games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 58 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    If you don't mind poor gameplay, this will entertain. [Issue#191, p.81]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Strong premise, mediocre execution. [Issue#177, p.82]
    • 58 Metascore
    • 40 Critic Score
    It's not a horror experience. There are attempts to slap on some kind of Silent Hill-esque story to everything, but it's utterly worthless. Silent Hill: Book Of Memories is a shallow dungeon-crawler, with even the likes of Dungeon Hunter: Alliance providing more fun. It is, in short, a failure; not the sort of thing we want from Silent Hill, nor the sort of thing we want for the Vita.
    • 58 Metascore
    • 50 Critic Score
    Controls are Ultra Smash’s biggest problem.
    • 58 Metascore
    • 50 Critic Score
    The lack of a cover mechanic, limited controls, an awkward camera and some questionable AI result in a peculiar package. [Issue#102, p.110]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    When all its cylinders are firing, APB can be quite fun, but that enjoyment is blunted by the fact that its action mechanics and driving are both so clunky. [Issue#99, p.108]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    The problems of the original Shelter remain albeit in a bigger and more complex world. [Issue#160, p.108]
    • 58 Metascore
    • 50 Critic Score
    L.A. Rush isn’t so much bad as uninspiring. Driving round the city is fun for a bit but after that nothing but the mediocre races, ill-conceived stunt sections and the meandering extra missions remain. [Nov 2005, p.110]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A challenge for all the wrong reasons, Tron: Evolution is a frustrating shell of a game, and exactly the sort of just-get-it-out-the-door festiveware that the pre-recession videogame market looked to have left behind. [Issue#104, p.109]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Samurai Western is a mess of a game, one that dangles a fun-looking carrot in front of your nose before bludgeoning your face in with a mallet. [Sept 2005, p.122]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    The combat is very well implemented, taking place all round, over large distances and constantly second-guessing the player as to which direction to turn next. [Aug 2004, p.102]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    File #2 just about survives its many flaws to warrant curio status for series veterans and online play addicts. [Nov 2005, p.117]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax. [May 2004, p.122]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Bland gameplay and weak narrative implementation. [Nov 2011, p.106]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    It’s such an exercise in drear that only a masochist would get any pleasure out of it, and even they’d have to ignore the hackneyed sub-Uwe Boll narrative. [Apr 2006, p.107]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    We will reserve praise for the game’s chapter-skip function, however, because Alone In The Dark seems custom-built to tear your patience to shreds. [Aug 2008, p.98]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    It's hard to recommend something so limited. [Issue#140, p.114]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Voice control just isn’t an improved method of input over just pointing at something and making it happen, but the effort is a worthy one.
    • 58 Metascore
    • 20 Critic Score
    This game is about breasts. That's it. There really isn't anything deeper to it, not at all. [Issue#167, p.97]
    • 58 Metascore
    • 40 Critic Score
    A really disappointing waste of the 40K license. [Issue#184, p.84]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Feels like a dinosaur. [Issue#160, p.103]
    • 58 Metascore
    • 50 Critic Score
    Its silly approach to fitness is amusing, but there isn't enough here to hold attention for an extended period of time, let alone train you up for a marathon. [Issue#156, p.121]
    • 58 Metascore
    • 60 Critic Score
    A couple of fun mini-games and one intriguing new mode aside, Lost In Blue 2 still doesn’t quite offer enough for those who endured then eventually enjoyed the original. [June 2007, p.117]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Don’t come here expecting one of the wonders of the gaming world, just a solid RTS that delivers what it has to and no more than that. [Apr 2007, p.115]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    In order to get any challenge or satisfaction from Rebellion’s dustbowl shooter, it must be tackled on the hardest difficulty setting right away; only then will Black Hawk Down demonstrate any of the depth or well-implemented tactical elements it has to offer. [Sept 2005, p.110]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    There's the hollow shell of a game. [Issue#137, p.116]
    • games(TM)

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