games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 59 Metascore
    • 50 Critic Score
    Feels like it is in desperate need of a decade of evolution, to move out of the shadow of its peers. [Issue#137, p.114]
    • 59 Metascore
    • 50 Critic Score
    On a next-gen console, Strikeforce is a far more humdrum expenditure of time that could be better spent elsewhere. [Issue#93, p.130]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    A blaster of mediocre proportions that might keep you hooked through sheer determination to see it through (if only because you’ll be convinced that mastery of the twitchy controls is actually possible), but isn’t actually much fun to play. [Sept 2005, p.102]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Ill-advised from concept to execution. [Issue#93, p.112]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    Obscure II doesn’t need reminding of its faults, because it wears them on its sleeve; it’s a guilty pleasure that, despite being technically unimpressive, still provides dollops of cheap entertainment. [Oct 2007, p.119]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    If you're in the mood for a soft, sombre trip to another world, consider this for your next. [Sept 2014, p.116]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    Dream is ambitious, but players will need to be persistent and forgiving to enjoy what it has to offer them. [Issue#166, p.98]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    L.A. Rush isn't so much bad as uninspiring. Driving round the city is fun for a bit but after that nothing but the mediocre races, ill-conceived stunt sections and the meandering extra missions remain. [Nov 2005, p.110]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    There is little depth to the control of the boards, and we don't see why this shouldn't have been an on-foot racer. [Apr 2006, p.106]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    It's got some sophistication, but it can be silly too. [Issue#154, p.122]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    The average gamer will find that they’re left with a game that fails to meet the standards set by Diamond and Pearl, and sticks far too rigidly to the ideas found in the original Pokemon Mystery Dungeon. [Sept 2008, p.123]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    The Deer God attempts to give meaning to death but fails to deliver. [Issue#159, p.106]
    • 59 Metascore
    • 40 Critic Score
    The combat ideas are awfully implemented. [Issue#141, p.108]
    • games(TM)
    • 59 Metascore
    • 30 Critic Score
    If you’re truly worried about your vision we recommend spending the £20 on an eye test instead, as Sight Training will offer you nothing but prolonged boredom and headaches. [Jan 2008, p.127]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    A clever house of cards that quickly tumbles. [Issue#197, p.81]
    • games(TM)
    • 59 Metascore
    • 30 Critic Score
    The gameplay mechanics are uninspired and borderline on being broken entirely. [Issue#150, p.123]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It's the compound effect of its traditional design that causes the most problems. [Issue#93, p.134]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Blade Kitten saves itself from the lower reaches of the ten-point scale with some genuinely impressive level design. It's complex without being confusing, the tangled and involved areas seemingly offering multiple avenues but always pushing you along the correct route. [Issue#101, p.127]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    An expensive taster that will leave you hungry. [Issue#180, p.45]
    • 59 Metascore
    • 70 Critic Score
    Story aside, everything that's in the game is very competent and enjoyable but it doesn't quite go out of its way enough to push the envelope as far as the overall experience goes, when compared to where the genre is today. [Oct 2004, p.116]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Invasion's innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It's bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It’s a shame that poor execution lets Entwined down so badly. The themes being explored here have the potential to be touching and are, unquestionably, underrepresented in videogames.
    • 58 Metascore
    • 20 Critic Score
    A few hours ambling around this vapid environment is far too long. [Issue#136, p.113]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Three games in one it may be, but the sum total of Razing Storm is disappointment, and a reminder that the Time Crisis franchise lost its way a long time ago. [Christmas 2010, p.111]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    While it lasts, it's a brilliantly designed, original and fun experience. It just needs to last a lot longer.
    • 58 Metascore
    • 40 Critic Score
    For all or its attractive locations and pleasant similarities to the films, it’s simply not an engaging game. [July 2007, p.117]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    If you've a passing interest in blasting chumps and don't fancy dropping 50 quid for the privilege, Blacklight: Retribution is a more than serviceable option. [Issue#143, p.105]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Overall, Battle Of The Bands proves a novel, if slightly cumbersome, addition to the rhythm-action genre. [June 2008, p.118]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    It's time the developer started exploring the potential. [Issue#112, p.119]
    • games(TM)

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