GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 48 Metascore
    • 40 Critic Score
    No Doubt is MIA, the art is occasionally freakish and definitely not up to Xbox standards, and while "fun" is always a subjective call, the gameplay offers nothing new and contains a ton of repetition. Malice ends up being a small package that just doesn't offer enough.
    • 54 Metascore
    • 40 Critic Score
    I’ll be shaking my head and wondering what went wrong to create this seriously flawed game from a great development team working with a strong license.
    • 57 Metascore
    • 40 Critic Score
    Boring (and maddeningly uninspired) techno music nips at your ears as you move through insanely limited and basic design elements to the car, and then race in a game that looks like someone finally figured out the hi-resolution mode on the Nintendo 64.
    • 44 Metascore
    • 40 Critic Score
    The only thing that saves this game from a [20] score is the fact that Global Software did recognize they had a weak title and priced it accordingly.
    • 40 Metascore
    • 40 Critic Score
    The enemies are varied enough and can be deadly, but they are animated poorly and just look bad.
    • 42 Metascore
    • 40 Critic Score
    It would be cool to have a Splinter Cell or Metal Gear type game on the GBA, but Mission: Impossible - Operation Surma isn't it. Decline the mission and disavow any knowledge of this game's existence.
    • 51 Metascore
    • 40 Critic Score
    Far from exciting so even the studious may lose their adoration over time.
    • 33 Metascore
    • 40 Critic Score
    This game blows. With graphics that rival those produced in 1994, this game will have your eyes bleeding in pain from having to look at those grainy, choppy, blocky animations and textures.
    • 65 Metascore
    • 40 Critic Score
    They had to reach back to Berzerk’s, one-stick control scheme and then tack on a bunch of button presses to achieve what could have been done just by using both of the Dual Shock’s analog sticks.
    • 45 Metascore
    • 40 Critic Score
    If you have the patience to deal with the game's problems and don't mind a patch or two then you might want to pick up this game, otherwise wait for Gothic 3 or some other action RPG to waste your time on.
    • 42 Metascore
    • 40 Critic Score
    Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
    • 57 Metascore
    • 40 Critic Score
    From muddy graphics to the weak mechanics, this simply is not a title with any lasting appeal, even to Gundam Seed fans.
    • 62 Metascore
    • 40 Critic Score
    At the dawn of 2004 not enough time has passed for this to be a retro title and now it just feels out of date. I also suppose that if it were budget priced at $19.99 and a player who was curious about the Resident Evil franchise wanted to pick it up, I'd recommend it. But at $39.99... I can't do that.
    • 55 Metascore
    • 40 Critic Score
    I'm sorry Tecmo, but even though we mech sim fans are rather neglected and abused these days, that doesn't mean that you can shovel out a pile of dung and expect us to start devouring it. "Unacceptable" is a label I can slap on just about every aspect of Gungriffon: Allied Strike.
    • 51 Metascore
    • 40 Critic Score
    If, somehow, you're able to get past the pervasive and ceaseless problems with the camera, underneath it is a halfway decent action game that suffers from repetitive gameplay, ceaseless backtracking of the "find the blue key and then run halfway across the map to use it" sort, and an utterly inane story.
    • 61 Metascore
    • 40 Critic Score
    The game is so hopelessly generic, even with what little is does get right, it just can't rise above what it is... another "me-too" game.
    • 68 Metascore
    • 40 Critic Score
    There just isn’t enough punch in this game to make it last in today’s hardcore gaming market.
    • 60 Metascore
    • 40 Critic Score
    A perfect example of what happens when you try to follow inspiration yet forget to bring your own intuition and imagination.
    • 61 Metascore
    • 40 Critic Score
    A perfect example of what happens when you try to follow inspiration yet forget to bring your own intuition and imagination.
    • 51 Metascore
    • 40 Critic Score
    Add some quite wonky camera controls, only slightly above-average graphics, voice acting that is little better than House of the Dead’s, and load times that are so slow and frequent that they would test the patience of the Dali Llama himself, and what you have is a game that is a chore to play.
    • 47 Metascore
    • 40 Critic Score
    Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
    • 44 Metascore
    • 40 Critic Score
    Gamers who just happen to be both cyberpunk freaks and strategy addicts might find some real value from COPS, but overall this is a very disappointing title that most gamers would be better to pass on.
    • 53 Metascore
    • 36 Critic Score
    This is the crappiest RPG that I have ever played in my life. We all know that the N64 is limited when it comes to RPGs, but it appears that THQ didn't even try to make a decent game.
    • 62 Metascore
    • 34 Critic Score
    You'll like this game if you like: grainy, blocky, choppy, ugly football.
    • 51 Metascore
    • 33 Critic Score
    Unfortunately even at 40 bucks, the price is about 30 too much and the game can’t be relied upon to provide anything other than brief moments of cool sandwiched between hours and hours of frustrating mediocrity. Dragon Blade isn’t budget—it’s low rent.
    • 51 Metascore
    • 33 Critic Score
    As a game that's now a franchise, I cannot understand why this game was made and after playing it, I'm even more underwhelmed.
    • 62 Metascore
    • 33 Critic Score
    The potential existed here for a good game, yet it's been squandered due to poor mission structure and downright bad cooperative intelligence.
    • 38 Metascore
    • 33 Critic Score
    Godzilla Unleashed lacks the vibrant, larger-than-life, destructive mayhem of other Godzilla titles, and there really aren't enough redeeming qualities otherwise to warrant a purchase…or even a rental.
    • 44 Metascore
    • 33 Critic Score
    However, Mr. White's wild ride isn't the only thing included in this package – there are also a few new schematics for making new weapons. These can be accessed in the regular game as well as the DLC. This is a cool feature if you're new to Dead Island or are on a new playthrough, but there's not really enough there to warrant paying for the DLC. Dead Island is still a game that deserves to be played if you missed it last year – but Ryder White can be safely skipped.
    • 46 Metascore
    • 33 Critic Score
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
    • 40 Metascore
    • 33 Critic Score
    The game is extremely easy to finish in a single afternoon. Not that you should play it, mind you. There are far better choices out there than Emergency Mayhem.
    • 41 Metascore
    • 33 Critic Score
    If you’re looking for some racing action on the go, you can get a much better, less frustrating experience from one of the many other street racing titles available.
    • 62 Metascore
    • 33 Critic Score
    There are no added features to speak of. There’s no online multiplayer or split screen – there’s not even a 2 player hot seat game, which is a pretty big omission.
    • 58 Metascore
    • 33 Critic Score
    If you aren't a fan of the series or haven't delved into the SS series in the past, chances are you won't take too kindly to the dated graphics and unbalanced gameplay.
    • 44 Metascore
    • 33 Critic Score
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
    • 53 Metascore
    • 33 Critic Score
    The clumsiness of the controls makes combat a somewhat uneven experience.
    • 35 Metascore
    • 33 Critic Score
    A mindless clickfest that may put a little wear on your touch-screen but leaves you wanting something more. The biggest problem is that the controls aren't as responsive as they should be and the gameplay isn't compelling enough to recommend this game for anything more than a rental.
    • 36 Metascore
    • 33 Critic Score
    It's a bad time to release a new music game property -- and an even worse time to release a bad one.
    • 58 Metascore
    • 33 Critic Score
    The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk.
    • 64 Metascore
    • 33 Critic Score
    Doesn't feel like a true Call of Duty game. Gamers can blame Amaze if they like or the difficulty of developing a shooter on the PSP format, but either way Call of Duty Roads to Victory falls short of expectations.
    • 47 Metascore
    • 33 Critic Score
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
    • 58 Metascore
    • 33 Critic Score
    There are way too many game elements that hinder the game's overall fun factor – and without a patch, you may have problems with a variety of bugs - including the ability to save your game.
    • 62 Metascore
    • 33 Critic Score
    The coop is a nice, but not perfect, feature that not many games have lately, but unfortunately that may not be enough to save this game from its terrible graphics and seriously repetitive gameplay.
    • 75 Metascore
    • 33 Critic Score
    I'm all for experimentalism and maverick design, but there needs to be a game there and a sense of purpose to back it up. El Shaddai has neither.
    • 48 Metascore
    • 33 Critic Score
    As it stands, if you want to get a swimming workout, take my advice and go sign up at a local YMCA instead.
    • 47 Metascore
    • 33 Critic Score
    Baseball text simmers have dreamed for a game like this for years, but if you want to be taken seriously by the sim crowd you need to do a better job of simulating the sport – otherwise it’s simply not worth the time and money.
    • 55 Metascore
    • 33 Critic Score
    There is not, however, any real drive or immediacy to the gameplay that you'll actually want to take Ultimate Tenkaichi up on its generous offer of playtime.
    • 46 Metascore
    • 33 Critic Score
    Playing Operation Darkness is like being in love with a deadbeat. You can see the silver lining and you want to make it work, but it’s a downward spiral of concessions and empty promises and the next thing you know you’re living in a trailer and he’s hocking your jewelry for strippers.
    • tbd Metascore
    • 33 Critic Score
    In the end RIP3 isn't the worst budget title ever to hit retail shelves (and the internet) but it certainly won't give gamers as much entertainment for their gaming dollar as it should.
    • 52 Metascore
    • 33 Critic Score
    It's disappointing that Battlegrounds has more in common with a 30-year old Atari 2600 title in a number of ways than it does with the generally likable Red Faction franchise. Really, it doesn't have anything to do with it other than as a source for the vehicles and a couple of logos.
    • 49 Metascore
    • 33 Critic Score
    It's disappointing that Battlegrounds has more in common with a 30-year old Atari 2600 title in a number of ways than it does with the generally likable Red Faction franchise. Really, it doesn't have anything to do with it other than as a source for the vehicles and a couple of logos.
    • 56 Metascore
    • 33 Critic Score
    Truth is, everything that is novel about Disciples III was already in Disciples II, and the new stuff is basically a retread of features from other games.
    • 62 Metascore
    • 33 Critic Score
    Remember when Blitz and NBA Jam ruled supreme, and we all got our first taste of the notorious Midway Comeback AI? I’m sad to say that a close relative of that AI seems to be present here.
    • tbd Metascore
    • 33 Critic Score
    If you've got $20 burning a hole in your pocket and you're looking for a good adventure, do yourself a favor—steer clear of Model Mysteries.
    • 47 Metascore
    • 33 Critic Score
    In closing, Death Jr. and the Science Fair of Doom is a game that had a lot of good ideas, most of which ended up being abysmal when actually implemented.
    • 48 Metascore
    • 33 Critic Score
    The story is unoriginal and uninspired, the characters are dull and lifeless, and while some of the puzzles are genuinely fun, any entertainment derived from them is more than cancelled out by the aggravation of actually getting to them.
    • 64 Metascore
    • 33 Critic Score
    Quite simply it screams bargain bin. You could say it’s so bad, it could be a cult classic, but you’ll have to give it a few years. Otherwise, avoid it.
    • 48 Metascore
    • 33 Critic Score
    It's short and uninteresting with any slight joy of a playing a good mini-game far outweighed by the frustration of playing the bad ones. Send this one to the bottom of the dunk tank.
    • 55 Metascore
    • 33 Critic Score
    Trioncube just doesn’t have the gameplay to back up a rather soulful, fun, charming and bizarre cast of characters.
    • 74 Metascore
    • 33 Critic Score
    The execution and the boring gameplay coupled with the heavy handedness of the humour combine to make the game a true exercise in tediousness.
    • 64 Metascore
    • 33 Critic Score
    Remember when Blitz and NBA Jam ruled supreme, and we all got our first taste of the notorious Midway Comeback AI? I’m sad to say that a close relative of that AI seems to be present here.
    • 39 Metascore
    • 33 Critic Score
    Onechanbara knows it’s goofy and stupid. It’s just too bad it doesn’t realize that it’s a terrible game.
    • 39 Metascore
    • 33 Critic Score
    25 to Life does include a somewhat entertaining multiplayer aspect, but not enough to keep your attention for very long.
    • 53 Metascore
    • 33 Critic Score
    With a lack of multiplayer and a very short game – it’s doubtful you’ll be playing this long. The only replay value is the attempt to try to beat your friends score online and that’s not much of an incentive.
    • 81 Metascore
    • 33 Critic Score
    For any oomph it delivers, Rage relies on the same familiar gunshot sound effects and the same ridiculous ragdoll fatalities and the same silly enemies rolling left and right. Rage is a reminder how thin the line is between old school and old hat.
    • 68 Metascore
    • 33 Critic Score
    A big disappointment. While the game does try to bring over the fun of the DS title and the controls aren’t bad, no one should be forced to pay full price for such a very small number of games with little or no replay value.
    • 50 Metascore
    • 33 Critic Score
    A disappointment. It is quite simply more of the same. If you liked the original PS2 game, there's nothing really new here that requires a purchase.
    • 63 Metascore
    • 33 Critic Score
    If it wasn’t bad enough that the game pokes fun at its previous release, saying it can be picked at a bargain bin near you and continues the self-deprecating with a quip at the end dealing with the dreadfulness you just played through, one can’t help but agree and have a sort of resentment that the developers knew the game was not up to par with other XBLA - or even Xbox Live Indie games - but still went ahead and released it, which is probably the most humorous thing the game has going for it.
    • 44 Metascore
    • 33 Critic Score
    The final problem is one that has plagued the gameplay in this series for a long time—the pure sameness of everything.
    • 44 Metascore
    • 33 Critic Score
    Holding Legends of Troy in comparison to other brawlers on the market, the game feels paltry, cheap, and empty. Koei games are often criticized for their repetition and wafer-thin gameplay, and this game absolutely represents the worst traits of its modus operandi.
    • 75 Metascore
    • 33 Critic Score
    The campaign is lackluster both in terms of plot and scope (even the optional "side" missions, while still present, aren’t nearly as creative or engaging as the original’s – and where’s my damn singing sailors?).
    • 54 Metascore
    • 33 Critic Score
    Even at the reduced $49.99 price point Facebreaker must be avoided unless you like no-brainer button mashing boxing.
    • 51 Metascore
    • 33 Critic Score
    Absolutely, positively not worth $40 or even a rental for that matter.
    • 47 Metascore
    • 33 Critic Score
    Control isn’t that tight – in fact it seems very loose. Collision detection isn’t perfect as it seems that if you just breathe near a mountain you’ll crash into it.
    • 50 Metascore
    • 33 Critic Score
    Add in gameplay flaws and a shallow experience, and this game is sure to turn off even some of the biggest Empire Earth fans.
    • 65 Metascore
    • 33 Critic Score
    If it wasn’t bad enough that the game pokes fun at its previous release, saying it can be picked at a bargain bin near you and continues the self-deprecating with a quip at the end dealing with the dreadfulness you just played through, one can’t help but agree and have a sort of resentment that the developers knew the game was not up to par with other XBLA - or even Xbox Live Indie games - but still went ahead and released it, which is probably the most humorous thing the game has going for it.
    • 66 Metascore
    • 33 Critic Score
    Evil Under the Sun suffers from a variety of flaws, glaring and otherwise, but its biggest is that it simply fails to truly draw the player into its world and offers gameplay that is tedious, derivative, and ultimately forgettable.
    • 32 Metascore
    • 33 Critic Score
    It is a bad sign when you are unable to choose your difficulty level right from the beginning and the game makes you go through the easier difficulties in order to get to the truly difficult ones.
    • 55 Metascore
    • 33 Critic Score
    For a game that is part racing and part fighting, the fact that the only real racing is the last ten seconds of each “race” really is a downer.
    • 42 Metascore
    • 33 Critic Score
    The opening sequence is one of the most memorable in recent memory but it is almost as if the developers spent all of their creative energy on it leaving the rest of the game to degenerate into a bland, plot-less mess.
    • 45 Metascore
    • 33 Critic Score
    Sadly the result is a forgettable game that might be worth a weekend rental, but nothing more.
    • 59 Metascore
    • 33 Critic Score
    And what little new has been added fails to measure up in the implementation department.
    • 53 Metascore
    • 33 Critic Score
    No-brainer button mashing boxing.
    • 51 Metascore
    • 33 Critic Score
    Racquet Sports takes one slice of a quintessential game for Wii-owners, Wii Sports, and does absolutely nothing to improve on it, leaving players behind with one sport type, terrible A.I., lazy movement translation and superfluous accessories.
    • 52 Metascore
    • 33 Critic Score
    Does almost everything wrong including bad execution, a weak combat system that isn't very engaging, object interaction that isn't very responsive, uninspired enemies, framerates that stutter, a total lack of presentation, a camera system that sometimes interferes with gameplay. The only real redeeming qualities of this PSP title is multiplayer.
    • 49 Metascore
    • 33 Critic Score
    I appreciate that it made the effort to include full voice-acting throughout and… that’s about all. The premise of telekinetic gloves is solid, but without the physics and level-design to support it, Twin Sector is a b-game Portal knockoff.
    • 57 Metascore
    • 33 Critic Score
    It's obvious this $60 piece of fanservice was meant to sway old and new DBZ junkies into a purchase, but as the entire game feels more like an expansion pack or a cheap cash-in attempt, there's nothing here to recommend over importing some of the more polished 2-D sprite fighters or at the very least checking out Budokai on the PlayStation 2.
    • 73 Metascore
    • 33 Critic Score
    I thoroughly enjoyed the opening moments of each map, looking over the terrain for bonuses and counting moves to make sure that I engaged the enemy with the perfect formation. After that, it was back to 20 minutes of occasionally pressing one button to keep my little soldiers swinging in the most non-violent war this side of a NERF fight.
    • 42 Metascore
    • 33 Critic Score
    The opening sequence is one of the most memorable in recent memory but it is almost as if the developers spent all of their creative energy on it leaving the rest of the game to degenerate into a bland, plot-less mess.
    • 48 Metascore
    • 33 Critic Score
    There's almost nothing to like about Sonic Adventure. It's clunky and awkward at best, painfully buggy and broken at worst. Its most unforgivable sin, though, is that it's just not fun.
    • 56 Metascore
    • 30 Critic Score
    The least helpful radar system yet; Terrible level layouts; many (and I mean MANY) useless rooms and areas.
    • 51 Metascore
    • 30 Critic Score
    There simply aren’t any redeeming aspects to Breed, and perhaps it’s best just to leave it at that.
    • 33 Metascore
    • 30 Critic Score
    Oh my god. I thought the Game.com version of Mortal Kombat was bad. That can't hold a torch to this log.
    • 36 Metascore
    • 30 Critic Score
    This time around were presented with the same flat panel crowds, barren brown landscapes, and under-animated riders that we've all seen and played before. Heck, even the character select screen looks boring.
    • 73 Metascore
    • 30 Critic Score
    This definitely isn’t a title that will impress most of the “jaded gamers” crowd, and while I had fun playing it, I certainly wouldn’t describe my experience as extraordinary.
    • 35 Metascore
    • 30 Critic Score
    Heck, even the character select screen looks boring. When you get to the game, the drab color selection and lack of anything truly new will bore you to tears.
    • 32 Metascore
    • 30 Critic Score
    Something just short of eye bleeding disaster...Let this frog drown.
    • tbd Metascore
    • 28 Critic Score
    The instruction manual could read, "Press the Gas Button," and just about all the bases would be covered. I'm not kidding here. One button, no turning, race over.
    • 37 Metascore
    • 26 Critic Score
    I'd have to use both my fingers and toes to tally up how many times the character suddenly materialized through a wall, or walkway, or big lethal spike-thingy, and so on.
    • 57 Metascore
    • 25 Critic Score
    Bomberman Land isn’t worth a purchase on any level. The story mode’s cut scenes are boring and consume way too much play time, the mini games are dull and endlessly repetitive and the battle mode, while fun, is available elsewhere for much less.

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