GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 System Shock
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 82 Metascore
    • 80 Critic Score
    In pushing forward into the realm of narrative storytelling, WWE 2K23 makes a memorable, well-earned mark. It’s loaded with polish and personality, and should rightfully be considered one of the best wrestling video games of the modern era.
    • 81 Metascore
    • 100 Critic Score
    Where Horizon Forbidden West leant heavily into alienating futurism, Burning Shores successfully grounds its stranger elements within a story that remains defiantly human throughout. By its closing curtain, Burning Shores proves definitively that even despotic future warlords are no match for the strength of human bonds.
    • 81 Metascore
    • 90 Critic Score
    At the end of the day, it’s a game about killing. But here, death and beauty are linked – and the act of killing is given a gravity that must be clearly understood. It’s not killing for the sake of killing, and while past games have tried the same tact in their depictions of death, the approach of Assassin’s Creed Shadows feels far more mature and interesting.
    • 81 Metascore
    • 80 Critic Score
    This isn’t quite a revolution for the series. But with a range of smaller tweaks, and improvements to its storytelling and delivery, WWE 2K24 still makes a compelling case to make the upgrade.
    • 81 Metascore
    • 90 Critic Score
    If Yakuza/LAD is the MCU of video games, then Like a Dragon: Pirate Yakuza in Hawaii is its Thor: Ragnarok. It’s an enjoyably breezy romp that opens the property up in a fun new direction, but that still feels shackled to what came before.
    • 81 Metascore
    • 80 Critic Score
    I remember my grandpa telling stories about his beloved motorbike that he got as a teenager – the freedom he felt to explore the countryside, to map out the land he loved, knowing, perhaps, that one day he’d have to leave it. Decades later, he still remembered how the Abergavenny of his childhood looked, how it sounded, how it fit together. A Highland Song might not be Inkle’s best game, but it’s the studio’s most evocative work – it’s a reminder that wherever we are, we are surrounded by stories.
    • 81 Metascore
    • 80 Critic Score
    While Sumerian Six does require active engagement, and you will need to work towards conquering each level with patience, it presents rewarding reasons for doing so. There is a balance of challenge here, and one that’s matched by the elation of moving forward, unlocking new skills, perfecting your timing, and finally defeating those magical Nazis. It may tread familiar ground, but Sumerian Six explores fresh territory with every twist, for a game that is moreish and clever at every turn.
    • 81 Metascore
    • 70 Critic Score
    In its approach to campaign integration, Sparking! Zero is much weaker. While it presents strong ideas in having branching story pathways, the narrative’s varying quality and beige storytelling is a letdown. The flash and style of individual battles may be enough to dazzle you, but those looking for anything deeper will need to dive further back into Dragon Ball‘s video game past to find it.
    • 81 Metascore
    • 60 Critic Score
    The reverence for Asian martial arts films of all kinds is evident in Sifu. But in mixing ‘of all kinds’ together, it diminishes the individual identities of each. Just like martial arts films are more than a select sequence of fight scenes, culture is more than a cool aesthetic. Sifu uses homage to include everything, say nothing, and is ultimately just vexing.
    • 81 Metascore
    • 80 Critic Score
    My time with Rollerdrome was likely filled with more failed runs than successful ones, with long periods of exasperation after failing increasingly difficult stages, multiple times. But when everything clicks, and you’re in the zone – pulling off those perfectly timed shots and dodges, racking up enormous combos, performing ridiculous tricks, narrowly avoiding rockets, and nailing enemies straight between the eyes from 50 yards away to find victory – it’s so incredibly invigorating. Rollerdrome deals in style and hard-fought satisfaction, and getting Kara to the top is well worth the effort.
    • 81 Metascore
    • 60 Critic Score
    The stories in Citizen Sleeper are worth hearing, but the fairly sparse and restrictive mechanics underpinning the game begin to buckle under the demands of that storytelling. More complications resulting from task categories may have expanded the possibilities here, but despite this, Citizen Sleeper remains a great cyberpunk diorama, and it’s well worth uncovering all its little details.
    • 81 Metascore
    • 60 Critic Score
    There’s a kind of scrappy, desperate feeling to a firefight in Jagged Alliance 3. Hits to the arms reduce accuracy, and damage to the legs impedes movement. Cover can be destroyed. Losing line-of-sight allows your merc to re-enter Sneak Mode and return to surprise the enemy. Saving a couple of AP to drop into a prone position at the end of a turn can be the difference between seeing the next turn or bleeding out. Yet, despite all this tactical granularity, the successful play is often a matter of running around the cover the enemy is hiding behind and shooting them in the back. Assuming you don’t miss, of course.
    • 81 Metascore
    • 80 Critic Score
    The strange politics of its dystopia feel fresh. Numerous cuts to other points of view leave you disoriented in a way that only adds to the intrigue. There’s also a pleasing glitch aesthetic that permeates every aspect, from the writing to the art direction, raising doubts whenever something tangible threatens to materialise. It’s a mystery well worth falling headfirst into.
    • 81 Metascore
    • 80 Critic Score
    Between its major beats, and the classical adventure of the protagonist, brought to life in such beautiful noir shades, Gunbrella is an adventure with a real sense of vigour. Its narrative remains gripping, even in its weaker beats, and paints an evocative picture of a dark world that isn’t so different from our own.
    • 81 Metascore
    • 80 Critic Score
    For all the game’s foibles – that largely stem from a slightly dated version of the series recipe, as well as some ideas that perhaps never really quite worked – Like A Dragon: Ishin! Is still an enjoyable Yakuza game brimming with stories and activities, and it still has a firm grip on the sense of drama and comedy that fuel its enduring soul. That soul is unique, charming, and special, and transcends setting, time, and rough edges alike.
    • 81 Metascore
    • 80 Critic Score
    This is inevitably going to be a divisive title. There’s no two ways about it – we’ve already seen exhaustive social posts bemoaning certain aspects (and assets) of the game. And while a lot of that criticism has justifiable ground, there is still a lot to enjoy once you get past the flashes of flesh. Personally, I found Stellar Blade to be a solid, engaging experience. Regardless of how often I booted it up, I’d still laugh at the fact that “ponytail length” found itself a home in the main settings menu (I’m on team Short Ponytail, for what it’s worth), and it’ll never get old seeing EVE draw a full-length sword out of said ponytail.
    • 81 Metascore
    • 80 Critic Score
    Though the combat and puzzles didn’t feel new enough to really lift to the next level, and devotees of the original might feel a bit let down by the lack of a real leap forward when it comes to those elements, Senua’s Saga: Hellblade II dazzles in the mere existence of a full, well-rounded world – a world where reality and fantasy collide just as often outside Senua’s mind as it does inside.
    • 81 Metascore
    • 80 Critic Score
    For an escape from the real world, into a land where even a meteor strike is simply taken in stride, Tamagotchi Adventure Kingdom is brimming with opportunity.
    • 80 Metascore
    • 80 Critic Score
    While the multiple storylines provide the option for replays with exciting twists in the tale of Fódlan, the repetitiveness of some game mechanics make it difficult to envisage being able to play through the whole game many times over. However, for those committed to learning the full story of a vastly divergent universe than that of Three Houses, Fire Emblem: Three Hopes delivers countless hours of exploration, frenetic battles, and heartfelt interactions with the game’s beloved characters.
    • 80 Metascore
    • 100 Critic Score
    Love and care shine through with every fold, making Paper Trail feel like a living work of art. Its greatest puzzles take time to solve, but at every turn, there’s reason to forge ahead, and to devote yourself further to its beautiful, pastel world.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Engage is focused on making the series’ enduring turn-based tactics more compelling, more exciting, more stunning – and the game does an excellent job at that. Smart new mechanics add much to the feel of battle, and once your army begins rolling through enemy forces across the continent, it’s hard to stop.
    • 80 Metascore
    • 100 Critic Score
    Dredge is a masterclass in atmosphere, worldbuilding, tactile mechanics, and game flow. Like all good sinister stories, by the time you get to the end of the line you might wish you had never kept going. But in Dredge, it’s impossible not to.
    • 80 Metascore
    • 90 Critic Score
    In remastering Sonic Generations, Sonic Team and Sega didn’t really need to go so hard – but they have, and we can all thank them for it. The original game was already good, and in enhanced form, it’s even better. Shadow Generations is a very worthy addition here, and it’s great to see Shadow getting a new chance to shine, in levels that serve him, and the wider game, incredibly well.
    • 80 Metascore
    • 80 Critic Score
    Despite this inevitable deflation, The Excavation of Hob’s Barrow is a very strong and cohesive experience that deftly executes an absorbing folk horror atmosphere in virtually every moving part. No element of the traditional adventure game format is wasted, with every facet contributing to make it a focused and memorable journey, with a very strong identity. It’s the kind of game that immediately makes you want to play more adventure games.
    • 80 Metascore
    • 100 Critic Score
    Beautiful, charming, smartly-designed and a joy to play, Please Fix The Road is one of 2022’s best puzzle games. And best of all, no animals were harmed in its solving.
    • 80 Metascore
    • 80 Critic Score
    Honkai: Star Rail is just that – a beautiful and highly appealing game to be played while waiting in line or while commuting. And there’s certainly something romantic about escaping your own boring train ride in exchange for the Astral Express, voyaging through the stars, planets and the great unknown.
    • 80 Metascore
    • 90 Critic Score
    Avowed is an incredibly dense game, and one that encourages you to invest in its world. You won’t need much pushing, though – its strengths sing on their own, and they’re easy to see from the jump. Those looking for the next big fantasy RPG, rich with lore and opportunities to engage, will find it here.
    • 80 Metascore
    • 90 Critic Score
    As a whole, WWE 2K25 feels like a small but impactful step up from its direct predecessor, and an overall better game. So, the good streak of Visual Concepts and 2K continues.
    • 80 Metascore
    • 80 Critic Score
    As I look at my (now slightly disappointing) real-life dog, I know I’d do anything to save him from being abducted by robots or eaten by a giant slug. I also know that, faced with such a precarious situation, he’d screw it up, immediately. Thank goodness Mui is more competent.
    • 80 Metascore
    • 80 Critic Score
    With a well-designed progression system and new abilities worth nabbing, it’s a game pack that earns a hearty howl at the moon.
    • 80 Metascore
    • 60 Critic Score
    Card Shark doesn’t quite live up to the full promise of its concept, but it has a few good tricks up its sleeve.
    • 80 Metascore
    • 80 Critic Score
    In a time when absolutely massive blockbuster RPGs are sucking up all the oxygen in the room, Wandering Sword stands out as an amazing independent RPG that crushes every goal it sets out to achieve. Small issues aside, its easy to become besotted with its all-encompassing world; a huge recurring cast of fantastic characters blossom amongst a beautifully woven tale of loss, growth, strength, history and consequence. Wrap that up in moreish combat and wonderfully interlocking RPG systems, and it feels like a modern classic.
    • 79 Metascore
    • 80 Critic Score
    Venba’s portrayal of the complex diasporic family dynamic is spot-on. It’s a perfect portrait of the challenges and wistfulness that come with trying to live a life while being torn between two completely different cultures. I’d like to think that Venba is ultimately a hopeful narrative in the end, an emotional, cathartic celebration of it all. But whatever the interpretation, Venba is an essential depiction of the immigrant experience.
    • 79 Metascore
    • 80 Critic Score
    Escape Academy is more than just an escape room simulator. It’s a narrative-based puzzle adventure bursting with personality. There’s a fine balance of characterisation, story exposition and puzzle solving that creates a uniquely enthralling experience. It’s a delightful way to pass a few hours that left me hungry for more.
    • 79 Metascore
    • 80 Critic Score
    Even though it’s described as a reverse city-builder, I’m inclined to describe it as the anti-city builder, too. By its very nature, Terra Nil shows that games in the genre don’t need to be focused on rampant urban expansion to be engaging.
    • 79 Metascore
    • 100 Critic Score
    In sprawling trenches, you’ll face a growing dread, and experience viscerally the true horrors of war. There is no honour here. Just the cold, harsh truth of reality. In that regard, Conscript is a must-play experience. We must not look away from the face of war.
    • 79 Metascore
    • 80 Critic Score
    Return to Dream Land‘s lack of difficulty does dampen some of its more creative ideas, but it remains a colourful, sleek adventure – and one that’s been perfectly adapted, remastered, and expanded for Deluxe. Kirby, as always, deserves more time in the sun – and this collection is a wonderful ode to my favourite pink blob.
    • 79 Metascore
    • 90 Critic Score
    In the balance of these elements – the peace and novelty of investigation, and the immediate dread of enemy attacks – The Horror at Highrook is a wonderfully sharp horror game. It’s not outright scary, but its supernatural tone, and the well-crafted shifts in gameplay style make for a spooky, scary experience that keeps you locked into the action. Its simplicity, on the surface, is a smokescreen for deep mechanics that well-serve an enthralling story of dreadful consequences.
    • 79 Metascore
    • 80 Critic Score
    With its novel approach to combat, a charming little art style, and plenty of unique mechanics, Dicefolk is a game with plenty of personality, and plenty of reasons to keep rolling its die, and coming back for more.
    • 79 Metascore
    • 60 Critic Score
    What’s important is that King of Fighters remains an exciting fighting game in XV. Visual style aside, the roster continues to be full of varied characters with interesting movesets, and the underlying mechanics make its matches fast-paced, explosive, and great to watch or play.
    • 79 Metascore
    • 80 Critic Score
    It feels so exciting that after seven long years (and a collection of middling to decent entries in the Dark Anthology series), Supermassive has created something that surpasses the game that put them on the map all those years ago. The Quarry is a loveable achievement – whip-smart, beautiful, and more than willing to pull the rug out and blindside you in the way the great horror often does, all while paying tribute to icons of the genre.
    • 79 Metascore
    • 80 Critic Score
    Again, it’s worth mentioning that Duck Detective: The Secret Salami is a very short game. It’s intentionally cinematic in nature, and tells a very punchy tale over its runtime. But even with its short length, developer Happy Broccoli Games has delivered a worthy experience – a layered detective tale with neat mechanics, wonderful characters, and a buoyant sense of charm.
    • 79 Metascore
    • 80 Critic Score
    Nobody Saves the World blends recognisable aspects from disparate works to create a wholly unique experience. Its systems will challenge you and make you think, and it’s easy to stay engaged while juggling the number of forms and abilities available to the player, while accounting for the variety in world, dungeon, and quest design throughout the adventure. The game enthusiastically discards well-trodden concepts shortly after they’re introduced, and rewards you for doing the same.
    • 79 Metascore
    • 60 Critic Score
    As a feat of technical artistry, it’s impressive, sleek, and often breathtaking. But as you’re dangling off a cliff edge, taking a breather from endless, repetitive mountain climbing, you’ll find yourself wondering whether novelty is really enough to justify such a loosely-tied journey. While the experience is impressive in fits and starts, Horizon Call of the Mountain ultimately feels like a puzzle with several pieces missing.
    • 79 Metascore
    • Critic Score
    As it stands right now, your mileage with Len’s Island will depend greatly on your own self-motivation. The game feels like it’s always teetering on the edge of being deeply satisfying or regretfully dull, and how much you’re willing to devote to it will likely be what tips it into one camp or another. [Early Access Score = 60]
    • 79 Metascore
    • 80 Critic Score
    Developer Digixart has crafted a thoughtful look at what it’s like to live in tumultuous circumstances, and how it can affect people emotionally. It’s sadly prescient of the world we actually live in, and maybe that’s why Road 96’s message of survival and perseverance make the impact it does, at least the first time around.
    • 79 Metascore
    • 80 Critic Score
    Those looking to conquer its many stages will have a tough mountain to climb, but its novel quirks make that foot-stomping journey all the more satisfying. Whether using assist tools or blasting through on your own merit, Anger Foot is an explosive blast.
    • 79 Metascore
    • 60 Critic Score
    Overwatch 2 delivers high-octane multiplayer gameplay and a wholly improved version of the much-loved hero shooter. Now that the dust has settled, it’s becoming clear that despite a number of teething issues, the game manages to do what many sequels struggle to; build upon a successful game, and make it even better.
    • 79 Metascore
    • 80 Critic Score
    For now though, Civilization VII is a compellingly bold step in a new direction that’s brimming with fantastic ideas and brilliant design, but feels unfortunately narrow on subsequent runs. It’s a fertile land awaiting its empire.
    • 79 Metascore
    • 100 Critic Score
    One of the first characters you meet, Ida, says that Casey’s experience in the hospital is much like the life of an older person; piecing things together as best you can. As you wander the halls of Wayward Strand’s hospital, you too piece together little fragments of entire lives lived into a rich, heartfelt story that will leave you re-entering reality with a renewed sense of curiosity.
    • 78 Metascore
    • 80 Critic Score
    Tiny Tina's Wonderlands boasts impressive sights, sounds and characters, with gorgeous worlds illuminated by the polish and performances backing the game.
    • 78 Metascore
    • 60 Critic Score
    My experience with Saltsea Chronicles was a very conflicted one. It’s unlike anything I’ve played before and I appreciated its genuine uniqueness. It boasts an intricately crafted world with an intriguing investigative system, colourful characters and seemingly endless choices. But as much as I liked the narrative conceit, the way it unfolded felt long-winded in a way that struggled to keep a firm hold of my attention.
    • 78 Metascore
    • 100 Critic Score
    It helps that the source material was ahead of its time. By paying the 1994 original the utmost respect–retaining core systems, quirks and all, while changing on peripheral aspects entirely for the better–Nightdive Studios has rebuilt a classic game into something significantly better.
    • 78 Metascore
    • 80 Critic Score
    Between wonder-filled stages and mini segments of mine cart riding and flying, there’s plenty in Klonoa Phantasy Reverie that feels familiar, but fresh. The collection naturally evokes a purer time in gaming where simplicity was key, and loveable mascots were trendy. While Klonoa was never the mainstream success it aimed to be, this remaster is the perfect opportunity for the franchise to dazzle a whole new audience.
    • 78 Metascore
    • 90 Critic Score
    The team at Leikir Studio have managed to transplant the spirit of Metal Slug into an entirely different type of game here – and it’s nothing short of miraculous. Metal Slug Tactics is a marvel of clever design, as well as an utter joy to play, and I really hope that it’s the start of a long-running sub-series for the Metal Slug franchise.
    • 78 Metascore
    • Critic Score
    Wiping the floor with your stupendous army can be fun, but is it as fun as being a clever underdog or meticulous planner? There’s great satisfaction in winning a battle that is challenging, but fair. Songs of Conquest was the experience I was actually looking for when I purchased HOMM 7 recently. It’s bewildering that something as simple as a creature cap, and a few other significant tweaks, could transform an intensely familiar genre experience into a new game that I was excited to learn all over again. [Early Access Score = 100]
    • 78 Metascore
    • 80 Critic Score
    If ever there was a compelling reason to invest in the new generation of VR hardware, Assassin’s Creed Nexus VR is it.
    • 78 Metascore
    • 80 Critic Score
    As always, it’s those intimate and emotional human elements that make Like A Dragon Gaiden so gratifying. Whether or not we needed to see Kiryu be pulled back so heavily into the underworld against his will is another question entirely, but if we believe at this point that the end is truly nigh for Kiryu in Infinite Wealth, this one last go-around to spend a few more deeply personal moments with him is something to be cherished – as a bittersweet way to get ready to say goodbye (for whenever that time actually comes around). Take care of yourself, Kiryu.
    • 78 Metascore
    • 80 Critic Score
    This is the Warhammer 40,000 experience that I’ve wanted from a video game for two decades. A game that gleefully wallows in the medieval futurism of its setting. A game that isn’t about winning wars on the battlefield, but focuses on all of the grim-dark insanity that goes on behind it all.
    • 78 Metascore
    • 100 Critic Score
    Stray Gods might not have told me how to get over a quarter-life crisis – unless I can turn into a God sometime soon – but it was an enchanting, emotionally affecting journey nonetheless. Diving into the lore, grappling with complicated decisions and then finally seeing the mysteries of modernised mythology unravel before me was a welcome distraction from my usual pattern of pondering my existence. What’s more, the surprising use of contemporary music genres led me to reconsider my reluctance towards musicals entirely. Perhaps there’s more about my mindset to reconsider, given how my time here is much shorter than that of the Idols.
    • 78 Metascore
    • 80 Critic Score
    From folk horror to Scottish brogues, Banishers: Ghosts of New Eden has a lot to offer, and I’m definitely going to dive back in to its deeply haunted map soon to try some of the alternative choices.
    • 78 Metascore
    • 60 Critic Score
    It’s a game made for people who already love cats, and it’s probably not going to convert your one uncle who’s a bit weird about how much he hates them (you know the one). But if you love your weird little guys, here’s a game made by people who clearly love them, too.
    • 77 Metascore
    • 80 Critic Score
    Super Monkey Ball Banana Rumble really lets you flex on ’em, and for that reason – but not only that reason – I had a blast with this game. It feels like a solid step forward in the Monkey Ball series, and one that packs in enough novelty to refresh the franchise’s ever-appealing ball rolling action. AiAi is a timeless hero, and he continues to charm in the modern era.
    • 77 Metascore
    • 90 Critic Score
    Mario & Luigi: Brothership is an absolute delight, all told. Strong themes and art direction buoy a light, well-meaning narrative that is further enhanced by dynamic combat, and a real sense of cohesion in overall game design. The Mario & Luigi franchise has a daunting legacy. Acquire has crafted a tale that more than lives up to it.
    • 77 Metascore
    • 80 Critic Score
    Fans of the original game will likely devour this remaster, with an appreciation for the care in its visual revamp. Those looking to play it for the first time may be surprised by its high bar of difficulty. But there is a rich (and slightly smug) satisfaction to be found in conquering its many layered worlds – whether you give in to the monkey madness, or maintain a more level head. What matters is that you press on, and greet the game’s many challenges with your ape arms swinging.
    • 77 Metascore
    • 80 Critic Score
    While some levels are better designed than others, and the game’s narrative depth is lacking, Luigi’s Mansion 2 HD‘s excellent puzzles, light-horror vibes, and Luigi himself, make this game an excellent choice for re-release on Nintendo Switch. Whether you’ve played it before or not, it’s absolutely worth a visit to its spooky, haunted halls.
    • 77 Metascore
    • 80 Critic Score
    While Crisis Core‘s shorter length is surprising, given the depth of the story it tells, the hooks it digs in are well worth unearthing. The trio tale of Angeal, Sephiroth, and Genesis is a relatively hidden side chapter of the FF7 Compilation, but it provides a deep, emotional core that will likely resonate in Rebirth and beyond.
    • 77 Metascore
    • 80 Critic Score
    Exo One does have a narrative of its own, one which you can take or leave, but the emotional gravity it manages to imbue into each and every movement of your ship, especially in the closing level of the game, leaves you with the feeling that even in this massive, lifeless expanse, your pilot has only one place they truly want to be.
    • 77 Metascore
    • 80 Critic Score
    Rain Code unsurprisingly excels where Danganronpa always has: it’s a masterclass of storytelling and building anticipation. I laughed, cried and felt betrayed, both in my role as Yuma Kokohead and as a fan of Danganronpa. The story of Rain Code is the video game equivalent of an earworm. It will always be on the periphery of your thoughts, reminding you that the quest for truth is often convoluted and ugly. And that’s all the more reason that it should prevail.
    • 77 Metascore
    • 100 Critic Score
    One Piece Odyssey walks the line between being a great anime adaptation and an engaging video game admirably. It feels happy, bright, and true to the tone and content of source material, and it succeeds in making you feel close to the characters as you join them on their grand adventure. Listening to Sanji and Zoro bicker while Luffy stuffs his face with food is essential One Piece. There’s nothing more iconically One Piece than that, and Odyssey nails it.
    • 77 Metascore
    • 60 Critic Score
    Reviewing a game from a solo developer, especially one with so much obvious love and care poured into it can be difficult. As a calling card for Koźmiński, World of Horror is astonishing – a stunning achievement, an incredible piece of work. As a game? It’s not bad. World of Horror will impress you more than it scares you, but it really is very impressive, at least. For all its faults, fans of Junji Ito would be hard pressed to find a more loving homage.
    • 77 Metascore
    • 60 Critic Score
    Thematic inconsistencies aside, Grow has its heart in the right place. It’s a constant delight and a calming place to visit. Ultimately, it may be little more than a glorified checklist of chores, but as you venture outside to “find work” once more, sometimes labour is indistinguishable from leisure.
    • 77 Metascore
    • 100 Critic Score
    South of Midnight is an incredible experience – and a rare fantasy adventure that grasps deeper themes whole-heartedly, telling a story that is cinematic, dynamic, beautiful, and heart-wrenching at every turn. What a wonderful world we live in, that games like South of Midnight exist.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls tackles intimate themes with intimate storytelling. It spends meaningful time with believable characters and complex personal issues. It attempts to explore answers to those relatable and sometimes unanswerable questions about ourselves. And most importantly, it doesn’t get distracted or lost along the way.
    • 77 Metascore
    • 60 Critic Score
    These small issues add up to sour the experience – especially given the lengths the game goes to presenting itself as the definitive rally package. They feel like a further indictment on the numerous crude contexts that surround the centre of EA Sports WRC’s fantastic rally experience. It’s a shame, because when you’re behind the wheel, absolutely sending it at 150km/h on the narrowest road you’ve ever seen in your life, it feels like nothing else matters.
    • 76 Metascore
    • 60 Critic Score
    I truly loved the first two-thirds of Tales of Kenzera: ZAU and it saddens me that I felt the opposite for the remainder of it.
    • 76 Metascore
    • 60 Critic Score
    Taken as a leisurely journey where the goal isn’t the be-all and end-all, Tchia can be a very pleasant getaway into a playground of delightful sights, sounds, and toys to play with. As a series of quests, it can feel ordinary. But as an escape to another place, it can be wondrous.
    • 76 Metascore
    • 80 Critic Score
    Assassin’s Creed Mirage is a great stealth fantasy game, with a fantastic setting you want to just simmer in, and a pace that gently but consistently pulls you through interesting missions you find yourself eager to tackle. Its focused scope gives you the breathing room to invest more interest and care in the makeup and history of the world, along with the plights of its characters, and leaves you feeling content with the time you spent in it. This is how all Assassin’s Creed games should be.
    • 76 Metascore
    • 80 Critic Score
    While WWE 2K22 does suffer from content bloat, it’s a vast improvement on WWE 2K20, and one of the best games of the entire WWE 2K series. With a number of smart fixes, streamlined action gameplay, and a handful of engaging, well-designed modes, it has successfully shed the franchise’s bad reputation. A year off has certainly done the series good, and helped 2K Games and Visual Concepts rethink what makes wrestling so fun. WWE 2K22 is a game changer, and one that certainly does ‘hit different’.
    • 76 Metascore
    • 80 Critic Score
    There is such a richness in these games, and I’m so glad their re-release in remastered form allowed me to finally experience them. Legacy of Kain: Soul Reaver 1&2 Remastered is a brilliant collection for those who love Soul Reaver, and the perfect introduction for new, curious players.
    • 76 Metascore
    • 60 Critic Score
    It’s not overtly ambitious and there are very safe choices in its approach, but Mario vs. Donkey Kong is still a lovely time – and provides relief in a storm of more complex and frustrating puzzlers. It’s certainly a product of its era, but it works wonderfully well as a callback to simpler times.
    • 76 Metascore
    • 70 Critic Score
    For Bleach fans, Rebirth of Souls is a fun little treat – and while it’s not the most polished experience, there’s still a lot to love about how it shoots for the moon.
    • 76 Metascore
    • 80 Critic Score
    Regardless of my particular talent, I’m having a blast with Planet Coaster 2. It’s certainly on track to eclipse its predecessor, and will no doubt build on lessons learned to become a better-rounded and more feature-rich game in future. While there will inevitably be a deluge of DLC to boost the game’s ride options and customisation, they will simply be decorations on an already-sweet cake.
    • 76 Metascore
    • 40 Critic Score
    It’s a shame that the weirdest thing about Weird West is how boring it can often be.
    • 76 Metascore
    • 100 Critic Score
    SUMMERHOUSE is not for everyone. It was for me.
    • 76 Metascore
    • 60 Critic Score
    Dying Light 2 has a strong, if restrictive start and manages to pull you into an intriguing mystery that grows into a satisfying finale, with an engaging gameplay loop. However, the game also vastly overstays its welcome. With an overly drawn-out narrative and an irritating main character, it leaves a bad taste in your mouth by the time the credits roll.
    • 76 Metascore
    • 80 Critic Score
    For a game that largely revolves around hunting goons and swinging a sword, Rise of the Ronin presents a surprisingly layered and compelling story, one based carefully on real-life history. There’s a real sense of drama and cinema brought to the game’s depiction of the late Edo period, with each quest drawing you further into its tale.
    • 76 Metascore
    • 70 Critic Score
    Pepper Grinder is a great game, I just deeply hated the experience of playing it on Xbox. On PC, it felt great. I’ve heard very good things about it on Switch. Your experience might vary, you might like the extra grinding frustration of the Xbox experience. Whether you play it or not, though, you should seek out the soundtrack and listen to it, and then look at all of the art, because it is an experience to be savoured.
    • 76 Metascore
    • 80 Critic Score
    En Garde! is a perfect little capsule of engaging action, a well-refined aesthetic, and appealing characters. Like an expert duelist, it doesn’t waste a single strike.
    • 76 Metascore
    • 80 Critic Score
    The Crew Motorfest is a strong, kitchen-sink arcade racer that executes evocative racing and car culture experiences without actually requiring the level of pressure, know-how, or commitment to fully enjoy them. The feeling of being able to quickly and easily jump in and enjoy the sights, sounds, and different flavours of vehicular action is a boon all on its own.
    • 76 Metascore
    • 40 Critic Score
    Essentially, Midnight Fight Express’s approach to enemy behaviour echoes the approach of challenging retro arcade brawlers, but its more grounded fighting mechanics don’t feel suitable for the pace. And it’s this off-kilter balance between your character’s own ability, the effectiveness of environmental weapons, and the aggressiveness of the enemies that is ultimately to the detriment of its longer-term gratification.
    • 76 Metascore
    • 80 Critic Score
    Whether it’s using a power pole as a slingshot, launching unwilling citizens into space, or just messing around with rocket physics, Tentacular stretches your mind as much as it stretches the capabilities of VR. It is not necessarily the most novel experience in the now-mature genre of VR games, but it does an effective job of weaving together a cohesive, coherent, and transformative experience for players, pairing a solid yet minimalist narrative together with satisfying and balanced logic puzzles.
    • 75 Metascore
    • 80 Critic Score
    Even moments spent floating quietly outside each uniquely designed station, tomb, or cave can be beautiful, as the starscape shifts in the nether and violins swoon softly through your headphones. Opus: Echo of Starsong is a very particular kind of game, but when you give your time to it fully, it’s a rewarding and wonderful experience.
    • 75 Metascore
    • 80 Critic Score
    While it’s content to build on the past, rather than completely innovate the cosy sim genre, Fae Farm establishes firm foundations, and presents a neat twist on familiar gameplay.
    • 75 Metascore
    • 60 Critic Score
    Power Rangers: Rita’s Rewind is a sincere, often enjoyable game that will give long-time Power Rangers fans a pleasant burst of nostalgia. It cares about the franchise, and it nails the looks, the sounds, and the vibes of the series. As a beat-em-up, it’s serviceable – intermittently fun, if undercooked – but any fans starved for a halfway decent game that “gets” why Power Rangers has endured, could certainly do a lot worse.
    • 75 Metascore
    • 70 Critic Score
    Visions of Mana isn’t necessarily breaking the mold, but it’s a good time if you’re keen to rollick around an assortment of biomes, smashing monsters with big ol’ swords and delving deep into the class system. While I don’t necessarily see myself undertaking another playthrough of the game, I do think that fans of the series will enjoy what’s in store. Just brace yourself for the inevitable “grizzly” cry to get stuck in your head.
    • 75 Metascore
    • 90 Critic Score
    In The Empire Strikes Back, Han Solo says the iconic line, “Never tell me the odds.” In a year where we’ve all been waiting for a standout game to rise up, I feel like – at least for now, and without anyone saying it out loud – Star Wars Outlaws has beaten the odds.
    • 75 Metascore
    • 80 Critic Score
    There are certain elements I wish Nobody Wants to Die implemented better. At times, the narrative leans too heavily into the obvious, and the dead wife trope needs to go. But on the whole, it presents a relatively novel exploration of a transhumanist, capitalist future, and uses incredibly strong performances and ideas to flesh out its shiny, fascinating world. It’s a game with important things to say, and it explores them fully as its core investigation unfolds.
    • 75 Metascore
    • 80 Critic Score
    Perhaps most of all, it succeeds in realising the ideology at its core, through gameplay. Adaptation and growth is the cycle at the heart of Wild Hearts. As your Hunter places each Karakuri, they embody the innovation of humanity adapting to the natural world. In every clash with the Kemono, humanity meets the ferocity of nature head-on, to survive and prosper... Wild Hearts has undeniably proven its right to survive, and carved out a place in the high echelons of the monster-hunting genre.
    • 75 Metascore
    • 80 Critic Score
    Minimalism breeds great impact in this adventure, with a sparse narrative approach allowing the game’s inner mystery to grow deeply as the corners of its story darken. Its lack of interactivity renders players largely as passive observers of an unfolding tale, but this powerlessness arguably strengthens Varney Lake. As summer dies, you can only watch in horror as each story beat unfurls.

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