cash-in. [July 2009, p.124]- games(TM)
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- Critic Score
Developer Killaware has managed to whittle interactivity down to its barest form, reducing the medium's defining characteristic to little more than a progression through text boxes. [June 2009, p.126]- games(TM)
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- Critic Score
Lococycle is initially very enjoyable due to its marriage of different elements from popular genres, but the ideas unfortunately soon run dry. [Issue#142, p.93]- games(TM)
Posted Dec 17, 2013 -
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Certainly, many of Colonial Marines’ flaws could have been excusable back in the early days of the Xbox 360 and PlayStation 3, but now, when every title is polished to a near excruciating level of quality, it just doesn’t cut it.- games(TM)
- Posted Feb 12, 2013
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- Critic Score
It's just a shame that its later stages don't make good on the genuinely entertaining gameplay that it initially promises. [Issue#104, p.119]- games(TM)
Posted Jan 4, 2011 -
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Posted Jan 23, 2014 -
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Not fixing the irritating failures of past games, however, is inexcusable at this point and indicates a game produced only to sell a few units in the Christmas rush. [Issue#156, p.124]- games(TM)
Posted Jan 8, 2015 -
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A tiring slog of a game that doesn't offer enough reward to justify the energy expenditure required to play it - even if it does keep account of how many calories you burn throughout. [Christmas 2010, p.113]- games(TM)
Posted Jan 11, 2011 -
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A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]- games(TM)
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A very sensible card-battling system with a theme that should be pleasingly familiar to seasoned gamers. [July 2007, p.120]- games(TM)
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Getting to the handful of good puzzles Syberia 3 has isn't worth it for all the rubbish you'll have to wade through. This is a jittery, stuttering, mess of a videogame. [Issue#188, p.80]- games(TM)
Posted Jun 23, 2017 -
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True, Beat Down isn’t entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]- games(TM)
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A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]- games(TM)
Posted Sep 13, 2011 -
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Every hour, you are presented with the ideas that the developer had but simply couldn’t afford, and that only serves to make Legendary’s unrelenting run-and-gun approach harder to swallow. [Christmas 2008, p.96]- games(TM)
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- Critic Score
One or two puzzles aside, there’s no ‘wrong’ response to anything asked of you, and no advantages to being right first time, completely negating any kind of satisfaction you might have gleaned from figuring out each case. [Sept 2008, p.112]- games(TM)
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- games(TM)
Posted May 18, 2018 -
- Critic Score
The design of the islands, which seem to have been put together with a random level generator, adds to the sensation that Wing Island is more of a tech demo than a carefully planned game. [Apr 2007, p.119]- games(TM)
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- Critic Score
The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]- games(TM)
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A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]- games(TM)
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- games(TM)
Posted Jun 28, 2014 -
- Critic Score
Destiny is so bad that it could force players to question their cherished memories of Eternal Darkness. [Issue#115, p.106]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]- games(TM)