GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 System Shock
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 75 Metascore
    • 80 Critic Score
    Eternights deftly captures the essence of growing up, as told through the motions of an action-packed JRPG. Through its storyline and dialogue, the game manages to weave life into this classic genre with the aid of modern-day meme jokes and ‘anime humour’. Its simple but effective combat system, and a smattering of puzzles and mini-games, are entertaining enough to keep you hooked as you watch the plot unfold. Eternights showcases a level of complexity and refinement that is impressive, especially for Studio Sai’s debut title.
    • 75 Metascore
    • 80 Critic Score
    On top of the mountain, you can gaze at your lands and behold their beauty. But if you’re looking for a greater reward, or a reason to strive further towards the horizon, Blockbuster Inc. won’t quite satisfy your deepest desires. With hearty sim gameplay that still provides plenty of hours of rewarding complexity, it remains a fantastic spiritual successor to The Movies – but it does feel like it should comprise higher mountains to climb.
    • 75 Metascore
    • 60 Critic Score
    Madison loses itself to out-of-place flights of fancy during its middle periods, allowing you to time-travel as you solve a series of colour-coded painting puzzles that do little to advance the overall plot of the game, and feel more like placeholders than real, mechanically or thematically-relevant puzzles. It says a lot about the audio and visual design of the game that this lack of self-control doesn’t actually impact the experience too much. That said, if you’re the kind of person who gets easily hung up on inventory puzzles, Madison may test your patience as much as it tests your nerves.
    • 75 Metascore
    • 80 Critic Score
    You can easily blast through the game’s story mode in around 2 hours, and leave plenty of undiscovered goodness behind, but take the time to embrace its strangeness, and you’ll find mounds of surprising, technical depth in your journey. Strange, ridiculous, and occasionally very ugly, WarioWare: Move It! is exactly the kind of weird game it needs to be – and then some...Long live WarioWare, in all its compelling absurdity.
    • 75 Metascore
    • 80 Critic Score
    A Little to the Left is just delightful. And that’s all that really needs to be said about it.
    • 75 Metascore
    • 60 Critic Score
    Ghostwire: Tokyo’s open world city is beautiful, and its world-building, environment and creature designs are also excellent. But even with a sensible runtime and a brisk plot, the game spends too much time engaging you in repeating, unchanging, and unexciting activities. It’s the terrible and taxing curse of open world monotony, plaguing a piece of work that otherwise has so many unique and original ideas.
    • 75 Metascore
    • 80 Critic Score
    If you’re going to play Epic Mickey in 2024 – and you should – this is the definitive way to play the games. Clever tweaks here and there have significantly enhanced the original game, improving it across multiple aspects, without sacrificing the originality and uniqueness of its narrative. This is a chance to re-appreciate one of the best Wii exclusive games in a whole new format.
    • 75 Metascore
    • 80 Critic Score
    In that marriage of substance, style, and strangeness, it’s a thoroughly engaging experience – one that I blasted through in just a few days, barely in control of my need to keep forging on. It’s moreish and brilliant that way, even when it’s off-puttingly bizarre. Strong stylistic choices, and a bundle of gameplay mechanics mashed together in surprising fashion make this a very strong adventure, destined to be weirdo favourite. As one of the weirdos in question, Promise Mascot Agency was absolutely for me.
    • 75 Metascore
    • 80 Critic Score
    Harmony: The Fall of Reverie near-expertly combines rich storytelling and detailed decision making to create an epic tale of worlds colliding. Behind the beautiful exterior, there’s a fully actualised universe with exciting mechanics, compelling story arcs and characters truly worthy of your emotional investment. If you put in the work, it’s an experience unlike any other.
    • 74 Metascore
    • 80 Critic Score
    It’s in these complications that Ara: History Untold shines brightest. It has seemingly learned core lessons from its forebears in the 4X genre, using them as stepping stones to advance its core gameplay loop, and provide new layers of depth where needed. Its more holistic approach to building nations, and its move away from war as singular motivator, makes it a very well-rounded, clever strategy game – and one that rewards your time and energy.
    • 74 Metascore
    • 60 Critic Score
    Chrono Cross: The Radical Dreamers Edition feels like an acceptable collection for a new generation, but it also serves as a reminder about the importance of being able to preserve video games as they originally were. Hold onto those CDs if you have them.
    • 74 Metascore
    • 60 Critic Score
    There’s hope that the technical issues with The Sims 4: High School Years will be resolved, but frustrations abound during the launch window. The pack goes a long way towards defining the teen experience in digital form, but there are a few pimples to be popped before it can be considered truly worthwhile.
    • 74 Metascore
    • 70 Critic Score
    The fate of the world depends on your grace. So pick up your tiny pink blobs, listen out for that tempting beat, and put your best foot forward. With the music flowing, and the world on your back, Tempopo is a charming little experience.
    • 74 Metascore
    • 80 Critic Score
    I’d like to say that Born Punk concluded how it began, with humour and alcohol, but that’s not the case. The ending was bold, but inconclusive. I’ve definitely been on a journey from humble beginnings, through finding a community of powerful and unlikely friends, to somewhere entirely unexpected. But aside from a few general criticisms, like how Eevi’s hacking interactions were rarely used, the creators can firmly count me in for whatever is next. I’ll have more of the same, please.
    • 74 Metascore
    • 60 Critic Score
    On the pure charm of Sushi Bot, and his tiny little reactions, Rolling Hills is bright and breezy to play. For those familiar with Diner Dash, there is also elements of nostalgia in the sushi delivery process. A sense of repetition and a slower pace does mean Rolling Hills isn’t particularly gripping or challenging after hours of gameplay – but regardless, there’s plenty of fun and comfort to be found in this light-hearted sim.
    • 74 Metascore
    • 80 Critic Score
    Lunark wears its inspirations on its sleeve. It is littered with subtle and blatant nods to Flashback, in particular. In an under-populated genre, the heavy weight of those influences are conspicuous. Yet, at the same time, it’s just pleasing to encounter another cinematic platformer that understands the appeal of the genre, and doesn’t try to fix what ain’t broke. Sometimes, slowing down is precisely what you need.
    • 74 Metascore
    • 80 Critic Score
    Throwing the cast of Persona 5 into a world of turn-based tactics works incredibly well, and the mechanical twists made to support it pay off in a very gratifying way. Outside of that, there are very few risks taken in the narrative – it’s a low-stakes plot that bubbles along, gives the game a stop-start feel, and ultimately feels like the peripheral side-story that it is. But when your favourite characters are tearing up the battlefield and wiping out whole armies of enemies in a big All-out Attack, Persona 5 Tactica feels like the best interpretation of the Phantom Thieves spirit.
    • 74 Metascore
    • 80 Critic Score
    But even as omnipresent as Darktide‘s technical woes are, it’s the exhilarating thrill of a mission run that shines most brightly in my mind when I think about my experience with it. Even on low graphics settings, shining your rifle’s underslung torch down a dark corridor, only to see a horde of Poxwalkers glaring back at you before your whole squad unloads on them, provides an utterly giddying rush.
    • 74 Metascore
    • 80 Critic Score
    After years of waiting, this is the spotlight that Princess Peach deserves. Even minor performance issues and slow loading times can’t take away from this glittering achievement. Years on the sidelines have emboldened Peach, and in this adventure, she finally gets a welcome chance to break out.
    • 74 Metascore
    • 80 Critic Score
    If you’re as thalassophobic as I am, you play in the dark and you live alone? Well, you’ll definitely still get a lot out of it, but you’ll also score a temporary paranoia that renders every shadow and rustling noise in your house a potential threat – in the best way.
    • 73 Metascore
    • 60 Critic Score
    Overall, Valiant Hearts: Coming Home doesn’t have quite the same devastating impact as The Great War first did. Maybe that’s down to the effects of a sequel. Or maybe it’s due to the smaller, bite-sized format it’s seemingly designed around. But who says emotional narrative games can’t be short-burst experiences? The heart of Valiant Hearts is still here, and I’m glad these characters and this style of historical storytelling live on to fight another day. Just don’t ask me to fetch another potato, or dodge another artillery shell.
    • 73 Metascore
    • 60 Critic Score
    The act of embodying a Rainbow Six operator feels great, but once you leave the world of Extraction, it’s very hard to muster up the enthusiasm to go back in. Sure, there’s an endless cycle of parasitic aliens invading, but I know that no matter how much time I put in, the reward for doing a good job is just going to be more work to do.
    • 73 Metascore
    • 80 Critic Score
    It takes a village to raze children. Or something like that. So, enjoy the brief fantasy that is being able to finally do it all, and so vigorously.
    • 73 Metascore
    • 80 Critic Score
    At times, the game devolves into weirdness, but that’s part of its charm. As a colourful and creative entry in the racing game genre, it’s bursting with fresh ideas that keep its engine humming with every boost-powered turn.
    • 73 Metascore
    • 80 Critic Score
    Life grows ever stranger in Life is Strange: Double Exposure, but with its hook-filled narrative buoyed by excellent performances and writing – not to mention a beautiful, reflective indie soundtrack – the game unravels with style and aplomb. Max deserves the world, and in Double Exposure, it’s great to see her getting another chance to shine.
    • 73 Metascore
    • Critic Score
    My time with Dread Delusion left me with so many questions… I’ve just thought of another one: The experience points you earn for completing quests, then use to level up your skills, why are they called delusions? Like, what does THAT say about where all this is really headed? So, so many questions. Following its progress through Early Access should be fascinating. You should dive in and see if you can touch the bottom. [Early Access Score = 80]
    • 73 Metascore
    • 80 Critic Score
    Disney Illusion Island is a sleek platformer aided by loveable characters, and a pristine animated world.
    • 73 Metascore
    • 40 Critic Score
    While I don’t believe it to be intentional, Martha is Dead seems to buck that relationship between the horrific and the comedic by steeping players in a narrative so hopeless, so nihilistic, so stripped of identity, that it almost begins to play a game of emotional ‘chicken’, daring you to flinch first.
    • 73 Metascore
    • 60 Critic Score
    While it remains a fun game, Pokemon Brilliant Diamond works better as a reminder of how far Pokemon games have come.
    • 73 Metascore
    • 60 Critic Score
    This game is absolutely “for” certain people – speedrunners who enjoy a good challenge, competitive online gamers, or those looking to indulge their nostalgia – but fitting none of these categories, I found myself wanting more from Nintendo World Championships: NES Edition. Despite a moreish opening loop of mini-games, it’s not long before the game’s lower depths are plumbed.
    • 73 Metascore
    • 80 Critic Score
    By the end, it leaves you teetering on that precipice between wanting a little more and feeling satisfied enough. And that's a good place to be.
    • 73 Metascore
    • 80 Critic Score
    With its pop-coloured approach, and an expert balance between its tones, The Crush House is a bright, cynical, and stylish takedown of reality TV that brings its many unseen horrors to the forefront. A strangely curtailed ending may dampen the intrigue of the plot, but while the seasons rush past, the drama is thrilling.
    • 73 Metascore
    • 80 Critic Score
    In riffing on this classic game’s core mechanics, its clever design choices, its lively graphics, and its sense of pure fun, Sonic Superstars has done justice to the franchise’s legacy. Taking a step forwards can also mean taking a step back – and in this approach, Sonic Superstars leaves a lasting mark.
    • 73 Metascore
    • 60 Critic Score
    The small variety of activities and a lack of focus on personal enrichment holds the game back from feeling like a complete Big Brain Academy experience. Multiplayer mode is a stressful joy, and conquering challenges is satisfying, but the excitement and stimulation of Brain vs. Brain doesn’t last long.
    • 72 Metascore
    • 80 Critic Score
    Playing through it means grasping the basic mechanical logic at its heart, literally solving puzzles that test your understanding of the situation, but any knowledge I’ve built of what the game really represents sits at the periphery of my mind, a repeating dream that I’ll maybe grow to understand better in time. To put it in simpler terms: the vibes are immaculate. Perhaps I’ll play it through a third time.
    • 72 Metascore
    • 80 Critic Score
    That’s the beauty of Atomfall. It’s a very strong, open-ended game that prioritises a freedom of choice. No two experiences will be the same, and no two pathways will unlock the same ending options. While the game isn’t a stellar all-rounder, with combat being particularly beige, it succeeds on the strength of its aesthetics, its storytelling, and its detective work. Allow yourself the time to wander freely, and the game will generously reveal a world of rich mysteries.
    • 72 Metascore
    • 80 Critic Score
    Where Wii Sports began to lose its grip on you the moment no-one was available to share the joy with, the online and enthusiast-focussed nature of Nintendo Switch Sports is a very good incentive to keep coming back. Even after earning all of the cosmetic offerings on offer for the week, Nintendo Switch Sports continues to be an enticing outlet any time I feel like experiencing the highs of close, edge-of-your-seat competition against another human being.
    • 72 Metascore
    • 60 Critic Score
    Perhaps there’s some sort of allegorical tale that evaded my attention. There are hints at some deeper mysteries in the progress through different environments, the area you return to between levels, and the recurring motifs, the various symbols that greet your successes. But if Silt has anything to say beyond ‘You might dig this moody atmosphere’ then it was lost on me. Some of its scenes, however, will stay with me for a long time to come.
    • 72 Metascore
    • 40 Critic Score
    Pupperazzi struggles to go beyond the obvious premise suggested by its witty name. Other than photographing a lot of dogs – so many, many dogs – there’s almost nothing else to do. While it remains charming and silly throughout, you’re not able to form any sort of lasting bond with any of these dogs. Your interactions with them are too fleeting, too inconsequential. That cute little pug I found snoozing under the picnic table doesn’t have a name, and she’ll be gone the next time I drop by. I can send you a photo of her I took, I suppose, but we both know you’re just going to delete it.
    • 72 Metascore
    • 60 Critic Score
    Bear and Breakfast is a unique management sim with memorable characters. Roleplaying as a bear who flips abandoned old B&Bs is unexpectedly entertaining. The dark, existential humour somehow manages to make a depressed turkey feel relatable. But I suspect the game will be much more enjoyable to play once the kinks have eventually been ironed out.
    • 72 Metascore
    • 60 Critic Score
    While its best ideas are held back by its lack of refinement, the adventure remains surprisingly compelling, even as you’re wasting hours away on levelling up your favourite monsters, and experimenting with battle tactics. It doesn’t quite live up to its competitors in the monster-catching genre, but it’s certainly a memorable game, and one defined by its devotion to being fun, silly, and wonderfully weird.
    • 72 Metascore
    • 80 Critic Score
    While it is a simple farming simulator at its core, it’s also profound in its design, leaning heavily into a quiet philosophy that lends the action a sense of meaning and purpose. It’s a wonderful exploration of living, and while silly and simple at times, it understands exactly why the smaller moments are so precious.
    • 72 Metascore
    • 60 Critic Score
    Conan Chop Chop, like any good roguelite rewards your playtime and marks your progress by increasing the amount of variety you encounter each time you play. It’s cheery, lighthearted entertainment, but the focus on local multiplayer comes with the loss of a stronger game for solo players, where it’s a lot easier to think about the missed opportunities and strange restrictions contained within its bright facade.
    • 72 Metascore
    • 60 Critic Score
    The visual spectacle, creative setting and mechanical intrigue of Steelrising are never quite able to justify its shortcomings in challenge and consistency. It’s an inspiring experience that I had a good time with more often than not, but it certainly pales if you’re already familiar with the paragons of the genre. That said, rubbing elbows with French revolutionaries made for an entertaining interlude between bouts of robot vs. robot combat, and I can’t deny how glad I was to experience that.
    • 72 Metascore
    • Critic Score
    Despite a couple of the Russian levels breaking some new ground, for the most part Vanguard remains a series of narrow shooting galleries that you’ve seen and played countless times by now. Ultimately, like most Call of Duty games, you spend an awful lot of time crouched behind a waist-high wall, waiting to shoot a man in the head as he peers over his waist-high wall. That’s possibly a pointless criticism, but having just suffered through Call of Duty: Vanguard’s vacuous and derivative campaign, such a banal observation feels like the most fitting conclusion. [Campaign Score = 40]
    • 72 Metascore
    • 80 Critic Score
    While Scarlet and Violet aren't a complete reinvention of the formula, and technical performance issues certainly hold them back, they're still an essential leap forward – both in storytelling and gameplay mechanics. New features and clever tweaks along the way make this adventure feel fresh and encouraging, in ways that past games haven't. As a reinvigoration of the Pokemon formula, Scarlet and Violet are some of the best modern games in the long-running franchise.
    • 72 Metascore
    • 80 Critic Score
    Ubisoft has made safe choices in its overall design, yet on the strength of its world design and exploration mechanics, Frontiers is able to shine as a sweeping, standalone adventure. For anyone longing to return to the world of Pandora, this adaptation is a wonderful salve to those clinically-recognised feelings.
    • 71 Metascore
    • 60 Critic Score
    Getting into the groove and feeling the rhythm with your whole body is brain-tickling. It’s an absolute joy. With my arms burning, Break Free complete, I felt like I’d accomplished something. While the other game modes in Samba de Amigo: Party Central are slightly less compelling, in that many are routine and eventually devolve to repetition, on the strength of StreamiGo!, this spin-off is a strong entry in the rhythm game genre.
    • 71 Metascore
    • 40 Critic Score
    That’s the problem with Shadow Warrior 3. For all it’s hay about subversiveness and whacked out combat, there was never a moment during its campaign where I didn’t know exactly what to do, the basic shape of what was to come, and the exact way I’d solve those problems once I got there. The game has a linear, flat trajectory all the way through – and its inability to truly bring its own world to life is a key failure in what could have been a far more charming, interesting experience.
    • 71 Metascore
    • 80 Critic Score
    While Scarlet and Violet aren't a complete reinvention of the formula, and technical performance issues certainly hold them back, they're still an essential leap forward – both in storytelling and gameplay mechanics. New features and clever tweaks along the way make this adventure feel fresh and encouraging, in ways that past games haven't. As a reinvigoration of the Pokemon formula, Scarlet and Violet are some of the best modern games in the long-running franchise.
    • 71 Metascore
    • 80 Critic Score
    Personally, I think this year’s mix of songs is perfect, and it makes 2025 Edition a great jumping on point for all the newbies, and for any wayward doubters. At the end of the day, you’re welcome to make fun of Just Dance if you like… but I can’t hear you. I’m too busy jamming out, and working on my fitness.
    • 71 Metascore
    • 60 Critic Score
    While the game feels like a filler episode, particularly as you trample through the same patches of deserts and other terrains, completing similar quests with similar goals, it remains a pleasant experience, thanks to its stylistic touches. It might not be a perfect adaptation of Sand Land, but for those who wish to inhabit its world and expand the tale of the iconic manga, it’s a fine road trip that brims with enough style and personality to paper over its biggest flaws.
    • 71 Metascore
    • 70 Critic Score
    It’s in these interactions that Lovestruck makes the most difference. As mentioned, it’s not a particularly robust expansion pack, and it doesn’t introduce mechanics that should be considered outright “new.” Rather, it expands on existing features and provides new possibilities, allowing you to live out dramatic new tales, complete with racy, steamy, complex romances.
    • 71 Metascore
    • 60 Critic Score
    Despite being an undeniably beautiful piece of work, its identity as a weapon combat game lacks edge. I’m glad I stuck with it until the end – some of the late-game setpieces are certainly a sight to behold – but I left Trek to Yomi in a hungry search for something else that would give me the inherent satisfaction that comes from feeling the impact and hearing the sound of crossing blades.
    • 70 Metascore
    • 60 Critic Score
    Despite some initial misgivings and a few frustrations, there’s a lot to latch onto and love here. Though the battle system is in need of some heavy tuning, frustrations can mostly be mitigated with accessibility options, and the game that ultimately comes together is more than the sum of its parts. It might buckle under its own weight at times, but Knuckle Sandwich is an endearing and wild ride worth going on.
    • 70 Metascore
    • 40 Critic Score
    There’s a real tonal dissonance in Sonic Frontiers. It wants to be a fun platformer. It wants to be a high-speed exploration puzzler. It also wants you to feel a sense of power as you take on towering bosses, and save a world from certain destruction. But in striving for success on multiple fronts, it achieves none of these goals – instead arriving as an ambitious but lukewarm adventure-platformer pockmarked by deflating choices.
    • 70 Metascore
    • 80 Critic Score
    The very existence of Lego Horizon Adventures is strange. That’s hard to deny. But with its buoyant sense of silliness and glee, this franchise adaptation elevates itself beyond doubts. It’s a frenetic, lively little adventure, and one that indulges in being weird and wonderful.
    • 70 Metascore
    • 60 Critic Score
    The fumble at the end is largely a disappointment because of everything that comes before it – a ripe setup, deliciously-built tension, and plenty of creepiness. Mothmen 1966 starts off with an excellent pace, beautifully told in both dialogue and visuals with characters that feel real, but the lack of satisfying pay-off and the slow devolution of the game’s plot leaves you wanting much, much more by the end.
    • 70 Metascore
    • 60 Critic Score
    As someone who has been clamouring for JoJo games to come to PC and non-Japanese markets, JoJo’s Bizarre Adventure: All Star Battle R feels held back not by the failings of its design, but the support of its fundamental features. With any luck, these issues are just the growing pains before greater days.
    • 70 Metascore
    • 70 Critic Score
    As a smorgasbord of new content, headlined by new, handy small business features that open up the possibilities for making money and monetising your Sims’ favourite activities, The Sims 4 Businesses & Hobbies still feels rich with potential. It won’t completely overhaul your gameplay experience, but it adds in a bunch of neat touches to make the experience of running a business fresh and exciting all over again.
    • 70 Metascore
    • 80 Critic Score
    I certainly don’t enjoy Scorn in the way that I do most video games. The thought of revisiting its monstrous world makes me feel ill. But I respect Scorn for its technical artistry, design and environmental world-building that successfully encourages player agency, and how strong and cohesive it feels in its overall creative vision, despite its mentally and physically taxing nature.
    • 70 Metascore
    • 60 Critic Score
    There’s a solid game at the heart of Black Iron Prison, but every opportunity the game gets to subvert expectations or do something new is instead a moment of deferral to one of Callisto’s many inspirations. It’s nice to see Callisto try to be a new brew, synthesised from many parts, but an entirely new vision would have stuck around in the bloodstream a little longer.
    • 70 Metascore
    • 80 Critic Score
    In terms of the game however, C-Smash VRS deserves to sit with pride among the essential VR titles. Especially if you have room to move.
    • 70 Metascore
    • 60 Critic Score
    Snappy dialogue brings the occasional laugh, and the experience remains pleasant enough throughout its entire runtime – but a devotion to the past, and a seeming lack of interesting ideas means The Cosmic Shake simply slides off the brain, like a passing thought.
    • 69 Metascore
    • 80 Critic Score
    That an expensive-looking crowd-pleaser tries several new things feels like a small, welcome miracle, but maybe that’s overthinking it. What you want out of a blockbuster is a chance to go with the flow, let yourself get pushed to the edge of your seat for a few hours, and walk out with your blood pressure up a notch and a smile on your face. Immortals of Aveum does all that very well.
    • 69 Metascore
    • 80 Critic Score
    Despite this path being surprisingly linear, with many of the game’s main questlines being simple, and playing out in long, dialogue-heavy segments, Harold Halibut maintains a deep sense of intrigue, and a richness of character growth. It’s an excellent, layered exploration of purpose, and where we fit into the fabric of the universe – one that is much bigger than we may ever comprehend.
    • 69 Metascore
    • Critic Score
    A few rough edges don’t prevent Shadows of Doubt from being incredibly unique, interesting, and utterly enthralling. It’s a game that manages to pull off a level of depth and complexity of simulation in the service of generative gameplay and storytelling that few other games have even attempted, and without any smoke and mirrors, too – it simply does the thing at an incredible scale. When the inevitable conversations about the most innovative games of 2023 begin to happen, Shadows of Doubt will be the first words out of my mouth. [Early Access Score = 80]
    • 69 Metascore
    • 60 Critic Score
    In the end, the combat designers of Miasma Chronicles may well have let loose the frogs of war. It’s just a shame the writers croaked it.
    • 69 Metascore
    • 60 Critic Score
    It’s hard to deny that the minute-to-minute gameplay is just a whole lot of fun. The varied mechanics of each class, and the deep bench of weapon customisation, will offer something to keep the wheel spinning. If nothing else, that the game is free helps clear the hurdle of getting your mates to drop in – especially in the face of Call of Duty’s premium price tag – even if only for a month or two.
    • 69 Metascore
    • 80 Critic Score
    As a slower-paced story, it lacks the action and zaniness of its predecessor – but by opting for a quieter, more intimate tale, New Tales from the Borderlands carves out a deeply heartfelt, character-driven adventure that highlights the power and potential of friendship in a barren land.
    • 68 Metascore
    • 60 Critic Score
    Stranger of Paradise is a game where you revel in the ridiculousness of watching a grown man look character development in the face, call ‘bullshit’, and walk away with his airpods in. But you can also revel in the mindless enjoyment of hacking waves of classic Final Fantasy monsters apart and watching loot roll in, as well as the bittersweet content of acknowledging its flaws, and taking the end result for what it is.
    • 68 Metascore
    • 60 Critic Score
    It’s a great escape to the ‘wild west’ countryside, but one without significant bells and whistles.
    • 68 Metascore
    • 40 Critic Score
    Battlefield 2042 is trying to be a distillation of what the first-person shooter genre has become in recent times, while also not committing to any single vision, let alone one that Battlefield can claim ownership of.
    • 68 Metascore
    • 80 Critic Score
    Although you guide your loved one through most of this experience, How to Say Goodbye is not really about them. It’s about you, in a way that almost never mentions you at all. Death separates us physically, but perhaps not spiritually, or forever.
    • 67 Metascore
    • 80 Critic Score
    While it does attempt to carve out its own identity with its slower pace and more intimate storytelling, it’s hard to separate this game from the Batman games of the past. But regardless of its lack of originality, Gotham Knights remains a compelling experience – one littered with intriguing and thoughtful interpretations of characters, and a creeping sense of dread that will keep you rushing through case files, determined to save Gotham from itself.
    • 67 Metascore
    • 60 Critic Score
    Diablo Immortal is built to keep going forever and sustain your interest the whole time. Whether it be the voice acted story, grinding for new loot, levelling your Battle Pass, competing in seasonal leaderboards, hanging with friends, or representing your chosen faction, you will probably be like me; hunched over, trying to stay warm playing this game until hell freezes over – and trying to wrap my head about how it could have possibly all come together.
    • 67 Metascore
    • 80 Critic Score
    Very few expansion packs for The Sims 4 feel like they overhaul gameplay entirely, but For Rent does just that, reimagining how your Sims live their lives, and how they interact in the real world. While there’s not a whole lot more to the expansion pack than that, its changes to rentals and the introduction of community living makes it a stellar addition to The Sims 4.
    • 67 Metascore
    • 80 Critic Score
    Come for the sweet treats, and stay for the cutthroat action as each ginormous Kirby wobbles and rolls its way down pizza and ice cream highways to victory. This party royale is finger-lickin’ good.
    • 66 Metascore
    • 80 Critic Score
    These issues aside, Chinatown Detective Agency does some interesting and noteworthy things with its take on the point-and-click adventure game, between its reliance on external tools and your own deductive research ability, some solid story and character work, and a strong commitment to encapsulating a country and culture that is unique to video games by default. It’s a strong mixture of elements, and Chinatown Detective Agency will hopefully spark more adventures like it in our own unavoidably dystopian future.
    • 66 Metascore
    • 40 Critic Score
    A Memoir Blue isn’t a story that’s unworthy of being told. Rather, it doesn’t make full use of its chosen medium. Video games have the power to create an affecting emotional experience by making their audience active participants in the world. In A Memoir Blue, the interactive elements aren’t impactful, while the narrative is too metaphorical. Aesthetics aren’t enough to make up for that.
    • 66 Metascore
    • 60 Critic Score
    As much as it inspires fun, the larger your theme park ambitions grow, the more Park Beyond throws extreme roadblocks in your way. There is still hope it finds a more wholesome balance in the future, but for now, the quest for the perfect park feels unfairly locked away.
    • 66 Metascore
    • 80 Critic Score
    While overtly silly and over-the-top at times, Detective Pikachu Returns effectively balances its light with its extreme darks, wielding its cuteness as a tool to tell an impactful and fairly relevant tale about corruption, felt throughout various cases.
    • 66 Metascore
    • 80 Critic Score
    Mineko’s Night Market is a carefully considered, cosy life sim, with an intriguing, low-stakes narrative and plenty of familiar activities to keep you busy. It might not sound groundbreaking on paper, but it delivers on everything it promises, offering a felicitous, feline-filled escape from your troubles.
    • 65 Metascore
    • 60 Critic Score
    This franchise certainly hasn’t enjoyed the longevity of its nearest character platforming rivals – Crash Bandicoot, namely – but revisiting the original entry is certainly an illuminating and nostalgic experience. It’s a colourful reminder of simpler times.
    • 65 Metascore
    • 80 Critic Score
    While the whole affair is over in a blink, the moreish adventure of this DLC, the first part of a larger story titled The Hidden Treasure of Area Zero, pushes you along with confidence. Short, sharp, and energetic, this is a DLC chapter with high stakes, and equally high reward.
    • 65 Metascore
    • 60 Critic Score
    For the grown-up Bluey fans in our household – one who has spent their entire career covering video games, and one who has barely touched a game from the last thirty years – there are as many obvious shortcomings in Bluey: The Videogame as there are charming callbacks. But to the six- and four-year-old, even though there were frustrations, none of that really seemed to matter in the end. Sometimes the bugs and glitches even served as a spark to imagine some logical in-world reason for the mishaps. Is it magic? Is it actually a hidden secret?
    • 64 Metascore
    • 40 Critic Score
    The first time you’re given the chance to surf down a sand-covered mountain in Atlas Fallen, it’s invigorating. You immediately want to do it again, and you can. Anywhere there is sand, you can surf, and slide, and leap great distances while admiring the stunning horizon. A moment like that doesn’t exist for the game’s combat. And when lacklustre combat makes up the bulk of Atlas Fallen’s loop, it makes it that much harder to work up the motivation to continue exploring everything else the world has to offer.
    • 64 Metascore
    • 60 Critic Score
    This is not the WWE 2K rival many assumed it would be. Instead, like its real-life counterpart, AEW: Fight Forever aims for something different. At times, it feels wild and cheesy, and strange art choices make it an uncanny experience. But equally, it embraces this cheese, elevating its action and storytelling with a welcome silliness. Confidence is key – and AEW: Fight Forever just about gets away with being the quirky, odd duck in the world of serious wrestling games.
    • 64 Metascore
    • 80 Critic Score
    Rough and ready, just like Frey, Forspoken is a tale worth stomping through one high-stakes, magic-infused battle at a time.
    • 63 Metascore
    • 60 Critic Score
    The game ends by imploring players to donate to gibbon conservation, and by condemning the social media fuelled obsession with gibbons as exotic pets. The true goal of the game – raising the plight of the gibbon as one of the most endangered primate species in the world – is admirable and touching. If anything, the simplicity in the game’s design only serves to stop this key message from being crowded out.
    • 63 Metascore
    • 40 Critic Score
    The DioField Chronicle is a competent tactical RPG that will keep you amused until the repetition sets in. The progression systems are solid, the moment-to-moment gameplay is engaging, and you may even find moments where some of the characters grow on you. But its world does not feel grounded or real, and the only consistency I felt in its story was in predicting which overused political intrigue trope it would employ next.
    • 61 Metascore
    • 40 Critic Score
    If you find yourself in the right frame of mind, the unhinged nature of Saints Row can be cathartic, particularly if you find yourself in a good series of missions where the writing and humour aren’t too manic, and the action isn't too humdrum. In the end, Saints Row succeeds in recalling and refreshing the affable personality of the dormant series, but this reboot is simply a return, not an evolution.
    • 61 Metascore
    • 80 Critic Score
    You may trample your own path through the post-apocalypse, but you must be ready to accept the consequences. In exploring this concept, and allowing human morals and values to shape each individual journey through the post-apocalypse, the tale of Broken Roads lands with a devastating impact.
    • 61 Metascore
    • 60 Critic Score
    In attempting to recapture Zelda-era nostalgia, Airoheart is mostly successful. Its potential shines through pieces of the game’s many dungeons, gorgeously-rendered pixel lands, exploration loops, and clever puzzles. But Airoheart is very much held back by a lack of refinement and finesse, and largely stands in the shadow of its predecessors and everything that’s come before.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League feels like it was designed as a single-player narrative adventure, with plenty of love and care devoted to its killer story (which should rightfully be considered among the best DC adaptations), before it was transformed into something else entirely. In individual parts, it shines incredibly brightly and there are strong, clever choices in the game’s narrative – but like Frankenstein’s Monster, the way it’s put together means it doesn’t quite realise its true potential.
    • 59 Metascore
    • 60 Critic Score
    I don’t see myself sticking out hours upon hours of further gameplay, but the handful of salty, vinegary chips that make up the foundations of Skull and Bones have kept me well sated for the past two weeks – and I can’t deny I’ve found myself thinking about the game even when I’m not logged in.
    • 58 Metascore
    • 40 Critic Score
    The mere fact that Open Roads does not feel like an exciting new perspective for a game to offer is weirdly encouraging – and perhaps, for some players, this will tap into something in their lived experience that makes it all the more compelling. But Open Roads simply isn’t a road trip that everyone needs to take.
    • 57 Metascore
    • 60 Critic Score
    There’s always more blood on the horizon, making Gungrave G.O.R.E. feel like a break-neck romp with little room to move or breathe along the way. While dotted with moments of joy and violent freedom, the action of the game quickly devolves to repetition – making it a largely enjoyable romp, but one that only rarely makes a meaningful impact.
    • 56 Metascore
    • Critic Score
    Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep. Microsoft, which recently completed a purchase of Activision, is banking heavily on the future of Call of Duty, and the annual release schedule is unlikely to slow down any time soon. As a long-time player, though, I find myself thinking that it might finally be time to step away. [Campaign Review Score = 40]
    • 56 Metascore
    • 60 Critic Score
    There is a sense of more hiding beneath the surface of Redfall; and an urge to find it is what pushes you onward through endless vampire skirmishes. But while pieces of promised treasure are sprinkled throughout, Redfall never shines quite as brightly as it should.

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