GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 System Shock
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 54 Metascore
    • 60 Critic Score
    The Settlers: New Allies feels confused by its own identity. Is it a live service game? Is it a homage to the great RTS games of the past? Is it The Settlers, or a lesser Age of Empires? The answers seem to dance away the longer you play, and the further your settlements grow. While it houses a gorgeous world that actively encourages you to keep exploring, placing roads, and looking after your flock, a lack of depth and identity makes New Allies feel like a muddled experiment.
    • 54 Metascore
    • 60 Critic Score
    Let go of your inhibitions, and Funko Fusion can be a real blast. Like a magic trick, you shouldn’t look too closely, though. Sometimes a game can be fun without being good, and Funko Fusion fits that description quite nicely.
    • 53 Metascore
    • 40 Critic Score
    Perhaps Colossal Cave is best left buried, remembered only by those for whom it opened eyes to a new medium. And another thing: instant vending machine hot chocolate really is quite disgusting.
    • 46 Metascore
    • 20 Critic Score
    With lacklustre combat, serious flaws in visual design and clarity, and a complete absence of synergistic team-based gameplay, Babylon’s Fall is a disappointing attempt at a live-service game.
    • tbd Metascore
    • 60 Critic Score
    Heavenly Bodies will challenge you with its unique controls and physics-based puzzles, evoking feelings of frustration and elation in equal measure. While single-player can feel cold and isolating, the multiplayer functionality gives the game a welcome lightheartedness that turns disasters into catalysts for delight.
    • tbd Metascore
    • 80 Critic Score
    At essentially every opportunity throughout my roughly four-hour playthrough of the game, Webbed chose joy, whilst never sacrificing sharp puzzle design nor the fundamentals of platforming and web-swinging that make it a pleasure to play. Fold into that a pleasantly achievable list of collectables and a playful score from Stijn van Wakeren and Lucas Suarez, and Webbed manages to completely stick the landing.
    • tbd Metascore
    • 80 Critic Score
    Submerged: Hidden Depths succeeds in being a relaxing exploration game. With a gorgeous world, good puzzles, and an ample amount of collectables to uncover, it wouldn’t be surprising if it started appearing on those ‘top ten cosy games’ compilations on TikTok.
    • tbd Metascore
    • 60 Critic Score
    As a mobile-first game designed to be played every day, there’s a potential future in new updates, recipes, and daily ingredients – but for now, it’s a dish best served with tempered expectations. While it’s an excellent iteration of the classic Cooking Mama recipe, it’ll probably take some time in the oven before becoming fully-flavoured.
    • tbd Metascore
    • 80 Critic Score
    Queer Man Peering Into A Rock Pool.jpg is an experimental experience, but one that effectively balances its oddness with brilliant storytelling flourishes. This is a game that shines with welcome weirdness, in every twisted laneway and cardboard coffee cutout.
    • tbd Metascore
    • Critic Score
    In breaking away from tradition, Dinkum has the potential to be something truly great. It should certainly reckon with its ties to Indigenous Australia before development advances – but there’s magic in this adventure that makes it certain Dinkum will escape the shadow of its predecessors, in time. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    It’s always tricky to evaluate an unfinished Early Access game that is designed entirely around a linear, single-player campaign. On the evidence thus far, Gloomwood understands its lineage as an immersive sim, and appreciates why Thief remains so beloved as a pure stealth game some twenty-odd years on. But whether it can emerge from the shadow of Thief and find its own identity very much remains to be seen. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Even in its early access state, Disney Dreamlight Valley nails the cosy game formula. It’s such a treat to play, and offers a refreshing, peaceful refuge. It recaptures some of that elusive magic and wonder I felt from the Disney franchise as a kid, and it has brightened my world at a time when I needed it most. I can see it being my companion for a long time to come. [Early Access Score = 100]
    • tbd Metascore
    • 40 Critic Score
    Horse Tales: Emerald Valley Ranch bites off more than it manages to chew. It has the makings of a grand immersive adventure and a detailed life simulator, but it doesn’t excel enough in any of its core elements. Between the lack of a fully actualised world, flawed controls and technical glitches, I had to work hard to feel invested. There’s a certain charm to its overall style and environments, but its issues greatly hinder the horse fantasy it wants to foster.
    • tbd Metascore
    • 40 Critic Score
    There is still a fundamental enjoyment to be had here; Supermassive still has the formula down pat, but an underwhelming story and a lack of ideas closes ‘season one’ of The Dark Pictures on a decidedly downbeat note.
    • tbd Metascore
    • 80 Critic Score
    Killer Frequency is an absolutely marvellous meeting of vision and execution that is engrossing from start to finish. It deftly manages to balance tense thrills with self-aware campiness, echoing the best traits from 1980s slasher movies. Problems unique to the Switch version aside, the fresh and unique qualities of the Killer Frequency experience still come through loud and clear.
    • tbd Metascore
    • 60 Critic Score
    Iko must ultimately say goodbye to Coco and his new friends, perhaps before he’s really ready to – and that’s okay, because he can always look back on the memories he made with them if he ever feels hopeless or lonely. While it seems like the game is geared more towards younger players making their first foray into some difficult topics, it’s still an overall enjoyable venture into a world that feels like a warm hug of reassurance.
    • tbd Metascore
    • 80 Critic Score
    The goofy animations also add to the feeling that I’m playing dolls with a particularly silly friend. This story may be her favourite to enact, over and over, but I have no idea what crazy twist she’ll introduce next time, just that she’ll properly let me make decisions, too.
    • tbd Metascore
    • 80 Critic Score
    Chaos Theory Games has made a name for its educational approach to games, with many of its projects being under the “serious games” label. Crab God is a happy medium, combining more “mainstream” strategy gameplay with a strong underlying message about the importance of biodiversity, and protecting the oceans we rely on. It’s a funny, engaging little sim game, but one that shares a deeper message we should all take time to absorb.
    • tbd Metascore
    • 80 Critic Score
    It’s in these ideas that Nikoderiko: The Magical World shines brightest. While it’s clear the game would not exist without the likes of Crash Bandicoot or Donkey Kong, this is nostalgia done right. There are familiar ideas in the adventure, but each is transformed in a way that makes the journey of Niko and Luna feel so wonderfully creative, bright, and consistently brilliant along the way.
    • tbd Metascore
    • 60 Critic Score
    Turn your brain off, sit back for a lovely time, and you’ll greet Disney Villains Cursed Cafe in exactly the right mindset. It’s not an essential game, but for those who enjoy fun, light-hearted Disney crossovers, it’s frequently funny, surprising, and wonderful.

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