games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
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- Critic Score
We wouldn't put this too close to the top of the pile. [Issue#106, p.120]- games(TM)
Posted Feb 21, 2011 -
- Critic Score
Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]- games(TM)
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- Critic Score
Kinect Star Wars is a hodgepodge of ideas that, either through the Kinect's limited functionality or slipshod execution, simply aren't cohesive enough to deliver the Star Wars experience that fans demand. Our advice? Go outside and pick up a stick.- games(TM)
- Posted Apr 7, 2012
- Read full review
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- Critic Score
There’s no getting around the fact that it’s often more tempting to run past the majority of enemies and complete the game in a couple of hours, than it is to actually brawl your way through. [Apr 2009, p.113]- games(TM)
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- Critic Score
An archaic combat engine, pitiful level design, a crushingly dull and unnecessary story and level of galling frustration that reaches and often surpasses even Stuntman for sheer annoyance all add up to the one PS3 launch game nobody should consider for even a second. [Feb 2007, p.122]- games(TM)
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- Critic Score
This game feels a little bit like it belongs on PS3, with its familiar formula, terrible dialogue, dudebro characters, bafflingly ugly cutscenes and cookie-cutter assets...There's a pretty good game hidden somewhere in here, but you'll have to look quite hard at times. [Issue#188, p.78]- games(TM)
Posted Jun 23, 2017 -
- Critic Score
So gratingly tedious in navigating stages that Monkey Ball's overarching identity is lost. [Issue#109, p.120]- games(TM)
Posted May 22, 2011 -
- Critic Score
Only through a scarcity of decent alternatives could we ever truly recommend this, and that’s just about as backhanded as compliments get. [June 2007, p.113]- games(TM)
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- Critic Score
We can't fault the solid feel of firing a weapon; there is a degree of variety spread across the chapters; and the game’s engine is reliably stable, but none of this stops the game from qualifying as a major letdown. [July 2008, p.110]- games(TM)
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- Critic Score
There is little depth to the control of the boards, and we don't see why this shouldn't have been an on-foot racer. [Apr 2006, p.106]- games(TM)
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- Critic Score
Mercifully, Staff Of Kings is a very short game and it won't be too long before you unlock the vastly superior bonus game, Fate Of Atlantis. [Aug 2009, p.127]- games(TM)
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- games(TM)
Posted Dec 17, 2013 -
- Critic Score
As limiting as it may be, the recreation of a Pokemon universe is a delightfully escapist one, but after the first week or so it'll take some serious staying power to keep coming back to your yellow friend. [Mar 2004, p.106]- games(TM)
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- Critic Score
Occasionally you’ll have to fight in formation, or against an elephant or a slightly bigger Persian soldier, but none are exciting enough to lift the whole experience above its more banal moments. [May 2007, p.115]- games(TM)
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- Critic Score
In truth, it's an average game, with the music and the presentation proposing a more dramatic and meaningful experience than is actually manifested in the gameplay. [Issue#150, p.118]- games(TM)
Posted Jul 19, 2014 -
- Critic Score
As a place to hangout with friends, and cause chaos, it doesn't get much better than SportsBar VR. [Issue#180, p.48]- games(TM)
Posted Nov 19, 2016 -
- Critic Score
As a videogame equivalent of a 1950s pulp science fiction short story, The Assembly works. But it’s nowhere near as good a morality tale, or a virtual reality experience, as it needs to be in order to truly stand out.- games(TM)
- Posted Sep 30, 2016
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- Critic Score
Trioncube manages to remain inoffensive at best and is a title we can add to a growing list of Nintendo DS puzzle games that are enjoyable but far from essential. [Aug 2007, p.125]- games(TM)
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- Critic Score
As a 360 title, average visuals and wretched clipping problems should be an issue, and the slick-at-times physics and ample combat system just can’t make up for it. [Apr 2007, p.120]- games(TM)
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- Critic Score
It's a trudge of a game, and while it performs its chosen task moderately well, it's about as ambitious and captivating as a drizzle-soaked walk to the local shop.- games(TM)
- Posted May 7, 2012
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- Critic Score
Reliance on simple motion controls is bound to put off the more serious sports fans. [Issue#142, p.119]- games(TM)
Posted Dec 18, 2013 -
- Critic Score
The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]- games(TM)
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- Critic Score
There's just nothing that's especially worth singing the praises of either. [Issue#160, p.106]- games(TM)
- Posted May 3, 2015
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- Critic Score
As soon as you pass the initial novelty of feeling like Legolas, or whatever character the Scout corresponds to - though we’d argue its inspiration is the Spy class from Battlefront - half of the gameplay disappears into the ether. [Feb 2009, p.118]- games(TM)
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- Critic Score
Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]- games(TM)
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- Critic Score
Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]- games(TM)
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- Critic Score
Acquire has included little structure to complement the story's broad narrative scope or offer a sense of attachment, leaving it trapped somewhere between a Kung-Fu style wanderer's chronicle and a point-to-point adventure-lite that simply features too much wandering. [Apr 2010, p.109]- games(TM)
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- Critic Score
Charmed by the stellar cast and King's saccharin smile and greying 'fro, we were almost blinkered to the fact that a goldfish could still play this game nearly as effectively as us. [May 2009, p.106]- games(TM)
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- Critic Score
Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]- games(TM)
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- Critic Score
Suffers from being too faithful to its old-school roots. [Issue#148, p.116]- games(TM)
Posted Jun 3, 2014